Thanks for both teams pancake! I'm looking forward to using them. To keep the train rollin, here's is the team you requested Plans.
I initially had a lot of trouble starting out with this team. The pair don't fit together particularly well as Sliggoo prefers stall-oriented teams while Arbok likes bulky offense archetypes. However, I believe I was able to fit them together in some way that sorta resembles synergy. Sliggoo is the teams wincon as well as an incredible special tank, netting a massive 535 spdef stat with max investment and eviolite. This may honestly be overkill and you could probably afford to invest in phys def but i was too lazy to find an optimal spread. With all this spdef Sliggoo can switch in on the likes of electrics, special waters, and most NP users and tank hits with ease. Unfortunately, Sliggoo's lack of dragon claw means it has to run Outrage on a curse set like this and has to be very careful about when it decides to attack as it can give many dangerous steel and fairy types setup opportunity. I chose Banded Arbok as the second part of this core as it does a really good job of pressuring these steel and fairy types. Gunk Shot and Quake are self explanatory while Crunch is used to 3hko Phys Def. Bronzor and pontentially 2hko more spdef oriented Bronzors. Sucker gives me some priority but isn't often clicked. This core checked most grass types and is weak to Golem so Lumineon was chosen to provide its usual role compression that I shouldn't have to explain. I didn't feel 48 speed was necessary here as between Sliggoo, Arbok, and Rapidash hitting Cacturne wasn't needed. Instead 8 speed is used to outspeed Pawniard and pressure it. Next mon was spdef Golem to give me an electric immunity, normal resist, and rocks. Spread is stolen from False.'s RMT which allows Golem to live HP water from LO Zebstrika, dodge the ohko from Banded Stoutland's Superpower after rocks, and speed creep uninvested base 50s. I wanted a reliable way of beating sucker punch users as well as a general steel check, so Wisp Rapidash fit the bill. I noticed the team was weak to Monferno and I needed a strong revenge killer, so Banded Ninjask was the last mon. Giga Drain is used for luring Golem which the team is a bit weak to. I was gonna put scarf Mime here, but i always use Mime and its boring. You could swap it out if you would like as the team could probably benefit from HW support, but Ninjask was just more fun to use in testing.
There's the team, enjoy!
Sliggoo @ Eviolite
Ability: Sap Sipper
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Curse
- Outrage
- Rest
- Sleep Talk
Arbok @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gunk Shot
- Earthquake
- Crunch
- Sucker Punch
Lumineon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- U-turn
- Toxic
- Defog
Golem @ Leftovers
Ability: Sturdy
EVs: 248 HP / 16 Def / 192 SpD / 52 Spe
Impish Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Protect
Rapidash @ Leftovers
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Will-O-Wisp
- Morning Sun
Ninjask @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Aerial Ace
- X-Scissor
- Giga Drain
Ability: Sap Sipper
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Curse
- Outrage
- Rest
- Sleep Talk
Arbok @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gunk Shot
- Earthquake
- Crunch
- Sucker Punch
Lumineon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- U-turn
- Toxic
- Defog
Golem @ Leftovers
Ability: Sturdy
EVs: 248 HP / 16 Def / 192 SpD / 52 Spe
Impish Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Protect
Rapidash @ Leftovers
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Will-O-Wisp
- Morning Sun
Ninjask @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Aerial Ace
- X-Scissor
- Giga Drain
I initially had a lot of trouble starting out with this team. The pair don't fit together particularly well as Sliggoo prefers stall-oriented teams while Arbok likes bulky offense archetypes. However, I believe I was able to fit them together in some way that sorta resembles synergy. Sliggoo is the teams wincon as well as an incredible special tank, netting a massive 535 spdef stat with max investment and eviolite. This may honestly be overkill and you could probably afford to invest in phys def but i was too lazy to find an optimal spread. With all this spdef Sliggoo can switch in on the likes of electrics, special waters, and most NP users and tank hits with ease. Unfortunately, Sliggoo's lack of dragon claw means it has to run Outrage on a curse set like this and has to be very careful about when it decides to attack as it can give many dangerous steel and fairy types setup opportunity. I chose Banded Arbok as the second part of this core as it does a really good job of pressuring these steel and fairy types. Gunk Shot and Quake are self explanatory while Crunch is used to 3hko Phys Def. Bronzor and pontentially 2hko more spdef oriented Bronzors. Sucker gives me some priority but isn't often clicked. This core checked most grass types and is weak to Golem so Lumineon was chosen to provide its usual role compression that I shouldn't have to explain. I didn't feel 48 speed was necessary here as between Sliggoo, Arbok, and Rapidash hitting Cacturne wasn't needed. Instead 8 speed is used to outspeed Pawniard and pressure it. Next mon was spdef Golem to give me an electric immunity, normal resist, and rocks. Spread is stolen from False.'s RMT which allows Golem to live HP water from LO Zebstrika, dodge the ohko from Banded Stoutland's Superpower after rocks, and speed creep uninvested base 50s. I wanted a reliable way of beating sucker punch users as well as a general steel check, so Wisp Rapidash fit the bill. I noticed the team was weak to Monferno and I needed a strong revenge killer, so Banded Ninjask was the last mon. Giga Drain is used for luring Golem which the team is a bit weak to. I was gonna put scarf Mime here, but i always use Mime and its boring. You could swap it out if you would like as the team could probably benefit from HW support, but Ninjask was just more fun to use in testing.
http://replay.pokemonshowdown.com/pu-506064843
Good replay here showing off Sliggoo's bulk. It's kinda crazy to think it can potentially stall scarf Mime out of dazzling gleams 0_0. Unfortunately the core doesn't do much this battle as Rapidash puts the team on its back.
http://replay.pokemonshowdown.com/pu-506070174
Good example of Arbok weakening Bronzor early in the fight putting pressure on the rest of levohl's team and forcing him to rest early. Unfortunately a crit loses the game but that's ok as I was able to show how Banded Arbok can pressure certain defensive builds.
Good replay here showing off Sliggoo's bulk. It's kinda crazy to think it can potentially stall scarf Mime out of dazzling gleams 0_0. Unfortunately the core doesn't do much this battle as Rapidash puts the team on its back.
http://replay.pokemonshowdown.com/pu-506070174
Good example of Arbok weakening Bronzor early in the fight putting pressure on the rest of levohl's team and forcing him to rest early. Unfortunately a crit loses the game but that's ok as I was able to show how Banded Arbok can pressure certain defensive builds.
There's the team, enjoy!