RMT - The Switch-In Support

(Changes Will Be In Blue)

Aerodactyl @ Focus Sash


Nature: Jolly (-SpA + Spe) -- EVs: 6 HP, 252 Attack, 252 Speed
Ability: Pressure
Moveset:
-Stealth Rock
-Taunt
-Rock Slide
-Earthquake

It's my support lead that gets to set up at least one Stealth Rock thanks for Focus Sash. If I predict Boosters/Other Set-Ups from the opponent, I can use Taunt. Rock Slide is better than Stone Edge in this case because of the mini accuracy bonus and the Flinch Hax. Earthquake is my main attack along with Rock Slide.
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Jolteon @ Wise Glasses


Nature: Timid (-Attack +Spe) -- EVs: 6 HP, 252 SpA, 252 Speed
Ability: Volt Absorb
Moveset:
-Thunderbolt
-Hidden Power Ice [Power of 68]
-Shadow Ball
-Thunder Wave

Thunderbolt and Hidden Power Ice are my main attacks. HP Ice gets rid of Ground Types and Grass Types. Thunder Wave slows down sweepers or threats to Jolteon. Shadow Ball is a great surprise attack for most Psychic and Ghost Types.
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Ambipom @ Life Orb

Nature: Jolly (-SpA +Spe) -- EVs: 6 HP, 252 Attack, 252 Speed
Ability: Technician
Moveset:
-Fake Out
-Double Hit
-U-Turn
-Payback

Fake Out is the god of priority moves. It goes first and gets the flinch. Thanks to Ambipom's Life Orb, STAB, and Technician, Fake Out gives a powerful blow. Double Hit is my other main attack, which will hit twice causing more damage. U-Turn is good for Grass, Psychic, Dark, etc. Types that wall all my attacks except U-Turn. Payback is to pwn those Ghost Types like Gengar.
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Ninetales @ Shuca Berry

Nature: Timid (-Attack +Spe) -- EVs: 6 HP, 252 Special Attack, 252 Speed
Ability: Flash Fire
Moveset:
-Nasty Plot
-Hypnosis
-Flamethrower
-Energy Ball

Nasty Plot will help boost Ninetales poor Special Attack by a tremendous rate. Hypnosis can help me get one or more Nasty Plot(s) off to boost my other attacks. Flamethrower is my main STAB attack. Energy Ball is for Water Types who think they can "trap" me and destroy it. I can either switch or pound those Water or Water/Ground Types with an Energy Ball.

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Dusknoir @ Leftovers/Enigma Berry

Nature: Impish (-SpA +Def) -- EVs: 252 HP, 252 Defense, 6 Speed
Ability: Pressure
Moveset:
-Pain Split
-Will-o-Wisp
-Fire Punch
-Night Shade

Pain Split is my main Stall Wall attack for when I have low HP and my opponent has high HP. Will-o-Wisp will gradually destroy some Pokemon and will cut some heavy hitter's attack in half such as Metagross. Night Shade is a great move for Dusknoir. Despite it's low attack, it will always get (in Wi-Fi Battles) 50 or 100 Damage to some of my counters. Fire Punch is for those Steel Types that threaten to set up, like Scizor.
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Registeel @ Leftovers

Nature: Impish (-SpA +Def) -- EVs: 252 HP, 58 Defense, 200 Sp. Defense
Ability: Clear Body
Moveset:
-Protect
-Toxic
-Earthquake
-Explosion

Earthquake covers most of Registeel's main threats: Fire and Electric Types. Protect + Toxic makes an epic combo with Registeel's Defenses. It also helps me to gain HP with Leftovers. Explosion is, of course, my last resort to killing a Pokemon.

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I also have another idea that I might want to replace for Dusknoir.

Umbreon @ Leftovers/Salac Berry

Nature: Bold (-Attack +Defense) -- EVs: 252 HP, 128 Defense, 128 Special Defense (Other EV Spread Suggestions...?)
Ability: Synchronize
Moveset:
-Moonlight
-Protect
-Toxic
-Dark Pulse

Basically a Stall Wall Set. In this case, Moonlight instead of Wish is better because of an instant heal. Protect + Toxic is a great stall combo to wear down threatening opponents. Dark Pulse is suggested because it's powerful, it has Flinch Hax, and it has the better fit in this set and Nature.
 

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