YepDo pokemon 4x weak to Rock still lose 50% of their hp when switching in?
Can someone explain me better how the ability works? Does it boosts other Pokémon Steel-type moves in double battles (Example: Scizor + Dhelmise, Scizor uses a STAB, Technician and Steelworker boosted Bullet Punch), or the description refers only to hypotetical Steel-type Pokémon with that ability?Steelworker (1.5x boost to Steel-type moves) further boosts the damage from moves used by Pokemon that are already Steel-type.
Is this just not worth testing or has no one messed around with refresh yet?Do pokemon-amie buffs like increased crit and evasion carry over to refresh?
If they changed something it's obscure. I've tested intuitive things like halving indirect damage with Shadow Shield or blocking side effects of major or Mental Herb statuses with Full Metal Body. I'd be extremely hesitant to call them Clear Body and Multiscale clones after Mr. Gamefreak's wild ride (for about the third time this week, at that) but I personally can't find anythingThis is something I've been wondering since they announced Solgaleo and Lunala's abilities. Are they really just like Clear Body and Multiscale, respectively?
What if Solgaleo doesn't get a attack drop from Burn or speed drop by paralysis? Or maybe Clear Body got changed like that, altogether.
The latter, it boosts the ability owner's Steel-type moves. If you were to Skill Swap it onto a Steel type, they'd get double STAB.Can someone explain me better how the ability works? Does it boosts other Pokémon Steel-type moves in double battles (Example: Scizor + Dhelmise, Scizor uses a STAB, Technician and Steelworker boosted Bullet Punch), or the description refers only to hypotetical Steel-type Pokémon with that ability?
Works as normal. This is because Destiny Bond is self-targeting.How does the new Prankster moves with Destiny Bond against Dark Types? You don't target a Dark type with it so... does it still work?
Destiny Bond and Protect function on different turn timers. You can alternate between them.Another question: Destiny Bond spam is now prevented... but how would it work with Prankster-Destiny Bond and Protect? Could you spam Destiny Bond > Protect > Destiny Bond > Protect? Or does Destiny Bond also reduce the chance of Protect and vice versa?
Have you checked if they boost offensive or defensive stats passively?Destiny Bond and Protect function on different turn timers. You can alternate between them.
Additionally, I've checked to see if Shadow Shield reduces additional damage from Dark, Ghost, Psychic, or Steel type moves. It doesn't, so if there's a hidden effect to these abilities its not based on the typing MU between the legendaries.
It still has +2.K. Might not be important. Since Gf nerfs priority so much, I'm wondering. Does Extremespeed still have +2 priority? Is there any nerf for it?
Also, are items like Life Orb, Choice Band or Scarf still give the same boost?
Given that abilities activate based on speed, the slowest Tapu (usually Bulu, given it has the lowest speed) will have their terrain activate last.And do we have terrain wars won by the Tapu with the lowest Speed?
If a Prankster Dark type uses a Status against Magic Coat/Bounce, will the Dark type still be hit by the status? (E.g. Opponent switches Espeon into your Murkrow's Thunder Wave, Murkrow gets paralyzed) Based on this post, I'm assuming yes, since the Status move is "coming from" the Magic Bounce and not from the Prankster.More Prankster!
If a Dark Type uses a status move into a Pokemon with Prankster using Magic Coat, the Dark Type will be unaffected by the reflected move.
Some clarification on this: with those Special Z-Moves, is it possible to hack them so as to use them without a Z-Crystal as a held item? How about on Pokemon other than their typical users? (These questions are for Balanced Hackmons, basically)Someone asked about Z-Moves in normal move slots a long time ago. It looks like they're -- Acc 1 BP moves of their respective typings. Special Z-Moves function normally in a moveslot with their real base power and effects, albeit with none of the fanfare (there isn't even text for when you use it). All normal slot Z-Moves have 1 PP (and no, PP Ups don't work). You can use as many normal slot Z-Moves as you want in a game. You cannot power up a normal slot Z-Move with a Z-Crystal (it won't recognize the move as that typing at all).