Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Will-O-Wisp
- Focus Blast / Hidden Power [Ground] / Shadow Ball / Calm Mind / Taunt
Role: Wall breaker
What It Does: Screams loudly to win. Mega Gardevoir's Pixilate Hyper Voice is an extremely powerful attack, and it has no draw backs. Not only that, but it ignores substitutes; this is especially useful for Kyurem-B sets that use it, as it is very difficult to check while its sub is up. Gardevoir's Psychic typing is very useful for its role as a wall breaker, getting STAB on Psyshock and allowing it to hit special walls hard. Chansey, for example, is 3HKOed by Psyshock after Stealth Rock. Gardevoir has many coverage options, but the main two you'll want to use are Shadow Ball and Focus Blast. Fairy/Ghost is perfect neutral coverage
except for that one lion dude, however a resisted Hyper Voice will do more damage than a neutral Shadowball, meaning that the primary target for Shadow Ball is going to be Aegislash. Focus Blast will hit other steel types harder, especially if they're SE. Heatran, who is 4x resistant to Fairy, is an especially good reason as to why you'd want to run Focus Blast. If you're concerned about accuracy, then HP Ground hits Heatran just as hard. However, you will get checked by things like Excadrill, who avoid an OHKO from HP Ground.
Not only does Mega Gardevoir have powerful STABs and flawless coverage, but it also has a massive support movepool. Especially useful is Will-O-Wisp. Nothing appreciates getting burned; the passive damage it deals compromises bulk and makes things easier to KO, and physical attackers have their damage halved. Mega Gardevoir is an excellent spreader of burns, as it threatens a large number of Pokemon and causes switches. Its special bulk (65/135) also means that only physical attackers are likely to take it down in more than one hit. Not only that, but it can beat common status absorbers like Conkeldurr and Gliscor with no issue. Will-O-Wisp should be a major consideration on any Gardevoir set, as the utility it gives is invaluable.
Two other great moves in Gardevoir's arsenal are Calm Mind and Taunt. Both moves make Mega Gardevoir very potent against stall and defensive teams. Calm Mind allows it to break through even the bulkiest of walls, and Taunt prevents them from using Toxic or recovering health.
Good Teammates: Mega Gardevoir is hard to switch into, but not hard to revenge kill. Its awful physical bulk and underwhelming 100 base speed mean that it falls to any remotely strong physical attacker. As such, a good physical tank or pivot would be good to fall back to if it gets checked. As for type synergy, Bisharp resists Ghost, Steel, and is immune to Poison, and Gardevoir 4x resists Fighting which Bisharp is 4x weak to. Bisharp is especially good at handling Aegislash, who can give Gardevoir a lot of trouble.
What Counters It: Now, "counter" is a strong word. Nearly anything that's capable of switching into Mega Gardevoir's powerful Hyper Voices, STAB Psyshock, and flawless coverage;
and KOing before it gets KOed (remember, 135 base SpD) is probably going to be susceptible to burns. Even if they can win against Mega Gardevoir, they risk becoming crippled for the rest of the match unless they get cured.
But, as for things capable of switching in to Mega Gardevoir and winning: Aegislash is its best counter. While burn sucks and means it can't use physical attacks effectively, it can still OHKO Mega Gardevoir with a 252+ Shadow Ball. It can also possibly OHKO with Shadow Sneak. Scizor also has no issue beating Mega Gardevoir, but a burn seriously hurts it. Mega Mawile can OHKO with Iron Head even if it gets burned, and can KO with Sucker Punch when healthy. Talonflame can switch into any attack and is immune to burns, but loses a ton of health and can't switch in if Stealth Rock is up.
Any Additional Info: Gardevoir's movepool really is huge. Destiny Bond, Screens, Thunder Wave, Healing Wish, Wish, Heal Bell, Encore, Trick Room, Memento; the list goes on. Many of these moves have useful applications, but can be hard to fit in with only four moveslots. Still, it doesn't hurt to try them out. Except Hyper Beam. As ridiculously powerful as Pixilate Hyper Beam is, the recharge turn gives your opponent a completely 100% free turn, which is not good.