froggy25
Bye RNGmon
http://replay.pokemonshowdown.com/gen1customgame-353671569
Bide should only store the damage of the last hit of multi-hits attacks.
Bide should only store the damage of the last hit of multi-hits attacks.
Pretty sure Subs block Poison in RBY - the only actual status they do block, so Turn 17 was as expected. Sub also blocks Confusion and stat drops and any *secondary* status activations like burn or freeze or Body Slam para, but doesn't block primary Paralysis (Stun Spore) and Sleep.http://replay.pokemonshowdown.com/gen1randombattle-353756524
Turn 9: Rhydon puts a Subsitute.
Turn 11: Takes a Superfang, so the Substitute should have 12,5 % of HP at this point.
Turns 13-16: Takes 3 Body Slam hits and a critical Fire Blast. The Substitute should have been broken at this point, but it is not.
Turn 17: Inmune to Toxic, which should affect mons behind a Substitute in RBY.
Another thing is that after turn 13, the The substitute took damage for the opposing Rhydon! message stops appearing.
This one happened to me a while back, too :-/I decided to test whether wrap moves' PP would erroneously roll over if the target stayed in... and stumbled upon this gem: http://replay.pokemonshowdown.com/gen1ou-391813905 (see turn 40)
- My last PP Clamp became Struggle dealing Clamp's original damage, plus the recoil, and wrongly showing the Struggle messages.
- After the sequence was over Clamp had 0 PP and I could use any other move, so this part is good.
no log because i forgot about it yesterday
but tl;dr - my fearow soaked a hyper beam on the switch, i used mirror move the following turn and got the kill, but i was forced to recharge
that probably should not have happened
methinks the para stat drop glitch isn't working properly. The other day I was playing Lutra and we both had SD Mew out. He boosted to +6 before paralysing me, while I paralysed him before boosting. As I understand the glitch and as Merritt confirmed for me in sqsa thread, I should've consistently outpaced Lutra's Mew, but instead we speed tied.
no replay, sorry
It works like that in-game. In link battles, it picks a random move from the target's moveset and copies it even if you already have it on your moveset.Bulbapedia : Mimic allows the user to select one of the target's moves to copy
Why it's different in showdown ?
Don't know how many of these have been rendered moot over the year since this was originally posted, but I've noticed at least some of these still happening.Zubat has Supersonic. Pretty sure it should be getting Confuse Ray instead.
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Machoke is at L85 while Machamp is at L90.
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It seems rather incongruous how some mons (e.g. Tauros, Jynx, Pinsir) always come with the same well-chosen moveset, while many others are at significant risk of getting STAB-less movesets and/or 2 or 3 damaging normal-type moves. Pretty ridiculous when Primeape is completely walled by Ghosts because it has three Normal moves plus Submission.
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Is anything capable of getting Flamethrower? Fire Blast is the only fire move I ever see.
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It seems like Mew is the only thing that ever gets OHKO moves, and Wrap-like moves seem to be totally absent. That's kind of a bummer. Especially for Rapidash, who, I might mention, currently tends to get particularly ineffective movesets.
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I've noticed it's possible to get Swords Dance with no physical moves. That seems like it might not have been intended to happen.
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There are some illegal moves and move combinations. Magikarp can't have Dragon Rage in Roman-alphabet versions of the games, Nidoran cant learn Leer (although it can learn Tail Whip, which is exactly the same), Kakuna can't have Harden with Poison Sting and String Shot, Exeggcute can't learn Mega Drain (really!), Weepinbell can't learn Body Slam, and Mewtwo can't have Amnesia below L81.