Playstyle Viability Rankings

Offensive Fire for B+ Rank.

It's offensive potential is amazing with access to a reliable sun setter and wallbreaker Mega Charizard-Y and plenty of offensive Pokemon you can band or scarf to abuse the sun like Chandelure and Darmanitan. However, Fire's movesets are extremely predictable and may be forced to sack your sun setter for more power benefits. Fire is also weak to 2 common offensive types, Ground and Rock with being weak to Stealth Rock itself. Overall, offensive Fire has lots of potential but causes problems since Fire can be pressured fairly easily and being weak to Stealth Rocks.


Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Defog
- Tailwind

Torkoal @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Rapid Spin
- Lava Plume
- Stealth Rock
- Yawn

Infernape @ Focus Sash
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Fire Punch
- Fake Out
- Mach Punch

Chandelure @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick

Darmanitan @ Choice Band
Ability: Sheer Force
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Rock Slide
- U-turn

Victini @ Assault Vest
Ability: Victory Star
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Blue Flare
- Energy Ball
- Psyshock
- Glaciate


OR Zarif's Offensive Fire (Preferred)

Balanced Electric for B+ rank

On paper, Electric should be higher than this with only one weakness and a very good move for pivoting. However, Electric lacks a diverse range of Physical attackers, no reliable priority user, no reliable Stealth Rock user, limited Pokemon that are viable and having a reliance of having Stealth Rocks off the field (Sturdy Magnezone, Thundurus and Zapdos) which at least Zapdos can learn Defog. This makes it vulnerable to many safe switch-ins for opponents and wall breakers. However, it still has a fairly reliable defensive core with Rotom-W with amazing pivot Pokemon to safely switch into them and it clearly ticks the boxes for speed, momentum and power.


Magnezone @ Choice Specs
Ability: Sturdy
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flash Cannon

Rotom-Wash @ Chesto Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump

Luxray @ Choice Band
Ability: Guts
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Wild Charge
- Crunch
- Superpower
- Ice Fang

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Defog
- Roost
- Heat Wave
- Discharge

Turdurus (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Wild Charge
- Knock Off
- U-turn

Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Protect
- Volt Switch
- Hidden Power [Ice]
- Flamethrower


OR Perish Song Me's Electric (Preferred)
 
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Offensive Fire for B+ Rank.

It's offensive potential is amazing with access to a reliable sun setter and wallbreaker Mega Charizard-Y and plenty of offensive Pokemon you can band or scarf to abuse the sun like Chandelure and Darmanitan. However, Fire's movesets are extremely predictable and may be forced to sack your sun setter for more power benefits. Fire is also weak to 2 common offensive types, Ground and Rock with being weak to Stealth Rock itself. Overall, offensive Fire has lots of potential but causes problems since Fire can be pressured fairly easily and being weak to Stealth Rocks.


Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Defog
- Tailwind

Torkoal @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Rapid Spin
- Lava Plume
- Stealth Rock
- Yawn

Infernape @ Focus Sash
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Fire Punch
- Fake Out
- Mach Punch

Chandelure @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick

Darmanitan @ Choice Band
Ability: Sheer Force
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Rock Slide
- U-turn

Victini @ Assault Vest
Ability: Victory Star
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Blue Flare
- Energy Ball
- Psyshock
- Glaciate


Balanced Electric for B+ rank

On paper, Electric should be higher than this with only one weakness and a very good move for pivoting. However, Electric lacks a diverse range of Physical attackers, no reliable priority user, no reliable Stealth Rock user, limited Pokemon that are viable and having a reliance of having Stealth Rocks off the field (Sturdy Magnezone, Thundurus and Zapdos) which at least Zapdos can learn Defog. This makes it vulnerable to many safe switch-ins for opponents and wall breakers. However, it still has a fairly reliable defensive core with Rotom-W with amazing pivot Pokemon to safely switch into them and it clearly ticks the boxes for speed, momentum and power.


Magnezone @ Choice Specs
Ability: Sturdy
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flash Cannon

Rotom-Wash @ Chesto Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump

Luxray @ Choice Band
Ability: Guts
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Wild Charge
- Crunch
- Superpower
- Ice Fang

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Defog
- Roost
- Heat Wave
- Discharge

Turdurus (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Wild Charge
- Knock Off
- U-turn

Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Protect
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
For the electric team I would slash overheat onto Megaman since it is usually pivoting in and out and so the spatk drop doesnt matter. Also change zapdos' ev spread for speed creep speed 16 evs iirc and make sure its hp is odd since its going to be switching into rocks a lot to defog. You will also need a grass move to hit things like seismitoed so mags hp ice and luxs ice fang can put in work against ground teams seeing as your best move are realitivaley weak moves (mags hp ice, luxs crunch, thundy knock off) or else gastro and seismi give your team a nightmare, i would make thundy special w grass knot but the choice is up to you.

Maybe also note that the phys attackers are thundy eelektross lux and electivire and that electrics movepool is kinda shallow with everything having recognizable movesets and relying a lot on the low base power hidden power move for moves like ice and grass coverage moves.

I would also add another way to deal with volc since thundy cant switch and once it sets up its hell for the electric user especially lum berry variants.
 
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Vid

Our life is what our thoughts make it
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Offensive Fire for B+ Rank.

It's offensive potential is amazing with access to a reliable sun setter and wallbreaker Mega Charizard-Y and plenty of offensive Pokemon you can band or scarf to abuse the sun like Chandelure and Darmanitan. However, Fire's movesets are extremely predictable and may be forced to sack your sun setter for more power benefits. Fire is also weak to 2 common offensive types, Ground and Rock with being weak to Stealth Rock itself. Overall, offensive Fire has lots of potential but causes problems since Fire can be pressured fairly easily and being weak to Stealth Rocks.


Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Defog
- Tailwind

Torkoal @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Rapid Spin
- Lava Plume
- Stealth Rock
- Yawn

Infernape @ Focus Sash
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Fire Punch
- Fake Out
- Mach Punch

Chandelure @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick

Darmanitan @ Choice Band
Ability: Sheer Force
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Rock Slide
- U-turn

Victini @ Assault Vest
Ability: Victory Star
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Blue Flare
- Energy Ball
- Psyshock
- Glaciate


Balanced Electric for B+ rank

On paper, Electric should be higher than this with only one weakness and a very good move for pivoting. However, Electric lacks a diverse range of Physical attackers, no reliable priority user, no reliable Stealth Rock user, limited Pokemon that are viable and having a reliance of having Stealth Rocks off the field (Sturdy Magnezone, Thundurus and Zapdos) which at least Zapdos can learn Defog. This makes it vulnerable to many safe switch-ins for opponents and wall breakers. However, it still has a fairly reliable defensive core with Rotom-W with amazing pivot Pokemon to safely switch into them and it clearly ticks the boxes for speed, momentum and power.


Magnezone @ Choice Specs
Ability: Sturdy
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flash Cannon

Rotom-Wash @ Chesto Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump

Luxray @ Choice Band
Ability: Guts
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Wild Charge
- Crunch
- Superpower
- Ice Fang

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Defog
- Roost
- Heat Wave
- Discharge

Turdurus (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Wild Charge
- Knock Off
- U-turn

Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Protect
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
agree with ranking of fire 100% electric i am leaning more towards B but i am ok with that. The fire team is ok the team works although I would say roost>tailwind on Zard-y because you need recovery to keep your sun setter but i get where tailwind is comin from. Overall I am ok with fire team and like the av tini :). The electric team gets beat by Mega Venasaur, Volc,,Clefable. Those 3 pokes give your team the biggest trouble and I think if you added and changed some pokes you would be less weak to these threats. Ok Volc can be checked with an assault vest elektross with rock slide and an assault vest idk what you would replace it for but its just a thought though (can also run iron tail to beat Clef.) Venasaur can be beat by anything with psychic/ flying coverage although limited options in Hidden Power Flying Thundrus. Specs raikou with specs and Extrasensory or a Cm variant. Overall like both of the teams here are some ideas to help you beat some of threats to the team. Also I'd like showcase perish song me's Electric Team here. Overall I feel as if Balanced Electric to be B not (B+) because of it needing to prepare for lots of threats. Overall agree with fire ranking 100% but I feel as if electric should B because of it being very hard to beat all the common threats to electric. Also Zarif's fire team which deserves a mention as well it can be found here. I just think electric should be lower and wanted to help you a bit with volc weakness people have been pointing out overall agree with fire but i feel as if electric should be B not B+ because of the types that wall it and pokes/sets you need to use to beat them.
 

scpinion

Life > Monotype... unfortunately :)
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please stop hijacking this thread for your argument... the whole point of these rankings is to effectively gage the best and worst styles and pokemon available to the metagame. I have nominated a grand total of 3 pokemon and 1 playstyle, and felt that I could only do so after playing my team for 1 month straight, tweaking it as I go (moves, EVs and pokemon) before deciding on what I felt was the most successful. By doing this, I also learned what the team beats and what beats the team, and ultimately this led to a clear indication of rank for the team.

If you feel that your opinion is correct on a playstyle or pokemon, I welcome you to ladder with it for at least 40 games; this will make it very apparent if you are correct or not.

Also, waiting on Anttya or Sae to consider my rank changes for Nidoking / Ariados / Gengar on monopoison HERE
This. 100%.

As for stall water, I like A+ rank. Balanced water will be more consistent and is deserving of an S-rank at the moment. As soon as the metagame shifts to adapt to stall water it isn't going to be very good (e.g. actually running stall breakers on Monotype teams). Also, AFD already has a nice post written up on stall water.

Tagging Anttya and Sae, just in case.
 
zulkaz said:
agree with ranking of fire 100% electric i am leaning more towards B but i am ok with that. The fire team is ok the team works although I would say roost>tailwind on Zard-y because you need recovery to keep your sun setter but i get where tailwind is comin from. Overall I am ok with fire team and like the av tini :). The electric team gets beat by Mega Venasaur, Volc,,Clefable. Those 3 pokes give your team the biggest trouble and I think if you added and changed some pokes you would be less weak to these threats. Ok Volc can be checked with an assault vest elektross with rock slide and an assault vest idk what you would replace it for but its just a thought though (can also run iron tail to beat Clef.) Venasaur can be beat by anything with psychic/ flying coverage although limited options in Hidden Power Flying Thundrus. Specs raikou with specs and Extrasensory or a Cm variant. Overall like both of the teams here are some ideas to help you beat some of threats to the team. Also I'd like showcase perish song me's Electric Team here. Overall I feel as if Balanced Electric to be B not (B+) because of it needing to prepare for lots of threats. Overall agree with fire ranking 100% but I feel as if electric should B because of it being very hard to beat all the common threats to electric. Also Zarif's fire team which deserves a mention as well it can be found here. I just think electric should be lower and wanted to help you a bit with volc weakness people have been pointing out overall agree with fire but i feel as if electric should be B not B+ because of the types that wall it and pokes/sets you need to use to beat them.
I agree that my Fire and Electric teams are mediocre at best (because I don't normally use them) and I added Zarif's and PSM's teams on it as the preferred option.

However, the reason I said Electric should be B+ because eventhough Volcarona, Mega Medicham and Venusaur, they can be deal with with fairly common Pokemon. Volcarona can be dealt with by using Thunder Wave on Thundurus if it isn't Lum Berry (which it normally is if it doesn't have lefties), Rock Slide Eelektross and even Luxray can tank a hit and KO with Wild Charge. Even Magnezone can remove it with the slight rise of Mirror Coat. However, Mega Medicham is a bigger threat to Electric with being able to break through defensive Rotom-W and defensive Zapdos with Ice Punch. The only realistic way to remove it without sacking a load of Pokemon is with Thundurus with Thunder Wave and able to outspeed in general. Clefable is hardly a threat to Electric with access to Magnezone and most Clefables being a SR defensive setter. I personally don't see how it has so much trouble with Fairy anyway with immunity to Thunder Wave as well. Venusaur can be dealt with SubCM/Specs Raikou, Specs Magnezone and Psychic Thundurus (if you are THAT desperate). Finally, Electric has a ton of momentum so it doesn't worry an awful lot about your opponent switching in with access with an infinite amount of momentum (VoltTurn).

However, I do understand if Electric does go down to B. So I don't really mind if its B or B+ to be awfully honest.
 
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I agree that my Fire and Electric teams are mediocre at best (because I don't normally use them) and I added Zarif's and PSM's teams on it as the preferred option.

However, the reason I said Electric should be B+ because eventhough Volcarona, Mega Medicham and Venusaur, they can be deal with with fairly common Pokemon. Volcarona can be dealt with by using Thunder Wave on Thundurus if it isn't Lum Berry (which it normally is if it doesn't have lefties), Rock Slide Eelektross and even Luxray can tank a hit and KO with Wild Charge. Even Magnezone can remove it with the slight rise of Mirror Coat. However, Mega Medicham is a bigger threat to Electric with being able to break through defensive Rotom-W and defensive Zapdos with Ice Punch. The only realistic way to remove it without sacking a load of Pokemon is with Thundurus with Thunder Wave and able to outspeed in general. Clefable is hardly a threat to Electric with access to Magnezone and most Clefables being a SR defensive setter. I personally don't see how it has so much trouble with Fairy anyway with immunity to Thunder Wave as well. Venusaur can be dealt with SubCM/Specs Raikou, Specs Magnezone and Psychic Thundurus (if you are THAT desperate). Finally, Electric has a ton of momentum so it doesn't worry an awful lot about your opponent switching in with access with an infinite amount of momentum (VoltTurn).

However, I do understand if Electric does go down to B. So I don't really mind if its B or B+ to be awfully honest.
I can agree with B rank definatley, B+ may be a teeny tiny bit of a stretch. As for going with Zulkaz's post about fire, I'd notion that to be B+/B as well. I was scrolling through as well and noticed poison, While it is a very interesting type, on the ladder it hasn't had a ton of success other than when Godchef wrecked everything. I'm saying this based on the type itself, not the playstyle. I'd maybe bump that down to B-/C+ personally.

I'm not gonna do a full blown analysis on Ice since Wish reserved that, but I did wanna make a notion to keep it under B rank, or even under C+. It is 1 of the hardest types to use, and I'm saying this for Rock as well, because they are so hard to use, and there is usually not a lot of success on the ladder. For Ice I'd lean towards probably C rank, mainly the typical offensive/balanced ice teams. I personally love playing around with it, and it's become more of a 2nd main to me, but in terms of viability, it is unfortunatley 1 of the worst. That's all I got on that topic, lemmie know what yall think about that one.
 

TheAce22

Banned deucer.
Balanced Normal for A-/B+ rank
Balanced normal is very strong for many reasons. First of all it has the Eviolite(Excuse my spelling) twins in Chansey and Porygon2 forming a very strong defensive. It also has access to Staraptor which can be used as a bulky defogger or a strong scarf to deal with Fighting. Ditto is an amazing option being able to copy the foes stats ability and moves on switchin with imposter and stop set up Pokemon usually. It has some awesome mega options including Mega Louponny and Mega Pidgeot depending on your team. I prefer Pidgeot and Diggersby over Louponny and Meloetta(Although you can run something aside from Ditto, Staraptor, Chansey, and Porygon2 they are all necessary other then Ditto if you prefer something else) because Pidgeot's super high speed and the fact it takes out Fighting much better then Meloetta unless your using scarf which is unlikely. One of the biggest issues with Normal-type is its huge weakness to Knock off since your using the Evilote twins and most Normal-types need an item to function amazingly. Also unlike stall water for example it cannot switch into everything, there is risk involved in playing it.

http://monotypeps.weebly.com/vids-balanced-normal.html - Vids Sample team and explanation.
 
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Balanced Normal for A rank
Balanced normal is very strong for many reasons. First of all it has the Eviolite(Excuse my spelling) twins in Chansey and Porygon2 forming a very strong defensive. It also has access to Staraptor which can be used as a bulky defogger or a strong scarf to deal with Fighting. Ditto is an amazing option being able to copy the foes stats ability and moves on switchin with imposter and stop set up Pokemon usually. It has some awesome mega options including Mega Louponny and Mega Pidgeot depending on your team. I prefer Pidgeot and Diggersby over Louponny and Meloetta(Although you can run something aside from Ditto, Staraptor, Chansey, and Porygon2 they are all necessary other then Ditto if you prefer something else) because Pidgeot's super high speed and the fact it takes out Fighting much better then Meloetta unless your using scarf which is unlikely

http://monotypeps.weebly.com/vids-balanced-normal.html - Vids Sample team and explanation.
The reasoning makes sense, but I'm gonna say A-/B+, again, mostly bc of the types viability (I'm leaning towards A-, but yall can discuss that one). It's extremely nice, and it does have arguably 1 of the best defensive cores in the game, but how much risk is there to use it between how much reward? For example, stall water has little risk as there's a switch into everything, and it typically has mid-high reward in return when getting a crack at it on the ladder. If you use that idea on normal, it has a mostly mid risk as offensively it usually isn't super threatening, and it does fair against most type's in the meta (let's consider that medium reward), hence why I'm opting it to be a little bit lower.
 

TheAce22

Banned deucer.
The reasoning makes sense, but I'm gonna say A-/B+, again, mostly bc of the types viability (I'm leaning towards A-, but yall can discuss that one). It's extremely nice, and it does have arguably 1 of the best defensive cores in the game, but how much risk is there to use it between how much reward? For example, stall water has little risk as there's a switch into everything, and it typically has mid-high reward in return when getting a crack at it on the ladder. If you use that idea on normal, it has a mostly mid risk as offensively it usually isn't super threatening, and it does fair against most type's in the meta, hence why I'm opting it to be a little bit lower.
Ya I agree when I was posting it something that has made me rly change my mind also is that I forgot to mention how weak it is to knock off and with your reasoning and the knock off thing Ill do either A- or B+. thank you ^.^
 

scpinion

Life > Monotype... unfortunately :)
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Balanced Normal for A-/B+ rank
Balanced normal is very strong for many reasons. First of all it has the Eviolite(Excuse my spelling) twins in Chansey and Porygon2 forming a very strong defensive. It also has access to Staraptor which can be used as a bulky defogger or a strong scarf to deal with Fighting. Ditto is an amazing option being able to copy the foes stats ability and moves on switchin with imposter and stop set up Pokemon usually. It has some awesome mega options including Mega Louponny and Mega Pidgeot depending on your team. I prefer Pidgeot and Diggersby over Louponny and Meloetta(Although you can run something aside from Ditto, Staraptor, Chansey, and Porygon2 they are all necessary other then Ditto if you prefer something else) because Pidgeot's super high speed and the fact it takes out Fighting much better then Meloetta unless your using scarf which is unlikely. One of the biggest issues with Normal-type is its huge weakness to Knock off since your using the Evilote twins and most Normal-types need an item to function amazingly. Also unlike stall water for example it cannot switch into everything, there is risk involved in playing it.

http://monotypeps.weebly.com/vids-balanced-normal.html - Vids Sample team and explanation.
This is the same thing as bulky Normal (it is really just semantics), which is already in A rank.
 

TheAce22

Banned deucer.
This is the same thing as bulky Normal (it is really just semantics), which is already in A rank.
Didnt. Even. Realize. Excuse me, I am going to cry nao
Also I dont agree with the current oe being called "bulky normal" I would change it to bulky offense or balance. Hes saying scarf raptor Offensive Megas choice users in melo and diggersby. So I would change the name but thats all :P Of course its not my decision I just think so personallly, Tagging scpinion cause senpai didnt noticeme
 
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Tbh I don't see how bulky ground is A and offensive bug is B+ o.O

Also for the 4 C rank lower types, I know for a fact there are more than "standard" playstyles (whatever that means). ie Grass and Ice have both offensive and balanced styles.
 
Tbh I don't see how bulky ground is A and offensive bug is B+ o.O

Also for the 4 C rank lower types, I know for a fact there are more than "standard" playstyles (whatever that means). ie Grass and Ice have both offensive and balanced styles.
Tbh, with the loss of genesect I can imagine it. And, tagging scpinion bc I think A-, B- rank, ect needs to be added. Idk why those aren't thete, but it'll make things easier.
 

scpinion

Life > Monotype... unfortunately :)
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Tbh, with the loss of genesect I can imagine it. And, tagging scpinion bc I think A-, B- rank, ect needs to be added. Idk why those aren't thete, but it'll make things easier.
If I add minus ranks then we get stuck arguing over semantics. In the end, I'd like 4-5 play styles in each rank. If things get too crowded then we can adjust, but at the moment the most crowded has 3.
Tbh I don't see how bulky ground is A and offensive bug is B+ o.O

Also for the 4 C rank lower types, I know for a fact there are more than "standard" playstyles (whatever that means). ie Grass and Ice have both offensive and balanced styles.
If you want to address them separately that is fine. Just make sure there is a clear distinction when the posts are written up.

Would you prefer to see Ground move down, or Bug move up? Everyone else: Do you think those two deserve to be ranked the same?
 
Alexis Breeze said:
Tbh I don't see how bulky ground is A and offensive bug is B+ o.O

Also for the 4 C rank lower types, I know for a fact there are more than "standard" playstyles (whatever that means). ie Grass and Ice have both offensive and balanced styles.

scpinion said:
If you want to address them separately that is fine. Just make sure there is a clear distinction when the posts are written up.

Would you prefer to see Ground move down, or Bug move up? Everyone else: Do you think those two deserve to be ranked the same?
I personally think they should be around the same. With Ground's lack of Smooth Rock, it doesn't run as smoothly anymore and same with Bug's loss of Genesect. I would say that it would be A- but since that doesn't exist I would say A. They are not as weak as Electric or even Fire.
 
Bulky Offensive Psychic for S

Psychic in this meta is extremely powerful and with access to a reliable defensive core, wallbreakers to remove even its weaknesses and reliable sweepers to clean it off. Psychic's diversity in general is extremely good and can prepare for almost anything. Mega Gallade for Dark or Mega Gardevoir for Dark and Mega Sableye, Hoopa-Unbound for Ghost and Victini for Bug. Psychic can normally throw up a bunch of viable Pokemon and it can normally work with its semi-defensive core, Meloetta and Slowbro. Psychic can wallbreak, sweep, pivot, wall, remove its weaknesses and has an extremely huge Pokemon pool. It's only weaknesses I can see is it's fairly weak to Volt-Turn with its only Pokemon to tank are Mew and Slowbro which happens to be weak to Volt Switch. Other than that, Psychic is extremely good this meta and deserves an S ranking.


Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Focus Blast
- Psyshock
- Substitute

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 148 HP / 252 Def / 108 Spe
Bold Nature
- Stealth Rock
- Doom Desire
- Healing Wish
- Thunder Wave

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blue Flare
- V-create
- Bolt Strike
- U-turn

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Destiny Bond

Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psychic
- Thunder Wave
- Slack Off

Mew @ Leftovers
Ability: Synchronize
EVs: 148 HP / 252 SpD / 108 Spe
Calm Nature
- Will-O-Wisp
- Soft-Boiled
- Taunt
- Stealth Rock


Bulky Offensive Ghost for C+

On paper, Ghost looks like an amazing type. With only 2 weaknesses including itself, access to Mega Sableye and Aegislash, a good core and decent offensive Pokemon. However, Ghost is defeated my extremely common threats and with its extremely shallow Poke pool, it struggles to do much with what it has. It can be threatened by Hoopa-Unbound, Bisharp and Diggersby and Charizard-Y, 4 common Pokemon and they are just examples. This meta hasn't done Ghost any good at all. However, at least Ghost has some merits with a fairly decent SR setter and your opponent unable to use Rapid Spin. It also has access to okay walls with Jellicent, Sableye and even Aegislash and fairly powerful Pokemon like Chandelure and Gengar. Ghost has its merits but is heavily overpowered by its weaknesses.


Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Dynamic Punch
- Earthquake
- Stone Edge

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 148 Def / 104 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 220 Def / 32 SpD / 4 Spe
Careful Nature
- Substitute
- Iron Head
- Toxic
- King's Shield

Gengar @ Focus Sash
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Focus Blast
- Will-O-Wisp
- Destiny Bond

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Acid Armor
- Recover
- Scald
- Toxic
 
Bulky Offensive Psychic for S

Psychic in this meta is extremely powerful and with access to a reliable defensive core, wallbreakers to remove even its weaknesses and reliable sweepers to clean it off. Psychic's diversity in general is extremely good and can prepare for almost anything. Mega Gallade for Dark or Mega Gardevoir for Dark and Mega Sableye, Hoopa-Unbound for Ghost and Victini for Bug. Psychic can normally throw up a bunch of viable Pokemon and it can normally work with its semi-defensive core, Meloetta and Slowbro. Psychic can wallbreak, sweep, pivot, wall, remove its weaknesses and has an extremely huge Pokemon pool. It's only weaknesses I can see is it's fairly weak to Volt-Turn with its only Pokemon to tank are Mew and Slowbro which happens to be weak to Volt Switch. Other than that, Psychic is extremely good this meta and deserves an S ranking.


Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Focus Blast
- Psyshock
- Substitute

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 148 HP / 252 Def / 108 Spe
Bold Nature
- Stealth Rock
- Doom Desire
- Healing Wish
- Thunder Wave

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blue Flare
- V-create
- Bolt Strike
- U-turn

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Destiny Bond

Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psychic
- Thunder Wave
- Slack Off

Mew @ Leftovers
Ability: Synchronize
EVs: 148 HP / 252 SpD / 108 Spe
Calm Nature
- Will-O-Wisp
- Soft-Boiled
- Taunt
- Stealth Rock


Bulky Offensive Ghost for C+

On paper, Ghost looks like an amazing type. With only 2 weaknesses including itself, access to Mega Sableye and Aegislash, a good core and decent offensive Pokemon. However, Ghost is defeated my extremely common threats and with its extremely shallow Poke pool, it struggles to do much with what it has. It can be threatened by Hoopa-Unbound, Bisharp and Diggersby and Charizard-Y, 4 common Pokemon and they are just examples. This meta hasn't done Ghost any good at all. However, at least Ghost has some merits with a fairly decent SR setter and your opponent unable to use Rapid Spin. It also has access to okay walls with Jellicent, Sableye and even Aegislash and fairly powerful Pokemon like Chandelure and Gengar. Ghost has its merits but is heavily overpowered by its weaknesses.


Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Dynamic Punch
- Earthquake
- Stone Edge

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 148 Def / 104 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 220 Def / 32 SpD / 4 Spe
Careful Nature
- Substitute
- Iron Head
- Toxic
- King's Shield

Gengar @ Focus Sash
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Focus Blast
- Will-O-Wisp
- Destiny Bond

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Acid Armor
- Recover
- Scald
- Toxic
See this is why we need minus ranks, going on your ground post. It makes it so much more organized, and, it's weird just having the plus ranks alone.
 
If I add minus ranks then we get stuck arguing over semantics. In the end, I'd like 4-5 play styles in each rank. If things get too crowded then we can adjust, but at the moment the most crowded has 3.

If you want to address them separately that is fine. Just make sure there is a clear distinction when the posts are written up.

Would you prefer to see Ground move down, or Bug move up? Everyone else: Do you think those two deserve to be ranked the same?
I'd prefer someone who *still* plays Ground to make a distinction but I think we should have standard Ground (old "generic" sand offense) and bulky offense separately. Talking specifically about offensive (the only viable style I guess) Bug, yeah it shouldn't be below Ground lol. Check Bug's matchups with the big dogs: Fighting is in Bug's favor, Psychic is kinda 50/50 depending on how hazards are managed (Victini can be played around), Dark should be in Bug's favor so that leaves Flying which Bug struggles a lot now (it was *ok* before). Ok, Water is tricky because there are so many different water teams and it also depends if you are using Mega Hera or not. I can give you that one. Meanwhile, Ground struggles against Flying, Psychic, Water and arguably Fighting (feel free to correct me on this one but imo well played Keldeo is gg). Don't know much about the matchup but I could think Dark is 50/50 if not in Ground's favor.

tl;dr I disagree having them on the same rank (whatever you guys decide they should belong), let alone Ground being higher right now lol. Bug should be higher than Ground.

edit: ok don't understand on the matchup table stats from august, the win% don't add up (unless we are getting that many ties). For example Bug has 53% versus Dark but Dark has 40% versus Bug. Someone explain please. Where is the 7% gone? Ties?
 
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I'd prefer someone who *still* plays Ground to make a distinction but I think we should have standard Ground (old "generic" sand offense) and bulky offense separately. Talking specifically about offensive (the only viable style I guess) Bug, yeah it shouldn't be below Ground lol. Check Bug's matchups with the big dogs: Fighting is in Bug's favor, Psychic is kinda 50/50 depending on how hazards are managed (Victini can be played around), Dark should be in Bug's favor so that leaves Flying which Bug struggles a lot now (it was *ok* before). Ok, Water is tricky because there are so many different water teams and it also depends if you are using Mega Hera or not. I can give you that one. Meanwhile, Ground struggles against Flying, Psychic, Water and arguably Fighting (feel free to correct me on this one but imo well played Keldeo is gg). Don't know much about the matchup but I could think Dark is 50/50 if not in Ground's favor.

tl;dr I disagree having them on the same rank (whatever you guys decide they should belong), let alone Ground being higher right now lol. Bug should be higher than Ground.

edit: ok don't understand on the matchup table stats from august, the win% don't add up (unless we are getting that many ties). For example Bug has 53% versus Dark but Dark has 40% versus Bug. Someone explain please. Where is the 7% gone? Ties?
I still play ground lol. Anyways, not to be biased, but I feel Bug and Ground are near/on the same level, you have to remember both got nerfed fairly good so they're a lot more balanced, but they're still highly viable.
 
Offensive Ice for C Rank

Ice has had a hard time coping up with the meta ever since Kyurem-White was banned. Despite strong offensive prowess, it's one of the worst types defensively with 4 very common weakneses (including SR) and only one resistance which is itself. Due to all of these cons, Ice has overall poor matchups vs. other types (with Steel being the worst.) That being said, Ice does have some decent pokes that can make it work, such as Walrein to check Fire, Kyurem-Black to wallbreak, Avalugg to provide anti-hazard support and take physical moves etc. However, the pros remain overshadowed by the con. Mono Ice didn't get good tournament results in ages. Most Ice players will rarely ever get strong results in major tournaments. And if they do, such as in the case of Stunfisk The Great (my good friend and great player) then it's probably EXTREME luck in matchups as its near impossible regardless of skill due to the massive amount of unfavorable matchups. Plz buff Ice and give Froslass a mega with her typing as either Ice/Fairy or Ghost/Fairy.

Also, why are there no minus ranks because Offensive Bug should be A- instead of B+ imo.
 
the thing that is different with Ice is that its good matchups are great matchups. This is different than other lower tiers like Rock, Grass or Poison. The tradeoff is that its bad matchups are horrible autoloses almost lol (Fighting eww).
 
Offensive Ice for C Rank

Ice has had a hard time coping up with the meta ever since Kyurem-White was banned. Despite strong offensive prowess, it's one of the worst types defensively with 4 very common weakneses (including SR) and only one resistance which is itself. Due to all of these cons, Ice has overall poor matchups vs. other types (with Steel being the worst.) That being said, Ice does have some decent pokes that can make it work, such as Walrein to check Fire, Kyurem-Black to wallbreak, Avalugg to provide anti-hazard support and take physical moves etc. However, the pros remain overshadowed by the con. Mono Ice didn't get good tournament results in ages. Most Ice players will rarely ever get strong results in major tournaments. And if they do, such as in the case of Stunfisk The Great (my good friend and great player) then it's probably EXTREME luck in matchups as its near impossible regardless of skill due to the massive amount of unfavorable matchups. Plz buff Ice and give Froslass a mega with her typing as either Ice/Fairy or Ghost/Fairy.

Also, why are there no minus ranks because Offensive Bug should be A- instead of B+ imo.
Since your supposed to include a sample team, I'll provide mine since its so awesome and fun to use, click here! :D

the thing that is different with Ice is that its good matchups are great matchups. This is different than other lower tiers like Rock, Grass or Poison. The tradeoff is that its bad matchups are horrible autoloses almost lol (Fighting eww).
I wouldn't say that, its either good, decent, or outright shitty matchups. However I'm always up for the challenge.
 
Since your supposed to include a sample team, I'll provide mine since its so awesome and fun to use, click here! :D
Oh crap I forgot about that xD


the thing that is different with Ice is that its good matchups are great matchups. This is different than other lower tiers like Rock, Grass or Poison. The tradeoff is that its bad matchups are horrible autoloses almost lol (Fighting eww).
As in Grass vs. Water? I don't see how that either supports or goes against my analysis.
 

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