INSULT
and every day the paper boy brings more
steela gHo oh switches into groundceus. Wdyd? oO
steela gHo oh switches into groundceus. Wdyd? oO
Don't run Chansey in Ubers, it's a huge risk to take since you automatically lose to Goth. Just run shed shell Blissey, it fills the same role (special wall) while also not being a huge risk.Standard Stall
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Recover
- Will-O-Wisp
- Fake Out
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Confide
- Toxic
Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Toxic Spikes
- Scald
- Haze
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Rest
- Pursuit
- Rock Tomb
- Stealth Rock
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Substitute
- Toxic
- Whirlwind
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 64 Def / 196 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Ice Beam
Standard and often-used Stall Team. Sableye gets you the hazard control. Confide chansey protects you from losing to sub cm or cm/geo rest mons. Toxapex walls Marshadow and a good amout of other mons, also it gets you toxic spikes up. Chople ttar has defense to check hooh/phys yveltal and the berry to pursuit trap focus blast gengars. Lugia is just fat and able to phaze the opponent around. Arceus Ground spread allows you to outspeed Mega Lucario whilst staying decently Bulky
Great team from you as usual ( I missed you IsaP! ). I think you are not that Strong against Wallbreaker Ho-Oh just because Earthquake hard hits Tyranitar. You should be careful with that but if you don't want to take any risks, then run DragCeus or WaterCeus ( I Think Support dragceus fits in this team perfectly. It is your choice anyway ) DragCeus can support this team well against both Ho-Oh and Pdon. And I think Chansey is a risk. Maybe run Blissey with Shed Shell but don't change the movesets because I love Confide.It stops CM RestTalk P ogre and Z-Geo Xern so yeah. After these changes, You can give some Special bulk for Tyranitar but keep it Physically defensive. Great team as I expected from you! One day we should meet each other because I think we met before 2 months and our conversations are always very short. Good luck with the team!Standard Stall
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Recover
- Will-O-Wisp
- Fake Out
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Confide
- Toxic
Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Toxic Spikes
- Scald
- Haze
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Rest
- Pursuit
- Rock Tomb
- Stealth Rock
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Substitute
- Toxic
- Whirlwind
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 64 Def / 196 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Ice Beam
Standard and often-used Stall Team. Sableye gets you the hazard control. Confide chansey protects you from losing to sub cm or cm/geo rest mons. Toxapex walls Marshadow and a good amout of other mons, also it gets you toxic spikes up. Chople ttar has defense to check hooh/phys yveltal and the berry to pursuit trap focus blast gengars. Lugia is just fat and able to phaze the opponent around. Arceus Ground spread allows you to outspeed Mega Lucario whilst staying decently Bulky
Is this thread going to be updated anytime soon? There's new teams awaiting approval and 3/5 of the accepted teams get 6-0d by Marshadow (the other 2 seriously struggle against it).
Don't run Chansey in Ubers, it's a huge risk to take since you automatically lose to Goth. Just run shed shell Blissey, it fills the same role (special wall) while also not being a huge risk.
-MinorityYes I am still working on it. Yes all the teams on it are outdated due to Marsh meta. Yes submissions are open. Yes I'm trying to get new builds to replace the outdated ones.
imma fix that thanks for reminding me XDNo EV's Arceus rip.
Nice team.
Why are you running Flash Cannon Xerneas? Versus other Fairy-types like opposing Xerneas and Fairyceus STAB Fairy Aura-boosted Moonblast does more. Even versus something like Magearna it's a waste of space because you can just run Hidden Power Ground or Focus Blast, both of which hit harder and also give you a decent option versus Primal Groudon.Hey guys, this awesome team i made got me up high (or not too high, depends on how you see it) on the ladder, i'm very proud of this team and i would like to post it here for others to see and use.
Proof here
Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Close Combat
- Spectral Thief
- Shadow Sneak
- Hidden Power [Ice]
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunder
- Calm Mind
- Origin Pulse
- Ice Beam
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Precipice Blades
- Stone Edge
- Stealth Rock
- Fire Punch
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Flash Cannon
- Thunder
Arceus @ Life Orb
Ability: Multitype
- Swords Dance
- Extreme Speed
- Shadow Force
- Earthquake
This team is based on punching holes in the opposing team with Marshadow, and then wrecking the rest with the rest of the team. The leads could be Marshadow or Pdon with rocks. Depends on the opposing team. Now i am going to explain to you all each of the team members, starting with Marshadow.
HP Ice Marshadow
Marshadow is a decent 'mon in ubers, with great STAB moves and a great ability, i put them all to the use. First of all, Marshadow's speed makes it outspeed most of the non-scarfers in game, and its STAB moves are just amazing. Spectral Thief gives marshadow its best ghost-type STAB move with the ability to steal the opponent's boosts, so Download Genesect watch out! Its secondary move Close Combat, gives Marshadow its best STAB move with the ability to OHKO a 252 defence Snorlax (i know that's not relevant but Snorlax is awesome and i wanted to just show you guys), non-support Arceus Dark, Darkrai, +1 Marshadow can OHKO a Genesect with Spectral Thief, and you get the idea. Whatever is weak to Close Combat is dead. Marshadow's Shadow Sneak gives it a decent-powered priority move (because of STAB and Technician), and HP Ice can 2HKO a Yvetal (if Yvetal doesn't OHKO Marshadow first).
Calm Mind Kyogre-Primal
Kyogre's massive bulk and ability makes it a better Pokemon than Groudon-Primal because Kyogre-Primal has better use of its ability. With the access to Calm Mind, Kyogre-Primal can sweep and make huge holes. Origin Pulse destroys the opponent, Thunder with 100% accuracy kills, and Ice Beam provides Kyogre with coverage against Grass types, as well as more damage against Flying and Dragon types.
Stealth Rocks Groudon-Primal
Groudon Primal's bulk makes it on the top of the VR. Groudon-Primal is my other lead with Rocks, if the opponent has too many Flying types. Precipice Blades DESTROY everything (except for Flying types, what a shame...) with its power and STAB. I call this my biggest hole puncher. Stone Edge OHKOes Yvetal and OH-HO, and Fire Punch is another great hole puncher. The bad thing about groudon is that its most powerful moves have low accuracy, so if you miss a stone edge on OH-HO or Yvetal, you might as well slam your face on your device or rage quit and start a rampage around the house XD
Focus Sash Deoxys-A
Deoxys-A is a brilliant killer with its MASSIVE Atk, SpA, and Speed. STAB Psycho Boost KILLS the opponent, not minding the fact that it decreases SpA. Superpower OHKOes dark, steel, and rock types with its power and you don't have to care about the stat decrease if you use this with full HP on Deoxys-A because it has A FOCUS SASH! Ice Beam does the same useful thing. And Extreme Speed revenge kill mons who are weakened by my other great hole punchers.
Geo Xerneas
Okay, this is self explanatory. So imma skip the Geo + Power Herb part. So, basically MOONBLAST is its most powerful fairy-type STAB move and KILLS if Xearneas has successfully used Geomancy, Flash Cannon gets rid of the other Geo Xearneas that tries to counter this thing. And thunder is just a great move so replace it if you want. I just like the new song THUNDER by Imagine Dragons.
Swords Dance Life Orb Arceus-Normal
Finally Arceus. Arceus has been my favourite mon of all time with its wide and useful movepool that destroys all opponents. Life Orb Swords Dance Arceus destroys every non-ghost thing in its way, with Swords Dance boosted (don't forget STAB) priority Extreme Speed. Earthquake to get rid of Pdon (duh! What else do you think Earthquake does?), and Shadow Force (i find Shadow Force a VERY good move) to get rid of Ghost types who think they can avoid THE WRATH OF ARCEUS!!!!!!!!
Marshadow
+1 252 Atk Life Orb Marshadow Close Combat vs. 68 HP / 0 Def Genesect: 387-458 (129 - 152.6%) -- guaranteed OHKO
0 SpA Life Orb Technician Marshadow Hidden Power Ice vs. 44 HP / 0 SpD Salamence: 374-442 (109.3 - 129.2%) -- guaranteed OHKO
0 SpA Life Orb Technician Marshadow Hidden Power Ice vs. 44 HP / 0 SpD Salamence-Mega: 338-400 (98.8 - 116.9%) -- 93.8% chance to OHKO
252 Atk Life Orb Marshadow Spectral Thief vs. 0 HP / 252+ Def Giratina-Origin: 268-320 (60.7 - 72.5%) -- guaranteed 2HKO
0 SpA Life Orb Technician Marshadow Hidden Power Ice vs. 0 HP / 0- SpD Yveltal: 177-208 (45 - 52.9%) -- guaranteed 2HKO after Stealth Rock
PGre (new nickname for Primal Kyogre)
252+ SpA Kyogre-Primal Thunder vs. 252 HP / 252 SpD Kyogre-Primal: 192-226 (47.5 - 55.9%) -- 80.1% chance to 2HKO
252+ SpA Kyogre-Primal Origin Pulse vs. 0 HP / 0- SpD Yveltal in Heavy Rain: 429-505 (109.1 - 128.4%) -- guaranteed OHKO <--- doesn't even need Thunder
252+ SpA Kyogre-Primal Ice Beam vs. 44 HP / 0 SpD Salamence-Mega: 604-712 (176.6 - 208.1%) -- guaranteed OHKO
+1 252+ SpA Kyogre-Primal Origin Pulse vs. +2 72 HP / 100 SpD Xerneas in Heavy Rain: 261-307 (63.5 - 74.6%) -- guaranteed 2HKO After Kyogre used Calm Mind
Pdon (i just love this nick name)
252+ Atk Groudon-Primal Stone Edge vs. 0 HP / 0 Def Yveltal: 320-378 (81.4 - 96.1%) -- guaranteed OHKO after Stealth Rock
252+ Atk Groudon-Primal Stone Edge vs. 44 HP / 0 Def Salamence-Mega: 246-290 (71.9 - 84.7%) -- 75% chance to OHKO after Stealth Rock
252+ Atk Groudon-Primal Precipice Blades vs. 248 HP / 252+ Def Xerneas: 205-243 (45 - 53.4%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Groudon-Primal Stone Edge vs. 252 HP / 204+ Def Ho-Oh: 496-584 (119.2 - 140.3%) -- guaranteed OHKO
Deoxys-A
252 Atk Deoxys-Attack Superpower vs. 248 HP / 0 Def Arceus-Dark: 286-338 (64.5 - 76.2%) -- guaranteed 2HKO <--- Deoxys-A has Sash so it will be able to kill Arceus-Dark
4 SpA Deoxys-Attack Psycho Boost vs. 248 HP / 252+ SpD Groudon-Primal: 195-231 (48.3 - 57.3%) -- 92.6% chance to 2HKO <--- Can even defeat a Pdon?
4 SpA Deoxys-Attack Psycho Boost vs. 0 HP / 4 SpD Mewtwo-Mega-X: 252-297 (71.3 - 84.1%) -- guaranteed 2HKO
4 SpA Deoxys-Attack Psycho Boost vs. 72 HP / 100 SpD Xerneas: 232-274 (56.4 - 66.6%) -- guaranteed 2HKO
Xerneas
Nope, no way imma give calcs for this guy, this is literally self explanatory since Geo Xern is one of the most used Ubers 'mon.
Arceus-Normal (some of these calcs are after Swords Dance)
+2 252+ Atk Life Orb Arceus Extreme Speed vs. 72 HP / 0 Def Xerneas: 368-434 (89.5 - 105.5%) -- 37.5% chance to OHKO
+2 252+ Atk Life Orb Arceus Extreme Speed vs. +1 72 HP / 0 Def Xerneas: 246-290 (59.8 - 70.5%) -- guaranteed 2HKO <--- that's for Z-Geo Xern
252+ Atk Life Orb Arceus Shadow Force vs. 0 HP / 4 Def Gengar-Mega: 424-499 (162.4 - 191.1%) -- guaranteed OHKO
252+ Atk Life Orb Arceus Earthquake vs. 0 HP / 4 Def Lucario-Mega: 325-385 (115.6 - 137%) -- guaranteed OHKO
+2 252+ Atk Life Orb Arceus Extreme Speed vs. 44 HP / 0 Def Salamence-Mega: 281-331 (82.1 - 96.7%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Arceus Shadow Force vs. 252 HP / 160+ Def Multiscale Lugia: 226-266 (54.3 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Arceus Shadow Force vs. 252 HP / 160+ Def Lugia: 452-533 (108.6 - 128.1%) -- guaranteed OHKO -- with stealth rocks Lugia is dead
+2 252+ Atk Life Orb Arceus Shadow Force vs. 252 HP / 0 Def Ferrothorn: 279-329 (79.2 - 93.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Life Orb Arceus Earthquake vs. 252 HP / 0 Def Ferrothorn: 233-274 (66.1 - 77.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
In Conclusion, this team has made me feel very proud because 1302 was the highest ladder i've ever got, since i am still a bit new to Pokemon Showdown and Smogon. I have encountered some weaknesses for this team as well, like toxic breaking my Deoxys-A's Focus Sash, Yvetal's Oblivion Wing OHKOeing my Marshadow, and i am still trying to figure out more weaknesses for this team. Here's some tips for using this team:
1. Switch in Primal Groudon if you think the team has many Stealth Rock weaknesses. Otherwise switch in Marshadow on the first turn to punch holes.
2. Do NOT switch Arceus in if the opponent has a fighting type in the battlefield, otherwise Arceus might get OHKOed before Arceus even uses Swords Dance. Switch Arceus in if you need revenge killing the weaker opponent, but Deoxys-A would be a better option.
3. Switch in Geo Xern if the opponent's Xern-Proof pokemon are cleared out.
4. If Marshadow encounters Pdon, switch PGre in. If Marshadow encounters Yvetal, switch Pdon in.
This post will be edited often if i've made any changes to the team. Thanks for reading!
Thanks for the suggestions, i will note it and change my team a bit!Why are you running Flash Cannon Xerneas? Versus other Fairy-types like opposing Xerneas and Fairyceus STAB Fairy Aura-boosted Moonblast does more. Even versus something like Magearna it's a waste of space because you can just run Hidden Power Ground or Focus Blast, both of which hit harder and also give you a decent option versus Primal Groudon.
That's not the biggest concern with this team though. Offensive Primal Groudon sets can set up on Xerneas or Primal Kyogre easily and almost 6-0 your team. Your only "answer" to them is a Focus Sash Deoxys-A, but its sash gets broken easily by rocks and you have no anti-hazard support so its usually a waste. Stuff like Marshadow and pretty much any Yveltal set give you a ton of trouble because your only way of dealing with them is a non-Choice Scarf Xerneas that can easily be chipped and no longer able to answer them effectively. There are a few other offensive threats that can also be a pain too; e.g Scarf Xerneas if pdon goes down.
So yeah in general, I feel like this team has a decent concept behind it but is heavily restricted because of how reliant you are on a Focus Sash Deoxys-A to revenge kill most offensive threats, as sash Deoxys-A is generally a waste as anything but a lead due to it being easily useless if your opp gets rocks up.
Tapu Koko is way too frail to run Roost, Taunt or Nature's Madness is betterSorry I’m new. I have no idea how I do the import stuff...
- Hello! My name is M4WTWO! You may not see me around here much, but I usually play Pokémon Showdown making up strats that might work against common threats. But today, I am here to show you a strat I had came up with last week for the newest common threat, Marshadow.
But here is the line-up, right here!
Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Thunderbolt
- Roost
- U-turn/ Toxic/ Volt Switch
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 4 HP/ 252 Atk/ Sp Def
Sassy Nature
- Stealth Rock
- Precipice Blades
- Fire Punch/ Eruption
- Roar
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Superpower
- Extreme Speed
- Shadow Ball
Marshadow @ Muscle Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Hidden Power [Ice]
Shaymin-Sky @ Razor Claw
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aromatherapy
- Air Slash
- Toxic
- Tailwind
Arceus-Bug @ Insect Plate
Ability: Multitype
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Calm Mind
- Judgment
- Shadow Force
- Future Sight
Research Data:
Tapu Koko:
This team is focused on Marshadow and Xearnas. Marshadow has proven to be deadly once an opposing Xearnas is taken out. I did research on the Pokémon and found out, that Tapu Koko can OHKO Marshadow with a Dazzling Gleam powered Twinkle Tackle, But the problem was... Marshadow can potientally outspeed it, But with scarf it can outspeed. That lead me thinking more about how to defeat such a savage beast. So, I did the usual thing. I switched Sp Atk EVS with a bit of Def EVS because I found on calculator that Tapu Koko can still OHKO Marshadow with 0 Atk EVS. Tapu Koko is also useful for outspeeding powerful threats, such as Mega Mewtwo X, and almost OHKO’ing Mewtwo Y.
The reason why it has U turn is to still be able to do damage while switching out on ground type foes. Toxic and Volt Switch can replace U-Turn if you feel like that won’t do much damage. Def EVs is for more chance of tanking a move b Marshadow.
0 Atk Tapu Koko Twinkle Tackle (160 BP) vs. 0 HP / 0 SpD Marshadow: 360-426 (112.1 - 132.7%) -- guaranteed OHKO
Possible damage amounts: (360, 366, 368, 372, 378, 380, 386, 390, 396, 398, 402, 408, 410, 416, 420, 426)
PGDon:
Primal Groudon is the hazard setter or a tank switch in of the team. It’s Max Sp Def EVS have proven to survive a regular Geomancy powered Moonblast, But I am currently not sure about Z Geomancy. Groudon can be a lead if there isn’t an opposing Marshadow on the team, but if there is one, Tapu Koko is lead. Roar has been proven useful for any Xearnas using Z Geomancy (or any Geomancy, if you time it right), Roar will force switch the opponent, making there Pokémon lose any Special Stats. This also has been proven useful for Z conversion Porygon Z, as I had faced a lot of them in the past of Ubers. The other moves PGDon has is just there for STAB boosted Coverage.
Deoxys-A
Not much about Deoxys-A at the moment. But he is a really great attack specialist for early and late game, use him to revenge kill with Extreme Speed and possibly do loads of damage to a non-boosted Xearnas fist turn out with Psycho Boost. Superpower is used to get loads of damage on sweeping Arceus maybe even an OHKO.
Don’t worry about if a Pokémon outspeeds it, it has focus sash so it can have at least a turn to strike back.
Marshadow: Marshadow is a dangerously op Pokémon with a muscle band to boost its power. If you had experience with it, then you know that it can 6-0 a team without Tapu Koko. Close Combat is its BEST STAB move he got, and has been known to take out Arceus, Palkia, and Kyogre easily. Spectral Thief is mostly used to inflict damage on mega gen, or steal opponents stat boosts. Useful for taking away Xearnas’s boosts and eventally kills it, OHKO if Z Geomancy.
Shadow Sneak is useful for when an opponent is faster then you, being boosted by Technician ability. HP Ice just takes out opposing flying Pokes, such as Lugia.
Shaymin-Sky: Shaymin is a rare Pokémon to see on an Ubers team. But Shaymin-Sky is basically flinch king, it can stop strats if you are lucky enough and 60 percent flinch with Air Slash. Toxic is a savior is Shaymin survives with low Hp, it can Toxic opponents and they will eventually die due to toxic and will help make the team get a more chance of killing.
Again, nothing much said about it.
Arceus: Still currently updating more about him. He is a Extreme Killer Set, But the other way around with CM and Judgment with Shadow Force for Marshadow. Like I said, not much known about him.
CM + Judgment 2HKO a non-boosted Xerneas, 2 CM Judgment 2HKO or OHKO Xerneas boosted.
(Still updating on Arceus.)