Hi everyone. I would like to have your valuable feedbacks and suggestions on how i could improve my team.This is my best OU team so far and holds a 37-2 win-loss record.
I have tried to maintain both offensive and defensive synergy throughout the team but this team has one major purpose that is to HAX and widdle down opponents.
So without further ado lets just dive right in. Shall we?
I wanted to really build a team around the power of Serence Grace so i am going to list the teambuilding process below.
Tyson (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 236 HP / 96 Atk / 176 SpD
Careful Nature
- Body Slam
- Zen Headbutt
- Drain Punch
- Iron Head
The reason for choosing Jirachi was that once an opposing pokemon is paralyzed Jirachi just does not care. It flinches the opposing pokemon to death barring water , fire and steel types. My Jirachi is specially defensive which allows it to survive life orb Gengar shadow ball and life orb+sheer force earth power coming from nidoking. Body slam is preferred over Thunder Wave as it can paralyze Garchomp and Landorus and Excadrill. Zen headbutt is used to OHKO gengar on a switch in.Drain Punch so that Ferrothorn and Heatran cannot wall me. Once Tyranitar is Paralyzed i can Iron Head him to death. Jirachi cannot effective deal with bisharp and sucker punch so with some timely prediction i OKHO it with Drain Punch on a potential Switch in. This set can also run assault west but leftovers help me take 2 life orb thunderbolts from a magnezone and hit him with a drain punch. This Jirachi has a problem though as it relies on thunder wave so espeon can run riot by bouncing back a thunder wave and retaliating with shadow ball. Zen headbutt also has a chance to flinch so most of the times bulky water types cannot set up on jirachi.
Now since Jirachi was weak to Dark,Ghost,Ground,Fire.. I had to somewhat balance it so overall defensive Machamp came to mind...So here is the monster itself, he does not like burns though
Ryuga (Machamp) @ Assault Vest
Ability: No Guard
EVs: 252 HP / 56 Atk / 200 Def
Impish Nature
- Dynamic Punch
- Knock Off
- Ice Punch
- Stone Edge
Now this is very physically defensive as well as specially defensive. The Impish nature increases defense to great levels which allows me to eat up a Landorus-T earthquake easily.It even eats up attacks from Diggersby and Darmanitan and can OHKO all of these mons back with ice punch, Dynamic punch and Stone Edge respectively. It can also take on gengar, chandelure barring willo wisp and eviolite chansey, blissey and special walls in general. As jirachi cannot switch into Landorus-T this guy does the trick. Furthermore even if the opponent switches out into a pokemon that resists STAB Dynamic Punch still does a lot and the best part is confuses the opponent. And if the opposing mon has already been paralyzed by my other mons it only has 33% chance to attack with confusion+para most of the times the opponent switches out again only to be confused again. What is shocking is machamp can never be OHKOed by a non boosted super effective move barring Brave Bird from a choice band adamant talonflame by the upcoming Heatran on my team stops Talonflame cold,so its no big deal.Even espeon cannot OHKO Machamp with psychic. This Machamp also beats other fighting types like Conkeldurr barring Gallade. It forms a great HAX + Bulky core with Jirachi, resists dark and destroys Bisharp , Landorus, Mamoswine, Garchomp etc that jirachi has problems with. Even A +1 Outrage from Dragonite does just 70% to this.
However i needed a fairy type in my team so that if a dragon set up on me he cannot spam outrage, thus i chose Togekiss. I wanted to go with Magic Guard/Unaware Clefable but i needed to check fighting types and opposing machamp so Togekiss was my choice. Also it is the queen of hax as it can also paraflinch.
Ray (Togekiss) (F) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Thunder Wave
- Roost
- Air Slash
- Heat Wave
Now Togekiss can come into any fighting, bug, grass type attack and take almost no damage. This is a bulky defensive togekiss which even choice banded Technician Scizor Bullet punch cannot OHKo.It takes hits like a champ.The natural special bulk of togekiss allows it to survive thunderbolts from top threats in the ou tier. However thunder from a galvantula and sludge wave from a life orb nidoking can OHKo. However i have other pokemon to take care of these threats, Togekiss can use Heat Wave to Roast switchins like Ferrothorn and Scizor. Also Mega Metagross takes a huge chunk of damage. I do not run Aura Sphere as I have mons who easily shut down Mega Tyranitar and Heatran.Also if the opponent is paralysed and is not a special wall air slash flinched it to death most of the time.I do not have a Fairy stab as togekiss in my team is not meant to kill dragons, what it does is counter fighting types (It can tank 2 Ice Punches from Iron Fist Conkeldurr Easily) and switches into outrages and paralyses the dragon(Dragonite,Salamence and haxorus) and flinch them to death. After ground types are gone it can spam TWave and the Paraflinch begins.IT fears poison,ice and steel attacks which are easily handled by jirachi and upcoming heatran. It is also my second dark resist however it is no match for bisharp and its iron head.Also gyro ball from a ferrothorn OHKOs it.It cannot hurt mons like MegaTar, Zapdos, Heatran ett.
To overcome the shortcomings of Togekiss i needed a solid Defensive Pivot that can stop MegaTar, Metagross, Scizor etc. I should say physical attackers in general..so rotom-W was my choice
Kai (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
-Thunder Wave
- Will-O-Wisp
- Hydro Pump
- Volt Switch
The defensive Rotom-W checks many Ground and Steel Types and once they are burned they cannot hurt the rest of my team.It takes 30% only from +6 Azumarill aqua jet and can proceed to KO it with Volt Switch. Also I put Dual status moves my team is slow so they appreciate TWave support.This is my only answer to mons like Mega metagross with Earthquake which can otherwise wreak havoc.It also checks Talonflame and Scizor.This is also my answer to Landorus and Nidoking/Nidoqueen. Even Mega venusaur never appreciates a burn and i have multiple grass resists on my team. I do not use pain split cause leftovers is enough.It also comes in on ground attacks directed towards my steel types.It also somewhat stops bisharp in its tracks.Mega sableye hates burns too and i often bring this on klefki using TWave. Nevertheless too many fire attacks might ware it down so i had to deal with it somehow.
Now for my mega slot, i needed something which resists electric as magnezone and mega ampharos were becoming threats and i also needed somthing that could counter Keldeo.Also I do have Roost over Defog on Togekiss so I needed a Poison type to absorb toxic spikes.The answer was Mega venusaur..
Tala (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 96 Def / 64 SpA / 96 SpD
Timid Nature
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Synthesis
So I gave this monster a balanced bulk which allows it to tank 2 Psychics from life orb gengar and Alakazam.The timid nature allows me to outspeed uninvested Rotom variants and put them to sleep or in case of Rotom-W Giga Drain them. I can also outspeed Adamant Bisharp and defensive Lando-T and put them to sleep. Giga Drain is the STAB move that hids hard and recovers health. Also i bring this thing on Water types knowing they will switch out and the incoming poke is put to sleep or severely damaged by sludge bomb if it is not SPDef. It does ot job well to counter Water and Fairy types and Resists Electric which is much needed. Also it can stop a potential Serperior Sweep. However it cannot handle Steel types and Sap Sipper Goodra but i use it to put steel types to sleep when they switchin. Sludge Bomb anhillates opposing grass and fairy types and can also poison foes adding to the Hax.I feel that Grass/Poison is a great Defensive Typing and That if played well can be fruitful.Oh and Mega sharpedo cannot really hurt mega Venusaur too.It only takes 60% from an Aerial Ace from an Aerodactyl. So feel the power and bulk.
Last but not the least if willo wisp and thunder Wave were not enough to stop setup sweepers and if they setup substitutes so to deal with pokes like sub gengar i like to use a SPDef Heatran.
Max (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 242 HP / 6 SpA / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Roar
- Earth Power
- Toxic
This is my special wall and stops fairy types barring azumarill. It also checks Talonflome and chandelure. It checks other Heatrans and 2HKOs opposing Heatrans with Earth Power. It can Also check Latios(without earthquake). It can also absorb fire attacks takes Psychic,Flying attacks for my Venusaur. The speed Evs allow me to outspeed scizor and roast Him. It can Burn A Landorus, Garchomp and other Ground types on a switchin. Darmanitan cannot do anything to Heatran. Roar Prevents setup sweepers and comes in more handy than taunt. I have Togekiss and rotom-W to shrug off Ground attacks dircted towards Heatran. Also I think toxic can be changed to Stealth rocks.
THREAT LIST
---> The number one threat is Nidoking as it can anhillate all my pokemon if my rotom-W is down. Although i can somewhat beat it with mega venusaur cause i have synthesis.
---->Fighting types have lots of coverage moves and under a trick room Conkeldurr can wreck shop.However Mega Venusaur is there to stop him.
----->Heatran is my phaser so if a dragon set up dragon dances and has earthquake, im done for.However Rotom-W can Willo Wisp it and others can Paralyse it although most of them carry a lum berry.
------>Mega Zard Y is always troublesome although i always have manages to paralyse him on switchin and beat it with rotom.That is the power of Twave.
------>It is always bad acing a stall team as i do not have taunt.
Other than these i never really struggle with a lot of pokes.But all the above mentioned threats are also easily taken care of.
This team is really fun to play with. I hope u enjoyed bye. All constructive suggestions would be appreciated.
I have tried to maintain both offensive and defensive synergy throughout the team but this team has one major purpose that is to HAX and widdle down opponents.
So without further ado lets just dive right in. Shall we?
I wanted to really build a team around the power of Serence Grace so i am going to list the teambuilding process below.
Tyson (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 236 HP / 96 Atk / 176 SpD
Careful Nature
- Body Slam
- Zen Headbutt
- Drain Punch
- Iron Head
The reason for choosing Jirachi was that once an opposing pokemon is paralyzed Jirachi just does not care. It flinches the opposing pokemon to death barring water , fire and steel types. My Jirachi is specially defensive which allows it to survive life orb Gengar shadow ball and life orb+sheer force earth power coming from nidoking. Body slam is preferred over Thunder Wave as it can paralyze Garchomp and Landorus and Excadrill. Zen headbutt is used to OHKO gengar on a switch in.Drain Punch so that Ferrothorn and Heatran cannot wall me. Once Tyranitar is Paralyzed i can Iron Head him to death. Jirachi cannot effective deal with bisharp and sucker punch so with some timely prediction i OKHO it with Drain Punch on a potential Switch in. This set can also run assault west but leftovers help me take 2 life orb thunderbolts from a magnezone and hit him with a drain punch. This Jirachi has a problem though as it relies on thunder wave so espeon can run riot by bouncing back a thunder wave and retaliating with shadow ball. Zen headbutt also has a chance to flinch so most of the times bulky water types cannot set up on jirachi.
Now since Jirachi was weak to Dark,Ghost,Ground,Fire.. I had to somewhat balance it so overall defensive Machamp came to mind...So here is the monster itself, he does not like burns though
Ryuga (Machamp) @ Assault Vest
Ability: No Guard
EVs: 252 HP / 56 Atk / 200 Def
Impish Nature
- Dynamic Punch
- Knock Off
- Ice Punch
- Stone Edge
Now this is very physically defensive as well as specially defensive. The Impish nature increases defense to great levels which allows me to eat up a Landorus-T earthquake easily.It even eats up attacks from Diggersby and Darmanitan and can OHKO all of these mons back with ice punch, Dynamic punch and Stone Edge respectively. It can also take on gengar, chandelure barring willo wisp and eviolite chansey, blissey and special walls in general. As jirachi cannot switch into Landorus-T this guy does the trick. Furthermore even if the opponent switches out into a pokemon that resists STAB Dynamic Punch still does a lot and the best part is confuses the opponent. And if the opposing mon has already been paralyzed by my other mons it only has 33% chance to attack with confusion+para most of the times the opponent switches out again only to be confused again. What is shocking is machamp can never be OHKOed by a non boosted super effective move barring Brave Bird from a choice band adamant talonflame by the upcoming Heatran on my team stops Talonflame cold,so its no big deal.Even espeon cannot OHKO Machamp with psychic. This Machamp also beats other fighting types like Conkeldurr barring Gallade. It forms a great HAX + Bulky core with Jirachi, resists dark and destroys Bisharp , Landorus, Mamoswine, Garchomp etc that jirachi has problems with. Even A +1 Outrage from Dragonite does just 70% to this.
However i needed a fairy type in my team so that if a dragon set up on me he cannot spam outrage, thus i chose Togekiss. I wanted to go with Magic Guard/Unaware Clefable but i needed to check fighting types and opposing machamp so Togekiss was my choice. Also it is the queen of hax as it can also paraflinch.
Ray (Togekiss) (F) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Thunder Wave
- Roost
- Air Slash
- Heat Wave
Now Togekiss can come into any fighting, bug, grass type attack and take almost no damage. This is a bulky defensive togekiss which even choice banded Technician Scizor Bullet punch cannot OHKo.It takes hits like a champ.The natural special bulk of togekiss allows it to survive thunderbolts from top threats in the ou tier. However thunder from a galvantula and sludge wave from a life orb nidoking can OHKo. However i have other pokemon to take care of these threats, Togekiss can use Heat Wave to Roast switchins like Ferrothorn and Scizor. Also Mega Metagross takes a huge chunk of damage. I do not run Aura Sphere as I have mons who easily shut down Mega Tyranitar and Heatran.Also if the opponent is paralysed and is not a special wall air slash flinched it to death most of the time.I do not have a Fairy stab as togekiss in my team is not meant to kill dragons, what it does is counter fighting types (It can tank 2 Ice Punches from Iron Fist Conkeldurr Easily) and switches into outrages and paralyses the dragon(Dragonite,Salamence and haxorus) and flinch them to death. After ground types are gone it can spam TWave and the Paraflinch begins.IT fears poison,ice and steel attacks which are easily handled by jirachi and upcoming heatran. It is also my second dark resist however it is no match for bisharp and its iron head.Also gyro ball from a ferrothorn OHKOs it.It cannot hurt mons like MegaTar, Zapdos, Heatran ett.
To overcome the shortcomings of Togekiss i needed a solid Defensive Pivot that can stop MegaTar, Metagross, Scizor etc. I should say physical attackers in general..so rotom-W was my choice
Kai (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
-Thunder Wave
- Will-O-Wisp
- Hydro Pump
- Volt Switch
The defensive Rotom-W checks many Ground and Steel Types and once they are burned they cannot hurt the rest of my team.It takes 30% only from +6 Azumarill aqua jet and can proceed to KO it with Volt Switch. Also I put Dual status moves my team is slow so they appreciate TWave support.This is my only answer to mons like Mega metagross with Earthquake which can otherwise wreak havoc.It also checks Talonflame and Scizor.This is also my answer to Landorus and Nidoking/Nidoqueen. Even Mega venusaur never appreciates a burn and i have multiple grass resists on my team. I do not use pain split cause leftovers is enough.It also comes in on ground attacks directed towards my steel types.It also somewhat stops bisharp in its tracks.Mega sableye hates burns too and i often bring this on klefki using TWave. Nevertheless too many fire attacks might ware it down so i had to deal with it somehow.
Now for my mega slot, i needed something which resists electric as magnezone and mega ampharos were becoming threats and i also needed somthing that could counter Keldeo.Also I do have Roost over Defog on Togekiss so I needed a Poison type to absorb toxic spikes.The answer was Mega venusaur..
Tala (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 96 Def / 64 SpA / 96 SpD
Timid Nature
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Synthesis
So I gave this monster a balanced bulk which allows it to tank 2 Psychics from life orb gengar and Alakazam.The timid nature allows me to outspeed uninvested Rotom variants and put them to sleep or in case of Rotom-W Giga Drain them. I can also outspeed Adamant Bisharp and defensive Lando-T and put them to sleep. Giga Drain is the STAB move that hids hard and recovers health. Also i bring this thing on Water types knowing they will switch out and the incoming poke is put to sleep or severely damaged by sludge bomb if it is not SPDef. It does ot job well to counter Water and Fairy types and Resists Electric which is much needed. Also it can stop a potential Serperior Sweep. However it cannot handle Steel types and Sap Sipper Goodra but i use it to put steel types to sleep when they switchin. Sludge Bomb anhillates opposing grass and fairy types and can also poison foes adding to the Hax.I feel that Grass/Poison is a great Defensive Typing and That if played well can be fruitful.Oh and Mega sharpedo cannot really hurt mega Venusaur too.It only takes 60% from an Aerial Ace from an Aerodactyl. So feel the power and bulk.
Last but not the least if willo wisp and thunder Wave were not enough to stop setup sweepers and if they setup substitutes so to deal with pokes like sub gengar i like to use a SPDef Heatran.
Max (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 242 HP / 6 SpA / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Roar
- Earth Power
- Toxic
This is my special wall and stops fairy types barring azumarill. It also checks Talonflome and chandelure. It checks other Heatrans and 2HKOs opposing Heatrans with Earth Power. It can Also check Latios(without earthquake). It can also absorb fire attacks takes Psychic,Flying attacks for my Venusaur. The speed Evs allow me to outspeed scizor and roast Him. It can Burn A Landorus, Garchomp and other Ground types on a switchin. Darmanitan cannot do anything to Heatran. Roar Prevents setup sweepers and comes in more handy than taunt. I have Togekiss and rotom-W to shrug off Ground attacks dircted towards Heatran. Also I think toxic can be changed to Stealth rocks.
THREAT LIST
---> The number one threat is Nidoking as it can anhillate all my pokemon if my rotom-W is down. Although i can somewhat beat it with mega venusaur cause i have synthesis.
---->Fighting types have lots of coverage moves and under a trick room Conkeldurr can wreck shop.However Mega Venusaur is there to stop him.
----->Heatran is my phaser so if a dragon set up dragon dances and has earthquake, im done for.However Rotom-W can Willo Wisp it and others can Paralyse it although most of them carry a lum berry.
------>Mega Zard Y is always troublesome although i always have manages to paralyse him on switchin and beat it with rotom.That is the power of Twave.
------>It is always bad acing a stall team as i do not have taunt.
Other than these i never really struggle with a lot of pokes.But all the above mentioned threats are also easily taken care of.
This team is really fun to play with. I hope u enjoyed bye. All constructive suggestions would be appreciated.