this team is focused around the pokemon milotic and i only came up with the idea because of how much i love the pokemon. i have always love this pokemon's design but could never get a team that works around it. so here is my first attempt at one that i am satisfied with.
Milotic@leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
-Scald
-Recover
-Haze
-Refresh/Ice Beam
Here the only role milotic serves is to support its team. It does this by applying pressure to pokemon like alligator and curse lax. I also think that refresh is better because you don't want Milotic getting toxic on it but rather burn to activate marvel scale though you lose some coverage over ice beam
Arcanine@Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Flare Blitz
-Wild Charge
-Extreme Speed
-Morning Sun
Arcanine purpose on this team is for grass support to because grass types would be more common. he also helps take down special walls by attacking on the physical side. Arcanine could also be consider a wall break and is the only DPS on the entire team.
Roserade@Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Spikes
-Sludge Bomb
-Leaf Storm
-Hidden Power Fire
Roserade is here to add spikes support and also help with Milotic's grass weakness. I put technician instead of nature cure so that Hp fire would be a lot stronger. Then with life orb if you can't lay spikes Roserade would not be useless
Cresselia@Leftovers
Ability: Levitate
EVs: 252 HP / 112 Def / 144 SpD
Bold Nature
-Moonlight
-Psyshock
-Ice Beam
-Toxic
Cresselia is here to beat pokemon like salazzle and to spread toxic damage. It can also help defend against grass poison/fighting types. and is your all round just your basic wall
Umbreon@Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
-Moonlight
-Toxic
-Heal Bell
-Foul Play
Umbreon is just here as a special wall and also to help heal the rest of the team for status you don't want. it is also there so you can try and stall with toxic and to help with the zero psychic type coverage on this team. Umbreon is here to help support Cresselia from ghost types.
Rotom-Fan@Leftovers
Ability: Levitate
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
-Volt Switch
-Air Slash
-Will-O-Wisp
-Defog
lastly the only reason for Rotom-Fan is that when testing out this team i notice i need hazard control. so i chose Rotom-Fan because it help again counter grass types also bugs for Cresselia. then lastly if can deal with physical attackers by burning them and can keep momentum with volt switch
that is all and i hope i can get some good feedback from you all
Milotic@leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
-Scald
-Recover
-Haze
-Refresh/Ice Beam
Here the only role milotic serves is to support its team. It does this by applying pressure to pokemon like alligator and curse lax. I also think that refresh is better because you don't want Milotic getting toxic on it but rather burn to activate marvel scale though you lose some coverage over ice beam
Arcanine@Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Flare Blitz
-Wild Charge
-Extreme Speed
-Morning Sun
Arcanine purpose on this team is for grass support to because grass types would be more common. he also helps take down special walls by attacking on the physical side. Arcanine could also be consider a wall break and is the only DPS on the entire team.
Roserade@Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Spikes
-Sludge Bomb
-Leaf Storm
-Hidden Power Fire
Roserade is here to add spikes support and also help with Milotic's grass weakness. I put technician instead of nature cure so that Hp fire would be a lot stronger. Then with life orb if you can't lay spikes Roserade would not be useless
Cresselia@Leftovers
Ability: Levitate
EVs: 252 HP / 112 Def / 144 SpD
Bold Nature
-Moonlight
-Psyshock
-Ice Beam
-Toxic
Cresselia is here to beat pokemon like salazzle and to spread toxic damage. It can also help defend against grass poison/fighting types. and is your all round just your basic wall
Umbreon@Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
-Moonlight
-Toxic
-Heal Bell
-Foul Play
Umbreon is just here as a special wall and also to help heal the rest of the team for status you don't want. it is also there so you can try and stall with toxic and to help with the zero psychic type coverage on this team. Umbreon is here to help support Cresselia from ghost types.
Rotom-Fan@Leftovers
Ability: Levitate
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
-Volt Switch
-Air Slash
-Will-O-Wisp
-Defog
lastly the only reason for Rotom-Fan is that when testing out this team i notice i need hazard control. so i chose Rotom-Fan because it help again counter grass types also bugs for Cresselia. then lastly if can deal with physical attackers by burning them and can keep momentum with volt switch
that is all and i hope i can get some good feedback from you all