Hi all. I'm relatively new to gen 6 battling and want to improve my attempt at a rain team. I have a decent amount of battling experience but this is my first attempt in a long time at building my own team. Any rates or comments are appreciated. So without further ado,
Holpolo's Rain Offense
At a glance:
Politoed
Politoed @ Choice Specs
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Scald
- Hydro Pump
- Ice Beam
- Focus Blast
Politoed is the heart and soul of any rain team. In addition to summoning rain, Poli's combination of special bulk and disgusting offensive power make it a fearsome pokemon. Even mons that resist water will take more than 50% from specs hydro pump. I chose to put the extra points into HP because poli doesn't outspeed anything important anyway, and the bulk allows it to stay in on rotom-w if it's healthy.
Keeping poli alive is vital to the team's success, as it is the only mon that can set rain without losing momentum. To this end, I frequently switch to zapdos and ferrothorn if there is even the threat of losing it in the mid-game. In the endgame, I usually sacrifice it just to get rain up for the final sweep.
Holpolo's Rain Offense
At a glance:
Politoed
Politoed @ Choice Specs
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Scald
- Hydro Pump
- Ice Beam
- Focus Blast
Politoed is the heart and soul of any rain team. In addition to summoning rain, Poli's combination of special bulk and disgusting offensive power make it a fearsome pokemon. Even mons that resist water will take more than 50% from specs hydro pump. I chose to put the extra points into HP because poli doesn't outspeed anything important anyway, and the bulk allows it to stay in on rotom-w if it's healthy.
Keeping poli alive is vital to the team's success, as it is the only mon that can set rain without losing momentum. To this end, I frequently switch to zapdos and ferrothorn if there is even the threat of losing it in the mid-game. In the endgame, I usually sacrifice it just to get rain up for the final sweep.
Conkeldurr
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 12 Def / 244 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 12 Def / 244 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Conkeldurr is a powerful tank and a vital member of the team. With assault vest, it can scare off any number of miscellaneous special sweepers, including Heatran, Starmie, and Genesect. It also has the valuable ability to switch into genesect and scizor's u-turns, which I would otherwise need Zapdos for. The moves themselves are fairly self-explanatory: drain punch for tanking, mach punch for revenge-killing, ice punch for gliscor and knock off for aegislash.
Keeping conk healthy is very important and very difficult. Special genesect causes my team major problems, and conk is my only switch-in for it if I don't know what move it's using.
Keeping conk healthy is very important and very difficult. Special genesect causes my team major problems, and conk is my only switch-in for it if I don't know what move it's using.
Kingdra
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 80 Atk / 252 SAtk / 176 Spd
Mild Nature
- Surf
- Waterfall
- Draco Meteor
- Outrage
My primary rain abuser, Kingdra. Sweeping with Kingdra is this teams win condition. It outspeeds just about everything except Talonflame in the rain and deals at least 80% to everything that isn't water type. Even most water types, like rotom-w, take more than 50%. It also functions as a revenge killer as long as rain is up. Rain dance is a filler move more than anything, but occasionally I have the chance to set it up. I'm open to suggestions for replacing it.
I got this EV spread from a friend, so I'm not sure what its exact purpose is, but I trust it.
Ferrothorn
Ability: Swift Swim
EVs: 80 Atk / 252 SAtk / 176 Spd
Mild Nature
- Surf
- Waterfall
- Draco Meteor
- Outrage
My primary rain abuser, Kingdra. Sweeping with Kingdra is this teams win condition. It outspeeds just about everything except Talonflame in the rain and deals at least 80% to everything that isn't water type. Even most water types, like rotom-w, take more than 50%. It also functions as a revenge killer as long as rain is up. Rain dance is a filler move more than anything, but occasionally I have the chance to set it up. I'm open to suggestions for replacing it.
I got this EV spread from a friend, so I'm not sure what its exact purpose is, but I trust it.
Ferrothorn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 SDef
Careful Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Toxic
Ferrothorn is one of the most pivotal members of my team. Taking on the likes of manaphy and rotom-w, which dominate the rest of my team, make Ferrothorn nearly irreplaceable. I chose specially defensive ferro because it is better at taking on water and electric attacks, and because it takes less than 50% from heatran's lava plumes in the rain. Ferro, Politoed and Zapdos make up the "core" of the team. Ferro takes attacks aimed at poli, poli takes the fire attacks aimed at ferro, and zapdos takes the fighting attacks aimed at ferro as well as fast physical attackers that scare poli.
Ability: Iron Barbs
EVs: 252 HP / 252 SDef
Careful Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Toxic
Ferrothorn is one of the most pivotal members of my team. Taking on the likes of manaphy and rotom-w, which dominate the rest of my team, make Ferrothorn nearly irreplaceable. I chose specially defensive ferro because it is better at taking on water and electric attacks, and because it takes less than 50% from heatran's lava plumes in the rain. Ferro, Politoed and Zapdos make up the "core" of the team. Ferro takes attacks aimed at poli, poli takes the fire attacks aimed at ferro, and zapdos takes the fighting attacks aimed at ferro as well as fast physical attackers that scare poli.
Zapdos
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Thunder
- Roost
- Defog
- Rain Dance
Physically defensive Zapdos makes up the third part of my core. Zapdos is a great switch-in for scizor, although there is a huge risk of losing momentum. It can also switch in on a predicted brave bird from talonflame if rocks aren't up. Keeping rocks off the field is important, as it zapdos as my mid-game rain re-setter. Politoed and ferro take the ice type attacks that Zapdos fears. If Zapdos goes down, my team is in serious trouble from certain obscure pokemon like Togekiss.
Thunder is the attacking move of choice, roost allows it to heal, and toxic lets it stall out bulky mons that love to switch in on it like porygon-2 and assault vest conkeldurr.
Tornadus-T
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature
- Hurricane
- U-turn
- Superpower
- Knock Off
Tornadus is my secondary rain abuser, and an invaluable member. Its blazing speed allows it to revenge-kill numerous threats that can destroy my team otherwise, like mega-lucario and Starmie. Hurricane is the primary move on this set, and it threatens everything that doesn't resist it. U-turn is for momentum, though it doesn't see much use due to the higher utility of other moves in the set. Superpower is for weakened steel types and Chansey and knock off is for switch-ins that I can't predict.
Threat list to come later. Will work on it as I improve the team. Any comments and criticism are helpful, but remember, my goal is to build a viable rain team. Thanks in advance.
Ability: Regenerator
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature
- Hurricane
- U-turn
- Superpower
- Knock Off
Tornadus is my secondary rain abuser, and an invaluable member. Its blazing speed allows it to revenge-kill numerous threats that can destroy my team otherwise, like mega-lucario and Starmie. Hurricane is the primary move on this set, and it threatens everything that doesn't resist it. U-turn is for momentum, though it doesn't see much use due to the higher utility of other moves in the set. Superpower is for weakened steel types and Chansey and knock off is for switch-ins that I can't predict.
Threat list to come later. Will work on it as I improve the team. Any comments and criticism are helpful, but remember, my goal is to build a viable rain team. Thanks in advance.
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