Hello! I am EyeDentist, you may have seen me on Showdown!. I don't have a ton of problems with OU, except being stuck within two close numbers of ELO. However, when I try in RU, I crash and burn. I've always appreciated RU because of my obsession with OU and my inability to play UU. I think that maybe if I learn RU, I'll have an easier time learning UU and NU. Right? Well, anyway, I've gone on long enough.
Volt-Turn is a reliable and easy-to-use type of team, yes? Might as well start with a Pokemon that's incredibly powerful in RU, but also fun to use. It isn't incredibly broken, you know? That would be Ambipom. It has U-Turn, and Fake Out, too. It's a great lead to start the momentum.
Now, I need a Volt Switcher. I thought that it would be to my advantage to have a slow, bulky switcher, that way I could allow Ambipom to switch in freely. A bulky electric type would be Eelektross.
Now, something to take hits for me would be the wall that I think deserves to be banned. Cresselia! It has Moonlight and Thunder Wave, giving it the ability to stop sweeps, and cripple whatever was doing the sweep. I decided to try physical defense so that I could form a core with...
Regice. Why Regice? It just has an incredible special defense. It also has Thunder Wave to stop those Azelfs and what not. I checked, and it can just barely survive an Excavalier's Iron Head, so I threw on counter, just to see if it was a gimmick worth using.
A couple additional revenge killers could be cool. How about Mienshou and Honchkrow?
First change to the team: Those revenge killers were both banned. Whoops. Instead, how about Dugtrio and Sharpedo?
After some testing, the defensive core wasn't doing it for me. Neither seemed to do much except survive, and Regice had no recovery and was burdened with SR weakness. I replaced Regice with Hitmontop for spinning, and then I replaced Cresselia with Magmortar, after realizing Excavalier could rampage through my team without any problems.
Eelektross dies too much. I use it to switch into things, but it doesn't have anything to really switch into. Rotom-W will take its place, to complete a FWG core.
Full team:
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 136 Spd / 252 SAtk / 120 SDef
Modest Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Trick
- Will-O-Wisp
My volt-switcher. I gave it enough speed to outspeed Azelf, and the rest was put into bulk and power. It may look odd for something to have Will-O-Wisp with a scarf, but trick is there for a reason. Set up sweepers can be tricked, but sadly, they usually know it carries that, so trick is mainly there for any walls. Leaf Storm packs a punch, and Will-O-Wisp halts physical sweepers. I also really like the typing of Rotom-C!
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fake Out
- Double Hit
- U-turn
- Knock Off
Ambipom is my favorite Pokemon in RU right now. Double Hit does a ton of damage, especially combined with Fake Out. I switch this in all the time. I do have a complaint, though, that it doesn't do a ton of damage without the Life Orb, and with it, it loses too much health. I am up for suggestions on an item for it, but know that I use it as a lead often. Knock Off has great utility and can do serious damage to all the psychics around.
Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Rapid Spin
- Fake Out
- Sucker Punch
- Close Combat
Hitmontop is the tank of the team. Intimidate can stop those physical attackers, which allows it to easily spin away hazards. Toxic Spikes are a real pain, so I'm happy to have this guy around. Fake Out and Sucker Punch do nice damage, but I don't think both are necessary. I am up for suggestions on this one, too. Close Combat is way too strong to drop, though, obviously.
Magmortar @ Assault Vest
Ability: Flame Body
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- Flamethrower
- Thunderbolt
- Hidden Power [Grass]
- Mach Punch
Magmortar is here because of Escavalier, but it is a common switch-in for me. Magmortar has ridiculous coverage and a bit of useful priority, while also being decently bulky. I love the power of this Pokemon, as nothing seems to be able to safely switch in to it. However, if there's something out there that can stop Escavalier better, that would be great, too.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
-Reversal Pursuit
I love this thing. After something is killed, this always seems to be the answer. It's one of the fastest Pokemon in the tier, and it gets to 1v1 whatever is out there. Earthquake does great damage, coupled with the Choice Band, allowing massive damage on a lot of Pokemon. Stone Edge hits whatever else, and Sucker Punch is for fast Pokemon or Azelf.Reversal can be switched for anything, I've yet to use it, actually. I just don't see anything else to use there. Pursuit can finish off ghosts that waddle away with their new ability to escape being trapped, and this can really help me out later.
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 64 Spd / 252 Atk / 192 HP
Adamant Nature
- Protect
- Waterfall
- Crunch
- Earthquake
Sharpedo works well in the tier. It gets a ton of speed right away, and has enough power to OHKO a lot of the less bulky Pokemon. With water, dark, and ground, not much can safely switch in. Protect is also useful, not only for getting a speed boost, but for scouting out what moves the opponent has. Nothing is better than finding a surprise fighting move and then finding the appropriate counter. If only it had something to increase its power.
This team hasn't been doing so well. I just cannot understand tiers other than OU. This is one of those situations where I can't piece together what I'm doing wrong by myself, so all suggestions will be considered! Any RU pros out there, seriously, help me out, I need it.
Volt-Turn is a reliable and easy-to-use type of team, yes? Might as well start with a Pokemon that's incredibly powerful in RU, but also fun to use. It isn't incredibly broken, you know? That would be Ambipom. It has U-Turn, and Fake Out, too. It's a great lead to start the momentum.
Now, I need a Volt Switcher. I thought that it would be to my advantage to have a slow, bulky switcher, that way I could allow Ambipom to switch in freely. A bulky electric type would be Eelektross.
Now, something to take hits for me would be the wall that I think deserves to be banned. Cresselia! It has Moonlight and Thunder Wave, giving it the ability to stop sweeps, and cripple whatever was doing the sweep. I decided to try physical defense so that I could form a core with...
Regice. Why Regice? It just has an incredible special defense. It also has Thunder Wave to stop those Azelfs and what not. I checked, and it can just barely survive an Excavalier's Iron Head, so I threw on counter, just to see if it was a gimmick worth using.
A couple additional revenge killers could be cool. How about Mienshou and Honchkrow?
First change to the team: Those revenge killers were both banned. Whoops. Instead, how about Dugtrio and Sharpedo?
After some testing, the defensive core wasn't doing it for me. Neither seemed to do much except survive, and Regice had no recovery and was burdened with SR weakness. I replaced Regice with Hitmontop for spinning, and then I replaced Cresselia with Magmortar, after realizing Excavalier could rampage through my team without any problems.
Eelektross dies too much. I use it to switch into things, but it doesn't have anything to really switch into. Rotom-W will take its place, to complete a FWG core.
Full team:
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 136 Spd / 252 SAtk / 120 SDef
Modest Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Trick
- Will-O-Wisp
My volt-switcher. I gave it enough speed to outspeed Azelf, and the rest was put into bulk and power. It may look odd for something to have Will-O-Wisp with a scarf, but trick is there for a reason. Set up sweepers can be tricked, but sadly, they usually know it carries that, so trick is mainly there for any walls. Leaf Storm packs a punch, and Will-O-Wisp halts physical sweepers. I also really like the typing of Rotom-C!
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fake Out
- Double Hit
- U-turn
- Knock Off
Ambipom is my favorite Pokemon in RU right now. Double Hit does a ton of damage, especially combined with Fake Out. I switch this in all the time. I do have a complaint, though, that it doesn't do a ton of damage without the Life Orb, and with it, it loses too much health. I am up for suggestions on an item for it, but know that I use it as a lead often. Knock Off has great utility and can do serious damage to all the psychics around.
Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Rapid Spin
- Fake Out
- Sucker Punch
- Close Combat
Hitmontop is the tank of the team. Intimidate can stop those physical attackers, which allows it to easily spin away hazards. Toxic Spikes are a real pain, so I'm happy to have this guy around. Fake Out and Sucker Punch do nice damage, but I don't think both are necessary. I am up for suggestions on this one, too. Close Combat is way too strong to drop, though, obviously.
Magmortar @ Assault Vest
Ability: Flame Body
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- Flamethrower
- Thunderbolt
- Hidden Power [Grass]
- Mach Punch
Magmortar is here because of Escavalier, but it is a common switch-in for me. Magmortar has ridiculous coverage and a bit of useful priority, while also being decently bulky. I love the power of this Pokemon, as nothing seems to be able to safely switch in to it. However, if there's something out there that can stop Escavalier better, that would be great, too.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
-
I love this thing. After something is killed, this always seems to be the answer. It's one of the fastest Pokemon in the tier, and it gets to 1v1 whatever is out there. Earthquake does great damage, coupled with the Choice Band, allowing massive damage on a lot of Pokemon. Stone Edge hits whatever else, and Sucker Punch is for fast Pokemon or Azelf.
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 64 Spd / 252 Atk / 192 HP
Adamant Nature
- Protect
- Waterfall
- Crunch
- Earthquake
Sharpedo works well in the tier. It gets a ton of speed right away, and has enough power to OHKO a lot of the less bulky Pokemon. With water, dark, and ground, not much can safely switch in. Protect is also useful, not only for getting a speed boost, but for scouting out what moves the opponent has. Nothing is better than finding a surprise fighting move and then finding the appropriate counter. If only it had something to increase its power.
This team hasn't been doing so well. I just cannot understand tiers other than OU. This is one of those situations where I can't piece together what I'm doing wrong by myself, so all suggestions will be considered! Any RU pros out there, seriously, help me out, I need it.
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