Alright, my turn to have fun with this now that I"m back from a convention:
Alomomola: I've been on the fence about this one. On the one hand, it is quite easily one of the faces of balance teams. If you're using a balance or bulky offense team, you're using Mola or Slowking as your bulky Water. That's all there is to it. The only reason you wouldn't is if you're ass weak to entry hazards and can't fit Flygon for whatever reason. Alomomola is generally very easy to fit onto a team because it's weaknesses can be covered by Pokemon that can synergize well with it. It pairs up well with stuff like Registeel, Weezing, and Diancie, and all happen to cover most of Alomomola's weaknesses. So what are Alomomola's weaknesses? Well, unfortunately, it's pretty vulnerable to 2 of the 3 best Pokemon in the tier right now in Venusaur and Virizion. It also isn't a fan of Mega Glalie Spike teams rising in usage since it's forced out by the threat of a Freeze-Dry and hates the Spikes cutting into Regenerator recovery. So what does all this mean? The few disadvantages it has are quite unfortunate, but the simple fact of the matter is that Alomomola will find its way onto most bulky-ish teams in spite of these drawbacks simply because of how much it provides for a team. An all-purpose scout pivot, Wish passer, and general annoyer with Scald + Knock Off / Toxic. So, even though Alomomola struggles with some of the very best Pokemon in the tier, I feel that it adds enough to a team that it should rise to S rank. It's one of the faces of balance / bulky offense teams in spite of being weak to three of the best Pokemon in the tier (Venusaur, Virizion, Mega Glalie) and all of them are just one Scald burn away from being crippled or heavily pressured.
Spiritomb: Mega Steelix invalidated a lot of its checks and competition, so I'm ok with this. Although Spiritomb can still checkmate Psychic-types with Sucker Punch + Pursuit, it isn't as good of a Pursuit user as it was in previous metas. Aerodactyl is much more viable and can fit Pursuit in its last slot to not only trap fleeing Psychic-types, but also fill a role as a late-game cleaner. Escavalier is much more threatening offensively due to its much higher Attack stat and is able to still put most Psychic-types in an unfavorable situation. Sneasel has the Speed Spiritomb wishes it had and maintains the Dark-typing Spiritomb has. Spiritomb even suffers as a spinblocker as Blastoise will almost always beat it 1v1 whereas Hoopa, Trevenant, and Rotom are much better spinblockers on offensive teams because of their matchup vs. Blastoise. Obviously, Spiritomb still provides role compression by combining the Pursuit trapper and spinblocker roles into one, but it just isn't nearly as good as it was a couple of months ago. B might be a little too far atm, but I feel a drop to B+ is warranted.
Aggron: I'm a little hesitant on this one. Being 4x weak to Ground in a meta where Dugtrio is gaining a lot of traction isn't too desirable for a wallbreaker to me. Basically means it's only getting one KO vs any Dugtrio team. Being 4x weak to Fighting is also kind of sucky considering how solid Medicham, Hitmonlee, and some other Fighting-types are. It has shit Special Defense like Rhyperior does, but unlike Rhyperior, it also has a subpar HP stat. The Steel-typing also isn't quite as useful as it once was considering Fairy-types are losing viability for the most part and the two that are still decent (Diancie and Granbull) have coverage moves at their disposal to threaten Aggron with. Now, why am I bringing all of this up? It's because I just feel Rhyperior does what Aggron wants to do, only much better. Rhyeprior has much higher HP to somewhat circumvent poor Special Defense while also having much higher Attack, a better secondary STAB, and only marginally lower Speed. Rhyperior just does the hard-hitting Rock-type role better than Aggron right now since it isn't completely a liability vs Dugtrio (even CB Dugtrio needs around 35% chip damage on Rhyperior to guarantee the KO on 0 / 4 Rhyperior) has Solid Rock to makes the Fighting weakness somewhat bearable, and the much more useful secondary STAB to smack around Registeel + Mola teams that tend to be extremely common atm. I don't think Aggron is outright bad, but I do feel that Rhyperior just has the better typing, ability, and movepool for the current state of the meta. If you're in love with CB Aggron (which I completely understand) I promise that you won't be disappointed with CB Rhyperior. In exchange for 5 base Speed, you'll get a better secondary STAB, more power, more overall bulk, and a better ability (imo) For now, I'd say keep Aggron in B rank
Togetic: Poor Togetic. We all thought it might have a chance to get better with the Mega Steelix ban, but this just hasn't been the case. Togetic's main problem is the fact that both Magneton and Escavalier benefited greatly from Mega Lix and Ttrum leaving and they both just abuse Togetic. It invites most top Pokemon in for relatively little cost, and even though it's easily the best Flygon counter in the tier, it just doesn't have any kind of power to threaten most Pokemon Flygon is used with (Magneton, Mola, Registeel, Slowking, etc.) Compare this with Granbull and Diancie, and Togetic just doesn't have a spot on most teams. Granbull and Diancie also provide cleric support and while they may not reliable recovery, it's not like you'll be hurting to throw Alomomola on the team to fix this issue for them. Togetic would be top tier if this were just about cuteness, but the meta just is really mean to it right now. Drop to C+
Emboar: It's hard for me not to be biased on Emboar as I love the EBelt set in the current meta, but here we go. So at this point, I don't see the point in running Scarf Emboar. I haven't really seen a reason to use it ever since Durant got banned as that was the main thing it had going for it over other Scarfers. Medicham and Hitmonlee are better Fighting-type Scarfers and Delphox works better as a Fire-type Scarfer. I guess you could use it if you need both STABs on your Scarfer, but I just don't feel it's worth it. Choice Band has issues as well. Can't reliably use Sucker Punch to circumvent Speed issues and Alomomola + fat Rock- / Steel-type means it can almost never safely spam a move. However, what is worth using right now is EBelt Emboar. Being able to switch moves is great so that you can catch that Mola / Slowking with Wild Charge, force them to switch to their Steel- or Rock-type, and then blast them with the proper STAB on the next turn. Running Expert Belt also allows Emboar to run Sucker Punch much more reliably to circumvent the Speed issues. However, even with Expert Belt, Emboar has some core issues that it simply can't get past. Simply put, there are better slow wallbreakers to abuse paralysis support right now (Rhyperior, Medicham, Exploud) Even with proper prediction against Slowking and Alomomola, Emboar has to deal with Regenerator forcing it to predict properly twice in order to break through them whereas the likes of Rhyperior and Exploud can just click their STAB moves against them. The high HP is kind of just there for recoil damage rather than actually soaking up some hits. It's still a good Pokemon, but its core issues are brought to light more than in previous metas. So, drop it to A-, but please stop using Scarf. Unless I"m missing something, it doesn't really have a place right now.
Refraining from Dugtrio / Braviary talk. Ik both are pretty good atm, but I haven't been able to build with either of them in the new meta. Hooray for busy June schedule -_-