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Rowdo do be kinda cracked lol. Not sure how I didn't notice that one before. Also, it would be good if we started considering what the meta actually needs as we progress through the slates. Right now, the vast majority of the meta is physical, so at least I personally will be weighting specially offensive and physically defensive submissions a bit higher when voting.
Role: Fat. Normal is a surprisingly good type in this mod rn, and Dodrumb uses its current lack of weaknesses and its great physical bulk to wall offensive threats. Unaware lets it check setup sweepers, which is almost all of the mod's attackers atm.
It can act as a defensive pivot using Teleport while providing hazard removal with Defog and wearing down the opponent with Future Sight. Body Press actually deals more damage than its STABs when all three are neutral and offers great coverage. It can also act as a wincon with CM. TWave and Toxic help annoy the opposition.
Simple can be used for CM shenanigans but it has an overall worse MU against setup.
Low special bulk and passiveness without CM or Body Press are its weak points.
Shout outs to Clastia for suggesting Defense Curl, funny early-game move showing some work.
"Its brain is smaller than a Nutpea berry. It would wander off cliffs or blunder right into a predator's jaws if it wasn't guided by its latent psychic powers."
"The antenna on its head flashes when its psychic powers activate. It doesn't understand what's happening when its powers fire off."
Role: Trapping Water, Ground, and Rock-types. Blossobite stands out as an Electric-type that can handily beat Ground and Rock-types (except Torkoal). Moves affected by Underbrush Tactics are its main strength; as it has access to Grass-type Knock Off, Sucker Punch, and Pursuit.
Blossobite can specifically OHKO Kabu with Knock Off or, if Kabu tries to switch, Pursuit. Sucker Punch is a strong revenge-killing tool against Water-types. SD turns Blossobite into a fearsome sweeper that deals massive damage with Knock and cleans with Sucker. Stealth Rock is also a nice utility option, while Synthesis can be used on bulkier sets.
Can also act as a sun sweeper but this is a niche set with less useful attacking options.
However, its mediocre Speed leaves it reliant on Sucker against faster threats, which can sway the tide of battle depending on the outcome. Its poor SpD leaves it prey to special attackers, while Synthesis' small PP is not favorable for bulkier sets. 4MSS is also an issue.
Torkoal walls non-SD sets and can heal off damage with Wishtect. Mamo can eat a UT-Knock Off or Sucker and OHKO with Icicle Crash or Gunk Shot if Mamo is Adamant. Timid Relicanth OHKOs with Flamethrower without needing Specs or LO. Even AV Blossobite (maybe unviable to begin with?) will likely be OHKOd by Fire Blast.
"Using the leafy sail on its back, it takes in the sun's rays and produces electricity to energize itself. The sail’s veins have a similar structure to plant xylem."
"It sunbathes for most of the day, only moving to eat and drink. Despite usually lazing about, it can rush with a sudden burst of speed to catch prey unawares."
Typing: Water / Ghost Abilities: Corrosive Pincers (This pokemon's Poison power is 2x; it can't be poisoned; Poison power against it is halved.) / Cursed Body / Swift Swim Stats: 70 / 90 / 110 / 65 / 75 / 80
Typing: Water / Ghost Abilities: Corrosive Pincers (This pokemon's Poison power is 2x; it can't be poisoned; Poison power against it is halved.) / Cursed Body / Swift Swim Stats: 50 / 40 / 80 / 35 / 55 / 70
thanks for not making volterrid art, it would be over
Just kidding, congrats both! You have roughly 12 hours to discuss the new Pokémon before we set off to the next slate! Talking about the slate, let me introduce you to the Pokémon in the spotlight!
Slate 4: circa 66 million years ago
Alright guys, happy discussion and see you tomorrow for next slate!
lcgigas here, ghoulipinch looks like a solid lc mon for walling anorith (past knock-off ofc) and with a need for a water wall as kabuto will 100% be too much it fits in perfectly.
ghoulpion is also cool ig ghoulpion also seems like a really useful addition to the metagame, being able to completely wall duodance omastar along with being an honestly really scary bulky attacker (kabutos beware)
dodrumb defcurl funni haha set
blossobite is really cool but idk how this one will do in the current meta, especially with how many fire/poison types we have. chlorophyll is neat tho
im not even good at lc lmao im just better than the average player
Dodrumb: this is cool. Bug moves turn it into a skull. JK, i Love it. Probably one of my favourite additions to the mod. Wait a slate and it might turn pretty good with bastiodon. Its good with defensive omastar and ghoulpion so not even needed to wait that much.
Blossobite: Honestly this might be amazing and all but why is it physical im gonna cryyyyyyyy. Typing isnt a blessing but works.
Ghoulpion: i like this it can pull off defensive sets to wall armaldo good job buddy. Also works with the dodo.
Ghoulpion: Honestly? This thing being a physically offensive Water type with powerful Poison attacks and base 80 Speed along with Swords Dance means it directly competes with Omastar, and it even checks Oma too. I suppose this can be used as a defensive mon while Oma has Agility, but I do worry how much these two will compete for a teamslot down the line.
Uh anyway, Strength Sap goes brazy on a mon with base HP this low and in a meta stuffed with physical attackers. Viable user of Toxic Thread is also wild. I f with it.
Dodrumb: i made this :)
I don't have anything to add onto its meta implications, so I guess I'll just talk about the design!
Conceptually, I wanted to emphasize the exaggerated stupidity of the dodo and then put a twist on it, a classic Gen 1 Pokémon twist at that. Give the birdbrain psychic powers.
I took a lot of cues from Cramorant to nail the doofy dumb bird look, namely the disheveled feathers. I put an antenna on it to make it a little more weird, which was probably subconsciously inspired by the captains' antennas from Pikmin thinking about it now. That's basically it. Tasty smol brain fren.
Blossobite: i also made this :)
Jokes aside, I'm pretty ecstatic I won two of these on one slate! I was actually worried this would be busted with a ton of speed, but now I've realized this is outsped by Kabutops and doesn't resist Play Rough, so Pursuit trapping Kabu isn't going to be easy without a Scarf. Oops. Depending on what else gets slated, this can either be a prevalent Pursuit trapper and revenge-killer or be sent to the viability shadow realm, so I guess we'll see how it goes.
It is of course based on the popular theory that Dimetrodon used its sail for thermoregulation. My brain just went "thing that likes sun" and then went "equals plant" so here we are.
In terms of design, I accidentally gave it a stegosaur body so uh woops. The body plan will probably be different when I get around to the sprite. Other than that, I wanted to try to capture that gen 1 aesthetic with a simple design that uses the Akira Toryiama eyes gen 1 loves so much. The light bulbs (gET iT??!/1?!) on its sail are there to add more weirdness and to break up all the green. I think I was still on that subconscious Pikmin kick even if it makes a lot less sense here. And then I put a mohawk on it cause I thought it'd be funny.
oh ye i forgot to make art for volterrid i didnt have any ideas anyway lmao
I kept Meteor Beam on all of them because they are all dinosaurs (duh).
Pokémon: Cranidos-Cretaceous Typing:
Abilities: Rock Head | HA: Mold Breaker Stats: 77 HP / 95 Atk / 43 Def / 34 SpA / 42 SpD / 55 Spe New Moves: Wild Charge, Meteor Beam Removed Moves: N/A Role: LC Boy
Pokémon: Rampardos-Cretaceous Typing:
Abilities: Rock Head | HA: Mold Breaker Stats: 107 HP / 125 Atk / 83 Def / 74 SpA / 73 SpD / 78 Spe New Moves: Head Charge, Wild Charge, Meteor Beam Removed Moves: N/A Role: Wallbreaker
Flavor (if you want to): Rampardos-Cretaceous is the master of headbutting; it ran around the jungles of its home crashing through trees, boulders, and invading threats. Contrary to popular belief, Ramp was primarily herbivorous, and only occassionally ate a small mammal to supplement it's diet. It mainly ate sugary berries which it got from headbutting trees.
1. How does my Pokémon help with the current metagame problems?
Rampaedos doesn't really directly address any needed stressors in the metagame, its just a cool wallbreaker that isn't really broken. No Normals exist so it being the first is cool.
2. Is my Pokémon centralizing?
No not really, but I guess not a lot of great defensive Pokemon exist so it takes advantage of that, but tbh the same can be said for almost any average Wallbreaker. It may feel strong becuase of the very incomplete nature of this meta (no good scarfers, shitty defensive profile)
3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
Not sure what Aero runs but Ramp should win the 1v1. Kabuto and Omastar beat it because they are Water types but should be wary of a stray Wild Charge. I think Armaldo beats it but is afraid of directly swapping into like a CB set.
Pokémon: Shieldon-Cretaceous Typing:
Abilities: Filter | HA: Soundproof Stats: 59 HP / 35 Atk / 87 Def / 68 SpA / 63 SpD / 36 Spe New Moves: Thunder Wave, Meteor Beam Removed Moves: N/A Role: LC Boy
Pokémon: Bastiodon-Cretaceous Typing:
Abilities: Filter | HA: Bulletproof Stats: 79 HP / 65 Atk / 120 Def / 90 SpA / 103 SpD / 46 Spe New Moves: Spiky Shield, Volt Switch, Thunder Wave, Meteor Beam Removed Moves: N/A Role: Wall
Flavor (if you want to): Bastiodon evolved their metallic shield to protect themselves from the ferocious predators of the time period. It got this metal from concentrating the minerals from its diet and constant salt and ore eating while growing up.
1. How does my Pokémon help with the current metagame problems?
Defensive Pokemon are paramount imo, the current line up is atrocious. Bastiodon shoulders the defensive plays of the metagame with great success and allows other things to diversify their options. It checks almost all of the top tiers and by doing so makes lesser Pokemon that may beat something specific better and what not.
2. Is my Pokémon centralizing?
Yes. By design of the current state of the meta, any good defensive steel wouod become immediately centralizing because the meta has developed around pretending the Steel type doesn't exist. Most things lack Steel coverage, Poison and Rock types are the best offensive mons in the tier and zero great offensively inclined Fire and Ground types ars here. The defensive state of our meta is so bad Omastar viably runs Leech Life as a coverage option. So yes, Bastiodon shake up the tier by agood bit, but I be lieve i ts a shake up we need rn.
3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
Bodies Aero, Kabuto and Omastar with zero effort. Armaldo should break it with STAB Fighting moves but it can leave a mark on it.
Pokémon: Archen-Cretaceous Typing:
Abilities: Early Bird Stats: 55 HP / 79 Atk / 45 Def / 83 SpA / 55 SpD / 73 Spe New Moves: Dazzling Gleam, Play Rough, Moonblast, Fire Fang, Sing Removed Moves: All Rock type moves sans Meteor Beam + Heat Wave + Earth Power Role: Fast LC Boy
Pokémon: Archeops-Cretaceous Typing:
Abilities: Early Bird Stats: 70 HP / 115 Atk / 65 Def / 120 SpA / 75 SpD / 110 Spe New Moves: Dazzling Gleam, Play Rough, Moonblast, Fire Fang, Sing Removed Moves: All Rock type moves sans Meteor Beam + Heat Wave + Earth Power Role: Wallbreaker
Flavor (if you want to): Archeops was rather small, and was never an outright flier; it wouldn't dare soar in the same skies as the ancient Aerodactyl. Never the less, jumping and gliding through trees with its beautiful and colourful plumage gave the appearance of pixies in the sky. They were very intelligent, as groups would gang up on much larger prey and begin a tactical aerial assault to bring them down.
1. How does my Pokémon help with the current metagame problems?
Archeops adds some fast Pokemon, diversifies our type profile and also adds more special attackers which is cool.
2. Is my Pokémon centralizing?
See Rampardos + Being vsey fast and mixed adds a few layers to this, but it being frail as bricks should help you to revenge kill it nicely.
3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
Aero claps it. Omastar 1v1s it but doesn't like swapping into EQ. Squashes Armaldo fairly well. Kabuto, you weird lil fuck, hold this Taunt.
Pokémon: Tirtouga-Cretaceous Typing:
Abilities: Swift Swim / Sturdy | HA: Shell Armor Stats: 61 HP / 77 Atk / 83 Def / 64 SpA / 55 SpD / 22 Spe New Moves: Body Press, Rapid Spin Removed Moves: All Rock tyoe moves except Stealth Rock and Meteor Beam Role: Set up Sweeper
Pokémon: Carracosta-Cretaceous Typing:
Abilities: Swift Swim / Sturdy | HA: Shell Armor Stats: 86 HP / 111 Atk / 119 Def / 104 SpA / 82 SpD / 35 Spe New Moves: Body Press, Rapid Spin, Aura Sphere, Vacuum Wave Removed Moves: All Rock tyoe moves except Stone Edge, Stealth Rock and Meteor Beam Role: Set up Sweeper
Flavor (if you want to): Carracosta-Cretaceous was renouned for their muscle bound flippers, that not only helped to rapidly propell them through the water, but was it's main means of offense against top predators once they ventured on dry land. In fact, Carracosta was known to battle land based predators, defeat them with its perfect mix of defense and offense and then proceed to feed on them.
1. How does my Pokémon help with the current metagame problems?
Adds another defensive option for teams, something that is sore ly needed and also can double as a Wallbreaker thanks to Shell Smash. Bonus points for special sets and specially biased mixed sets being its specialty.
2. Is my Pokémon centralizing?
Not at all imo. It can't pack coverage for everything, and is pretty slow even after a Shell Smash so Scarfers should handle it sasy (oh wait). Its defensive sets lack Recovery or Posion immunity so they can be broken past.
3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
Aero should win after minimal chip but shouod be wary of Aqua Jet. Kabuto kinda hardwalls but all it can do is click Toxic so. Omastar walls the STABs but +2 Earthquake can be a surprise that naios it if it manages to fit. Armaldo just loses tbh.
Pokémon: Tyrunt-Cretaceous Typing:
Abilities: Strong Jaw / Sturdy | HA: Unnerve Stats: 58 HP / 87 Atk / 73 Def / 45 SpA / 53 SpD / 54 Spe New Moves: Bulk Up, Poison Jab, Taunt Removed Moves: All Rock type moves sans Meteor Beam, Rock Slide and Head Smash Role: LC Boy
Pokémon: Tyrantrum-Cretaceous Typing:
Abilities: Strong Jaw / Sturdy | HA: Rock Head Stats: 89 HP / 117 Atk / 108 Def / 54 SpA / 73 SpD / 82 Spe New Moves: Jaw Lock, Bulk Up, Flare Blitz, Poison Jab, Taunt Removed Moves: Close Combat, All Rock type moves sans Meteor Beam, Rock Slide and Head Smash Role: Wallbreaker
Flavor (if you want to): The Apex Predator at the time, Creteceous Tyrantrum was a ferocious beast that laid waste to anything that came before it, and a fully grown adult is the only animal know to be able to take down a Carracosta or Bastiodon. The true reason to fear these creatures however, came from the fact that they always hunted in pairs - male and female, making any unlucky prey item that comes across them rue the day.
1. How does my Pokémon help with the current metagame problems?
Same thing as Rampardos, not really addressing anything with this mon. Its just a cool and different approach to wallbdeaking.
2. Is my Pokémon centralizing?
Not at all, multiple means of checking Dark and Dragon types exist in the metagame already.
3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
Aero seems frail so I think you can get off a DD on it and then kill. Kabuto HARD walls but hold this Taunt into Thunder Fang if not Dkiss (which sucks). Armaldo bullies but Rock Head Flare Blitz scares him back. Omastar seems like a neutral matchup but Leeching power probably prevails.
Pokémon: Amaura-Cretaceous Typing:
Abilities: Snow Warning / Static | HA: Refridgerate Stats: 87 HP / 42 Atk / 47 Def / 71 SpA / 60 SpD / 42 Spe New Moves: Volt Switch, Magnet Rise Removed Moves: All Rock type moves sans Meteor Beam and Power Gem Role: LC Boy
Pokémon: Aurorus-Cretaceous Typing:
Abilities: Snow Warning / Volt Absorb | HA: Refridgerate Stats: 121 HP / 55 Atk / 67 Def / 109 SpA / 81 SpD / 50 Spe New Moves: Volt Switch, Magnet Rise, Psychic, Mirror Move, Mirror Shot, Moonlight Removed Moves: All Rock type moves sans Meteor Beam and Power Gem Role: Wallbreaker
Flavor (if you want to): These Pokemon fled to the north after the arrival of Tyrantrum-Cretaceous onto the scene, and quickoy adapted to the snowy plain. The ice crystals on their backs emite strange electro magnetic pulses that interact with sunoight and cause the night sky around them to flutter in brilliant colours. They can control this, and is their cheif source of inter herd communication.
1. How does my Pokémon help with the current metagame problems?
Adding more special wallbreakers baby!
2. Is my Pokémon centralizing?
Nah its a slow bulky Ice type wym?
3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
Admaldo beats it hard and it 1v1s the rest, but can only directly switch into Kabuto.
Regenerator
85 / 75 / 96 / 85 / 90 / 140
+Moonblast, Dazzling Gleam, Brave Bird, Roost, Play Rough
-Rock-type moves
Description: Archeopteryx were fucking MAJESTIC. They also were the ancestor of ALL of the birds, so i went for the Fairy-type for those reasons. Regenerator is more of a competitive-focused idea, that pairs pretty well with a Pokémon like this. Escort just bumps its viability a lil higher with bulkpass.
1. How does my Pokémon help with the current metagame problems? Armaldo dies against it. Great pivot that helps defensive Pokémon on tanking stuff.
2. Is my Pokémon centralizing? I wouldn't say it really. This cannot OHKO Aerodactyl with its mid Special Attack, and Mamoswine is a death sentence to it. It still is useful and could be pretty good at stopping certain Pokémon.
3. How good are its matchups against most of the centralizing Pokémon? decent vs kabuto, might win 1v1s. vs omastar you pivot, haze oma is an awesome partner to this, you can use U-turn instead of escort. loses vs aerodactyl. THE BEST vs armaldo.
Bastiodon-Ancient
Static / Thunderhead / Vital Spirit
Thunderhead: After using an Electric-type move, this Pokémon uses Charge. Moves that have the boost cant activate the move again. 95 / 70 / 120 / 90 / 80 / 40
+wILD CHARge
-Rock moves
not answering i wanna make more subs :|
Abilities: Sedimentation* / Bulletproof (HA) Stats: 95/100/88/60/138/30 (511 BST) Relevant Moves: Bulk Up, Stone Edge, Shadow Bone, Earthquake, Gyro Ball, Parting Shot. Custom: Sedimentation: This Pokemon heals 1/4 of its max HP when hit by Ground moves; Ground immunity. Heal 1/8 HP in Sandstorm. Role: Wall, Set Up Sweeper, Pivot. Flavor: Abandoned Hut Bastiodon<3, huts from the first humans where made of several materials, including; Mud, Rocks, Bark, Dried Leaves, Clay, etc. 1. How does my Pokémon help with the current metagame problems?
what meta problems /gen 2. Is my Pokémon centralizing?
its probably the best special tank the meta will see, but there being literally almost no special attackers in the meta, i really can't tell. 3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
Aero probably doesnt like having this in front of it seeing as it can only really attack it neutrally with one of its stabs
Kabuto and Omastar destroy this
Armaldo cant damage it and probably dies after a +2 Stone Edge.
Rampardos-Wand Typing:
Abilities: Mold Breaker / Sheer Force Stats: 68/75/80/105/80/87 (495 BST) Relevant Moves: Power Gem, Psychic, Earth Power, Flash Cannon, Calm Mind, Moonblast, Rock Polish, Stealth Rock, Fire Blast. Removed Moves: All Ice and Electric moves (why does fucking rampardos have boltbeam) Role: Choiced Sweeper, Set Up Sweeper (CM, Rock Polish) Flavor: Based on Magic Rampardos made by Goooompy
1. How does my Pokémon help with the current metagame problems?
what meta problems /gen 2. Is my Pokémon centralizing?
Probably, insanely good Spatk, Sheer Force, and an incredible movepool. so yeah probably. 3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
Omastar DESTROYS it if set up. Otherwise just gets Earth Power'd.
Aero gets Power Gem'd hard if running scarf.
Armaldo and Kabuto just get moonblasted.
Carracosta-Slabbed Typing:
Abilities: Solid Rock / Huge Power / Sand Stream (HA) Stats: 74/65/108/113/83/52 (495 BST) Relevant Moves: SlabSlap*, Earthquake, Rock Polish, Liquidation, etc. Removed Moves: Shell Smash. Custom: Slab Slap; Physical Rock Type move, 85 bp, 95 acc, Breaks Protection, Contact. Role: Wallbreaker, Stallbreaker, Flavor: Get Fucking Slapped: The Pokémon. No but seriously, almost all the flavor for carracosta is about the immense strength of its slaps, and there is NO slap move that is actually good. 1. How does my Pokémon help with the current metagame problems?
what meta problems /gen 2. Is my Pokémon centralizing?
RP physical sets might be, seeing as it obliterates aero, armaldo and omastar. Kabuto is still a mystery. Defensive sets w Solid Rock or Sand Stream will not be viable until the meta evolves bc of all the water that runs the tier. 3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
read above
Archeops-Swarm Typing:
Abilities: Levitate / Parental Bond Stats: 90/90/60/90/60/105 (495 BST) New Moves: Dragon Dance, Thunder, Thunderbolt, Wild Charge, Volt Switch, Stomping Tantrum. RemovedMoves: All Flying type moves, except Roost, Brave Bird and Dual Wingbeat, all Rock type moves, except Stealth Rock and Stone Edge, U-Turn, and Earthquake. Role: Wallbreaker, Choiced/Set up Sweeper. Flavor: Raptors hunt in Swarms; Archeops is now a Balaur, a Biped Raptor that’s shorter but bigger overall than the Velociraptor. Keeps the feathers but can’t fly anymore. 1. How does my Pokémon help with the current metagame problems?
what meta problems /gen 2. Is my Pokémon centralizing?
Not really? meh bulk, but an incredible offensive presence being able to run DD sets, Choiced sets, or even suicide sets w stealth rocks. 3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
after one DD it outspeeds and kills everyone but at the cost of chipping itself seriously.
Tyrantrum-Judo Typing:
Abilities: Fur Coat / Queenly Majesty Stats: 82/119/69/89/91/70 (521 BST) Relevant Moves: Body Press, Dragon Dance, Iron Defense, Drain Punch, Dragon Hammer, etc. Role: Wallbreaker, Set Up Sweeper (Iron Defense, DD) Flavor: Tyrannosaurus practicing judo lol 1. How does my Pokémon help with the current metagame problems?
what meta problems /gen 2. Is my Pokémon centralizing?
nah, most of the meta resists both stabs, but not at the same time, thats something that maybe DD sets can abuse, but BP would be kind of unviable until the meta evolves. 3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
All of them have trouble damaging it due to its insanely high Physical Bulk, aero gets absolutely obliterated by BP, but the others kind of tank it, especially Kabuto.
Role & Description: Big brain Rampardos. Insane offensive presence, but suffers from below-average speed and terrible bulk, just like normal Rampardos. However, where this differs from regular Rampardos is that its special movepool is actually insane. I guess it's because of Sheer Force, but Rampardos naturally gets BoltBeam and Fire Blast and Earth Power. With Neuroforce, absolutely nothing is able to wall it if played well, and it becomes an amazing tool when used in the right hands. Scarf sets also are very strong, but it lacks any STABs above 90 BP for scarf to use, and ends up a bit lacking in power. Meteor Beam Rock Polish double dance is the way :pray:
1. How does my Pokémon help with the current metagame problems?
Meta is overly physical atm, and this steers it in a more special direction (as people try to make answers for this lol). 2. Is my Pokémon centralizing?
No. While it is an extremely powerful wallbreaker, any offensive mon that outspeeds it can handily beat it, and it's prone to being revenge-killed. From what I can tell, every faster offensive mon in the tier carries a move that can OHKO it, and it has barely anything it can switch in on. 3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
Firstly, and this will be true for the rest of my subs as well, this list of centralizing mons is outdated. Aerodactyl isn't particularly difficult to deal with thanks to Kabuto and Ghoulpion, not to mention the abundance of powerful scarfers like Armaldo that can easily revenge it (or alternatively Ice Shard Mamoswine). Meanwhile, Ghoulpion isn't listed, but it is easily the strongest defensive mon right now, and beats every mon in the tier bar like, two or three 1v1. So, I'll be including it in my analyses.
252 SpA Neuroforce Rampardos Meteor Beam vs. 0 HP / 4 SpD Aerodactyl: 670-790 (222.5 - 262.4%) -- guaranteed OHKO
252 SpA Neuroforce Rampardos Thunderbolt vs. 0 HP / 4 SpD Aerodactyl: 337-397 (111.9 - 131.8%) -- guaranteed OHKO aero can't switch in
252 Atk Life Orb Aerodactyl Aqua Tail vs. 0 HP / 0 Def Rampardos: 333-393 (99.4 - 117.3%) -- 93.8% chance to OHKO
252 Atk Life Orb Sheer Force Aerodactyl Rock Slide vs. 0 HP / 0 Def Rampardos: 273-321 (81.4 - 95.8%) -- guaranteed 2HKO but it can't switch in on aero
252 SpA Neuroforce Rampardos Thunderbolt vs. 252 HP / 4 SpD Eviolite Kabuto: 202-240 (64.3 - 76.4%) -- guaranteed 2HKO kabuto gets blanked by tbolt
0 SpA Kabuto Scald vs. 0 HP / 0 SpD Rampardos: 248-294 (74 - 87.7%) -- guaranteed 2HKO but ramp can't switch in out of fear of scald
252 SpA Neuroforce Rampardos Thunderbolt vs. 0 HP / 0 SpD Omastar: 340-400 (109.3 - 128.6%) -- guaranteed OHKO omastar can't switch in
252 Atk Omastar Liquidation vs. 0 HP / 0 Def Rampardos: 362-428 (108 - 127.7%) -- guaranteed OHKO but it can't switch in on oma
252 SpA Neuroforce Rampardos Flamethrower vs. 0 HP / 0 SpD Armaldo: 322-380 (106.9 - 126.2%) -- guaranteed OHKO
252 SpA Rampardos Meteor Beam vs. 0 HP / 0 SpD Armaldo: 256-303 (85 - 100.6%) -- 6.3% chance to OHKO armaldo can't switch in
252 Atk Armaldo X-Scissor vs. 0 HP / 0 Def Rampardos: 386-456 (115.2 - 136.1%) -- guaranteed OHKO
252 Atk Armaldo Close Combat vs. 0 HP / 0 Def Rampardos: 288-340 (85.9 - 101.4%) -- 12.5% chance to OHKO but... noticing a pattern?
252 SpA Neuroforce Rampardos Thunderbolt vs. 252 HP / 4 SpD Ghoulpion: 337-397 (97.9 - 115.4%) -- 87.5% chance to OHKO
252 SpA Mold Breaker Rampardos Meteor Beam vs. 252 HP / 4 SpD Ghoulpion: 268-316 (77.9 - 91.8%) -- guaranteed 2HKO defensive Ghoulpion just straight-up dies
252 SpA Neuroforce Rampardos Thunderbolt vs. 0 HP / 0 SpD Ghoulpion: 340-400 (120.9 - 142.3%) -- guaranteed OHKO and offensive gets outsped and destroyed
0 Atk Ghoulpion Poltergeist vs. 0 HP / 0 Def Rampardos: 202-238 (60.2 - 71%) -- guaranteed 2HKO
252 Atk Ghoulpion Poltergeist vs. 0 HP / 0 Def Rampardos: 249-294 (74.3 - 87.7%) -- guaranteed 2HKO good luck switching in though
Typing:
Abilities: Sturdy / Volt Absorb / Electric Surge Stats: 80 / 30 / 150 / 95 / 130 / 20 New Moves: Rising Voltage, Volt Switch Removed Moves: N/A
Role & Description: Guess who learns Magnet Rise naturally. Anyway, many centuries ago Bastiodon used their large metal faces to conduct electricity, capturing lightning and then grounding it to disperse it safely. However, they could also emit it into the terrain around them for defensive purposes, scaring away would-be attackers. Bastiodon-Ancient, similarly to regular Bastiodon, is an incredibly bulky wall balanced by a lack of recovery. However, it now actually has the stats to pull off this role, with extreme bulk, low speed, and most importantly, Electric Terrain-boosted Rising Voltage to prevent passivity (plus some very nice slow Volt Switches). It also beautifully handles both Mamoswine-Ancient and Omastar-Ancient with its STABs alone, completely destroying one of the most dominant cores in the current meta. Electric Terrain overwriting Tar Pit is a godsend for teams who don't want to have to run their own Omastar just to check the opponent's, and with its high bulk and multiple good offensive options it can run a very good AV set. Of course, with no recovery it is prone to being chipped down over time, and a 4x Ground weakness certainly limits what it can check, but it should be a great addition to the meta that deals with many common threats.
1. How does my Pokémon help with the current metagame problems?
Meta is full of strong mons spamming strong moves, and one of the most dangerous cores is the Tar Pit abusers (Mamoswine, Omastar, Ghoulpion). Bastiodon singlehandedly beats every single one of them, while also providing generally strong defensive and offensive utility to a team. 2. Is my Pokémon centralizing?
No. While it is certainly good defensively, everyone and their mother is carrying EQ, CC, or Fire coverage, so Bastiodon can really struggle to check the opponent's offensive mons depending on the matchup. 3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
252 Atk Life Orb Sheer Force Aerodactyl Fire Fang vs. 252 HP / 252+ Def Bastiodon: 114-135 (31.3 - 37%) -- guaranteed 4HKO after Leftovers recovery
4 SpA Bastiodon Rising Voltage (70 BP) vs. 0 HP / 4 SpD Aerodactyl in Electric Terrain: 236-282 (78.4 - 93.6%) -- guaranteed 2HKO physdef bullies LO Aero, though since it isn't grounded, you could consider running tbolt to OHKO
252 Atk Life Orb Sheer Force Aerodactyl Fire Fang vs. 252 HP / 0 Def Bastiodon: 146-174 (40.1 - 47.8%) -- guaranteed 3HKO after Leftovers recovery spdef does alright still
4 SpA Bastiodon Rising Voltage (140 BP) vs. 252 HP / 4 SpD Eviolite Kabuto in Electric Terrain: 288-338 (91.7 - 107.6%) -- 50% chance to OHKO lol! run 4 points in speed to speedcreep if real.
252 Atk Life Orb Omastar Liquidation vs. 252 HP / 252+ Def Bastiodon: 86-101 (23.6 - 27.7%) -- possible 5HKO after Leftovers recovery
252 Atk Life Orb Omastar Liquidation vs. 252 HP / 0 Def Bastiodon: 109-130 (29.9 - 35.7%) -- guaranteed 4HKO after Leftovers recovery
4 SpA Bastiodon Rising Voltage (140 BP) vs. 0 HP / 0 SpD Omastar in Electric Terrain: 476-564 (153 - 181.3%) -- guaranteed OHKO omastar gets bullied, as it should
252 Atk Armaldo Close Combat vs. 252 HP / 252+ Def Bastiodon: 206-246 (56.5 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Bastiodon Rising Voltage (140 BP) vs. 0 HP / 0 SpD Armaldo in Electric Terrain: 228-268 (75.7 - 89%) -- guaranteed 2HKO Physdef of course loses 1v1 to Armaldo, but it can get some yummy chip off as long as it hasn't been damaged too much already, and Armaldo doesn't want to switch in.
252 Atk Armaldo Close Combat vs. 252 HP / 0 Def Bastiodon: 270-318 (74.1 - 87.3%) -- guaranteed 2HKO after Leftovers recovery Spdef is a bit worse, as expected.
252 Atk Life Orb Ghoulpion Poltergeist vs. 252 HP / 252+ Def Bastiodon: 99-117 (27.1 - 32.1%) -- 45.4% chance to 4HKO after Leftovers recovery
4 SpA Bastiodon Rising Voltage (140 BP) vs. 0 HP / 0 SpD Ghoulpion in Electric Terrain: 476-564 (169.3 - 200.7%) -- guaranteed OHKO
4 SpA Bastiodon Rising Voltage (140 BP) vs. 252 HP / 4 SpD Ghoulpion in Electric Terrain: 474-560 (137.7 - 162.7%) -- guaranteed OHKO lol!
Typing:
Abilities: Extinction Aura Stats: 65 / 150 / 60 / 130 / 60 / 110 New Moves: Crunch, Dark Pulse, Foul Play, Knock Off, Sucker Punch, Taunt, Regression Removed Moves: All Rock moves besides Meteor Beam Custom Elements: Extinction Aura: While this Pokemon is active, the Attack and Special Attack of all active Pokemon is halved.
Regression: Dark-type Status. Suppresses the abilities of all active Pokemon. 10 PP, Protect
Role & Description: Me when baby Yveltal. Absurdly bulky thanks to its ability, but is also super passive. Can also run funny Regression sets to turn itself into a dangerous offensive threat, though it's fairly risky, but can absolutely ruin unsuspecting opponents. Attack is the equivalent of base 66 while Extinction Aura is active.
1. How does my Pokémon help with the current metagame problems?
Nice blanket check to a lot of the tier's offensive demons, while Meteor Beam sets also push the meta more specially-leaning. 2. Is my Pokémon centralizing?
No. Defensive sets are extremely passive, while offensive sets have to spend a turn setting up with Regression before they can do anything, which also means it can't reasonably run choiced. While it's certainly a threat on both sides (even moreso due to its unpredictability), it isn't particularly difficult to handle, and should be a pretty solid addition. 3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
-2 252 Atk Life Orb Sheer Force Aerodactyl Rock Slide vs. 252 HP / 252+ Def Archeops: 174-211 (52 - 63.1%) -- guaranteed 2HKO
-2 0 Atk Archeops Knock Off (97.5 BP) vs. 0 HP / 0 Def Aerodactyl: 106-126 (35.2 - 41.8%) -- guaranteed 3HKO Can't wall Aero, no surprise there
+1 252 SpA Archeops Meteor Beam vs. 0 HP / 0 SpD Aerodactyl: 498-586 (165.4 - 194.6%) -- guaranteed OHKO
252 Atk Life Orb Sheer Force Aerodactyl Rock Slide vs. 0 HP / 0 Def Archeops: 546-642 (201.4 - 236.9%) -- guaranteed OHKO
252 Atk Life Orb Sheer Force Aerodactyl Terror Soar vs. 0 HP / 0 Def Archeops: 273-321 (100.7 - 118.4%) -- guaranteed OHKO And while technically offensive Archeops wins if the opponent switches in Aero on the Meteor Beam, why would they do that?
-2 252 Atk Archeops Knock Off (97.5 BP) vs. 252 HP / 252+ Def Eviolite Kabuto: 20-24 (6.3 - 7.6%) -- possibly the worst move ever
-2 0 SpA Kabuto Scald vs. 252 HP / 4 SpD Archeops: 54-64 (16.1 - 19.1%) -- possible 6HKO Defensive sets just sit on each other
+1 252 SpA Archeops Meteor Beam vs. 252 HP / 4 SpD Eviolite Kabuto: 149-176 (47.4 - 56%) -- 82.4% chance to 2HKO
+1 252 SpA Archeops Hurricane vs. 252 HP / 4 SpD Eviolite Kabuto: 205-243 (65.2 - 77.3%) -- guaranteed 2HKO
0 SpA Kabuto Scald vs. 0 HP / 4 SpD Archeops: 81-96 (29.8 - 35.4%) -- 21.1% chance to 3HKO And offensive Archeops wins the 1v1 (most of the time)
-2 252 Atk Omastar Liquidation vs. 252 HP / 252+ Def Archeops: 58-70 (17.3 - 20.9%) -- possible 5HKO Omastar gets hardwalled (Venom Drain does even less)
252 Atk Archeops Foul Play vs. 0 HP / 0 Def Omastar: 141-166 (45.3 - 53.3%) -- 34% chance to 2HKO And if it tries to set up, it has to seriously worry about Foul Play
+1 252 SpA Archeops Meteor Beam vs. 0 HP / 0 SpD Omastar: 249-293 (80 - 94.2%) -- guaranteed 2HKO Meanwhile, Oma can't switch in at all on offensive Archeops
252 Atk Omastar Liquidation vs. 0 HP / 0 Def Archeops: 181-214 (66.7 - 78.9%) -- guaranteed 2HKO But Arch itself can't take a hit
-2 252 Atk Armaldo Close Combat vs. 252 HP / 252 Def Archeops: 103-123 (30.8 - 36.8%) -- 68.2% chance to 3HKO Does pretty well against scarf sets
252 Atk Archeops Foul Play vs. 0 HP / 0 Def Armaldo: 76-90 (25.2 - 29.9%) -- guaranteed 4HKO But SD isn't afraid of Foul Play, so you might want to bring Hurricane
252 SpA Archeops Hurricane vs. 0 HP / 0 SpD Armaldo: 868-1024 (288.3 - 340.1%) -- guaranteed OHKO
252 Atk Armaldo Close Combat vs. 0 HP / 0 Def Archeops: 288-340 (106.2 - 125.4%) -- guaranteed OHKO Meanwhile offensive uh... lol! Boils down to whoever gets a hit in first
-2 0 Atk Archeops Knock Off (97.5 BP) vs. 0 HP / 0 Def Ghoulpion: 122-146 (43.4 - 51.9%) -- 12.9% chance to 2HKO
-2 252 Atk Life Orb Ghoulpion Liquidation vs. 252 HP / 252+ Def Archeops: 70-83 (20.9 - 24.8%) -- guaranteed 5HKO Defensive sets chip offensive Ghoul nicely
+1 252 SpA Archeops Meteor Beam vs. 252 HP / 4 SpD Aerodactyl: 248-292 (72 - 84.8%) -- guaranteed 2HKO
252 SpA Archeops Dark Pulse vs. 252 HP / 4 SpD Aerodactyl: 332-392 (96.5 - 113.9%) -- 81.3% chance to OHKO While offensive sets absolutely crush
Role & Description: During its prime, Tyrantrum was the king of the world's deserts. Nothing could stand up to its power and bulk, and it ate everything in its path as it rampaged through the dunes. Tyrantrum-Desert is a great physical wall, with reliable recovery and high enough Attack to avoid being passive. It naturally walls major threats such as Omastar (max HP takes 60 max from a +2 Liquidation, and max Attack guaranteed OHKOs with EQ), and just barely dodges the 2HKO from unboosted Armaldo's Close Combat, allowing it to check non-Band variants. Rough Skin combined with its Attack allow it to easily chip away at and cripple opposing offensive threats, all while staying healthy itself. Against mons that think they can set up on it (such as SD Cradily), it can force them out with a well-placed Dragon Tail, keeping itself healthy while getting some nice chip. It struggles with opposing Kabuto/ps and special attackers in general, but even getting rocks up on a forced switch can be very valuable to a team, and Tyrantrum should always pull its own weight (also gets beaten 1v1 by Cradily, and that mon seriously needs some more positive matchups).
1. How does my Pokémon help with the current metagame problems?
Physical walls are important in the current meta, but the role is dominated at the moment by Ghoulpion and Kabuto-A, both of which are weak to Grass and Electric. Tyrantrum-Desert is Grass-neutral and immune to Electric, putting it in a unique position as a physical wall in the tier. 2. Is my Pokémon centralizing?
No. It's definitely useful, but common threats can break through it with prediction, and its Special Defense is very abusable. 3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
252 Atk Life Orb Sheer Force Aerodactyl Terror Soar vs. 252 HP / 252+ Def Tyrantrum: 118-140 (29.2 - 34.6%) -- 6.4% chance to 3HKO
4 Atk Tyrantrum Dragon Tail vs. 0 HP / 0 Def Aerodactyl: 93-109 (30.8 - 36.2%) -- guaranteed 3HKO after Rough Skin and Rocky Helmet Checks Aerodactyl, as it should
4 Atk Tyrantrum Earthquake vs. 252 HP / 252+ Def Eviolite Kabuto: 49-58 (15.6 - 18.4%) -- possible 6HKO
0 SpA Kabuto Scald vs. 252 HP / 0 SpD Tyrantrum: 114-135 (28.2 - 33.4%) -- 0% chance to 3HKO pain.
252 Atk Life Orb Omastar Liquidation vs. 252 HP / 252+ Def Tyrantrum: 103-122 (25.4 - 30.1%) -- guaranteed 4HKO Omastar chunks even unboosted
4 Atk Tyrantrum Earthquake vs. 0 HP / 0 Def Omastar: 228-270 (73.3 - 86.8%) -- 87.5% chance to OHKO after Rough Skin and Rocky Helmet But EQ does massive damage back
252 Atk Armaldo Close Combat vs. 252 HP / 252+ Def Tyrantrum: 126-148 (31.1 - 36.6%) -- 72.5% chance to 3HKO
4 Atk Tyrantrum Dragon Tail vs. 0 HP / 0 Def Armaldo: 66-78 (21.9 - 25.9%) -- 3% chance to 3HKO after Rough Skin and Rocky Helmet Checks Armaldo nicely, as it should
4 Atk Tyrantrum Earthquake vs. 252 HP / 252+ Def Ghoulpion: 73-87 (21.2 - 25.2%) -- possible 5HKO after Leftovers recovery
0 Atk Ghoulpion Poltergeist vs. 252 HP / 252+ Def Tyrantrum: 72-85 (17.8 - 21%) -- possible 5HKO They sit on each other. Shocker
New Moves (if any): Spiky Shield, Flash Cannon, Steel Beam, Iron Head, Hurricane Removed Moves (if any): Roost
Role: Mixed Wall, Hazard Control (Defog), Special Wallbreaker Flavour: Funny spiky bird go brrrr Description: WIP
Questeetions:
How does my Pokémon help with the current metagame problems?
A Steel-type that isn't afraid of the copious amounts of Ground- and Fighting-type coverage in the tier + Scorched Pebbles, while also packing two ways of punishing physical attackers with Intimidate or Iron Barbs + Spiky Shield and offensive utility with its excellent coverage and good Special Attack???!!!?!?!?! Wow!!!!!! This is really cool and good for the current meta!!
Is my Pokémon centralizing?
I won't lie to you chief: I don't know. Defensively, Steel/Flying is very hype considering our lack of Electric-types and the presence of Tar Pit to foil Fire-types. But offensively, with our current absence of special walls rn it's really hard to say. Having no reliable recovery is also a pretty big bummer
How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
How does my Pokémon help with the current metagame problems?
A Water immune Ground-type is very cool rn, even if it gets the pain and torture of having a Fire weakness. Dark-type is also neat since we just received two (2) Dark weak mons
Is my Pokémon centralizing?
I doubt it; its still weak to Water- or Fire-types depending on your ability, and also hates U-turn and Fighting Coverage
How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
Aerodactyl: +1 Ice Fang/Terror Soar 2HKO, while Life Orb Stone Edge OHKOs/Liquidation has a 68% to OHKO
Kabuto: Knock Off + Earthquake does some damage ig, though Carra hates being hit by Toxic
Omastar: Survives +2 Gunk Shot/Venom Drench and OHKOs with Earthquake. +2 Leech Life is also a 2HKO on 252 HP/4 Def lol
Reworked Fakemon: Tyrantrum-Monarch Typing: Fairy / Dragon Abilities: Strong Jaw / Royal Privilege
Royal Privilege: If the user moves last, lowers the Speed of all other Pokemon on the field by one stage Stats: 82/61/119/99/99/51 (511 BST)
New Moves (if any): Moonblast, Dazzling Gleam, Noble Roar, U-turn, Calm Mind, Recover, Defog Removed Moves (if any): Close Combat, Iron Head, Lash Out, Outrage, Superpower, Brutal Swing, Thrash
Role: Mixed Wall, Slow Pivot (U-turn), Hazard Control (Defog), Stealth Rock Setter Flavour: Feathery dinosaur, neato Description: Dragon/Fairy + Ground coverage is a pretty nifty combo, since its Draco Meteor currently has no resistances (barring Fairy-types). Tyrantrum-Monarch's main niche lies in its slow pivoting potential though, with Royal Privilege giving its teammates a lot of opportunities to threaten opponents. I'll write more later I can't be fucked rn lol
Questiones:
How does my Pokémon help with the current metagame problems?
Ok so you know all that Fire- and Fighting-type coverage floating around? Yeah fuck that, here's a giant feathered lizard. Another wall to add to our ever-growing collection of physically defensive mons that we keep desperately piling onto the meta
Is my Pokémon centralizing?
Its major weaknesses to Ice, Poison, and Fairy should hopefully prevent it from being overcentralising. It's hard to tell at the moment though, due to the crippling lack of specially defensive Pokemon
How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
Aerodactyl: Can tank a +1 Ice Fang/Dual Wingbeat/Terror Soar/Etc and slow pivot into a teammate
Kabuto: Does this use Ice beam? Idk. If not then Tyrantrum sets up Calm Mind on it or just pivots out into something that can beat it ig
Omastar: Lol
Armaldo: Armaldo's Carboniferous-boosted U-turn does a chunk but so does unboosted Draco Meteor
New Moves (if any): Dazzling Gleam, U-turn, Calm Mind, Recover, Defog Removed Moves (if any): Close Combat, Iron Head, Lash Out, Outrage, Superpower, Brutal Swing, Thrash (I can't be fucked to check which of these moves it does and doesn't have lol)
Mirrored: When this Pokemon reaches 1/4 or less of its max HP and survives, summons Reflect.
Moves added: Autotomize, Body Press, Heavy Slam, Metal Burst, Metal Sound, Mirror Shot, Trick Room Mirror Shot now always hits with Mirror Armor and deals double damage. Moves removed: Calm Mind, Dark Pulse, Hyper Voice, Meteor Beam, Psychic, Rock Blast, Rock Polish Role: Physical Wall
Pokémon: Amaura Type: Steel / Ice BST: 70/70/70/70/30/40 Abilities: Mirrored / Clear Body Moves added: Autotomize, Metal Burst, Metal Sound, Mirror Shot Moves removed: Dark Pulse, Hyper Voice, Meteor Beam, Rock Blast, Rock Polish Role: Physical Wall
Survival Tactics: This Pokemon's Def is raised by 1 when it reaches 1/2 or less of its max HP. (Berserk but for Def) Moves added: Giga Drain, Strength Sap, Stun Spore, Aromatherapy, Grass Knot, Leaf Blade Moves removed: All Rock-type Role: Mixed Wall
Survival Tactics: This Pokemon's Def is raised by 1 when it reaches 1/2 or less of its max HP. (Berserk but for Def) Moves added: Giga Drain, Strength Sap, Stun Spore, Aromatherapy, Grass Knot, Leaf Blade Moves removed: All Rock-type Role: Mixed Wall
Role: Wall, Hazard Setter Flavour: It loves collecting ores, magnetic ores specifically, so it uses them and floats, so yknow magnet rise and levitate Description: lol!
1. How does my Pokémon help with the current metagame problems?
more pokemon who can tank armaldo, and more special mons
3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
walls aero unless fire fang
lol (kabuto)
idk, probably dos a chunk with rain boosted liquidation (omastar)
tanks armaldo
we kinda in the tar pits now!?!?!
Reworked Fakemon: Rampardos-Ancient Typing: Dark / Steel Abilities: Tar Runner (This pokemon's speed is 2x in tar pit.) / Mold Breaker / Rock Head Stats: 110 / 95 / 80 / 100 / 75 / 58
New Moves (if any): Flash Cannon, Metal Burst, Hyper Voice, Dark Pulse, Knock Off, Parting Shot, Nasty Plot, Toxic Thread, Toxic Spikes, Gunk Shot, Sludge Bomb, Power Gem Removed Moves (if any): none...
Role: Tar Pit Abuser, Offensive Pivot, Sweeper Flavour: rams into things even if it doesn't have to, occosionally running into tar pits, wich it just gets out of by running. they are also very EVILLLLL Description: n
1. How does my Pokémon help with the current metagame problems?
more special mons, mon who can beat ghoulpion (who is really strong rn)
3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
idk about aero
good MU against kabuto
idk about omastar
dies to armaldo... buut ig it can parting shot or flash cannon at +2 in TAR PIT thanks to Tar Runner.
New Moves (if any): Psychic, Psyshock, Magic Room, Trick Room, Wonder Room, Gravity, Flip Turn, Slack Off, Power Gem, Dark Pulse, Shadow Ball, Moonblast, Dazzling Gleam Removed Moves (if any): all rock moves except Stealth Rock
Role: Defensive Pivot, Shell Smash Sweeper?, Magic Room Setter, Physical Wall Flavour: it is big brain turtle Description: not rn no
1. How does my Pokémon help with the current metagame problems?
more special mons, can tank Armaldo i think, something that can disable kabuto more reliably
3. How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo)
idk about aero, can probably tank it and scald
New Moves (if any): Psychic, Psyshock, Magic Room, Trick Room, Wonder Room, Gravity, Flip Turn, Slack Off, Power Gem, Dark Pulse, Shadow Ball, Moonblast, Dazzling Gleam Removed Moves (if any): all rock moves except Stealth Rock
Role: Defensive Pivot, Shell Smash Sweeper?, Magic Room Setter, Physical Wall Flavour: it is big brain turtle
Reworked Fakemon: Cranidos-Ancient Typing: Dark / Rock Abilities: Battle Armor / Mold Breaker / Rock Head Stats: 70 / 65 / 75 / 100 / 55 / 58
New Moves (if any): Hyper Voice, Dark Pulse, Knock Off, Parting Shot, Nasty Plot, Power Gem Removed Moves (if any): none...
Role: Offensive Pivot, Sweeper Flavour: rams into things even if it doesn't have to, occosionally running into tar pits, wich it just gets out of by running. they are also very EVILLLLL
Role: Wall, Hazard Setter Flavour: It loves collecting ores, magnetic ores specifically, so it uses them but can only float for a little bit, unlike Bastiodon
Flavor: Tyrantrum were apex predators of it's time, so they spread to all parts of the world, adapting to their new home environment. This species in particular adapted itself to live in colder places, adapting the surrounding ice in it's body.
How does my Pokémon help with the current metagame problems? R: The current meta has a lot of physical attackers, so an Intimidate user could have some use in helping teams against these physical attackers.
Is my Pokémon centralizing? R: No. Even though it has Intimidate, it's typing makes it not centralizing, since meta favorites like Armaldo and Aerodactyl, for example, still can hit it super effectively. But it doesn't get overwhelmed since it has good stabs and coverage.
How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo) R:
-1 252 Atk Kabutops Play Rough vs. 4 HP / 0 Def Tyrantrum: 168-200 (54.9 - 65.3%) -- guaranteed 2HKO (Jolly against intimidate)
252 Atk Kabutops Play Rough vs. 4 HP / 0 Def Tyrantrum: 252-296 (82.3 - 96.7%) -- guaranteed 2HKO (Jolly against Berserk/ Switching in after Intimidate)
252+ SpA Choice Specs Tyrantrum Hidden Power Grass vs. 0 HP / 4 SpD Kabutops: 228-270 (78.3 - 92.7%) -- guaranteed 2HKO after Poison Heal (Modest Specs with Intimidate/ before Berserk activates)
+1 252+ SpA Choice Specs Tyrantrum Hidden Power Grass vs. 0 HP / 4 SpD Kabutops: 342-404 (117.5 - 138.8%) -- guaranteed OHKO (Modest Specs after Berserk activates)
-1 252+ Atk Life Orb Sheer Force Aerodactyl Rock Slide vs. 4 HP / 0 Def Tyrantrum: 244-291 (79.7 - 95%) -- guaranteed 2HKO (Adamant against Intimidate)
252+ Atk Life Orb Sheer Force Aerodactyl Rock Slide vs. 4 HP / 0 Def Tyrantrum: 367-432 (119.9 - 141.1%) -- guaranteed OHKO (Adamant against Berserk/ Switching in after Intimidate)
252+ SpA Choice Specs Tyrantrum Ice Beam vs. 0 HP / 0 SpD Aerodactyl: 492-578 (163.4 - 192%) -- guaranteed OHKO ( Modest Specs with Intimidate/ before Berserk activates)
+1 252+ SpA Choice Specs Tyrantrum Ice Beam vs. 0 HP / 0 SpD Aerodactyl: 732-864 (243.1 - 287%) -- guaranteed OHKO (Modest Specs after Berserk activates)
-1 252 Atk Armaldo Close Combat vs. 0 HP / 0 Def Tyrantrum: 236-282 (77.3 - 92.4%) -- guaranteed 2HKO (Jolly Scarf against Intimidate)
252 Atk Armaldo Close Combat vs. 0 HP / 0 Def Tyrantrum: 356-420 (116.7 - 137.7%) -- guaranteed OHKO (Jolly Scarf against Berserk/ Switching in after Intimidate)
252+ SpA Choice Specs Tyrantrum Draco Meteor vs. 0 HP / 0 SpD Armaldo: 354-417 (117.6 - 138.5%) -- guaranteed OHKO (Modest Specs with Intimidate/ before Berserk activates)
+1 252+ SpA Choice Specs Tyrantrum Draco Meteor vs. 0 HP / 0 SpD Armaldo: 529-624 (175.7 - 207.3%) -- guaranteed OHKO (Modest Specs after Berserk activates)
+1 252 Atk Life Orb Omastar Giga Drain (although it says Giga Drain, its actually Venon Drain and it's already boosted by Bloodsuck) vs. 0 HP / 0 Def Tyrantrum: 347-292 (80.9 - 95.7%) -- guaranteed 2HKO (Swords Dance Jolly Life Orb against Intimidate)
+2 252 Atk Life Orb Omastar Giga Drain vs. 0 HP / 0 Def Tyrantrum: 331-390 (108.5 - 127.8%) -- guaranteed OHKO (Swords Dance Jolly Life Orb against Berserk/ Switching in after Intimidate)
252+ SpA Choice Specs Tyrantrum Earth Power vs. 0 HP / 4 SpD Omastar: 342-404 (109.9 - 129.9%) -- guaranteed OHKO (Modest Specs with Intimidate/ before Berserk activates)
+1 252+ SpA Choice Specs Tyrantrum Earth Power vs. 0 HP / 4 SpD Omastar: 512-604 (164.6 - 194.2%) -- guaranteed OHKO (Modest Specs after Berserk activates)
Archeops-Voltage
Flying/Electric
Big Pecks/Volt Absorb/Galvanize (H)
75/72/65/100/65/122
Added Moves: Thunderbolt, Thunder, Thunder Wave, Discharge, Volt Switch, Hurricane, Hyper Voice
Removed Moves: All Rock moves, Earth Power, Earthquake, Bulldoze, Dig
Flavor: Although smaller than it's modern counterpart, Archeops-Voltage is much more brave, giving all of it's potential until it faints out. Researchers think it's because the energy running throughout Archeops body makes it more reckless.
How does my Pokémon help with the current metagame problems? R: It's no surprise that the meta has a lot of water-types in the moment, with some of these being some of the best pokémons in the metagame (omastar and kabuto, for example), so having STAB in electric moves is very apreciated right now, also helping against other very present pokemon in the moment, Aerodactyl. also having stab in flying moves can also help against the meta's "wonder boy", Armaldo.
Is my Pokémon centralizing? R: That's a tricky question. hitting super effectively almost half of the tier with electric moves is something scary, but there are things that can tank it's powerful electric moves, like Blossobite and Torkoal, and having others that can strike back with powerful moves, such as Ice Shard Mamoswine and Rock Slide Aerodactyl. However, you can say that Scarf sets can outspeed Aerodactyl, and you're not wrong, but then Archeops would be locked in a move, which might make easier for another mon enter and revenge kill, or punishing volt switch sets if stealth rock is up. It's a bit of a complicated situation, so if you have something to say about it, i'm up for a talk.
How good are its matchups against most of the centralizing Pokémon? (aerodactyl kabuto omastar and armaldo) R: calcs are coming soon.
Mossy Surprise: 80 BP 100% Accurate Special Grass Move, has a 30% chance to lower the targets speed by 2, 10 pp (Max 16)
Role: Wall, Bullky Special Attacker, Hazard Setter
Flavor: Bastiodon were so slow that they were known to be covered in moss, camouflaging them to other creatures and allowing it to better defend itself.
1. How does my Pokémon help with the current metagame problems?
It has a good matchup against Omastar, Mamswine and Kabuto, while also providing the Mod with a Steel-type and is more specially oriented, unlike the rest of the tier.
2. Is my Pokémon centralizing?
I don't think so, it has good matchups against some Pokemon, but struggles against others. It serves an almost identical role to Ferrothorn in OU, the only difference being it could opt to run a Special Attacker set.
3. How good are its matchups against most of the centralizing Pokémon?
- Specially Defensive can't switch in but wins 1v1 from full, Physically Defensive Wins
252+ Atk Life Orb Sheer Force Aerodactyl Terror Soar vs. 252 HP / 0 Def Bastiodon: 181-214 (51.1 - 60.4%) -- 41.4% chance to 2HKO after Leftovers recovery and Grassy Terrain recovery
252+ Atk Life Orb Sheer Force Aerodactyl Terror Soar vs. 252 HP / 252+ Def Bastiodon: 133-157 (37.5 - 44.3%) -- 29.2% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery
0 SpA Bastiodon Giga Drain vs. 0 HP / 4 SpD Aerodactyl in Grassy Terrain: 127-151 (42.1 - 50.1%) -- 0.4% chance to 2HKO
0 SpA Bastiodon Flash Cannon vs. 0 HP / 4 SpD Aerodactyl: 210-248 (69.7 - 82.3%) -- guaranteed 2HKO
- Win unless already +2
252+ Atk Life Orb Omastar Bloodsuck boosted Leech Life vs. 252 HP / 0 Def Bastiodon: 127-151 (35.8 - 42.6%) -- 1.8% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery
+2 252+ Atk Life Orb Omastar Bloodsuck boosted Leech Life vs. 252 HP / 0 Def Bastiodon: 255-300 (72 - 84.7%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
0 SpA Bastiodon Giga Drain vs. 0 HP / 4 SpD Omastar in Grassy Terrain: 135-159 (43.4 - 51.1%) -- guaranteed 3HKO after Grassy Terrain recovery
- Lose
252 Atk Armaldo Close Combat vs. 252 HP / 252+ Def Ferrothorn: 254-302 (71.7 - 85.3%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
252 Atk Armaldo Close Combat vs. 252 HP / 0 Def Ferrothorn: 350-414 (98.8 - 116.9%) -- 93.8% chance to OHKO
Typing: Ice Abilities: Snow Warning/Refrigerate Stats: 70/37/45/70/67/58 (347) New Moves: Dazzling Gleam, Moonlight, Howling Aurora *Howling Aurora [Ice, 45 bp, 15 pp] : For every consecutive turn that this move is used by at least one Pokemon, this move's power is multiplied by the number of turns that have passes, but not more than 5. 10% chance to lower the target's attack by 1 stage. Removed Moves: all rock moves except Ancient Power Flavor: Amaura-Regnant train to evolve, wanting to be queens of snow. Role: special attacker
Typing: Fairy/Ice Abilities: Snow Warning/Refrigerate Stats: 90/77/85/109/90/88 (539) New Moves: Moonblast, Dazzling Gleam, Moonlight, Misty Terrain, Howling Aurora *Howling Aurora [Ice, 45 bp, 15 pp] : For every consecutive turn that this move is used by at least one Pokemon, this move's power is multiplied by the number of turns that have passed, but not more than 5. 10% chance to lower the target's attack by 1 stage. Removed Moves: all rock moves except Ancient Power Flavor: Aurorus-Regnant were the queens of the snowy lands, making auroras with their howls at night. You might even mistake their crystals as stars. Role: special attacker