Hello everybody. I have been testing this team for VCG 2016 and I wanted to ask you for some insight on things I need to fix a little.
The idea of the team is based on the VCG cores post, in this case Primal G + Primal K.
The idea of the team is to outspeed my opponents either with TR or with TW and hit them really hard with the primals and Mega-Kanga.
Everyone on the team has either the lowest speed possible or the highest speed possible and access to priority.
Core:
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Origin Pulse
- Blizzard - Ice Beam
- Thunder
- Protect
Not a lot of explanation. This slow Kyogre is very dependant on Rain to work. Both Thunder and Origin Pulse are not 100% reliable if there is a chance of a Groudon swich in (or Rayquazza, but that's less problematic). I tested it with Blizzard but after many failures I chose Ice Beam instead because it is the only 100% precision attack Kyogre has. EVs are for a bulky strong build.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Spe
- Precipice Blades
- Fire Punch
- Rock Slide
- Blizzard -Hammer Arm
The other Primal shines because of its amazing coverage. I chose phisical Gdon because of Precipice Blades and Rock Slide. The idea is to outspeed with TK/TW and generate flinches and check flying opponents immune to PBlades. I never got to use Dragon Claw so I changed it and replaced with Hammer Arm which is ideal when dealing with slower threats such as Bronzong, Ferrothorn or even Amoongus. Again, EVs for a slow, powerful and bulky monster.
Setup:
Tornadus @ Focus Sash
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Tailwind
- Taunt
- Protect
The quickest Tornadus possible with Prankster to Taunt enemy taunters and Tailwind with priority. Hurricane is amazing under rain and as such Tornadus is the best partner for a Kyogre set (given that Kyogre is not that slow and outspeeds many threats in Tailwind). Focus Sash to allow him to act twice almost for certain. Again EVs for maximum power and in this case also maximum speed. With TR active, Tornadus works on its Prankster priority without problem.
Bronzong @ Mental Herb
Ability: Levitate
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Skill Swap
- Gravity
- Gyro Ball
The TR setter. Maximum special defense and HP to stand some hits and maximize its support. Minimum speed for TR and Gyro Ball. Skill swap to support the primals and Gravity to specifically support Groudon and to support the less acurate moves such as Kyogre's Origin Pulse and Thunder outside Rain.
Support
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Ice Punch
- Sucker Punch
The good ol' MegaKangas will help any partner to setup thanks to Fake Out and its sheer phisical power. Maximum speed and attack and a Jolly nature to outspeed or tie with enemy Kangas. Sucker punch to work inside TR. Return offers a nice STAB damage without recoil and Ice Punch helps counter a lot of common threats such as Salamence, Rayquazza and Landorus-T.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Protect
- Spore
- Rage Powder
- Clear Smog
The magic fungus is on. A nice staple for TR who helps the setup with Rage Powder and abuses its low speed with spore. Clear smog helps check Xerneas although I feel it is not enough. The EVs are completely for the bulk and the Rocky Helmet helps me check opposing Kangas and other dangerous phisical threats.
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Well, this is the general framework. I am worried because I feel that I have too many support moves and little coverage all around. I also think that my EVs are too straightforward with 252/252/4 in all cases and I wish to know if you had better spreads for these builds. And most of all if you have any suggestion I am happy to hear it. And thank you very much to you all!
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Type resistances and weaknesses.
The idea of the team is based on the VCG cores post, in this case Primal G + Primal K.
The idea of the team is to outspeed my opponents either with TR or with TW and hit them really hard with the primals and Mega-Kanga.
Everyone on the team has either the lowest speed possible or the highest speed possible and access to priority.
Core:
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Origin Pulse
- Thunder
- Protect
Not a lot of explanation. This slow Kyogre is very dependant on Rain to work. Both Thunder and Origin Pulse are not 100% reliable if there is a chance of a Groudon swich in (or Rayquazza, but that's less problematic). I tested it with Blizzard but after many failures I chose Ice Beam instead because it is the only 100% precision attack Kyogre has. EVs are for a bulky strong build.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Spe
- Precipice Blades
- Fire Punch
- Rock Slide
The other Primal shines because of its amazing coverage. I chose phisical Gdon because of Precipice Blades and Rock Slide. The idea is to outspeed with TK/TW and generate flinches and check flying opponents immune to PBlades. I never got to use Dragon Claw so I changed it and replaced with Hammer Arm which is ideal when dealing with slower threats such as Bronzong, Ferrothorn or even Amoongus. Again, EVs for a slow, powerful and bulky monster.
Setup:
Tornadus @ Focus Sash
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Tailwind
- Taunt
- Protect
The quickest Tornadus possible with Prankster to Taunt enemy taunters and Tailwind with priority. Hurricane is amazing under rain and as such Tornadus is the best partner for a Kyogre set (given that Kyogre is not that slow and outspeeds many threats in Tailwind). Focus Sash to allow him to act twice almost for certain. Again EVs for maximum power and in this case also maximum speed. With TR active, Tornadus works on its Prankster priority without problem.
Bronzong @ Mental Herb
Ability: Levitate
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Skill Swap
- Gravity
- Gyro Ball
The TR setter. Maximum special defense and HP to stand some hits and maximize its support. Minimum speed for TR and Gyro Ball. Skill swap to support the primals and Gravity to specifically support Groudon and to support the less acurate moves such as Kyogre's Origin Pulse and Thunder outside Rain.
Support
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Ice Punch
- Sucker Punch
The good ol' MegaKangas will help any partner to setup thanks to Fake Out and its sheer phisical power. Maximum speed and attack and a Jolly nature to outspeed or tie with enemy Kangas. Sucker punch to work inside TR. Return offers a nice STAB damage without recoil and Ice Punch helps counter a lot of common threats such as Salamence, Rayquazza and Landorus-T.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Protect
- Spore
- Rage Powder
- Clear Smog
The magic fungus is on. A nice staple for TR who helps the setup with Rage Powder and abuses its low speed with spore. Clear smog helps check Xerneas although I feel it is not enough. The EVs are completely for the bulk and the Rocky Helmet helps me check opposing Kangas and other dangerous phisical threats.
----
Well, this is the general framework. I am worried because I feel that I have too many support moves and little coverage all around. I also think that my EVs are too straightforward with 252/252/4 in all cases and I wish to know if you had better spreads for these builds. And most of all if you have any suggestion I am happy to hear it. And thank you very much to you all!
----
Type resistances and weaknesses.