Please Rate My Team

Krookodile @ Life Orb
Ability: Moxie
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Serious Nature
- Crunch
- Sludge
- Earthquake
- Stone Edge

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Flare Blitz
- Roost

Shedinja @ Focus Sash
Ability: Wonder Guard
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Hone Claws
- Shadow Claw
- Shadow Sneak
- X-Scissor

Darmanitan @ Choice Scarf
Ability: Sheer Force
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Flare Blitz
- Flame Charge

Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- King's Shield
- Shadow Sneak
- Iron Head

Mamoswine @ Choice Band
Ability: Thick Fat
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Avalanche
 

Age of Kings

of the Ash Legion
is a Forum Moderator Alumnus
Hi, first of all RMTs generally come with better descriptions of your team concept and what each Pokemon contributes to its synergy. Just posting sets doesn't give us a great idea of how your team plays.

However, a few preliminary fixes....never run a neutral nature like Serious. Krookodile should not be mixed anyways, Sludge doesn't do that much to its checks. imho, Bisharp is generally a better choice for a Dark type if you want pure power. Landorus is a better Ground type that does nearly everything in the LO set you listed better. I cannot think of anything important Krookodile beats that Landorus doesn't - neither are going to punch through Cress.

Shedinja is a poor option, but there is no reason to run Hone Claws over SD especially when everything you are running on it has perfect accuracy.

Do not run Flame Charge on Scarf Darmanitan because it already has increased speed from Scarf. If you want a reliable, no-recoil STAB option, run Fire Punch instead.

Weakness Policy Aegislash likes going mixed. I personally run Shadow Ball / Sacred Sword / Iron Head / King's Shield. It is very easy to get +2/+2 so you can dish out the maximum amount of damage. I don't like Shadow Sneak because it causes you to lose power and coverage and if you fail to KO the other mon (especially in a Aegi vs Aegi engagement), you lose the Aegislash. You're bulky enough to survive plenty of things in shield form anyways and you're less susceptible to being burned.

Stone Edge > Avalanche on Mamo for coverage.
 

Pyritie

TAMAGO
is an Artist
Shedinja is a poor option, but there is no reason to run Hone Claws over SD especially when everything you are running on it has perfect accuracy.
Shedinja can't learn SD in gen 6. The only way it could learn it in previous gens was when evolving a nincada, where any new moves that the ninjask learns upon evolving, the shedinja would learn as well. So if you evolve a nincada at level 25, ninjask would learn swords dance, and then after the evolution screen ends, the shedinja would have SD as well. This doesn't happen any more, and shedinja now has the moves that the nincada had before it evolved. Also it could never learn it by TM.

(This is the battle spot forum remember, so ease of getting something ingame should be taken into account!)
 

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
Hone Claws is also a fantastic countermeasure to Minimize spam, especially against things that can't touch Shedinja like Clefable and Chansey. (obviously Drifblim and Chandelure have less trouble with it...)

Also, side note but there's already a general RMT thread...
 
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