Some More Sets:
What to use:
Weezing @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Will-O-Wisp
- Pain Split/Toxic Spikes
- Sludge Bomb
- Flamethrower
Role: Physical Wall, Hazard Setter, Support
What It Does: Weezing is a very underrated wall that has an amazing movepool and really nice bulk. The first perk it has is its typing. Poison is a very good defensive typing, walling Fighting types, Grass types, Bug types, Poison types, and Fairy types. In effect, it can effectively wall Cobalion, Drapion, Hitmonlee, Virizion, and others It also has very few weaknesses, considering Weezing's access to Levitate. That looks like a small list, but it becomes much, much larger when you consider its physical bulk and its access to Will-O-Wisp. This allows it to make a hit from almost all physical attackers, burn them, and almost always neuter them for the rest of the match. This gives it a viable niche over other walls such as Alomomola and Gligar, who are much bulkier than it. Will-O-Wisp is the main reason to run Weezing, allowing it to easily burn most physical attackers and support its teammates. Pain Split gives it a decent form of recovery, allowing it to stay in the match longer. Toxic Spikes is a new toy Weezing got this generation, and it is quite a good setter for most stall teams. Sludge Bomb is STAB, and prevents it from being Taunt bait. Flamethower hits Steel types that are immune to its STAB/Toxic Spikes, and it also OHKOs Lum Berry Durant, which would be a huge threat otherwise.
Good Teammates: Weezing has a singular weakness to Psychic. A partner that could resist or beat Psychic types, such as Zoroark, Slowking, or Doublade, would help Weezing do more in the match. Special Walls that can take special hits for Weezing such as Aromatisse, Gastrodon, or Jellicent. Finally, Stealth Rocks generally are very helpful to Weezing, as not only do they assist in beating Fire types, but they also allow Weezing to stall even better. Examples are Gligar, Rhyperior, or Druddigon.
What Counters It: Fire types are very annoying for Weezing, as they are immune to burns, take nothing from Flamethrower, and can just outright destroy Weezing. Delphox and Moltres can 2HKO with their STABs, while Mixed Emboar also 2HKOs and Weezing can't burn a physical variant. Psychic types can also easily beat Weezing and some, such as Cresselia, can even use it as set-up bait. Finally, special attackers in general deal a ton of damage to Weezing, varying from Yanmega to Clawitzer.
Any Additional Info: Black Sludge could be used if you really want.
What to use:
Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Water]
- Shadow Ball
Role: Late-game Cleaner, Revenge Killer, Special Sweeper, Pivot
What It Does: Jolteon is a very good utility mon that does many roles that are very helpful for its team. With its blistering 130 base Speed, powerful 110 Special Attack, and access to Volt Switch, Jolteon can be an absolute nightmare for Offensive teams. Volt Switch is an amazing move, allowing for Jolteon to scout and pivot out of a bad situation. Thunderbolt is its main STAB, and threatens many offensive pokemon teams that don't have an answer to it. Hidden Power Water may seem like an awkward move, but it is quite vital to beat Rhyperior and Gligar on the switch with the same move, considering Hidden Power Ice doesn't 2HKO Rhyperior, and Gligar absorbs Hidden Power Grass. Just note you can't really touch Virizion, Druddigon, or Gastrodon now. Shadow Ball is mainly filler, but it prevents Jolteon from completely losing to CM Cresselia. It also hits Ghost types hard, I guess. Max Speed with Timid nature might seem overkill, but it allows you to revenge kill Adamant Scarf Braviary before it can kill you with Return, which is very nice.
Good Teammates: Jolteon generally doesn't do much against Stall teams. Therefore, wallbreakers such as Moltres, Clawitzer, or Yanmega, are very nice partners for Jolteon. Jolteon can also be an awesome part of a VoltTurn core. Other VoltTurners include Cobalion, Zoroark, and Eelektross. Finally, threats that generally enjoy Jolteon's ability to kill Water and Flying types, such as Durant, Virizion, and Moltres, will be great partners with Jolteon.
What Counters It: This set gets hard-walled by Grass types and Druddigon. Virizion uses you as set-up bait. Druddigon can set up Stealth Rocks or KO you with Outrage or Earthquake. Amoonguss gets a free sleep off, etc etc. It's also hard walled by Gastrodon and Lanturn, so look out for them too.
Any Additional Info: For those who believe that HP Ice easily beats the above threats:
252 SpA Life Orb Jolteon Hidden Power Ice vs. 4 HP / 0 SpD Virizion: 122-146 (37.6 - 45%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Jolteon Hidden Power Ice vs. 252 HP / 4 SpD Druddigon: 166-198 (46.3 - 55.3%) -- 65.6% chance to 2HKO
252 SpA Life Orb Jolteon Hidden Power Ice vs. 252 HP / 252+ SpD Amoonguss: 127-151 (29.3 - 34.9%) -- 99.9% chance to 4HKO after Black Sludge recovery
This leads to something else:
What NOT to use:
Jolteon @
Air Balloon
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Volt Switch
- Thunderbolt
-
Hidden Power [Ice]
-
Signal Beam
Role: Special Sweeper, Late-game Cleaner, Revenge Killer, Pivot
What It Does: This Jolteon is so much worse compared to standard Jolteon, it's saddening how much I see it. Air Balloon is just such a bad item on Jolteon. Sure, you get to not be hit by Earthquake or trapped by Dugtrio for a little while. However, now not only are you much weaker compared to Life Orb, but when you do get hit by an attack, you are as much vulnerable to Ground moves as the Life Orb set. Hidden Power Ice is also very inferior compared to the main HP used, HP Water. You might be saying to yourself, "But I can beat Grass, Dragon, and Ground types!" However, you can't even 3HKO Virizion without Life Orb, 2HKO AV Tangrowth, 2HKO Rotom-C, or 4HKO Amoongus. This leaves... Whimsicott, congrats. You also can't 2HKO Druddigon.
You can't even 3HKO Rhyperior. It's just saddening. Sure, you can OHKO Gligar, but the trade-offs are not nearly as good as the things you lose. Signal Beam is also a really bad move on Jolteon. You might be thinking "I can hit Grass types harder!!1!". Seriously though, the only grass types in RU that are actually weak to Bug are Mega Abomasnow, Rotom-C, and Tangrowth. Shadow Ball may be filler, but it's a better filler.
What Counters It: The same things as the Life Orb set, but now add Rhyperior and a ton of things you now can't 2HKO now to your list.
Any Additional Info: It's trash, don't use it please. Thanks.
Today's batch, will do more tommorrow :o