The Rules said:Format
Arena mechanics
- 5 vs 5 Doubles, GL B8P5
- 96-hour DQ (once someone goes over that, I'll usually leave a VM asking them to look at it. If their recent activity is twice over the time, a straight no-warning DQ may be requested by opponent)
- 2 Abilities
- 2/5 Recoveries/Chills
- 7 Substitutions per round (excluding KO subs of course)
- 0 Mega-Evolutions
- Switch = OK
- Items = ALL
- Turn Order = COIN FLIP
- All Rock-types get Solid Rock and Rock Head in addition, if they don't already have it.
- In Sandstorms, all attacks against Rock-types also suffer -3 BAP, instead of just Special Attacks.
- All defensive moves listed under Rock STAB gain +4 Priority instead of the original +1. Pokemons whose primary STAB is Rock-type automatically gain knowledge of all moves listed in the STAB description, except Multi-target, Priority, or Damaging moves (Exclusion lists: Detect, Quick Guard, Wide Guard, Light Screen, Reflect, Skull Bash).
- No external rock, water, or grass sources.
- No seismic combos allowed.
- Camouflage turns user into Rock-type, Nature Power calls Ancient Power, and Secret Power lowers Speed by one (1) stage.
ZhengTann
Onibaba (Shuckle) (F)
Threat Category II. Despite its height, Onibaba struck fear into most adversaries due to its tenacity and relentless pursuit of all it deems prey.
Nature: Relaxed (+1 Defense, -15% Speed, -10% Evasion)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Sturdy
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 2: Gluttony
Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Ability 3: Contrary (Hidden)
Type: Toggle
By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 11 (+)
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
BRT: 24
MC: 0
AC: 1/5
Attacks:
Sticky Web
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw
Acid
Helping Hand
Knock Off
Sand Tomb
Rock Blast
Infestation
Protect
Smack Down
Sleep Talk
Toxic
Bind
Threat Category II. Despite its height, Onibaba struck fear into most adversaries due to its tenacity and relentless pursuit of all it deems prey.
Nature: Relaxed (+1 Defense, -15% Speed, -10% Evasion)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Sturdy
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 2: Gluttony
Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Ability 3: Contrary (Hidden)
Type: Toggle
By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 11 (+)
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
BRT: 24
MC: 0
AC: 1/5
Attacks:
Sticky Web
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw
Acid
Helping Hand
Knock Off
Sand Tomb
Rock Blast
Infestation
Protect
Smack Down
Sleep Talk
Toxic
Bind
Yamarashi (Alolan-Golem) (M)
Threat Category III. Thought to be terminated, Yamarashi makes a return after ingesting magnetic rocks and learning to throw its brethren with them.
Nature: Sassy (+1 Special Defense, -15% Speed, -10% Evasion)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Magnet Pull
Type: Trigger
Steel-types cannot switch out in a Switch=OK battle while Yamarashi is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, Yamarashi can generate a electro-magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Ability 2: Sturdy
Type: Passive
Yamarashi's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Galvanize (unlocked)
Type: Toggle
By default, Yamarashi's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, Yamarashi's Normal-type attacks have their BAP increased by two (2) instead. Only Normal-typed moves changed by Galvanize receive this boost. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)
Size Class: 3
Weight Class: 7
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Rollout
Block
Flail
Counter
Magnet Rise
Endure
Roar
Toxic
Protect
Frustration
Hyper Beam
Stealth Rock
Rock Blast
Double-Edge
Stone Edge
Earthquake
Brick Break
Facade
Rest
Focus Blast
Brutal Swing
Giga Impact
Volt Switch
Gyro Ball
Bulldoze
Rock Slide
Sleep Talk
Rock Climb
Wide Guard
Threat Category III. Thought to be terminated, Yamarashi makes a return after ingesting magnetic rocks and learning to throw its brethren with them.
Nature: Sassy (+1 Special Defense, -15% Speed, -10% Evasion)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Magnet Pull
Type: Trigger
Steel-types cannot switch out in a Switch=OK battle while Yamarashi is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, Yamarashi can generate a electro-magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Ability 2: Sturdy
Type: Passive
Yamarashi's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Galvanize (unlocked)
Type: Toggle
By default, Yamarashi's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, Yamarashi's Normal-type attacks have their BAP increased by two (2) instead. Only Normal-typed moves changed by Galvanize receive this boost. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)
Size Class: 3
Weight Class: 7
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Rollout
Block
Flail
Counter
Magnet Rise
Endure
Roar
Toxic
Protect
Frustration
Hyper Beam
Stealth Rock
Rock Blast
Double-Edge
Stone Edge
Earthquake
Brick Break
Facade
Rest
Focus Blast
Brutal Swing
Giga Impact
Volt Switch
Gyro Ball
Bulldoze
Rock Slide
Sleep Talk
Rock Climb
Wide Guard
Insurrector (Gigalith) [M]
Nature: Sassy (+1 SpDef, -15% Speed, -10% Evasion)
Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force (Hidden, Unlocked)
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2
SpD: 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Moves:
Attract
Autotomize
Block
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand Attack
Sandstorm
Secret Power
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Tackle
Take Down
Toxic
Wide Guard
Nature: Sassy (+1 SpDef, -15% Speed, -10% Evasion)
Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force (Hidden, Unlocked)
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2
SpD: 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Moves:
Attract
Autotomize
Block
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand Attack
Sandstorm
Secret Power
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Tackle
Take Down
Toxic
Wide Guard
Otachi - Archeops (F)
Threat Category IV. Otachi do not display flight capabilities until the last moment, cunningly deceiving opponents before delivering a blow from above.
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Defeatist
Type: Passive
Otachi tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 127 (+19%)
Size Class: 3
Weight Class: 3
BRT: 22
EC: 6/6
MC: 1
Attacks:
Acrobatics
Aerial Ace
Agility
Ally Switch
Ancient Power
Aqua Tail
Bite
Bounce
Bulldoze
Crunch
Cut
Defog
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endeavour
Fly
Focus Blast
Giga Impact
Head Smash
Heat Wave
Hidden Power Grass
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Roost
Sandstorm
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Taunt
Thrash
Torment
Toxic
U-turn
Wing Attack
Zen Headbutt
Threat Category IV. Otachi do not display flight capabilities until the last moment, cunningly deceiving opponents before delivering a blow from above.
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Defeatist
Type: Passive
Otachi tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 127 (+19%)
Size Class: 3
Weight Class: 3
BRT: 22
EC: 6/6
MC: 1
Attacks:
Acrobatics
Aerial Ace
Agility
Ally Switch
Ancient Power
Aqua Tail
Bite
Bounce
Bulldoze
Crunch
Cut
Defog
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endeavour
Fly
Focus Blast
Giga Impact
Head Smash
Heat Wave
Hidden Power Grass
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Roost
Sandstorm
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Taunt
Thrash
Torment
Toxic
U-turn
Wing Attack
Zen Headbutt
Leatherback - Carracosta(M)
Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body. Its hard, ridged carapace allows it to withstand great amounts of damage without falter. Leatherback excels at unexpectedly swift movements under the rain and in water, where its size lends to the deception of its true speed and maneuverability.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).
Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Swift Swim (Unlocked)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Attract
Bide
Bite
Blizzard
Block
Body Slam
Brine
Bulldoze
Confide
Crunch
Curse
Dig
Dive
Earth Power
Earthquake
Flail
Focus Blast
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Scald
Slam
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Superpower
Surf
Toxic
Water Gun
Waterfall
Whirlpool
Wide Guard
Withdraw
Zen Headbutt
Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body. Its hard, ridged carapace allows it to withstand great amounts of damage without falter. Leatherback excels at unexpectedly swift movements under the rain and in water, where its size lends to the deception of its true speed and maneuverability.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).
Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Swift Swim (Unlocked)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Attract
Bide
Bite
Blizzard
Block
Body Slam
Brine
Bulldoze
Confide
Crunch
Curse
Dig
Dive
Earth Power
Earthquake
Flail
Focus Blast
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Scald
Slam
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Superpower
Surf
Toxic
Water Gun
Waterfall
Whirlpool
Wide Guard
Withdraw
Zen Headbutt
Cradily (F)
A forbidden right arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Quiet (+SpAtk, -15% Speed, -10% Evasion) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Suction Cups
Type: Passive
Lileep has sticky suction cups that anchor down to prevent it from being moved by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Ability 2: Storm Drain (unlocked)
Type: Passive
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-10%)
Size Class: 3
Weight Class: 4
BRT: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks (76/76):
Acid
Amnesia
Ancient Power
Astonish
Attract
Barrier
Bind
Block
Body Slam
Brine
Bulldoze
Bullet Seed
Captivate
Confide
Confuse Ray
Constrict
Curse
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Fighting
Hyper Beam
Infestation
Ingrain
Mega Drain
Mimic
Mirror Coat
Mud-Slap
Natural Gift
Pain Split
Protect
Psych Up
Recover
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seed Bomb
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
String Shot
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Synthesis
Tickle
Toxic
Worry Seed
Wring Out
A forbidden right arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Quiet (+SpAtk, -15% Speed, -10% Evasion) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Suction Cups
Type: Passive
Lileep has sticky suction cups that anchor down to prevent it from being moved by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Ability 2: Storm Drain (unlocked)
Type: Passive
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-10%)
Size Class: 3
Weight Class: 4
BRT: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks (76/76):
Acid
Amnesia
Ancient Power
Astonish
Attract
Barrier
Bind
Block
Body Slam
Brine
Bulldoze
Bullet Seed
Captivate
Confide
Confuse Ray
Constrict
Curse
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Fighting
Hyper Beam
Infestation
Ingrain
Mega Drain
Mimic
Mirror Coat
Mud-Slap
Natural Gift
Pain Split
Protect
Psych Up
Recover
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seed Bomb
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
String Shot
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Synthesis
Tickle
Toxic
Worry Seed
Wring Out
Stratagem - Erza (U)
A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.
Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.
It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...
Nature: Modest (+1 SpA, -1 Atk)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.
Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Head Smash
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Rock Blast
Rock Polish
Rock Slide
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.
Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.
It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...
Nature: Modest (+1 SpA, -1 Atk)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.
Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Head Smash
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Rock Blast
Rock Polish
Rock Slide
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Rias Gremory, "Princess of Crimson Ruin" - Tyrantrum (F)
Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.
Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.
Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.
Nature: Adamant (+Atk, -SpAtk) - caring but stern
Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.
Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.
Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71
Size Class: 5
Weight Class: 6
BRT: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Ancient Power
Bide
Bite
Block
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Hidden Power Fire
Hone Claws
Horn Drill
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Substitute
Superpower
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt
Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.
Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.
Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.
Nature: Adamant (+Atk, -SpAtk) - caring but stern
Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.
Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.
Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71
Size Class: 5
Weight Class: 6
BRT: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Ancient Power
Bide
Bite
Block
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Hidden Power Fire
Hone Claws
Horn Drill
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Substitute
Superpower
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt
Toon
Tyrantrum [] Tailbite
Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
Type:
Abilities: Strong Jaw/Rock Head
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 2
Spe: 82 (+) (+8% Accuracy)
Size Class: 5
Weight Class: 6
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks
Aerial Ace
Bide
Bite
Brick Break
Brutal Swing
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Facade
Fire Fang
Frustration
Giga Impact
Head Smash
Horn Drill
Ice Fang
Iron Head
Iron Tail
Outrage
Poison Fang
Return
Rock Slide
Rock Tomb
Stomp
Stone Edge
Superpower
Tackle
Thrash
Thunder Fang
Zen Headbutt
Ancient Power
Draco Meteor
Earth Power
Hidden Power [Water]
Hyper Beam
Hyper Voice
Block
Charm
Curse
Double Team
Dragon Dance
Iron Defense
Protect
Rest
Roar
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Tail Whip
Toxic
55|65 Moves
Clawitzer [] RED LOBSTER
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Mega Launcher
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 51 (-) [-10% Evasion]
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: N/A
Attacks
Aqua Jet
Bounce
Crab Hammer
Dive
Flail
Smack Down
U-Turn
Vice Grip
Aura Sphere
Bubble
Bubblebeam
Dark Pulse
Dragon Pulse
Focus Blast
Hidden Power [Electric]
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Scald
Shadow Ball
Sludge Bomb
Sludge Wave
Venoshock
Water Gun
Water Pulse
Double Team
Endure
Entrainment
Heal Pulse
Helping Hand
Protect
Rain Dance
Rest
Sleep Talk
Splash
Substitute
Swagger
Swords Dance
Toxic
Water Sport
41|57 Moves
Revenankh [] Tut
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Abilities: Shed Skin/Air Lock/Infiltrator (‽)
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 0/5
Attacks
Arm Thrust
Bide
Bind
Brick Break
Brutal Swing
Bulldoze
Counter
Drain Punch
Dual Chop
Focus Punch
Earthquake
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Natural Gift
Payback
Phantom Force
Power-Up Punch
Power Whip
Punishment
Retaliate
Revenge
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap
Ancient Power
Dream Eater
Focus Blast
Hex
Hidden Power [Steel]
Hyper Beam
Mud-Slap
Ominous Wind
Psychic
Shadow Ball
Wring Out
Vacuum Wave
Curse
Destiny Bond
Double Team
Embargo
Endure
Glare
Grudge
Helping Hand
Mean Look
Moonlight
Pain Split
Protect
Psych Up
Rest
Safeguard
Sleep Talk
Spite
Substitute
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard
72|94 Moves
Throh [] T-Minus
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Abilities: Guts/Inner Focus/Mold Breaker
Stats:
HP: 120
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
AC: 5/5
Attacks
Bide
Bind
Body Slam
Brick Break
Bulldoze
Circle Throw
Dig
Fire Punch
Earthquake
Facade
Focus Punch
Giga Impact
Ice Punch
Knock Off
Low Kick
Low Sweep
Payback
Poison Jab
Retaliate
Revenge
Reversal
Rock Slide
Rock Tomb
Seismic Toss
Stone Edge
Storm Throw
Superpower
Thunder Punch
Vital Throw
Zen Headbutt
Focus Blast
Block
Bulk Up
Endure
Double Team
Focus Energy
Leer
Mat Block
Pain Split
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Swagger
Taunt
Toxic
Wide Guard
48|63 Moves
Pangoro [] Mileena
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Abilities: Iron Fist/Mold Breaker/Scrappy
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks
Aerial Ace
Arm Trust
Body Slam
Brick Break
Bullet Punch
Bulldoze
Circle Throw
Comet Punch
Covet
Crunch
Dig
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endeavor
Facade
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Karate Chop
Knock Off
Low Kick
Low Sweep
Outrage
Payback
Power Trip
Retaliate
Rock Slide
Rock Tomb
Shadow Claw
Sky Uppercut
Slash
Stone Edge
Storm Throw
Superpower
Tackle
Thief
Thunder Punch
Vital Throw
X-Scissor
Zen Headbutt
Focus Blast
Hidden Power [Ground]
Hyper Beam
Infestation
Snarl
Uproar
Block
Double Team
Embargo
Entrainment
Helping Hand
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Rain Dance
Rest
Roar
Sleep Talk
Snatch
Spite
Substitute
Swagger
Taunt
Torment
Toxic
Work Up
78|98 Moves
Tyrantrum [] Tailbite
Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
Type:
Abilities: Strong Jaw/Rock Head
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 2
Spe: 82 (+) (+8% Accuracy)
Size Class: 5
Weight Class: 6
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks
Aerial Ace
Bide
Bite
Brick Break
Brutal Swing
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Facade
Fire Fang
Frustration
Giga Impact
Head Smash
Horn Drill
Ice Fang
Iron Head
Iron Tail
Outrage
Poison Fang
Return
Rock Slide
Rock Tomb
Stomp
Stone Edge
Superpower
Tackle
Thrash
Thunder Fang
Zen Headbutt
Ancient Power
Draco Meteor
Earth Power
Hidden Power [Water]
Hyper Beam
Hyper Voice
Block
Charm
Curse
Double Team
Dragon Dance
Iron Defense
Protect
Rest
Roar
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Tail Whip
Toxic
55|65 Moves
Clawitzer [] RED LOBSTER
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Mega Launcher
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 51 (-) [-10% Evasion]
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: N/A
Attacks
Aqua Jet
Bounce
Crab Hammer
Dive
Flail
Smack Down
U-Turn
Vice Grip
Aura Sphere
Bubble
Bubblebeam
Dark Pulse
Dragon Pulse
Focus Blast
Hidden Power [Electric]
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Scald
Shadow Ball
Sludge Bomb
Sludge Wave
Venoshock
Water Gun
Water Pulse
Double Team
Endure
Entrainment
Heal Pulse
Helping Hand
Protect
Rain Dance
Rest
Sleep Talk
Splash
Substitute
Swagger
Swords Dance
Toxic
Water Sport
41|57 Moves
Revenankh [] Tut
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Abilities: Shed Skin/Air Lock/Infiltrator (‽)
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 0/5
Attacks
Arm Thrust
Bide
Bind
Brick Break
Brutal Swing
Bulldoze
Counter
Drain Punch
Dual Chop
Focus Punch
Earthquake
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Natural Gift
Payback
Phantom Force
Power-Up Punch
Power Whip
Punishment
Retaliate
Revenge
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap
Ancient Power
Dream Eater
Focus Blast
Hex
Hidden Power [Steel]
Hyper Beam
Mud-Slap
Ominous Wind
Psychic
Shadow Ball
Wring Out
Vacuum Wave
Curse
Destiny Bond
Double Team
Embargo
Endure
Glare
Grudge
Helping Hand
Mean Look
Moonlight
Pain Split
Protect
Psych Up
Rest
Safeguard
Sleep Talk
Spite
Substitute
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard
72|94 Moves
Throh [] T-Minus
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Abilities: Guts/Inner Focus/Mold Breaker
Stats:
HP: 120
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
AC: 5/5
Attacks
Bide
Bind
Body Slam
Brick Break
Bulldoze
Circle Throw
Dig
Fire Punch
Earthquake
Facade
Focus Punch
Giga Impact
Ice Punch
Knock Off
Low Kick
Low Sweep
Payback
Poison Jab
Retaliate
Revenge
Reversal
Rock Slide
Rock Tomb
Seismic Toss
Stone Edge
Storm Throw
Superpower
Thunder Punch
Vital Throw
Zen Headbutt
Focus Blast
Block
Bulk Up
Endure
Double Team
Focus Energy
Leer
Mat Block
Pain Split
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Swagger
Taunt
Toxic
Wide Guard
48|63 Moves
Pangoro [] Mileena
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Abilities: Iron Fist/Mold Breaker/Scrappy
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks
Aerial Ace
Arm Trust
Body Slam
Brick Break
Bullet Punch
Bulldoze
Circle Throw
Comet Punch
Covet
Crunch
Dig
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endeavor
Facade
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Karate Chop
Knock Off
Low Kick
Low Sweep
Outrage
Payback
Power Trip
Retaliate
Rock Slide
Rock Tomb
Shadow Claw
Sky Uppercut
Slash
Stone Edge
Storm Throw
Superpower
Tackle
Thief
Thunder Punch
Vital Throw
X-Scissor
Zen Headbutt
Focus Blast
Hidden Power [Ground]
Hyper Beam
Infestation
Snarl
Uproar
Block
Double Team
Embargo
Entrainment
Helping Hand
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Rain Dance
Rest
Roar
Sleep Talk
Snatch
Spite
Substitute
Swagger
Taunt
Torment
Toxic
Work Up
78|98 Moves