Taylor
i am alien
Dreamy Desert
Introduction
I started building this team a couple of months back because I was keen to playtest the new Dream World metagame, and I knew that to challenge for top spot on the DW Ladder in order pass for voting requirements, a solid Sand/Rain offensive team would be the best way to achieve such a feat. I felt there weren't as many people trying through the earlier stages of the first stage of DW, as I found myself in the top 10 in a matter of no time whatsoever.
There was a spell where I dropped down to dissapointing #30th after my unsuccessful "Rain-troll" team, consisting of Politoed, Keldeo, Garchomp, Breloom, Thundurus and Genesect. I reverted back to sand in pursuit of those [RS] users and one or two council members near the top.
The main strategy is to easily summon your weather (SashTtar) and lure out their Politoed; I then proceed to sack Chandelure after delivering Shadow Ball/Energy Ball before it faints, so my Tyranitar can then Pursuit Politoed before it gets a chance to escape. From there, it was down to Excadrill, Blaziken and Garchomp to abuse SandStream and put the opponent under enough pressure he/she cannot begin to execute their own "plan of action".
Note: I have tested Keldeo/Breloom over Genesect but prefer the extra Focus Sash user and its coverage to do lots of damage prior to whipping out a sandstorm.
I've switched positions with mostwanted, brii and, on occasion, Frizy... all fighting for 1st place.
Team
Tyranitar (F) @ Focus Sash
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch / Roar
- Superpower
- Pursuit / Roar
- Stealth Rock
Focus Sash and Tyranitar may be suited better for the Battle Subway or even VGC. However, Dream World tends to be a fast-paced metagame which may slighty resemble "Ubers", in a sense that you're trading off powerhouses until the better team's opportunity presents itself. Watching their Terrakion fall straight off the face of this planet is a blessing in any metagame.
The spread is your run-in-the-mill 252/252 spread, expecting enemy TTar leads; so I raised my Tyranitar's Speed to accommodate for that. If I was up against Rain, I'd usually lead with Genesect instead. I can save Tyranitar at 1HP if necessay because Excadrill's Rapid Spin can be vitally important.
Chandelure (M) @ Choice Scarf
Trait: Shadow Tag
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Overheat
- Hidden Power [Ice]
- Energy Ball
I don't think there is a better Choice Scarf user in Dream World. Whether Chandelure + Shadow Tag is broken remains a mystery until us council members gather together and discuss his position on the grander scale of things. Unless Blaziken is running Flare Blitz, Stealth Rock and is equipped with a Swords Dance boost (or Baton Pass), you're Blaziken troubles are comfortably dealt with.
It's sufficient at dealing enough damage to Politoed prior to calling upon Tyranitar and Pursuit-trapping Politoed so I control the weather.
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Swords Dance
- Rapid Spin
Excadrill was chosen as 1/3 of the team's sweeper core. It has trouble with Air Balloon users outside of the common Skamory/Gliscor (former carries Shed Shell), but one of Dream World's fastest threats means it's very versatile and can be saved until a Swords Dance opportunity arises itself. Breloom has to be caught by Chandelure before I attempt to sweep.
I have used Jolly, but prefer Adamant to hit Skamory harder and hope for a flinch.
Garchomp (M) @ Salac Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Dragon Claw
- Earthquake
The first Garchomp set that came to my mind in Dream World was BrightPowder, and for unmistakable reasons. Considering strongly whether or not I could rely on such a cheap tactic for success, I opted for a fresh item in Salac Berry to ensure I could outspeed the metagame (bar Deoxys-S, Excadrill and Protect-lucky Blaziken) and proceed to sweep.
If there was one moveset I would consider changing, it is definitiely this one though. Dragon Claw lacks the power versus the bulkiest of checks and ones which resist Earthquake are a nightmare to deal with. Regenerator Amoongus + Shed Shell (props to brii) was tanking this for fun and escaped all Chandelure attempts to collar it.
Blaziken (F) @ Air Balloon
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Hi Jump Kick
- Swords Dance
- Protect
I wouldn't use Blaziken without either Protect or Baton Pass in Dream World. I've used all kinds of Blaziken before, yet this one is without a doubt the most effective set. After one Swords Dance, those calculcations don't do justice for just how big of a performer Blaziken is. Protect is handy for checking yourself against other Blaziken, but Hi Jump Kick is sin as much as it can be a saint. Should you use your own Chandelure correctly, Blaziken should be getting at least one kill per game and if not, you're doing it horribly wrong.
It's dual-stab's Base Power are exeptionally great, which is why usually most of us choose Adamant over Jolly; that, and personally I'm not aware of Jolly Blaziken's figures seeing as without Chandelure, it's very easily walled.
Genesect @ Focus Sash
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Ice Beam
- Thunderbolt
By the time I came back around to remaking Genesect, I had still yet to reach first place. Focus Sash Genesect has the move variety that hits so many targets for super effective damage, with Download boosting your elemental attacks or U-turn. I stopped using Genesect and switched to Focus Sash Garchomp, with Keldeo in its place.
However, when I'd use Garchomp to lead against [RS] user with SashGenesect, I'd get frozen or they'd simply U-turn out to Chandelure. He wasn't using Naive on his Genesect, to which I figued would help me prosper when I'd use my own; they'd Flamethrower me thinking I wasn't Focus Sash (instead, Choice Scarf) but would lose because I could U-turn due to being faster on the second turn.
It was then when I decided that I'd revert back to Salac Berry Chomp, rely on Chandelure and Genesect to gape holes in physical defenses.
I think this team's run may soon start coming to an end, but may be useful for when we get around to discussiing the tiers future and how we wish to see the metagame develop. I feel there is much more team ideas to explore and therefore we should take a more relaxed approach to and for the state of Dream World.
Rate/Thoughts
Export
Garchomp (M) @ Salac Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Dragon Claw
- Earthquake
Genesect @ Focus Sash
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Ice Beam
- Thunderbolt
Blaziken (F) @ Air Balloon
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Hi Jump Kick
- Swords Dance
- Protect
Tyranitar (F) @ Focus Sash
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Superpower
- Pursuit
- Stealth Rock
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Swords Dance
- Rapid Spin
Chandelure (M) @ Choice Scarf
Trait: Shadow Tag
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Flamethrower
- Hidden Power [Ice]
- Energy Ball
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Dragon Claw
- Earthquake
Genesect @ Focus Sash
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Ice Beam
- Thunderbolt
Blaziken (F) @ Air Balloon
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Hi Jump Kick
- Swords Dance
- Protect
Tyranitar (F) @ Focus Sash
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Superpower
- Pursuit
- Stealth Rock
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Swords Dance
- Rapid Spin
Chandelure (M) @ Choice Scarf
Trait: Shadow Tag
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Flamethrower
- Hidden Power [Ice]
- Energy Ball