FixedView attachment 539465
Normalize should not turn Struggle into a Normal-type move.
FixedView attachment 539465
Normalize should not turn Struggle into a Normal-type move.
Blissey Present vs. Vaporeon: 308-363 (66.5 - 78.4%) -- guaranteed 2HKO after Leftovers recoveryIs there any plan to update the Calc for Gen 2 Present damage/glitch? It's probably the single most difficult thing to understand for new players to GSC and even non-new players in how much damage Present will do in Gen 2 to something, and currently the Calc does not reflect it accurately and hasn't for years. It will basically obliterate you if you don't know the damage.
I'm dumb I wasn't adjusting the BP at the bottom, ty!Blissey Present vs. Vaporeon: 308-363 (66.5 - 78.4%) -- guaranteed 2HKO after Leftovers recovery
Blissey Present vs. Cloyster: 370-435 (122.1 - 143.5%) -- guaranteed OHKO
Blissey Present vs. Raikou: 339-399 (92.3 - 108.7%) -- 53.8% chance to OHKO
These are all 120 BP, coming straight from the damage calc.
Zoroark does not have a set level in Randbats. Its level is set equal to the level of the last member of your team, since otherwise the incorrect level could give away that it's a Zoroark.View attachment 545241
This is the default zoroark display in rands for both of them. Puts both level 0 and funnily enough display the level 100 speed.
Shouldn't it displays them to the level they are supposed to be in rands?
Fixed.https://replay.pokemonshowdown.com/dl-gen9nationaldexdraft-102046
https://replay.pokemonshowdown.com/dl-gen9nationaldexdraft-102047
Problem
These replays show some calcs with surging strikes. A friend and I played a draft game and I noticed my surgin strikes calcs were off so we tested two things above. We showed the calc vs sylveon which said the max was 62% and I did 75%. We brainstormed a few things and tried it vs a shell armor mon to see if the critting is causing a bad calc. So in game 2 the damage was correct. We then thought maybe critting was bugged so we ran a game with shifu single but that game was correct. So somewhere surging strikes is bugged wether its on showdown or on the pokemoncalc site.
Edit: We also tested in both Pre-DLC Natdex and Regular Natdex and the outcome was the same. This is also in the custom servers bug report incase it is an issue for them.
I think a checkbox (like Intimidate, Plus, Flash Fire, etc) that is automatically checked would suffice. It wouldn't waste players time by making them set the attack stat to +1 every time while giving less familiar players an indication that the ability is currently active and could be unchecked at any time if convenient . I suppose the same checkbox would need to addded to Dauntless Shield/Intrepid Sword, Download, etc.Howdy! I wanted to inquire and opine about a calculator implementation, so I bit the bullet and signed up for the forums after putting it off for quite some years. It may be a little bold for a first forum post, but hey, Smogonbird taught me to live fast and die hard. Speaking of Fire-types ...
I see Ogerpon-Hearthflame-Tera's Embody Aspect (Hearthflame), when set as the Ability, automatically adds +1 to its Attack- not adding it to the stat boost drop-down menu, but rather planting it directly into the calculation. I can see how this could be convenient, but isn't there a lot of potential for player confusion if one (example: myself, haha) fails to notice the automatically-added +1 in the calculation and adds +1 manually, as many instinctively would for other Pokémon? In that event, their calculations would become +2 and be thrown off; I know the calculation reflects the +2, but again, if a user hasn't noticed it on account of its being different ... The point is, I personally feel it works somewhat counter-intuitively to how many players use the calculator.
Additionally, in my opinion, the fact that Ogerpon-Hearthflame-Tera can lose that +1 to battle events such as Intimidate, Haze, etc. isn't sufficiently reflected with this implementation, as a player would need to set its Attack to -1 in the dropdown in order to calculate for a +0 Attack stat. That doesn't seem especially intuitive to me, and creates further room for player error in the name of something only slightly more convenient than manually setting the +1 Attack boost, which many players would do anyways. I also recognize that changing it now could create further confusion in those who understand how the Ability currently works in the calculator, but I feel it's a fair trade-off: temporary confusion now in players who will quickly pick up the change, versus a lot of confusion over a long time in players who don't know going in that it works differently from expected.
I'm no pro, but I figured it was worth voicing my thoughts as a semi-casual player, which I'm quite sure is also true of a great many of the calculator's users. Apologies in advance if I made any oversights or for any disrespect- none is meant, and I have only gratitude for all the hard work put into maintaining the calculator.
Thank you for your time and consideration!
Fixed.Hi, the calc for Urshifu-Rapid seems bugged, as the calc shows that Scizor isnt OHKO'ed by Surging Strikes, but the replay shows otherwise:
https://replay.pokemonshowdown.com/gen9monotype-1951778371
The calc:
252 Atk Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 40 HP / 0 Def Scizor in Rain on a critical hit: 215-255 (73.8 - 87.6%) -- approx. 2HKO after Leftovers recovery
Thankie in advance
Fixed.The calc for Urshifu-Rapid Surging Strikes seems to be bugged when factoring in defense drops that the opponent has (calc is showing a lot more damage than what happens in game).
The calc:
252 Atk Punching Glove Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. -1 0 HP / 4 Def Urshifu on a critical hit: 415-491 (121.7 - 143.9%) -- guaranteed OHKO
Replay showing otherwise:
https://replay.pokemonshowdown.com/gen9ubers-1954659299
For reference, this is the calc without the defense drop, which is correct in-game. A -1 def drop would not be enough to double the damage from the attack:
252 Atk Punching Glove Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 0 HP / 4 Def Urshifu on a critical hit: 207-246 (60.7 - 72.1%) -- approx. 2HKO
Thanks in advance.
Are you referring to its Tera type?greavard(ZU physical wall default set) is displayed as a dark type when its a pure ghost type