talking about acrobatics damage does it do full 110 damage or 55No, they don't disappear after use.
Because Z-Crystals aren't used up, Acrobatics will still only be 55 Power because it requires your item slot to be empty.talking about acrobatics damage does it do full 110 damage or 55
Not sure I understand what you're asking, since Safety Goggles still block all powder and weather. This has not changed from Gen 6.What was the safety goggles thing that happened at the beginning of gen 6? in regards to false news
Hau'oli City shopping mall along with the creation trio orbs.Are the Primal Orbs obtainable in-game? This is important for PS! tiers.
Knock off does not gain a boost from it and does not remove the item (so the same thing as Arceus).Can you Knock Off one of Silvally's Memories? If so, does it revert to Normal-type?
First hit breaks disguise, the next ones damage it.I appreciate the research into Disguise so I can update Mimikyu. I need to know if for multi-hit moves like Rock Blast or Water Shuriken if the first hit breaks the Disguise and subsequent hits deal damage in the same turn or now. Please Alert me once we know thanks.
I tested Sheer Force interactions with this with the whole Emergency Exit debacle earlier, and iirc it still blocked it. Knock Off also still seems to hit off items before they trigger.Does the activation of Eject Button still get ignored by Sheer Force boosted moves and Knock Off?
Serebii lists that Golisopod's Emergency Exit works only once per battle. Can anyone confirm this?
Maybe I misunderstood the premise, but Emergency Exit can most certainly activate more than once per battle. Had it activate in a trainer battle, healed him up with a potion, sent him back in and it activated again after dropping below 50%.It only works once, regenerating health doesn't allow it to happen again.
Yes, but that belongs in the Bug Reports thread.On Showdown I was using Normalium-Z Porygon-Z (to try out Z-Conversion) and I also had HP Fire in my set. When I clicked to use Normalium-Z it had the option to use HP Fire (because it is a normal move) but it would turn into Inferno Overdrive. I had assumed that HP Fire would either become Inferno Overdrive with Firium-Z or Breakneck Blitz with Normalium-Z. This has to be a bug, isn't it?
-Yes, you can alternate another Fire-type move and Burn Up with ProteanYes, but that belongs in the Bug Reports thread.
Meanwhile, about this Burn Up type change. I understand that if you then use Revelation Dance, that move now has ??? type. Presumably, like Struggle, this doesn't affect the target if it has the ability Color Change, and Conversion 2 fails?
How does Protean interact with Burn up? Specifically, can you
- use some other Fire-type move, then Burn Up, then repeat the two moves ad nauseum
- use some other Fire-type move, then Burn Up, then some move of another type, then repeat the three moves ad nauseum
- use some other Fire-type move, then Burn Up, but subsequent attempts to use Burn Up fail until you switch