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Selphine lost a good chunk of her occasional bloodthirsty tendencies with the swap to Galar, which is... appreciated. She made fast friends quickly with the new group, and returned to her sweet-craving self almost instantly. She can't help but nibble on some members, which has them, uh, inconvenienced, but has also been more rigorous on her training, instead of skipping out.
It's weird, but I feel there's something lacking there...
That's it, that's what was lacking. With access to her Mega Stone once more, Selphine simply transforms from a cute walking danger to a blood knight with tremendous power. It is said the spirits of several Mega Mawiles of past times reside in her Mega Stone, overriding her original personality a little and giving her a cold a blunt demeanor. She's also very easily angered in this state, and with punish the tiniest slight with terrifying force. You want to tread very carefully while she's awakened. Fortunately, it doesn't last for long.
She doesn't seem to remember much of what happened once she reverts back to normal.
Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psychic Fangs
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vise Grip
Simon's back, more powerful than ever! Shifting dimensions was easy enough for him for some reason, but he encountered some strong foes on the way and decided to battle them as training, which took him some time to join up with the rest of the party. Now that's he's here though, he's ready to kick some butts thanks to his newfound power. He's still waiting to show off his full potential, apparently, which must be something because he's quite scary to face right now.
Attacks:
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power [Fire]
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud-Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sandstorm
Sand Tomb
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
In somewhat of a subversion for a Slowbro, this guy's not really dumb. He can actually be pretty smart if he really puts in the effort. No, it's more that he's stubborn. Very much so. Edea levels of stubborn. He will absolutely refuse to back down once he's settled on something, and he certainly has the stamina and iron will to tire any potential opponents out.
That said, because of this, he's incredibly difficult to bring to reason at times, so yeah, he can be pretty stupid. Apparently he doesn't mind being hit either, maybe he's just that sturdy. He'll often use that, uh, talent of his to great effect both in battle and outside of battle, as he's adamant on being everyone's shield. Eh, at least he has his heart in the right place.
Attacks:
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
Battle Info
Format: 3v3 Singles Switch: OK DQ: 48 hours for challenger, 72 hours for ref Abilities: All Items: On Megas: One Z-Moves: One Recoveries: 2 Chills: 5 Substitutions: 3
Team Plasma N's team consists of three Pokemon, one chosen randomly from each slot
Team Plasma N sends out first
Team Plasma N's Item Bag: 2× Super Potion
N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. If it uses the Illusion ability when sent out, it will also gain all copyable abilities that the Pokemon it pretends to be has. These abilities fade when Zoroark switches out, not when the Illusion fades.
N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. It cannot lose its Life Orb to moves such as Knock Off or Trick.
N's Archeops will never get demoralized when it is losing, so the ability Defeatist has no effect.
N's Darmanitan always remains calm in the heat of battle, so it may assume either Standard or Zen Mode on sendout. It then cannot change its form for the rest of the battle.
N's Conkeldurr has spent enough time being healed by N that it no longer notices pain as strongly, so it will only take 1 damage per action from burn.
N's Gigalith has been trained to resist the influence of other weathers. The sand that it sets cannot be removed by a weather inducing move unless the user holds a Weather Rock.
N's Castle is infused with the power of his legendary dragon. Fusion Bolt and Fusion Flare will have their BAP increase if either move was used last action.
N really likes single letters. All Z-Moves ignore type immunities.
Camouflage turns the user into a Normal type
Secret Power may cause paralysis
Nature Power becomes Tri Attack
Slot 1: [Zoroark], Hidden Power Fire (neutral third party: epicdrill)
Slot 2: [Darmanitan], Hidden Power Electric
Slot 3: [Zekrom], Hidden Power Fire
Moves:
Attract
Belly Drum
Bite
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Burning Jealousy
Confide
Dig
Double Team
Earthquake
Ember
Encore
Endeavor
Endure
Expanding Force
Extrasensory
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Gyro Ball
Hammer Arm
Headbutt
Heat Wave
Hidden Power
Hyper Beam
Incinerate
Iron Defense
Iron Head
Laser Focus
Lash Out
Mega Kick
Mega Punch
Mystical Fire
Overheat
Payback
Power Swap
Power-Up Punch
Protect
Psychic
Rage
Rest
Return
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Secret Power
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Taunt
Thief
Thrash
Torment
Toxic
Trick
U-turn
Uproar
Will-O-Wisp
Work Up
Yawn
Zen Headbutt
Moves:
Ancient Power
Body Press
Bolt Strike
Breaking Swipe
Brutal Swing
Charge Beam
Confide
Crunch
Cut
Defog
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Dual Wingbeat
Earth Power
Echoed Voice
Electro Ball
Endure
Facade
Flash
Flash Cannon
Fling
Fly
Focus Blast
Frustration
Fusion Bolt
Giga Impact
Haze
Helping Hand
Hidden Power
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Laser Focus
Light Screen
Magnet Rise
Noble Roar
Outrage
Payback
Protect
Psychic
Rain Dance
Reflect
Rest
Return
Rising Voltage
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scale Shot
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Slash
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Swagger
Swift
Tailwind
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Weather Ball
Wild Charge
Zen Headbutt
"Welcome to my castle! I welcome challengers, to test our ideals. Will yours glow brighter, or ours?"
"I will engage first, sir- only one of them can stand against me, and even they will surely falter to my assault given time."
Sending out Darmanitan (Zen Forme) @ Life Orb. TMan87 to order.
"Well, I rolled the good dragon. That's neat. Now I need to play the game of 'is this a Zoroark?' again."
"It's fine. I can take care of both."
"I don't like spreading myself thin, but it's not like I've got a better plan..."
Sending out Simon the Excadrill w/ Barometer!
Earthquake | High Horsepower | Earthquake
[CASOR] IF (damaging Fire-type move AND NOT in a combination) A1 AND A2 AND A3 THEN Dig A1, Protect A2, Dig A3 [CASOA] IF D/E AND NOT in a combination AND your opponent is faster THEN Dig and restart queue IF damaging Fire-type combination THEN Protect and restart queue
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 95/95 | EN: 100
11/9/8/7/104 | 5/7
Status: OK
@ No Item (Knocked Off)
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast in sand. Stronger with sand moves. Breaks the mold.
HP: 35/100 | EN: 82
10/5/4/5/88| 1/3
Status: OK
@ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK
@ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 80/80 | EN: 100
16/9/3/9/50 | 2/2
Status: OK
"My friend, you are faster, now- rush forward and take the initiative!"
"First this enemy, then the next, will fall before us!"
Night Daze > Dark Pulse > Night Daze
IF Dig AND Excadrill is faster THEN Dig
IF the weather is Sandstorm, THEN Sunny Day odd instances, Rain Dance even instance
IF damaging Ground-type combo THEN Protect (non consecuitively)
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 95/95 | EN: 100
11/9/8/7/104 | 5/7
Status: OK
"Your sacrifice will not be in vain, friend. Legendary Dragon, take to the field!"
"They should have nicknamed me Ike, because I fight for my friends."
Sending out Zekrom @ Electrium Z. TMan87 to order.
"One down... Two to go! Let's see if you can squeeze in a bit of damage."
Endure | Bulldoze | Bulldoze
IF under D/E AND NOT A1 THEN Mud-Slap first instance, Mud Sport second instance IF Zekrom is Hovering AND Zekrom is Imprisoning Toxic when you are to use Bulldoze THEN Mud Shot IF Zekrom is Hovering when you are to use Bulldoze THEN Toxic first instance, Mud Shot second instance
"Spent 1 Energy trying for that 10% boost. Hope I don't regret the gamble later on. I feel that facing this Mawile that I will need HP more than Energy."
"Even against Mawile, we will not falter! No amount of attack will defeat us!"
"Alright, we need to inflict as much damage as possible, during a timeframe as small as possible. Selphine, the time has come to let you play a bit harder."
"Yaaaaaaay! It's been a while!"
Sending out Selphine Rugzenhaide the Mawile w/ Mawilite!
[ALWAYS MEGA EVOLVE A1] Ice Punch | Play Rough | Play Rough
IF D/E AND NOT in a combination AND Zekrom has a Substitute up THEN Substitute (15) first instance, Focus Punch second instance IF D/E AND NOT in a combination THEN Sucker Punch [ONCE] IF Volt Switch THEN Baton Pass and push back
"Fight, two psychic-types do. Disadvantage, my type is. Massive amounts of ketamine, I do."
Incinerate > U-turn > Grass Knot
IF Teleport AND Slowbro is not taunted THEN Taunt and push
IF under the effects of P/E THEN Focus Energy first time, Roar second time, pushing back each time
IF D/E AND Slowbro is faster THEN Dig
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 80/95 | EN: 45
11/9/8/7/104 | 5/7
Status: OK
A1
Darmanitan used Incinterate! -3 EN, 97 left
1d24=16, no crit
6+3+3+4=16*.75=12 damage, 83 HP Slowbro
Slowbro's Gem burned up!
Life Orb recoil! 97 HP Darmanitan
Slowbro used Hydro Pump! -7 EN, 93 left
1d10=9, hits, 1d24=4, no crit
11+3-1=13*1.5=19.5=20 damage, 77 HP Darmanitan
A2
Darmanitan used Taunt! -10 EN, 87 left
but it didn't affect Slowbro!
Slowbro used Teleport! -6 EN, 87 left
Slowbro is switching out!
A3
Darmanitan used U-turn! -5 EN, 82 left
1d24=10, no crit
7-5+3=5*1.5=7.5=8 damage, 75 HP Slowbro
Life Orb recoil! -3 HP, 74 Darmanitan
Darmanitan is switching out!
Slowbro used Hydro Pump! -7 EN, 80 left
1d10=5, hits, 1d24=8, no crit
11+3-1=13*1.5=19.5=20 damage, 54 HP Darmanitan
@ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
:mega-mawile: "I'm sure you didn't. Now, let's see how you can handle me without your dolls and shiny toys."
"Yikes, I think she's angry!"
Play Rough | Play Rough | Play Rough
[CASOA] IF Zekrom is under the effect of Endure AND Zekrom is at 1 HP AND the weather is not Sand THEN Sandstorm IF D/E AND NOT in a combination THEN Sucker Punch odd instances, Stealth Rock even instances IF damaging Electric-type combination AND Zekrom has strictly more than 32 HP THEN Protect
"Hmph... A powerful foe, but the Substitute from earlier was the deciding factor. Now, to rest."
Chill > Thunderbolt > Thunder
(CASOA) IF Below 41 HP THEN Use Super Potion (Zekrom) and push
(CASOA) IF D/E AND Slowbro is to move first by turn order AND you are not to Chill THEN Fly
IF Slowbro is under the effects of Bide THEN initiate string Chill > Toxic > Fusion Bolt
[CASOA] IF D/E AND Zekrom is faster AND Zekrom is Hovering THEN Dive and restart queue IF D/E AND Zekrom is faster THEN Dig and restart queue IF damaging Dragon-type combination THEN activate action string Protect | Chill and restart queue afterwards
"Even fate favors us! Soon we shall rest, friend."
"I have spent 91 EN this battle. And I shall have to spend more."
Dragon Pulse > Shadow Ball > Dragon Pulse
(CASOA) IF Slowbro is to use D/E AND Slowbro is to move first by turn order THEN Fly first and third instance, Chill second instance
(CASOA) IF Zekrom is to use Dragon Pulse OR Shadow Ball AND Zekrom has the Disabled status, THEN use Dragon Claw first and third instance, Draco Meteor second instance
Attacks:
Aerial Ace
Air Slash
Assurance
Attract
Beat Up
Brick Break
Confide
Cut
Dark Pulse
Dig
Double Team
Embargo
Endure
Facade
False Swipe
Feint Attack
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power [Water]
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Laser Focus
Leer
Low Kick
Low Sweep
Mean Look
Metal Burst
Metal Claw
Metal Sound
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Psycho Cut
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Scratch
Screech
Secret Power
Shadow Claw
Slash
Sleep Talk
Snarl
Snore
Stealth Rock
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
X-Scissor
Elma finds herself right at home in Galar's rainy climate, moreso since she claimed to dislike Alola's dry areas. Here, she gets a ton of puddles to slide around, but she has to be careful since she's now much more massive than when she was a Goomy. Nevertheless, Elma really looks happier here, and that's all that matters. Except when she crashes into the tent. And it's raining outside. That matters as well.
A lot of her previous playmates are absent, so the endurance contests are off for now, but she found a new friend in Yew, who gladly spars a bit with her.
Attacks:
Absorb
Acid Armor
Acid Spray
Aqua Tail
Assurance
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brutal Swing
Bubble
Bulldoze
Confide
Counter
Curse
Double Team
Dragon Breath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Facade
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Frustration
Giga Impact
Hail
Hidden Power [Steel]
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Infestation
Iron Tail
Life Dew
Mega Kick
Mega Punch
Muddy Water
Mud Shot
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Tearful Look
Thunder
Thunderbolt
Thunder Punch
Toxic
Water Gun
Water Pulse
Weather Ball
Despite her rather tall stature and fire being her element of choice, Lotte is actually a very quiet girl. She's just happy wandering around, discovering new places and practicing her moves. She gets really flustered if she loses her wand, so she takes extra care of it, even having a small case to store it at night. She prefers to attack from afar, since a) it's her strong suit, and b) she can have some trouble interacting with people up close.
Just watch out to not make her angry. It's a thankfully very rare sight to see, but she gets eruptive until she's cooled down, and since she can (and will) burn anything to cinders, you don't want her erupting on you.
Attacks:
Attract
Calm Mind
Confide
Cut
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power [Electric]
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-O-Wisp
Wish
Work Up
Battle Info
Format: 3v3 Singles Switch: OK DQ: 48 hours for challenger, 72 hours for ref Abilities: All Items: On Megas: One Z-Moves: One Recoveries: 2 Chills: 5 Substitutions: 3
Kimono Girl Zuki's team consists of three Pokemon, one chosen randomly from each slot
Kimono Girl Zuki sends out first
Kimono Girl Zuki's Item Bag: 1× Super Potion
Zuki and her fellow Kimono Girls spend much of their time practicing and putting on performances in the Ecruteak Dance Theater. Not only do they put on graceful, artistic shows, but they also are ready and willing to face any challenger who thinks they can defeat their team of Eeveelutions! The Kimono Girl's Pokemon have been taught some special moves and the theater has been modified to make this challenge especially difficult.
All of Kimono Girl Zuki's Pokemon have access to the following moves. Only one Arena Move may be used each round.
Bouncy Bubble
Water | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
The user attacks by shooting water bubbles at the target. The user heals themselves by dealing 50% of the damage dealt, capping at 5 HP. Buzzy Buzz
Electric | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | No Contact | Priority 0 | CT: None
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. Paralysis inflicted by Buzzy Buzz reduces speed to 25% of its previous value and does not wear off on its own, but the paralyzed Pokemon will never be fully paralyzed. Sizzly Slide
Fire | Physical | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | No Contact | Priority 0 | CT: None
The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. Glitzy Glow
Psychic | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
The user bombards the target with telekinetic force. This also erects a barrier of light. The user's side of the field gains the effects of the move "Light Screen" for three (3) actions after use. Baddy Bad
Dark | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
The user is filled with evil and attacks the target. This also erects a barrier of light. The user's side of the field gains the effects of the move "Reflect" for three (3) actions after use. Sappy Seed
Grass | Physical | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
The user grows a gigantic stalk that scatters seeds to attack the target. This inflicts the target with the effects of the move "Leech Seed" for three (3) actions after use. Freezy Frost
Ice | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | --% Chance | No Contact | Priority 0 | CT: None
The user attacks with a crystal made of cold frozen haze. This also resets the stat levels of all Pokemon on the field to zero (0). Sparkly Swirl
Fairy | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
The user attacks the target by wrapping it with a whirlwind of an overpowering scent. The aroma purges the user and all all allied Pokemon, regardless of whether they are active or benched, of all major status conditions.
Once Kimono Girl Zuki's Pokemon have been chosen, one will be randomly selected to have its item replaced by an Eevium Z. That Pokemon may use the Eevium Z as if it were Eevee.
If the boosts from Extreme Evoboost are Baton Passed, they will begin to decay back to 0.
Snatch will not steal and does not prevent the use of Extreme Evoboost.
"Ooooh, a Kimono Girl! I'm a big fan! Can I get an autograph?"
"You should focus on getting the victory first."
Sending out Dimitri the Bisharp w/ Lum Berry!
"Well then, show me your resolve to fight!"
Knock Off | Payback | Payback
[ONCE] IF Bide THEN start action string Rock Smash | Rock Smash | Knock Off
[CASOA] IF Dig AND NOT in a combination AND Espeon is faster by speed order THEN Dig and push back IF damaging Fighting-type combination THEN Protect and push back
"You can't put on a show without teamwork. Jolteon will take it from here."
Hidden Power~Electro Ball~Hidden Power
[CASOA] IF non-combo DE AND you move second by speed order THEN Dig and restart queue [CASOA] IF Metal Burst OR (Sucker Punch in a combo) THEN Focus Energy the first time, Sand Attack the second, Reflect the third, restarting the queue each time