Team:
Pudding Skin
The Team:
---
The Big Boss Pokemon
---
@ Life Orb
Ability: Super Luck
EVs: 252 Atk/212 Spd/46 SAtk
Lonely nature (+Atk, -Def)
- Pursuit
- Heat Wave
- Superpower
- Sucker Punch
---
Pursuit - Snares switching Pokemon.
*Notes: Works nicely with Scizor's U-Turn and ensures most leads faint.
Heat Wave - Hits foolish Steel types.
*Notes: Nice follow up move after Superpower.
Superpower - Anti-Blissey/ T-Tar move.
*Notes: Honchkrow rocks the $&*^ out of this move.
Sucker Punch - Priority and Stab in one.
*Notes: This and Pursuit helps Krow "Trap" various things.
---
Additional Notes:
~ Ev's allow it to outrun Max Speed Neutral Nature Scizor.
* Probably changing EVs to 252Atk/ 252SpA
~ Ability is Super Luck since Hypnosis is a dead art form.
~ Wanna see people playing like they've never played pokemon before.. Use Honchkrow! <3
-----------------------------------------------
---
The Iron Leg Pokemon
---
Metagross @ Life Orb
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Explosion
- Earthquake
- Meteor Mash
---
Agility - Outruns most threats after used
*Notes: Smogon's Agility Gross
Explosion - Last resort attack.
*Notes: Main targets are Zapdos and Swampert.
Earthquake - Hits things hard.
*Notes: None.
Meteor Mash - Stab Attack.
*Notes: Amazing Skill!
---
Additional Notes:
~Metagross is full of to much awesome!
~ I generally bring him in late game and set him up a poke that has to switch
----------------------------------------------------
---
The Dragon Pokemon
---
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Substitute
- Dragon Dance
---
Outrage - Hits things hard.
*Notes: None.
Earthquake - Adds coverage to Dragon.
*Notes: None.
Substitute - Prevents Status
*Notes: None
Dragon Dance - Mence's Stat-Uper
*Notes: Allows Salamence to make MORE pain.
---
Additional Notes
~ "Standard" DDMence
~ EV's are Sketchy
~ Substitute + Life Orb is questionable..
* Considering Leftovers
~ Meh.. Dragon Dance has lost it's flare
--------------------------------------------------
---
The Pincer Pokemon
---
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Brick Break
- Bullet Punch
---
U-Turn - STAB attack that hits most everything hard and helps Scout
*Notes: U-Turn really helps setup my other pokemon
Pursuit - Traps weaker types to help ensure kill
*Notes: Honestly, Pursuit isn't all that benificial but it does have it's merrits
Brick Break - Hit's Blissey and Heatran hard.
*Notes: This skill also see's little use.
Bullet Punch - Stab + Prio
*Notes:
---
Additional Notes:
~ The immediate power of Choice Band is what make him rock
~ Scizor's nice resist's and Defense really benefit this team
~ Scizor's U-Turn into Honchkrow spells instant death to ANYTHING!! xD
-------------------------------------------------
---
The Mud Fish Pokemon
---
@ Salac Berry
Ability: Torrent
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Waterfall
- Endure
- Endeavor
- Stealth Rock
---
Waterfall - Main and only attack. Has Stab and a handy flinch rate.
*Notes: Lucky flinches are always welcomed. Helps finish off weakened pokes.
Endure - Setups Endeavor and helps scout.
*Notes: Works much better than using Substitutes
Endeavor - Severely weakens anything once Swampert hits low life.
*Notes: Pert's possibly most effective skill next to Stealth Rock.
Stealth Rock - Passive Damage and helps break sashes.
*Notes: Residual damage is key to "OHKO's"
---
Additional Notes:
~ This set turns Swampert into more of a offensive position
~ SR and a Crippled wall is always welcomed.
---------------------------------------------------
---
The Electric Pokemon
---
Life Orb
Ability: Pressure
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Substitute
- Thunderbolt
- Heat Wave
---
Hp Grass - Specifically for Swampert.
*Notes: Works nicely no?
Substitute - Status Prevention and is very usefull for scouting.
*Notes: I genereally ead off with this..
Thunderbolt - Stab and main source of damage
*Notes: None.
Heat Wave - Kill's Steel's and Celebi.
*Notes: It's common but very effective
---
Additional Notes:
~Hp Grass was added over Agility
~ Again, Zapdos has great resisitences and is easy to setup.
~ Considering Drill Peck over Hp Grass though
----------------------------------------------
---
The Big Boss Pokemon
---
@ Life Orb
Ability: Super Luck
EVs: 252 Atk/212 Spd/46 SAtk
Lonely nature (+Atk, -Def)
- Pursuit
- Heat Wave
- Superpower
- Sucker Punch
---
Pursuit - Snares switching Pokemon.
*Notes: Works nicely with Scizor's U-Turn and ensures most leads faint.
Heat Wave - Hits foolish Steel types.
*Notes: Nice follow up move after Superpower.
Superpower - Anti-Blissey/ T-Tar move.
*Notes: Honchkrow rocks the $&*^ out of this move.
Sucker Punch - Priority and Stab in one.
*Notes: This and Pursuit helps Krow "Trap" various things.
---
Additional Notes:
~ Ev's allow it to outrun Max Speed Neutral Nature Scizor.
* Probably changing EVs to 252Atk/ 252SpA
~ Ability is Super Luck since Hypnosis is a dead art form.
~ Wanna see people playing like they've never played pokemon before.. Use Honchkrow! <3
-----------------------------------------------
---
The Iron Leg Pokemon
---
Metagross @ Life Orb
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Explosion
- Earthquake
- Meteor Mash
---
Agility - Outruns most threats after used
*Notes: Smogon's Agility Gross
Explosion - Last resort attack.
*Notes: Main targets are Zapdos and Swampert.
Earthquake - Hits things hard.
*Notes: None.
Meteor Mash - Stab Attack.
*Notes: Amazing Skill!
---
Additional Notes:
~Metagross is full of to much awesome!
~ I generally bring him in late game and set him up a poke that has to switch
----------------------------------------------------
---
The Dragon Pokemon
---
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Substitute
- Dragon Dance
---
Outrage - Hits things hard.
*Notes: None.
Earthquake - Adds coverage to Dragon.
*Notes: None.
Substitute - Prevents Status
*Notes: None
Dragon Dance - Mence's Stat-Uper
*Notes: Allows Salamence to make MORE pain.
---
Additional Notes
~ "Standard" DDMence
~ EV's are Sketchy
~ Substitute + Life Orb is questionable..
* Considering Leftovers
~ Meh.. Dragon Dance has lost it's flare
--------------------------------------------------
---
The Pincer Pokemon
---
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Brick Break
- Bullet Punch
---
U-Turn - STAB attack that hits most everything hard and helps Scout
*Notes: U-Turn really helps setup my other pokemon
Pursuit - Traps weaker types to help ensure kill
*Notes: Honestly, Pursuit isn't all that benificial but it does have it's merrits
Brick Break - Hit's Blissey and Heatran hard.
*Notes: This skill also see's little use.
Bullet Punch - Stab + Prio
*Notes:
---
Additional Notes:
~ The immediate power of Choice Band is what make him rock
~ Scizor's nice resist's and Defense really benefit this team
~ Scizor's U-Turn into Honchkrow spells instant death to ANYTHING!! xD
-------------------------------------------------
---
The Mud Fish Pokemon
---
@ Salac Berry
Ability: Torrent
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Waterfall
- Endure
- Endeavor
- Stealth Rock
---
Waterfall - Main and only attack. Has Stab and a handy flinch rate.
*Notes: Lucky flinches are always welcomed. Helps finish off weakened pokes.
Endure - Setups Endeavor and helps scout.
*Notes: Works much better than using Substitutes
Endeavor - Severely weakens anything once Swampert hits low life.
*Notes: Pert's possibly most effective skill next to Stealth Rock.
Stealth Rock - Passive Damage and helps break sashes.
*Notes: Residual damage is key to "OHKO's"
---
Additional Notes:
~ This set turns Swampert into more of a offensive position
~ SR and a Crippled wall is always welcomed.
---------------------------------------------------
---
The Electric Pokemon
---
Life Orb
Ability: Pressure
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Substitute
- Thunderbolt
- Heat Wave
---
Hp Grass - Specifically for Swampert.
*Notes: Works nicely no?
Substitute - Status Prevention and is very usefull for scouting.
*Notes: I genereally ead off with this..
Thunderbolt - Stab and main source of damage
*Notes: None.
Heat Wave - Kill's Steel's and Celebi.
*Notes: It's common but very effective
---
Additional Notes:
~Hp Grass was added over Agility
~ Again, Zapdos has great resisitences and is easy to setup.
~ Considering Drill Peck over Hp Grass though
----------------------------------------------
About My Team:
-It is not unusual for Honchkrow to net ~3 a match. Also Honchkrow is my main wall breaker.
-Metagross generally just goes boom after agility but he can Sweep on his own if needed
- Salamence is great and all but DD just seems pointless to me. So I think I'm going to use a Life Orb set like-> Sub-Outrage-EQ-Roost.
-Cb Scizor's Bullet Punch is a real life saver.
- I love my EndeavorPert to no End.
- I've always had a hard time walling Zapdos.. so I figured I would use him against other people's so they could feel my pain.
-It is not unusual for Honchkrow to net ~3 a match. Also Honchkrow is my main wall breaker.
-Metagross generally just goes boom after agility but he can Sweep on his own if needed
- Salamence is great and all but DD just seems pointless to me. So I think I'm going to use a Life Orb set like-> Sub-Outrage-EQ-Roost.
-Cb Scizor's Bullet Punch is a real life saver.
- I love my EndeavorPert to no End.
- I've always had a hard time walling Zapdos.. so I figured I would use him against other people's so they could feel my pain.