Summary
Thanks to great attack + Movepool and the ability intimidate + volt-switch, Luxray is able to solidify itself as a great wallbreaker and pivot. Additionally, a guts set allows Luxray to work as a status absorber and wallbreaker. Unfortunately, Luxray suffers from poor speed and bulk, forcing it to run choice items, limiting the effectiveness of it's movepool and making it easy to take advantage of, additionally it is extremely difficult to bring Luxray in. Guts Lux suffers from similar problems, additionally it gets worn down extremely quickly..
Usage:
Choiced Pivot Luxray should be used to pivot into weak attackers it can force out and gain momentum. Use volt-switch on bulky teams as a means to wear them down other wise, use ice fang or superpower for bulky grasses and rock/grounds respectively.. Do not switch into defiant user as this will gain them an attack boost, and switch Luxray in through predicted switches, free turns, and slow u-turns from mons like Vibrava, Vullaby, and Lumineon.
Guts Wallbreaker should be used to pivot into predicted status from mons like Gourg and Misdreavus in order to absorb status. Bring Luxray similarly to Pivot Lux, and be sure that hazards and Luxray checks, such as Gourgeist and Stunfisk are kept to a minimum in order to keep collateral damage low. Luxray cannot afford to take heavy hits, so switch it into mons it forces out and predict accordingly.
Team:
Choiced Pivot Luxray's should in offensive teams of which contain hazard setters like Golem, Gabite, and Quilladin to break sturdies and increase collateral damage. T-wave support from mons like Grumpig and Tank Regice is appreciated to allow Lux to outspeed threats. Set up mons like Relicanth appreciate Luxray softening walls.
(Either set)+
(RP or Tank)+
(Physically Defensive)
Luxray breaks down walls and allows Regice to sweep late game. Regi KO grasses and ground which threaten Lux and Vibrava switches into Golem and Camerupt which trouble the latter and KOs them as well as removes rocks for Regi. If Tank Regi, Regice can t-wave faster mons in order for Lux to outspeed them
Guts Luxray should be used in offensive teams with hazards. Slow u-turners, t-wavers and webs all allow Luxray to keep healthy and wallbreak smoothly. Hazard removal is a necessity if Luxray will be switched in and out constantly. Wish support from Mime and Audino is useful in keeping Luxray in the game.
Status:
Luxray rests on the C+ Rank in the viability rankings, this is justified as Luxray's lacklustre speed and bulk, means it relies on forcing switches and prediction. It requires the use of choice items in order to keep up power and speed wise, and because of the popularity to Gabite, Golem and Stunfisk, it's STAB is not spammable by any means, like other wallbreakers such as Stoutland. Luxray does have access to volt-switch, allowing it to pivot, it gets outshines by other electric wallbreakers like Raichu, and pivots like Zebstrika, who offer greater speed. In a metagame centralized on offense, these flaws are a great hindrance. All in all, Luxray can be an amazing wallbreaker, with the support it can devastate teams, but low speed and bulk and no move spam all drive people away from it.
Thanks Amberrlamps for slapping sense into me.
Thanks to great attack + Movepool and the ability intimidate + volt-switch, Luxray is able to solidify itself as a great wallbreaker and pivot. Additionally, a guts set allows Luxray to work as a status absorber and wallbreaker. Unfortunately, Luxray suffers from poor speed and bulk, forcing it to run choice items, limiting the effectiveness of it's movepool and making it easy to take advantage of, additionally it is extremely difficult to bring Luxray in. Guts Lux suffers from similar problems, additionally it gets worn down extremely quickly..
CB Wallbreaker/Pivot
Luxray @ Choice Band (or Scarf)
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wild Charge
- Ice Fang
- Superpower
- Volt Switch
Guts Wallbreaker
Luxray @ Flame Orb (Or Toxic orb)
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wild Charge
- Ice Fang
- Superpower
- Facade
Regice @ Leftovers
Ability: Clear Body
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Ice Beam
- Thunderbolt
- Focus Blast
- Thunder Wave
Regice @ Life Orb
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Rock Polish
- Ice Beam
- Thunderbolt
- Focus Blast
Vibrava @ Eviolite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- U-turn
- Roost
- Earthquake
Luxray @ Choice Band (or Scarf)
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wild Charge
- Ice Fang
- Superpower
- Volt Switch
Guts Wallbreaker
Luxray @ Flame Orb (Or Toxic orb)
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wild Charge
- Ice Fang
- Superpower
- Facade
Regice @ Leftovers
Ability: Clear Body
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Ice Beam
- Thunderbolt
- Focus Blast
- Thunder Wave
Regice @ Life Orb
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Rock Polish
- Ice Beam
- Thunderbolt
- Focus Blast
Vibrava @ Eviolite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- U-turn
- Roost
- Earthquake
Usage:
Choiced Pivot Luxray should be used to pivot into weak attackers it can force out and gain momentum. Use volt-switch on bulky teams as a means to wear them down other wise, use ice fang or superpower for bulky grasses and rock/grounds respectively.. Do not switch into defiant user as this will gain them an attack boost, and switch Luxray in through predicted switches, free turns, and slow u-turns from mons like Vibrava, Vullaby, and Lumineon.
Guts Wallbreaker should be used to pivot into predicted status from mons like Gourg and Misdreavus in order to absorb status. Bring Luxray similarly to Pivot Lux, and be sure that hazards and Luxray checks, such as Gourgeist and Stunfisk are kept to a minimum in order to keep collateral damage low. Luxray cannot afford to take heavy hits, so switch it into mons it forces out and predict accordingly.
Team:
Choiced Pivot Luxray's should in offensive teams of which contain hazard setters like Golem, Gabite, and Quilladin to break sturdies and increase collateral damage. T-wave support from mons like Grumpig and Tank Regice is appreciated to allow Lux to outspeed threats. Set up mons like Relicanth appreciate Luxray softening walls.
Luxray breaks down walls and allows Regice to sweep late game. Regi KO grasses and ground which threaten Lux and Vibrava switches into Golem and Camerupt which trouble the latter and KOs them as well as removes rocks for Regi. If Tank Regi, Regice can t-wave faster mons in order for Lux to outspeed them
Guts Luxray should be used in offensive teams with hazards. Slow u-turners, t-wavers and webs all allow Luxray to keep healthy and wallbreak smoothly. Hazard removal is a necessity if Luxray will be switched in and out constantly. Wish support from Mime and Audino is useful in keeping Luxray in the game.
Status:
Luxray rests on the C+ Rank in the viability rankings, this is justified as Luxray's lacklustre speed and bulk, means it relies on forcing switches and prediction. It requires the use of choice items in order to keep up power and speed wise, and because of the popularity to Gabite, Golem and Stunfisk, it's STAB is not spammable by any means, like other wallbreakers such as Stoutland. Luxray does have access to volt-switch, allowing it to pivot, it gets outshines by other electric wallbreakers like Raichu, and pivots like Zebstrika, who offer greater speed. In a metagame centralized on offense, these flaws are a great hindrance. All in all, Luxray can be an amazing wallbreaker, with the support it can devastate teams, but low speed and bulk and no move spam all drive people away from it.
Thanks Amberrlamps for slapping sense into me.