Rate My NU Team
Drifblim (Weakness Policy)
Ability: Unburden
EVS: 72 Speed 252 Att 184 HP
+Att –Sp Att
Explosion ß Emergency Usage
Defog ß To stop set up at first and get the foe to attack head on.
Will-O-Wisp ß Used against pokemon similar to rypherior on turn 1
Acrobatics ß This Is a Huge but quick and easy set up even with a mere 80 Attack drifblim can sweep like nothing else
Usage of Drifblim: Drifblim is best revealed before the match as who you will send out afterwards you will understand. Drifblim Gains a boost similar to “Shell Smash” after the foe uses their “Super Effective” attack. Weakness Policy Multiplys its Att/Sp Att by 2 While Unburden helps the Speed. Also once the policy is gone Drifblim may sweep using acrobatics
[I Do Not Want Anybody to Recommend a set with the ability Flare Boost]
Emolga (No Item)
Ability: Motor Drive (Static is not a better option based on its set so if the set does not change I will not adjust)
EVS: 252 Att 252 Speed 4 Hp
+Att – Sp Att
Encore
Nuzzle
Roost
Acrobatics
Usage as emolga: Pretty good in both power and tactical advantage. Acrobatics has helped me sweep many times but in this case without a weakness policy. Emolga is very frail it’s like a glass cannon but it works for me
Muk (King's Rock)
Ability: Poison Touch
EVs: 252 Atk 252 HP 4 SDef
+ Att – Sp Att
- Fire Punch
- Haze
- Gunk Shot
- Ice Punch
Usage as muk: Muk is my bulky attacker I cannot exactly explain why I like it but I guess im in it for poison touch+ kings rock lol.
Dusclops ( Eviolite)
Ability: Frisk
EVs: 252 Def / 252 SDef / 4 HP
+ Def – Sp Att
- Earthquake
- Taunt
- Brick Break
- Will-O-Wisp
Usage as Dusclops: A Bulky support is helpful especially with this much bulk. Dusclops really has not much strategy but you still have to love em.
Cherrim @ Big Root
Ability: Flower Gift
EVs: 252 SDef 252 SAtk 4 HP
Quiet Nature
- SolarBeam
- Synthesis
- Growth
- Leech Seed
Usage as cherrim: Abuser of sun by growth, synthesis and solar beam
Ninetales @ Eject Button
Ability: Flash Fire
EVs: 252 HP 252 SAtk 4Def
Modest Nature
- Will-O-Wisp
- Solar Beam
- Flamethrower
- Sunny Day
Usage As Ninetails: Once Sunny day is active Ninetails can wait to eject to cherrim. Also Ninetail also abuses sun
(Or maybe I should use heat rock)
Drifblim (Weakness Policy)
Ability: Unburden
EVS: 72 Speed 252 Att 184 HP
+Att –Sp Att
Explosion ß Emergency Usage
Defog ß To stop set up at first and get the foe to attack head on.
Will-O-Wisp ß Used against pokemon similar to rypherior on turn 1
Acrobatics ß This Is a Huge but quick and easy set up even with a mere 80 Attack drifblim can sweep like nothing else
Usage of Drifblim: Drifblim is best revealed before the match as who you will send out afterwards you will understand. Drifblim Gains a boost similar to “Shell Smash” after the foe uses their “Super Effective” attack. Weakness Policy Multiplys its Att/Sp Att by 2 While Unburden helps the Speed. Also once the policy is gone Drifblim may sweep using acrobatics
[I Do Not Want Anybody to Recommend a set with the ability Flare Boost]
Emolga (No Item)
Ability: Motor Drive (Static is not a better option based on its set so if the set does not change I will not adjust)
EVS: 252 Att 252 Speed 4 Hp
+Att – Sp Att
Encore
Nuzzle
Roost
Acrobatics
Usage as emolga: Pretty good in both power and tactical advantage. Acrobatics has helped me sweep many times but in this case without a weakness policy. Emolga is very frail it’s like a glass cannon but it works for me
Muk (King's Rock)
Ability: Poison Touch
EVs: 252 Atk 252 HP 4 SDef
+ Att – Sp Att
- Fire Punch
- Haze
- Gunk Shot
- Ice Punch
Usage as muk: Muk is my bulky attacker I cannot exactly explain why I like it but I guess im in it for poison touch+ kings rock lol.
Dusclops ( Eviolite)
Ability: Frisk
EVs: 252 Def / 252 SDef / 4 HP
+ Def – Sp Att
- Earthquake
- Taunt
- Brick Break
- Will-O-Wisp
Usage as Dusclops: A Bulky support is helpful especially with this much bulk. Dusclops really has not much strategy but you still have to love em.
Cherrim @ Big Root
Ability: Flower Gift
EVs: 252 SDef 252 SAtk 4 HP
Quiet Nature
- SolarBeam
- Synthesis
- Growth
- Leech Seed
Usage as cherrim: Abuser of sun by growth, synthesis and solar beam
Ninetales @ Eject Button
Ability: Flash Fire
EVs: 252 HP 252 SAtk 4Def
Modest Nature
- Will-O-Wisp
- Solar Beam
- Flamethrower
- Sunny Day
Usage As Ninetails: Once Sunny day is active Ninetails can wait to eject to cherrim. Also Ninetail also abuses sun
(Or maybe I should use heat rock)