Pet Mod ReGeneration [Slate 9: Raticate, Kangaskhan, Farfetch’d]

zxgzxg

scrabble
is a Forum Moderator
Moderator
wins
:rb/lapras:
Type: Ice/Water
Abilities: Storm Drain/Shell Armor//Hydration
Stats: 130/85/80/85/95/60
Movepool Changes:
+ Escort, Wish
Flavor / Explanation: it's the same
Competitive Role: now it can rely on its bulk to let it be an offensive pivot or bulky special attacker


:rb/tauros:
Type: Normal/Ground
Abilities: Intimidate/Bull Spirit//Sheer Force
After using a normal type move the next attack uses the attack stat even if it's special
Stats: 85/110/105/30/70/110
Movepool Changes:
+ Escort, Headlong Rush

Flavor / Explanation: Idk why but tauros just has big ground type vibes
Competitive Role: Mixed attacker that doesn't have to split up EVs in an annoying way since it'll always be using its attack stat. Hits a bit harder and has a bit more bulk.

undefined

Marowak
Type
:

Abilities: Battle Armor, Sand Force, Justified
Stats: 80 | 80 | 105 | 50 | 95 | 100 [BST = 510]
Movepool Changes: +Close Combat, Knock Off
Signature Move: Vengeful Bone - 80 BP
| 10/16 PP | 100 Acc | Power is doubled when used on the turn after an ally fainted.
Congrats to jazzmat and Beebos for their winning submissions, and thanks to everyone else for their contributions!

see yall next week ;)

Lapras/Tauros
1688436339821.png

*Tiebroken in favor of jazzmat

Marowak
1688436367884.png
 

zxgzxg

scrabble
is a Forum Moderator
Moderator
Hey y'all, I've been coming to the realization that I've been spreading myself a bit too thin across too many Pet Mods, namely the two big Fusion Evolution and Vaporemons. As those are the ones with the larger userbases, I feel I should do pay more attention to them as a council member. Additionally, IRL stuff is getting busier, so not having to run slates (even bi-weekly, lmao) would be a great help. Therefore, I am stepping down as the leader of ReGeneration. It was loads of fun leading slates, but I think it's time I hand it off to someone who's gonna be more devoted to this.

If you are interested in taking over, please DM me on Discord (zxgzxg). I don't think we'll need a new thread, just ping me every now and then when we gotta change the title lol.

\/ sad reacts below \/​
 

LOrd Fernado

I COULD BE BANNED!
Slate 7:
Other Early Route
:sv/nidoking::oinkologne::sv/nidoqueen::oinkologne-f::sv/butterfree::spidops:
this mod is back with the OTHER early route mons we seem to have forgotten. the nido twins are known for middling stats but share an amazing ability, while butterfree is just bad. like the other early route slate, there is no bst limit, so be careful about how you balance these mons!

:nidoking: (Oinkologne)
  • Must have a signature ability (Like Lingering Aroma)​
  • Must share same typing with Nidoqueen​
  • Must have identical BST to Nidoqueen​
:nidoqueen: (Oinkolgne-F)
  • Must share abilities with Nidoking (not the signature obviously)
  • Must share same typing with Nidoking
  • Must have identical BST to Nidoking
:butterfree: (Spidops)
  • Must have a signature move (Like Silk Trap)
Nidoking and Nidoqueen will be voted together

You have a week to complete: (22 / 7)
Enjoy!
 
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:spidops:
Butterfree
Type
:

Abilities: Compound Eyes, Wonder Skin, Magic Guard
Stats: 70 | 60 | 65 | 100 | 90 | 115 [BST= 500]
Movepool Changes: +Blizzard, Calm Mind, Ice Beam, Power Gem, -Quiver Dance
Signature Move: Lulling Dust -
Special, 50 BP, 10/16 PP, 100 Acc, hits target switching out at double power (Pursuit clone).​
Description: Pursuit is BACK, but it's Bug-type so who cares... well, there are a lot of Psychics in gen 1, and although our 2 Dark mons so far are neutral to Bug, I'm sure we'll get more. Otherwise it's a solid fast sleeper and special attacker, I was thinking about giving it webs but Beedrill already has it, we don't really need two webbers. You're gonna want to run mguard 99% of the time to remove the sr weakness, but accurate sleep and blizzards are pretty enticing...

Nidos tbd
 
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:sm/nidoking: :sm/nidoqueen:
Counterparts: :oinkologne::oinkologne-f:
Typing:
Poison
Fighting

Abilities: Toxic Horn / Poison Point / Armor Tail :nidoking: | Regenerator / Poison Point / Armor Tail :nidoqueen:
Stats: 105 / 110 / 95 / 60 / 70 / 55 :nidoking: | 105 / 60 / 70 / 110 / 85 / 65 :nidoqueen: (515 BST)
Movepool:
+ Drain Punch, Close Combat, Mach Punch, Vacuum Wave, Parting Shot (both)
Description: king takes advantage of poisoned stuff, while queen is a regen pivot. both can also set up rocks for their team
User's STAB moves have 1.3x power if the target is poisoned.
 
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I am so excited to make a Nidoking adjustment you guys have no idea. This one is going to be pretty boring because honestly neither Nido needs much change to be great.

:sv/Nidoking:
Pokemon: Nidoking
Typing: Poison/Ground
Abilities: Crown of Thorns / Defiant / Sheer Force
Stats: 90/100/80/90/77/88 [BST 525] (+9/-2/+3/+5/+2/+3)
Movepool Changes: +Acid Armor, Bulk Up, Chilling Water, Close Combat, Drain Punch, Gunk Shot, Headlong Rush, Leech Life, Pounce, Trailblaze, Work Up
Signature Ability: Crown of Thorns: Any time another Pokemon faints, this Pokemon loses 10% of its health, and one of its stats is raised based on the move it used last (+1 Attack if a physical move was used, +1 Special Attack if a special move was used, +1 Speed if a status move was used).
Description: Nidoking has always been a solid Pokemon thanks to Sheer Force. However, due to its movepool, it has always been forced to use Special moveset to use the moves well. Now, thanks to Gunk Shot, it has a solid Poison STAB it can use for its physical sets, and Headlong Rush as a new stronger physical Ground STAB. New ability Crown of Thorns acts similar to Moxie Soul-Heart, but with an interesting twist. Taking damage but getting the stat boost seems like an interesting way to get some benefits out of the situation, and it could be diversely used by multiple movesets.
Also I imagine this ability could be interesting in doubles, for the same reason Soul Heart Megearna is interesting in doubles.

:sv/Nidoqueen:
Pokemon: Nidoqueen
Typing: Poison/Ground
Abilities: Queenly Majesty / Defiant / Sheer Force
Stats: 100/90/90/80/88/77 [BST 525] (+10/-2/+3/+5/+3/+1)
Movepool Changes: +Acid Armor, Calm Mind, Chilling Water, Close Combat, Drain Punch, Draining Kiss, Giga Drain, Gunk Shot, Headlong Rush, Pounce, Spikes, Trailblaze, Work Up
Description: Queenly Majesty for the Queen herself. Other than that, just an improvement on the Sheer Force Nidoqueen we know and love, but with options to boost her offensive and defensive stats. Note that I do not think either Nidoking or Nidoqueen needed a type change as it suits their offensive (and likely defensive) profiles nicely.

...and now for something completely different

:sv/Butterfree:
Pokemon: Butterfree
Typing: Bug/Fairy
Abilities: Shield Dust/Compound Eyes/Tinted Lens
Stats: 75/60/60/100/90/90 [BST 475] (+15/+15/+10/+10/+10/+20)
Movepool Changes: +Dazzling Gleam, Debug, Fairy Wind, Leech Life, Light Screen, Moonblast, Play Rough, Pounce, Sticky Web, Switcheroo
Signature Move: Debug (Bug, Special, 120 BP, 100% accuracy, 5 (8) PP. User must be Bug type to use this move, Bug-type becomes typeless.)
Description: Is this just turning Butterfree into Ribombee? Maybe. But does it make it better? Absolutely. Its abilities are already great for various reasons, but adding Shield Dust as a fitting ability that similar bugs also have. Debug is here as an equivalent to Double Shock (apologies for the pun name I work in IT).

Nidoking and Nidoqueen edited to have slightly different stat distribution and have a couple more moves. Sticky Web removed from Butterfree.
 
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Pokemon: Nidoking.
Typing: Poison-Ground
Abilities: Poison Point/Rivalry/Royal Privilege
Signature Ability: Royal Couple:
Each 2 turns on the field, Nidoking and Nidoqueen will swap between them (at the end of second turn), passing all boosts and other conditions (everything that Baton Pass usually passes). For this ability to work, both Nidoking and Nidoqueen must be on the team, have the same ability and not being fainted.
Royal Privilege: The first move Nidoking uses after switching-in has +2 priority.
Stats: 91/127/87/65/75/75.
Movepool changes: +Morning Sun,
+Gunk Shot, +Close Combat.

Both Nidoking and Nidoqueen can continue being Sheer Force breakers, now with recovery (both recovery Moves were learnt in GSC). King is much faster, but now has to use the physical movepool, which means worse STABs (no ground move that abuses Sheer Force and Poison Jab as strongest poison move). Queen is very bulky for such a powerful special breaker, despite not having a single Stat over 100.

Now, Royal Couple is where things get interesting. With this ability, Nidoking and Nidoqueen can work as a team if either of them stays on the field 2 turns. Despite sharing the same typing (until either of them goes Tera), they are quite different, so their checks won,t be the same. Nidoking attacks from the physical side, while Nidoqueen is a bulky and not very powerful (without boosts or Sheer Force) special attacker.
Both of the Nidos have a new boosting move (while Curse and Hone Claws were removed), but the trick with them is that each of them abuses better the opposing one. Nidoking benefits from Nidoqueen's Bulk Up, while Nidoqueen will hit way harder with Nidoking's Nasty Plot. Apart from the boosts, both Nidos can still pass Substitute and Focus Energy. Nidoking also has Amnesia as option.

The drawbacks of this pseudo-Baton Pass strategy are:
1. They need to stay 2 turns on the field. Protect helps to this cause.
2. They share the same typing, so something that outspeeds and threatens them both makes their strategy less likely to work. Terastalization will allow Nidos to have better defensive sinergy, but its a pretty big commitment.
3. And of course, if either Nido faints, the strategy no longer works, surviving Nido will have esentially no ability.

Both together or alone (with Sheer Force), Nidoking and Nidoqueen will be premier offensive threats that are only held back by 4 weaknesses and not actually excelling at any Stat.


Damn, my custom ability was so fun, why only Nidoking had to have one? Ok, the new idea of Nidoking is being a very powerful but quite slow wallbreaker, with 127 Attack. However, Nidoking can circunvent the mediocre Speed with Royal Privilege, moving 1st almost always the first turn on the field. This allows him to not only being a wallbreaker, but also a revenge killer.

Nidoking can also heal with Morning Sun, so it can stick around longer. However, doing so will make Nidoking lose coverage, since Poison Ground by itself isn,t great.



Pokemon: Nidoqueen
Typing: Poison-Ground
Abilities: Poison Point/Rivalry/Royal Privilege Sheer Force
Stats: 95/72/97/95/95/76.
Movepool changes: +Moonlight, +Lovely Kiss.

Since fun was not allowed, Nidoqueen is mostly the same Queen it used to be, but with more bulk, more power, recovery and a sleep move. Its now the best Sheer Force user in Kanto and a very powerful but also not fast breaker. Funnily enough, Queen is now 1 point faster than King, which means that if one faces another, the one who switches in second (and lives) will almost always win (King with the new ability, Queen with raw speed).
 
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:ss/Butterfree:
Pokemon: Butterfree
Typing:

Abilities: Compound Eyes/Shield Dust//Tinted Lens
Stats: 90/35/45/100/90/85
Movepool Changes:
+[Moonblast, Misty Terrain, Misty Explosion, Psyshock]​
-[None]​
Signature Move: Scale Scatter
Bug | Special | 80 bp | 100% accuracy | 15 pp
Raises defense and special defense
Description: Works like regular Butterfree but better, but not Vivillon. The signature move paired with roost let's it stay on the field for much longer (as long as rng doesn't betray you)

:ss/nidoking:
Pokemon: Nidoking
Typing:

Abilities: Poison Point/Patriarch//Sheer Force
Custom Ability: Patriarch: The user's attacks deal 10% more damage for every healthy ally
Stats: 81/102/82/95/70/95
Movepool Changes:
+Barb Barrage​
-None​
Description: With its new signature ability Nidoking has the option to run physical scarf/band sets over it's usual special life orb sets, giving it much more diversity and unpredictability it very much appreciates. Barb Barrage can be very helpful for Patriarch or Sheer Force (with toxic spike support) and i thought it'd be a fun addition

:ss/Nidoqueen:
Pokemon: Nidoqueen
Typing:

Abilities: Poison Point/Natural Cure//Sheer Force
Stats: 100/82/87/95/85/76
Movepool Changes:
+Moonlight​
-None​
Description: Nidoqueen is now much more defensively oriented, with access to a healing move as well as better defensive stats and a new ability in Natural Cure, it is able to take great use of its fantastic defensive typing while still having sheer force and a formidable special attack.
 
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LOrd Fernado

I COULD BE BANNED!
With 48 hours to go, I'm going to make a sub review on the subs so far. Remember, this is purely my opinion and my opinion only, so you don't have to follow it, unless I specify that it would be vetoed
I like this sub a lot. Balanced by it's crippling quad weaknesses but I think you could keep Quiver Dance on this mon. If you don't want Quiver Dance then I would say the stats, particularly Sp.Atk, needs buffing a little. Typing is really wacky and cool though. Other than that this sub is really nice. (Smart idea to re-create a Pursuit clone btw)

Both will probably get vetoed seeing as Nidoking's ability is extremely uncompetitive, guaranteed poison is not fun, and RegenVest Nidoqueen looks unkillable if there's is no Psychic coverage. Suggest changing Nidoking's signature ability effect and lower Nidoqueen's bulk.

Nidoqueen looks alright, it looks like it would be using Sheer Force over any of it's other abilities. For Nidoking I would lower it's Speed a bit since Sheer Force is a powerful ability coupled with decent to good speed. (I made that mistake once with my Seadra sub)
Butterfree also looks like a nice sub, the type combo working nicely with with Tinted Lens. All I have to say is that Sticky Web is just a little obnoxious, but I see why you did it. (Nice re-creation of Double Shock btw)

Nidoqueen is not the one with the signature ability plz change it. About the signature ability itself, it seems way too gimmicky and complex and not good. Also Nidoking is very borderline with those good stats, speed and Sheer Force. (Nidoqueen is fine though)

Typing is bad forcing it to run boots and the signature move does not work for Butterfree. I’d say change the typing and signature cuz this looks a little unappealing.
 
:butterfree: Butterfree

Type: Bug / Flying
Base Stats
: 80 HP / 45 Attack / 52 Defense / 92 Special Attack / 79 Special Defense / 106 Speed // 454 BST
Abilities: Compound Eyes / Tinted Lens // Multiscale (Hidden)
Movepool Changes:
Butterfree gains Powder Gale and Strength Sap​

Powder Gale (Bug) || Special || 75 BP / 100% acc / 10 (16) PP
The user flaps its wings to shower the target in its glittering toxic scales. This also harshly lowers a random one of the target's stats and poisons the target. (wind move; to be clear, gives -2 to a random one of Attack, Defense, Sp. Atk, Sp. Def or Speed and has a 100% chance to poison)

I'm just having fun here, but I think that's how it should be! It's important to me for this to feel like a Butterfree even if it's hopefully a pretty fresh take on it.

- First thing: yyyeah no there's no way I retype this sorry :'D
From my point of view, the spirit of this mod is to stay as true as possible to the original Pokémon and find a way to honor everything that's already associated with it, both flavorfully and mechanically.
We're not just making a new regional butterfly with its own flavor, or even a regional variant or a Mega Evolution - we're trying to portray Butterfree as it is, but to the standards of the current Gen.
For me, it's not an option to retype it just to make it more generally useful without a really good excuse for how the new type is still at least as representative of Butterfree.
- Importantly, as generic as the type sounds now, Butterfree is the original Bug/Flying-type. It's the one that started that trend, and three of the later Bug/Flying-types were clearly meant as direct references to Butterfree (Ledian/Ariados and Beautifly/Dustox were both Bug/Flying + Bug/Poison duos created as very blatant Gen I references, and Vivillon was just "Butterfree 3.0").
For better or worse, I am going to run with that or die trying. P:

- FWIW, pretty much the only other types I could bring myself to seriously consider are Bug/Poison which we do not need more of anyway asdhjffk or Bug/Psychic, the former because of its dex entries and the latter because Butterfree spent its first three Generations consistently running Psychic instead of STAB moves before the physical/special split + Confusion was always its early-game niche against Brock.
But uh. Bug/Psychic... just... doesn't feel like much of an improvement anyway, in context. P: I would be pretty curious to see someone work with it, though!​

- I kept both of Butterfree's original Abilities (Compound Eyes and Tinted Lens) as options, because it had an empty slot anyway and I think they still have genuinely cool applications, but the obvious big change is that it now has HA Multiscale.
- Multiscale is an Ability that has only ever been on Flying-types with scales so far in canon, so it feels extremely appropriate for a butterfly. The order "lepidoptera" literally means "scale wings," and plenty of its favor text puts focus on its scales as its main form of offense as well as protection from environmental factors like the rain.

- Mechanically, Multiscale is already very good in general, but there are a few reasons why it seems especially appropriate here; it specifically makes the most of Bug/Flying's crippling reliance on Heavy-Duty Boots and can make it far easier to pull off status-spreading sets or to set up Quiver Dances.​

- The addition of Strength Sap is also meant to play off of both Multiscale and Quiver Dance!
Strength Sap can potentially restore HP by more than half against the right opponent, healing back to 100% to restore Multiscale, and the Attack debuff leans into the corresponding bulk increase;
meanwhile, Quiver Dance can shore up Butterfree's special bulk but not its physical bulk, so having a way to lower Attack complements it nicely.

- Lastly, the concept of Powder Gale was inspired by several of Butterfree's dex entries, which emphasize that its scales are highly toxic and that it uses them to attack.
- It's worth making a comparison to G-Max Befuddle, Butterfree's one-time signature move which was also guaranteed to inflict status but actually had the randomness of Effect Spore and Dire Claw to evoke the three powder moves Butterfree is known to use. I didn't want to do this exactly (although I considered just making a special Dire Claw, I figured that wouldn't go over so well), but I figure the guaranteed chip from poison can compensate the move's low power decently well and it has a tamer RNG element as kind of an homage to this.

- Bug-type moves have been associated with consistent debuffs for a long time - Struggle Bug, Lunge, G-Max Flutterby, Skitter Smack and Pounce are all Bug moves with 100% chances to lower a stat.

- Competitively, I like the effect of it here because it can often force switches, which feeds into its own status spread (you don't really make progress by spamming a poisoning move against an already-poisoned target, so why not make your opponent bring a new target in?), but it also creates a strange sense of cohesion with everything else Butterfree has going for it.
Its other tools are already all about mitigating incoming damage, pressing whatever stat advantages it can get no matter how temporary and volatile they are, and forcing constant switches with Strength Sap, Sleep Powder and other status spread, so what better way to bring it together than a crazy move like this bringing a bit of spice and chaos to the table?
I would really enjoy finding out how much progress Butterfree could force with a silly move like this P: I think it would be a lot of fun​

- also: if you wanted something 500% committed to being Serious and Objectively Competitive and not something a bit silly, you shouldn't have led with "do something like Spidops"
it's an early-game Bug!! it's gonna be a little all-or-nothing
:caterpie: Caterpie
Type: Bug
Base Stats
: 40 HP / 25 Attack / 47 Defense / 22 Special Attack / 24 Special Defense / 46 Speed || 204 BST
Abilities: Shield Dust // Run Away

:metapod: Metapod
Type: Bug
Base Stats
: 50 HP / 32 Attack / 62 Defense / 25 Special Attack / 39 Special Defense / 31 Speed || 239 BST
Abilities: Shed Skin
edit: typo

edit way later: adding the Nidoran lines!


:nidoqueen: Nidoqueen

Type: Poison / Ground
Base Stats
: 105 HP / 82 Attack / 107 Defense / 75 Special Attack / 85 Special Defense / 78 Speed // 532 BST
Abilities: Parental Bond / Poison Point // Rough Skin (Hidden)

and :nidoking: Nidoking

Type: Poison / Ground
Base Stats
: 100 HP / 107 Attack / 77 Defense / 105 Special Attack / 60 Special Defense / 83 Speed // 532 BST
Abilities: Speedrun / Poison Point // Rough Skin (Hidden)

Movepool Changes:
The entire Nidoran family gains Barb Barrage, Pain Split, Tera Blast and Work Up​
and loses Counter, Power-Up Punch, Seismic Toss and Super Fang​

Speedrun (Ability)
When the Pokémon knocks out a target, it boosts its Speed stat and its accuracy. (Moxie clone)

- Okay, so Abilities first: Speedrun is a little bit meta and might require context. P:
- Uh, basically, Nidoking is kind of the iconic Gen I speedrun Pokémon (like, it's in all of the best runs, including the current world record so I don't think this is outdated), and the strat to make it work has historically relied heavily on X Speed and X Accuracy.​
See, uh, in a Gen I context, X Accuracy isn't just a +1 or +2 accuracy like in later games - it actually just guarantees your moves will hit, straight-up, for as long as you stay in - and also unlike later games, it works on OHKO moves. OHKO moves also don't require a level advantage in this Gen, but rather a Speed advantage, so... yeah. That's where X Speeds come in; basically Nidoking becomes completely unstoppable and incredibly efficient in the hands of someone who knows exactly when and how much to set up, and it's all thanks to Speed and accuracy boosts.​
- Here, we don't have OHKO moves to worry about!!! (thankfully!!!!) and if we did - such as in a VGC format? please? (: - regular accuracy modifiers don't work on them anyway in the current Gen, so we'd still be totally safe from that kind of strategy!​
However, this Nidoking loves the Speed and accuracy boosts for a different reason! Nidoking has a pretty bonkers special movepool, as we know, and it usually relies on Sheer Force-boosted Ice Beams and Thunderbolts among other things... so wouldn't it be kinda neat if it could upgrade to Stone Edge, Blizzard, Thunder and Fire Blast? O:​
- Just like in its in-game X Accuracy sweeps, though, it's the Speed boost that goes with it that really makes that count! You could think of this as a take on Moxie, for a mixed attacker with absolutely ludicrous coverage; it can really punch holes in just about anything if it gets to go first, but it's kept in check by needing to get a KO first and not having the most dangerous offensive setup for a real snowball sweep. I did add Work Up for a reason though .w. that's something that could definitely be neat!

- Now for the one I'm absolutely dumbfounded no one took before me...! Nidoqueen's biggest new selling point obviously comes from Parental Bond, allowing it to function as a wallbreaker with the same incredible coverage as always on top of some insane status-spreading utility.
- Despite its lower attacking stats, Nidoqueen's Special Attack is essentially identical to Nidoking's in practice, and its Attack edges just slightly higher; Parental Bond essentially gives a 1.25x boost to attacking moves, so the difference in their attacking stats is really evening them out rather than making Nidoqueen passive.​
In practice, Nidoking's advantage comes down to its Speed and cleaning potential, while Nidoqueen's real edge over it is the pseudo-Serene Grace that comes from Parental Bond in tandem with its significantly higher bulk.​
- Poison/Ground is a combination I love for status-spreading Pokémon (somehow it strikes me as a bit silly that the original canon Poison/Ground-types ended up with an Ability that nullified all of their secondary effects...) - it really has it all...!!​
See, the awesome thing about Ground-types is that they're super effective against Fire, Electric, Poison and Steel - all of the types with innate immunities to the standard status conditions, which creates a lose-lose situation for anyone trying to take a status-inducing move.​
Nidoqueen has access to the dual STABs of Sludge Bomb and Scorching Sands on the special side, letting it spread poison and burns with a 51% chance per move, and its physical side has more tech options like Barb Barrage (a 75% chance to poison and double the power if the target is already poisoned), Poison Fang (a 75% chance to badly poison) and Body Slam (a 51% chance to paralyze).​
This is basically Serene Grace, but on one of the strongest and most flavorful possible users in existence...!​
- As a really minor thing, aside from the really obvious flavor of Parental Bond on the Nidoran line, what actually inspired me to pick Parental Bond was this Nidoqueen card from the ORAS era of the TCG. I remember using it in a local tournament once when I was a kid, so when I was looking at cards for inspiration and stumbled into it, it made me feel really nostalgic somehow : D and I just wanted to use the concept for something cool!​

- For move additions, the utility and flavor of Barb Barrage should be pretty obvious! but I also wanted to draw attention to Pain Split and Work Up, which I expect to be a pretty big deal as well.
Pain Split isn't at its best on Pokémon with high HP like this, but it's their only form of recovery, and it can definitely be used to great effect on a Stealth Rock-resistant, poison-immune Pokémon like Nidoqueen;
moreover, both Nidoran lines already have Taunt, and that in tandem with that same poison immunity, wide mixed coverage and breaking power is a pretty compelling set of tools to justify running even a relatively slow boosting option like Work Up, especially with Nidoqueen's bulk making it easier to set up and Nidoking's snowball potential making it all the more rewarding when it does.

I think both of these could be really compelling additions to the format, and I'm really happy with the tradeoffs between the two forms and with the way they represent the Pokémon not only flavorfully but also on a bit of a meta level... I really hope they seem fun to you guys, too!!
:nidoran-f: Nidoran (female)
Type: Poison
Base Stats
: 50 HP / 42 Attack / 52 Defense / 40 Special Attack / 50 Special Defense / 48 Speed || 282 BST
Abilities: Hustle / Poison Point // Rough Skin

:nidorina: Nidorina
Type: Poison
Base Stats
: 75 HP / 62 Attack / 77 Defense / 55 Special Attack / 60 Special Defense / 58 Speed || 387 BST
Abilities: Hustle / Poison Point // Rough Skin

:nidoran-m: Nidoran (male)
Type: Poison
Base Stats
: 45 HP / 57 Attack / 42 Defense / 50 Special Attack / 35 Special Defense / 53 Speed || 282 BST
Abilities: Hustle / Poison Point // Rough Skin

:nidorino: Nidorino
Type: Poison
Base Stats
: 70 HP / 77 Attack / 57 Defense / 75 Special Attack / 45 Special Defense / 63 Speed || 387 BST
Abilities: Hustle / Poison Point // Rough Skin
 
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LOrd Fernado

I COULD BE BANNED!
:ss/butterfree:
Pokemon: Butterfree
Typing:

Abilities: Flame Body / Swarm / Keen Eye(HA)
Stats: 85 / 60 / 75 / 110 / 95 / 85 [BST:510]
Movepool Changes:
+Flamethrower, Fire Blast​
-All Flying Moves​
Description: Volcarona look-alike, with nerfed stats. This is a very potent Quiver Dance sweeper, but doesn't have great stats or abilities to back it up. Signature is Scald clone. Can run Sleep sets if it wants to.
Fire | Special | 80BP | 100% Acc | 10 (16) PP | 30% chance to burn the target

24 hours!!!
 
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inkbug

Maybe the real mega pokemon were the friends we ma
is a Community Contributor
Hi :)
NidokingWalk.gif
Nidoking
a Ground/Dragon type
Abilities: Lingering Venom / Poison Point // Marvel Scale
New stats:
HP: 105
ATK: 110
DEF: 66
SPA: 90
SPD: 79
SPE: 82

(532)

Lingering Venom:
At the end of an active turn, all Poisoned Pokemon on the field get -1 Speed and -1 Special Defense.
(By "active turn", that means an active turn for Nidoking. It will only activate to lower other Pokemon's stats when a Speed Boost would activate; you can't just switch it in on a poisoned Pokemon and drop its stats immediately.)

NidoqueenWalk.gif
Nidoqueen
a Ground/Dragon type
Abilities: Corrosion / Poison Point // Marvel Scale
New stats:
HP:
105
ATK: 95
DEF: 66
SPA: 90
SPD: 109
SPE: 67
(532)

New moves (for both):
Damaging - Tera Blast, Giga Drain, Draco Meteor, Dragon Claw, Scale Shot, Barb Barrage
Status - Baneful Bunker, Spiky Shield, Wide Guard, Heal Bell, Psycho Shift

  • "Demoted" to "honorary" Poison-types, but Tera Poison is a very usable choice for Dragon-types and should serve them pretty well, especially against Fairy
  • Utilizes their wide coverage pool to wallbreak and utility to provide support to the team as a whole
  • Toxic Spikes, Dragon Tail
NidokingWalk.gif
The Speed drops from Lingering Venom gradually make it harder to stop Nidoking from doing its job the longer a game drags on, while the Special Defense drops make it so no one foe can stay in on it for too long. Additionally, the drops make it easier for a teammate to clean up after it, as well as aiding its recovery via Giga Drain. Switching in on it with Toxic Spikes up doesn't feel great, and neither does attacking into Baneful Bunker. Poisons and (Tera) Steels that are naturally immune to the status don't generally like being in the ring with a Ground-type.

NidoqueenWalk.gif
Marvel Scale and Heal Bell are great for absorbing status; Poison Fang, Barb Barrage, Scorching Sands, Toxic Spikes, Poison Point and Corrosion are great for spreading status. It can also use Psycho Shift on a Flame Orb/Marvel Scale set like an accurate Will-o-Wisp. Pair that with its hard-hitting movepool capable of filling in a wide array of coverage gaps, and Nidoqueen comes together to be a well-rounded balance Pokemon that brings a lot to the table for many kinds of teams.


(Ground was moved from secondary to primary type so that the pre-evolutions could be pure Ground instead of Dragon, which just felt more natural.)
 
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LOrd Fernado

I COULD BE BANNED!
:butterfree: Butterfree

Type: Bug / Flying
Base Stats
: 80 HP / 45 Attack / 52 Defense / 92 Special Attack / 79 Special Defense / 106 Speed // 454 BST
Abilities: Compound Eyes / Tinted Lens // Multiscale (Hidden)
Movepool Changes:
Butterfree gains Powder Gale and Strength Sap​

Powder Gale (Bug) || Special || 75 BP / 100% acc / 10 (16) PP
The user flaps its wings to shower the target in its glittering toxic scales. This also harshly lowers a random one of the target's stats and poisons the target. (wind move; to be clear, gives -2 to a random one of Attack, Defense, Sp. Atk, Sp. Def or Speed and has a 100% chance to poison)
The signature looks like a combo of Lumina Crash and Mortal Spin with the effects. Having both effects will likely make this too much, choose just one effect.
24 hours to fix this sub
 

LOrd Fernado

I COULD BE BANNED!
Hematite gave me a good reason to not veto their sub soo…
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:nidoqueen::nidoking:
:butterfree:

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:nidoqueen: Nidoran lines :nidoking:
1) inkbug​
2) Hematite​
3) jazzmat, PQRDG, chemicalmines​

:butterfree: Butterfree
1) jazzmat​
2) Hematite (if I understood right on Discord, this is allowed now; please correct me if not!)
3) PQRDG​
 

inkbug

Maybe the real mega pokemon were the friends we ma
is a Community Contributor
:nidoking: :nidoqueen: Chemicalmines, Hematite, inkbug (SV)
I love Poison/Fighting these look pretty cool actually I think
:butterfree: Hematite, PQRDG, Jazzmat
Debug is such a silly name I love that
 

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