Hopes of usability increasing rapidlyCetitan can learn Ice Shard I repeat Cetitan can learn Ice Shard
You say that implying that speedruns don't already ignore every ignorable battle and just go "ha ha X-item go brrr"Not having forced (that is the '!' ones) trainer battles are gonna make speedruns interesting (time Vs exp cutoff)
Here is the image as well. Tera Blast has 10 PP, which is the same as moves like Recover.Cetitan can learn Ice Shard I repeat Cetitan can learn Ice Shard
Well also because PLA was built on a completely different gameplay loop and several of its mechanics (like the statuses and movesets) were tailored specifically for that gameplay loop and wouldn't work on a "mainline" one :PI am not surprised that a lot of the mechanics from PLA are not around. Not just because they were developed in parallel, but because there needs to be something to make PLA mechanically distinct from the traditional games, at least if they have plans to make more.
The other side of this is that the level range of a playthrough may be lower, which can be awkward for options that only really show up at high levels (e.g. a mon like Hydreigon that evolves late).The way of earning experience seems to be quite different. The previews have highlighted that there are a lot fewer trainers around (uncertain if they are just spread further apart in the larger open world) and auto-battles also give a lot less experience than traditional battles. Brassius's gym also doesn't have any gym trainers. Just complete the gym trial and you're good to go to challenge the gym leader. So in every way the process of earning experience has slowed down. You can earn exp. (and happiness) from the picnic feature, however.
Considering all these changes, I wonder how the process of leveling up will take place on grander scale. At the very least, if you want to farm materials for good TMs, you won't get massively overlevelled due to heavy use of the auto-battle system.
So VGC gang is back? Nice.Some returning Pokémon have been confirmed. Namely, PhillyBeatzU relays that Decidueye and Mimikyu are coming back.
Ok, I hope that isn’t true. That would ruin some of the cost mechanic of Terastallization.At 10:25 in this preview, the youtuber claims that they were told by a TPC rep that terastalized pokemon keep their old STAB boost even after losing their original type
Not sure if this was a mistake or if it's true, but it upends what we assumed about how terastal works
I'm referring to gameplay mechanics, not battle mechanics. e.g., people hoping we'd still be able to aim and chuck Pokeballs to catch Pokemon without engaging in battles and dodging/rolling, etc..Well also because PLA was built on a completely different gameplay loop and several of its mechanics (like the statuses and movesets) were tailored specifically for that gameplay loop and wouldn't work on a "mainline" one :P
tbh this just keeps confirming my theory that every pokemon that received a new form + the actual new mons will be in SV.Decidueye
I also thinks this backs up the theory that all Pokémon with Hisuian forms are coming back in some form, but I am not sure about the other genies. After all, PLA had Regigigas but no Regis. So there's precedent of GF breaking legendary families.tbh this just keeps confirming my theory that every pokemon that received a new form + the actual new mons will be in SV.
It'd be logical on marketing perspective. People will be waiting to try their new shiny toys in VGC/BSS, + it also gives people more of a reason to buy LA if they haven't.
Though... that'd mean Enamorous would be in the game...
Me and my squad rolling up to Mela's base likeSome interesting notes from IGN's preview article, notably confirming that the starmobile is fought and has Speed Boost.
I assume that the choice you make when teambuilding is whether or not you want to change your typing to surprise would be counters, or want to crank up STAB damage. Does Dracovish choose Water tera so it can one shot Ferrothorn with Fishious Rend, or does it go for a Grass tera so it can bop Seismitoad?So VGC gang is back? Nice.
Ok, I hope that isn’t true. That would ruin some of the cost mechanic of Terastallization.
Eh not really.I assume that the choice you make when teambuilding is whether or not you want to change your typing to surprise would be counters, or want to crank up STAB damage. Does Dracovish choose Water tera so it can one shot Ferrothorn with Fishious Rend, or does it go for a Grass tera so it can bop Seismitoad?
I can see it arguably being a good thing. As we assumed it worked, the cost here actually meant the optimal play would almost always have been to have a monotype Pokemon use the mechanic losslessly. Making the mechanic give you +1 STAB boost to that type regardless of how you use it ought to introduce more variety.So VGC gang is back? Nice.
Ok, I hope that isn’t true. That would ruin some of the cost mechanic of Terastallization.
It also means that the super-STAB thing everyone in this thread's been so focused on is probably the worst way to use it.I can see it arguably being a good thing. As we assumed it worked, the cost here actually meant the optimal play would almost always have been to have a monotype Pokemon use the mechanic losslessly. Making the mechanic give you +1 STAB boost to that type regardless of how you use it ought to introduce more variety.
Well not necessarly, I mean, you're still looking at the potential of making certain sweepers (Expecially choiced or mono attacking ones like weavile, shifu, or aforementioned dracovish) even harder to wall. It doesn't look much, but turning 3hkos in 2hkos means you can't switch into them like ever.It also means that the super-STAB thing everyone in this thread's been so focused on is probably the worst way to use it.
I assume that the choice you make when teambuilding is whether or not you want to change your typing to surprise would be counters, or want to crank up STAB damage. Does Dracovish choose Water tera so it can one shot Ferrothorn with Fishious Rend, or does it go for a Grass tera so it can bop Seismitoad?
That’s exactly why I don’t like you keeping your old STAB.I can see it arguably being a good thing. As we assumed it worked, the cost here actually meant the optimal play would almost always have been to have a monotype Pokemon use the mechanic losslessly. Making the mechanic give you +1 STAB boost to that type regardless of how you use it ought to introduce more variety.