Only P2X7 and the current ref should be posting in this thread.
Backpack:
Leftovers
Shell Bell
Light Ball
Protector Pokemon
Duelist
Alolan Muk [Alolan Muk] (M)
Level: ***
Exp: 00/10
Nature: Serious (N/A)
Type: Poison / Dark
Poison:
Dark:
Abilities:
Poison Touch: (Toggle)
Gluttony: (Passive)
Power of Alchemy (HA Unlocked): (Passive)
Stats:
HP: 100
Atk: Rank 8
Def: Rank 8 (+)
SpA: Rank 4 (-)
SpD: Rank 7
Spe: 50
Size Class: 2
Weight Class: 4
Moves (~87/??):
Level 0:
Attract
Brick Break
Confide
Crunch
Dark Pulse
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Ice Punch
Mud-Slap
Poison Fang
Poison Gas
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Bite
Brutal Swing
Curse
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Shadow Sneak
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Taunt
Venom Drench
Level 2:
Acid Armor
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Haze
Infestation
Mega Drain
Minimize
Payback
Quash
Rest
Rock Polish
Scary Face
Screech
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock
Level 3:
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment
Supporter Pokemon
Thief
Chromera [Schumacher] (-)
Level: 3
Experience: 0/10
Nature: Modest (+1 SpA, -1 Atk)
Type: Dark / Normal
Dark:
Normal:
Abilities:
Color Change:
Stats:
HP: 90
Atk: Rank 5 (-)
Def: Rank 8
SpA: Rank 9 (+)
SpD: Rank 7
Spe: 100
Size Class: 4
Weight Class: 6
Moves (61/73):
Level 0:
Aerial Ace
Attract
Crunch
Dark Pulse
Facade
Fire Fang
Hyper Voice
Ice Beam
Mud-Slap
Play Rough
Protect
Round
Shadow Ball
Thunder Fang
Thunderbolt
Toxic
Level 1:
Aromatherapy
Calm Mind
Ice Fang
Metal Claw
Noble Roar
Safeguard
Sludge Bomb
Snore
Sunny Day
Switcheroo
Taunt
Venom Drench
Wide Guard
Level 2:
Acid Spray
Assurance
Beat Up
Blizzard
Charm
Fake Tears
First Impression
Foul Play
Grass Knot
Gunk Shot
Life Dew
Payback
Recover
Rest
Revenge
Scary Face
Thief
Thunder
Toxic Spikes
Level 3:
Body Slam
Boomburst
Hex
Knock Off
Lash Out
Light Screen
Outrage
Reflect
Scald
Sludge Wave
Snarl
Trailblaze
Uproar
Aggressor Pokemon
Pugilist
Raichu-A [Safety Freak] (M)
Level: **** -> ***
Exp: --/--
Advanced Techniques: None
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric / Psychic
Electric:
Psychic:
Abilities:
Surge Surfer:
Stats:
HP: 85
Atk: Rank 5 (-)
Def: Rank 4
SpA: Rank 8 (+)
SpD: Rank 6
Spe: 110
Size Class: 1
Weight Class: 2
Moves (120/145):
Level 0:
Attract
Brick Break
Confide
Counter
Defense Curl
Dizzy Punch
Double Team
Facade
Flash
Focus Blast
Growl
Mud-Slap
Play Nice
Play Rough
Protect
Psychic
Round
Signal Beam
Sing
Strength
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Level 1:
Calm Mind
Charge
Curse
Detect
Disarming Voice
Discharge
Double Kick
Echoed Voice
Fake Out
Heart Stamp
Magic Coat
Mega Punch
Nuzzle
Quick Attack
Rage
Rain Dance
Recycle
Refresh
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Slam
Snore
Spark
Swagger
Sweet Kiss
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn
Level 2:
Agility
Captivate
Charm
Covet
Double Slap
Double-Edge
Dynamic Punch
Eerie Impulse
Electric Terrain
Expanding Force
Fake Tears
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Present
Psychic Terrain
Rest
Reversal
Rising Voltage
Scary Face
Secret Power
Skull Bash
Submission
Sweet Scent
Take Down
Thief
Thunder
Volt Tackle
Wild Charge
Zap Cannon
Level 3:
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Encore
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Light Screen
Lucky Chant
Petal Dance
Psyshock
Reflect
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Uproar
Volt Switch
Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3
Silvally
Typing: Normal
Abilities: RKS System
Actions per Step: Three (3)
Target Priority: Multiple
Silvally's first behavior is Random.
Silvally's other behaviors are Role Order (PR -> SU -> AG)
HP: 1305
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5
Behavior Pool 1
Roll one action from each Behavior Pool.
Silvally's first behavior pool depends on their current typing. (See the Raid Arena, below.)
7 Actions: Multi-Attack, Multi-Attack, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Defog
7 Actions: Multi-Attack, Multi-Attack, Flamethrower, Thunderbolt, Ice Beam, Snarl, Razor Wind
Initial Field
1x Silvally (★)
Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.
However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left it fatally flawed and incapable of telling friend from foe. Its initial test spelled disaster for its creators, and its unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form i meets as a threat to be laid low...
Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.
Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items — one of each type — in their Backpack.
Silvally's Memory items have the additional effect "At the end of the last step of the round, if this item is equipped: Destroy this item."
When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.
At the end of each round:
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.
Otherwise: The challenger loses the battle.
Type-Adapted Battle Procedures
When Silvally equips a Memory item, apply the appropriate effect found in the hide tags below. Additionally, Silvally's first Behavior Pool varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal row.)
Bug, Dark, Dragon, Electric, Fairy, Fire
Fighting, Flying, Ghost, Grass, Ground, Ice
Normal, Poison, Psychic, Rock, Steel, Water
HP: 1305/1305
7/7/7/7/95
P2X7 to send/equip/order
also do you use dark or light mode? (so i can make the formatting nice on your screen)
Backpack:
Leftovers
Shell Bell
Light Ball
Protector Pokemon
Duelist
Alolan Muk [Alolan Muk] (M)
Level: ***
Exp: 00/10
Nature: Serious (N/A)
Type: Poison / Dark
Poison:
Dark:
Abilities:
Poison Touch: (Toggle)
Gluttony: (Passive)
Power of Alchemy (HA Unlocked): (Passive)
Stats:
HP: 100
Atk: Rank 8
Def: Rank 8 (+)
SpA: Rank 4 (-)
SpD: Rank 7
Spe: 50
Size Class: 2
Weight Class: 4
Moves (~87/??):
Level 0:
Attract
Brick Break
Confide
Crunch
Dark Pulse
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Ice Punch
Mud-Slap
Poison Fang
Poison Gas
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Bite
Brutal Swing
Curse
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Shadow Sneak
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Taunt
Venom Drench
Level 2:
Acid Armor
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Haze
Infestation
Mega Drain
Minimize
Payback
Quash
Rest
Rock Polish
Scary Face
Screech
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock
Level 3:
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment
Supporter Pokemon
Thief
Chromera [Schumacher] (-)
Level: 3
Experience: 0/10
Nature: Modest (+1 SpA, -1 Atk)
Type: Dark / Normal
Dark:
Normal:
Abilities:
Color Change:
Stats:
HP: 90
Atk: Rank 5 (-)
Def: Rank 8
SpA: Rank 9 (+)
SpD: Rank 7
Spe: 100
Size Class: 4
Weight Class: 6
Moves (61/73):
Level 0:
Aerial Ace
Attract
Crunch
Dark Pulse
Facade
Fire Fang
Hyper Voice
Ice Beam
Mud-Slap
Play Rough
Protect
Round
Shadow Ball
Thunder Fang
Thunderbolt
Toxic
Level 1:
Aromatherapy
Calm Mind
Ice Fang
Metal Claw
Noble Roar
Safeguard
Sludge Bomb
Snore
Sunny Day
Switcheroo
Taunt
Venom Drench
Wide Guard
Level 2:
Acid Spray
Assurance
Beat Up
Blizzard
Charm
Fake Tears
First Impression
Foul Play
Grass Knot
Gunk Shot
Life Dew
Payback
Recover
Rest
Revenge
Scary Face
Thief
Thunder
Toxic Spikes
Level 3:
Body Slam
Boomburst
Hex
Knock Off
Lash Out
Light Screen
Outrage
Reflect
Scald
Sludge Wave
Snarl
Trailblaze
Uproar
Aggressor Pokemon
Pugilist
Raichu-A [Safety Freak] (M)
Level: **** -> ***
Exp: --/--
Advanced Techniques: None
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric / Psychic
Electric:
Psychic:
Abilities:
Surge Surfer:
Stats:
HP: 85
Atk: Rank 5 (-)
Def: Rank 4
SpA: Rank 8 (+)
SpD: Rank 6
Spe: 110
Size Class: 1
Weight Class: 2
Moves (120/145):
Level 0:
Attract
Brick Break
Confide
Counter
Defense Curl
Dizzy Punch
Double Team
Facade
Flash
Focus Blast
Growl
Mud-Slap
Play Nice
Play Rough
Protect
Psychic
Round
Signal Beam
Sing
Strength
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Level 1:
Calm Mind
Charge
Curse
Detect
Disarming Voice
Discharge
Double Kick
Echoed Voice
Fake Out
Heart Stamp
Magic Coat
Mega Punch
Nuzzle
Quick Attack
Rage
Rain Dance
Recycle
Refresh
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Slam
Snore
Spark
Swagger
Sweet Kiss
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn
Level 2:
Agility
Captivate
Charm
Covet
Double Slap
Double-Edge
Dynamic Punch
Eerie Impulse
Electric Terrain
Expanding Force
Fake Tears
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Present
Psychic Terrain
Rest
Reversal
Rising Voltage
Scary Face
Secret Power
Skull Bash
Submission
Sweet Scent
Take Down
Thief
Thunder
Volt Tackle
Wild Charge
Zap Cannon
Level 3:
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Encore
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Light Screen
Lucky Chant
Petal Dance
Psyshock
Reflect
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Uproar
Volt Switch
Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3
Silvally
Typing: Normal
Abilities: RKS System
Actions per Step: Three (3)
Target Priority: Multiple
Silvally's first behavior is Random.
Silvally's other behaviors are Role Order (PR -> SU -> AG)
HP: 1305
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5
Behavior Pool 1
Roll one action from each Behavior Pool.
Silvally's first behavior pool depends on their current typing. (See the Raid Arena, below.)
7 Actions: Multi-Attack, Multi-Attack, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Defog
7 Actions: Multi-Attack, Multi-Attack, Flamethrower, Thunderbolt, Ice Beam, Snarl, Razor Wind
Initial Field
1x Silvally (★)
Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.
However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left it fatally flawed and incapable of telling friend from foe. Its initial test spelled disaster for its creators, and its unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form i meets as a threat to be laid low...
Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.
Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items — one of each type — in their Backpack.
Silvally's Memory items have the additional effect "At the end of the last step of the round, if this item is equipped: Destroy this item."
When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.
At the end of each round:
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.
Otherwise: The challenger loses the battle.
Type-Adapted Battle Procedures
When Silvally equips a Memory item, apply the appropriate effect found in the hide tags below. Additionally, Silvally's first Behavior Pool varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal row.)
Bug, Dark, Dragon, Electric, Fairy, Fire
Bug
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.
Behavior Pool (5 Actions)
Bug Buzz, Megahorn, Lunge, Struggle Bug, Quiver Dance
Dark
When Silvally equips the Dark Memory: Inflict Flinching on the Protector, if any.
Behavior Pool (5 Actions)
Knock Off, Foul Play, Ruination, Taunt, Torment
Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.
Behavior Pool (5 Actions)
Breaking Swipe, Dragon Pulse, Glaive Rush, Spacial Rend, Dragon Dance
Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.
Behavior Pool (5 Actions)
Discharge, Nuzzle, Bolt Strike, Electro Drift, Magnet Rise
Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Moonblast, Spirit Break, Light of Ruin, Springtide Storm, Geomancy
Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.
Behavior Pool (5 Actions)
Fire Blast, Eruption, Sacred Fire, V-create, Will-o-Wisp
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.
Behavior Pool (5 Actions)
Bug Buzz, Megahorn, Lunge, Struggle Bug, Quiver Dance
Dark
When Silvally equips the Dark Memory: Inflict Flinching on the Protector, if any.
Behavior Pool (5 Actions)
Knock Off, Foul Play, Ruination, Taunt, Torment
Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.
Behavior Pool (5 Actions)
Breaking Swipe, Dragon Pulse, Glaive Rush, Spacial Rend, Dragon Dance
Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.
Behavior Pool (5 Actions)
Discharge, Nuzzle, Bolt Strike, Electro Drift, Magnet Rise
Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Moonblast, Spirit Break, Light of Ruin, Springtide Storm, Geomancy
Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.
Behavior Pool (5 Actions)
Fire Blast, Eruption, Sacred Fire, V-create, Will-o-Wisp
Fighting
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Low Kick, Aura Sphere, Axe Kick, Collision Course, Detect
Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.
Behavior Pool (5 Actions)
Hurricane, Sky Attack, Oblivion Wing, Aeroblast, Roost
Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.
Behavior Pool (5 Actions)
Hex, Poltergeist, Shadow Force, Astral Barrage, Curse
Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.
Behavior Pool (5 Actions)
Wood Hammer, Power Whip, Seed Flare, Drum Beating, Victory Dance
Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.
Behavior Pool (5 Actions)
Earthquake, Earth Power, Thousand Arrows, Precipice Blades, Shore Up
Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.
Behavior Pool (5 Actions)
Blizzard, Freeze-Dry, Triple Axel, Aurora Veil, Haze
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Low Kick, Aura Sphere, Axe Kick, Collision Course, Detect
Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.
Behavior Pool (5 Actions)
Hurricane, Sky Attack, Oblivion Wing, Aeroblast, Roost
Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.
Behavior Pool (5 Actions)
Hex, Poltergeist, Shadow Force, Astral Barrage, Curse
Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.
Behavior Pool (5 Actions)
Wood Hammer, Power Whip, Seed Flare, Drum Beating, Victory Dance
Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.
Behavior Pool (5 Actions)
Earthquake, Earth Power, Thousand Arrows, Precipice Blades, Shore Up
Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.
Behavior Pool (5 Actions)
Blizzard, Freeze-Dry, Triple Axel, Aurora Veil, Haze
Normal (Default)
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)
Behavior Pool (5 Actions)
Swords Dance, Iron Defense, Nasty Plot, Amnesia, Agility
Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Sludge Wave, Gunk Shot, Dire Claw, Toxic, Baneful Bunker
Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.
Behavior Pool (5 Actions)
Psychic, Future Sight, Psystrike, Reflect, Light Screen
Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.
Behavior Pool (5 Actions)
Meteor Beam, Paleo Wave, Rock Slide, Salt Cure, Tar Shot
Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Iron Head, Steel Beam, Double Iron Bash, Doom Desire, Shift Gear
Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.
Behavior Pool (5 Actions)
Surf, Scald, Liquidation, Hydro Steam, Soak
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)
Behavior Pool (5 Actions)
Swords Dance, Iron Defense, Nasty Plot, Amnesia, Agility
Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Sludge Wave, Gunk Shot, Dire Claw, Toxic, Baneful Bunker
Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.
Behavior Pool (5 Actions)
Psychic, Future Sight, Psystrike, Reflect, Light Screen
Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.
Behavior Pool (5 Actions)
Meteor Beam, Paleo Wave, Rock Slide, Salt Cure, Tar Shot
Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Iron Head, Steel Beam, Double Iron Bash, Doom Desire, Shift Gear
Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.
Behavior Pool (5 Actions)
Surf, Scald, Liquidation, Hydro Steam, Soak
HP: 1305/1305
7/7/7/7/95
P2X7 to send/equip/order
also do you use dark or light mode? (so i can make the formatting nice on your screen)
Last edited: