Thanks to your help, the team has peaked at #1 on the Smogon Pokémon Online Wifi Server. WOOOOOOOOOOOOO! Not only did a stall team top the leaderboard, but it did so without a single one of the suspects, something I'm quite proud of.
Changes will be edited in in bold.
Hello folks! Let me start by first thanking everyone who took it upon themselves to even click into this thread. I know I'm kind of a no-name around these parts. In fact, I've only really started playing OU Pokémon in the past month or so. In Gen IV, I was an avid UU player since many of my favorite Pokémon were found in that tier and I never had a knack for OU. With Gen V, I decided to give OU a try, but as I run Mac OS, I had to wait for Pokémon Online to release a Mac-compatible update. Thus, I've really only played OU during this third round of suspect testing.
So while I'm a bit new to this scene, I have, however, lurked a lot so I know a bit about the community. For example, I know that roughly half of you would like me to overload you with as much information as possible, giving you even my most intricate and delicate thought processes. The other half of you would be content with a bare bones list of EVs and moves. I'll try to appeal to both parties with copious spoiler tabs so people who are interested can read more, and people who aren't can get on with their rate.
Without further ado, let's get on to...
Asile! Et la foule applaudissait. Enfin, il fit une troisième apparition sur le sommet de la tour du bourdon ; de là il sembla montrer avec orgueil à toute la ville celle qu'il avait sauvée, et sa voix tonnante, cette voix qu'on entendait si rarement et qu'il n'entendait jamais, répéta trois fois avec frénésie jusque dans les nuages : Asile! Asile! Asile!
Sanctuary!
An OU sand stall team
Since I've only been playing OU Pokémon for about a month now, I've been using more or less the same team the entire time. In order to test myself and make sure I could get accustomed to a new metagame, I refused to scrap even the most useless of teams. I opted instead to make frequent and countless adjustments to my current team. Needless to say, the team has gone through an absurd number of versions with nearly every team member changing multiple times. Just around the time when the suspect period ended, I made one change and the team just started winning and winning. Since making my final change a few days ago, it has not lost and I have shot up the ladder. I'm not exactly sure whether I've hit gold or if it's just because the ladder is no longer the fighting ground for voting rights, but the numbers don't lie. It has peaked at 1431 (and still rising) putting me (at the time of this post) at #12 on the leaderboard, which is the highest I have EVER been, even in UU last gen.
Teambuilding Process
Nickname Theme
The Team
Hippowdon "Phoebus" @
Ability: Sandstream
EVs: 240 HP, 252 Defense, 18 Special Defense
Impish (+Defense, -Special Attack)
-Earthquake
-Stealth Rock
-Roar
-Slack Off
One of two potential leads. If the opposing team has a Politoed or Ninetales, I'll send in Tyranitar (as I'll explain further down). If there's no weather on the other team, I'll send in Hippowdon. If the other team is sand as well, I'll take a closer look at the team to decide a lead. This poor guy has been with the team for a long time and having two weather starters is invaluable against other weather teams. Aside from that, he is kind of the most replaceable member of the team. If their Balloon is broken, he provides a great counter to Excadrill and Blaziken. He can come in pretty easily against Jirachi (a frequent sight on rain teams), switching the weather back.
Aside from weather he was the only one with a free moveslot for Stealth Rock which is extremely important as otherwise, I'd be very weak to Volcorona, and it helps wear down Latios as well. Leading with him lets me get them down as fast as possible. His Roar helps him phaze any Pokes who aren't threats to him (Gliscor, etc.) to build up entry hazard damage or to get rid of a scary sweeper. The EVs are pretty basic. The weird HP EVs come from my crusade to give all of my guys magic lefties numbers, although I'm not sure how much good it's doing. The leftover EVs were originally in attack, but Hippowdon is not going to be doing much damage to anything with Earthquake, almost always preferring Roar. I put them into Special Defense to give a tiny bit more survivability.
Skarmory "Jehan" @
Ability: Sturdy
EVs: 200 HP, 252 Defense, 50 Special Defense, 8 Speed
Impish (+Defense, -Special Attack)
-Brave Bird
-Spikes
-Whirlwind
-Roost
Skarmory replaced Ferrothorn as my spiker early on in the run of this team and I haven't looked back. Skarm is an absolute beast in this metagame. He gets so many chances to set up Spikes it's just insane. He can come in on many of the top threats of the metagame and just set up in their faces - Excadrill, Scizor, Gliscor, Ferrothorn (sort of, if you want him to set up too). He also provides a dynamite response to huge parts of the metagame with Whirlwind phazing away any scary set-uppers. Roost gives him monstrous longevity since he can restore health against countless threats and he tends to last the entire game.
Sturdy is always incredibly useful here as well. With a stall team like this, you should never let the game get away from you. An opponent who gets one too many stat boosts could mean the end of you. With Sturdy, you get a "Get Out of Jail Free Card" - Skarmory hangs on with its Sturdy and then Whirlwinds them away.
It occurred to me that the speed EVs were only there to outspeed other Skarmory to the Whirlwind, but with most running either zero or one extra speed point, I figured the EVs could be better served adding a bit more special bulk to him, if only a bit.
Slowbro "Quasimodo" @
Ability: Regenerator
EVs: 216 HP, 252 Defense, 42 Special Attack
Bold (+Defense, -Attack)
-Scald
-Ice Beam
-Slack Off
-Flamethrower
Slowbro is currently my favorite Pokémon in this meta. His defenses are just obnoxiously good and Regeneration on a defensive mon like this is unheard of. He can come in over and over throughout the entire match, soaking up hits and coming out with a net gain in health. His move set is my pride and joy. Slack Off is necessary to help him stay in tip top shape if he doesn't want to switch out. Scizor's U-Turn does just around half of his life, so Slowbro can just take the switch, Slack Off his health back, and check out who comes in. He can do the same with Tyranitar as well to scout for Pursuit vs. Crunch.
His offensive options deal some serious damage as well. Surf is there to provide a guaranteed OHKO on Blaziken (since Slowbro is totally the only guaranteed Blaziken counter). Ice Beam lets him net surprise KOs on Gliscor, Garchomp, Landorus, etc. For some reason, people don't expect him to carry it. This makes him my only real response to a Taunt Gliscor (Skarmory can set up on him otherwise). Finally, Flamethrower gives him even more surprise kills - wrecking Scizor on the switch-in and Ferrothorn always. Ferrothorn loves switching in so massive damage on him is a godsend. Finally, he is the only one who can really dent opposing Skarmory.
I've played around with Yawn as well to help build up hazards damage or to stop a rampaging opponent. I found that it started getting less use once I had Tyranitar to take care of Reuniclus instead so Flamethrower is spectacular. I've decided to use Flamethrower for good now. It's awesome.
At the advice of franky, I switched Surf to Scald and am very happy with the results. The damage difference is minimal, and the burn really helps against Gyarados and switch-ins. It makes my team a bit more Conkeldurr weak, though since Slowbro can't take him on on his own any more. Hippowdon and Hitmontop have been picking up some slack there, though.
Slowbro is the glue for this team. He counters tons of top threats and Regenerator lets him come in and do it over and over. Some stuff he can counter - Blaziken, Arcanine, Darmanitan, Garchomp, Landorus, Skarmory, Gliscor, Heatran, non-Seed Bomb Breloom, Conkeldurr, and so on.
A few calcs to prove my point:
Blissey "Esmeralda" @
Ability: Natural Cure
EVs: 216 HP, 252 Defense, 42 Special Attack
Bold (+Defense, -Attack)
-Softboiled
-Heal Bell
-Toxic
-Flamethrower
I swear I'm not a SkarmBliss whore! Blissey is completely necessary for this team. Without her, I'd have no responses to Rotom-W, any ghosts, and some special attacking behemoths (like Latios if Tyranitar is down). I think it's a testament to the state of the metagame that a defensive team like mine can run four dedicated physical walls and one Blissey and can cover the whole metagame well. This metagame is so physical, it's no surprise Blissey has fallen out of usage. But there is still a small collection of special attackers that she can help me deal with.
The moveset helps her with this role. Softboiled keeps her healthy, while Heal Bell keeps the team healthy. This is invaluable for many reasons. First, it allows me some flexibility if I make a misprediction and someone gets crippled (Tyranitar gets burned, Slowbro gets Toxic'd). It lets me wake my team up once Breloom goes down. And, since Rest is Hitmontop's only health restoration option, it lets her keep Hitmontop healthy as well.
Toxic lets her pose a threat to many things and is my go-to if I expect a switch. It provides a solid way to bring down bulky waters like opposing Slowbro, Rotom-W, etc. Once I scout their switch-in, Flamethrower becomes a surprise move. It can smash Scizor on the switch and destroy Ferrothorn as well. It provides stellar surprise KOs, which can make a huge difference in a drawn-out battle.
Tyranitar "Frollo" @
Ability: Sandstream
EVs: 6 HP, 252 Attack, 252 Special Defense
Adamant (+Attack, -Special Attack)
-Crunch
-Pursuit
-Superpower
-Fire Punch
Adding Tyranitar was the defining moment of this team. The moment he joined, the whole thing just turned around. He was originally specially defensive, meant to counter Latios and Reuniclus. But then one day an enemy Tyranitar netted a surprise KO on Slowbro since he was Banded. I've never looked back. Choice Band is completely unexpected in this metagame and nets me tons and tons of surprise kills.
Pursuit allows him to chase down and finish off fleeing opponents like Latios or Xatu. STAB, Banded, max attack Pursuit is much more powerful than it has any business being. Superpower provides an OHKO on opposing Tyranitar and is a good response if you're not sure whether Ferrothorn is going to switch or not. Fire Punch is if you want to smash Ferrothorn or Skarmory. Crunch is his go-to move. My favorite thing is to switch him in as Reuniclus starts Calm Mind-ing. Since no one expects Choice Band, they typically stay in for the kill, while Crunch is an OHKO almost every time (and EVERY time if Reuniclus has suffered any prior damage at all). I've only had a full health Reuniclus survive it once and I must say I was very disappoint :(
The EVs make him hit the hardest while making him extra bulky specially. I'm not interested in tanking physical hits (I have four other physical walls) and he needs all the help he can to smash Latios.
If I see a Politoed or Ninetales on the opposing team, he is my go-to lead. Often, Politoed and Ninetales will try to switch out so I hit them with a boosted Pursuit on turn one. If it doesn't OHKO them, it puts them in easy range of entry hazards. The worst that can happen is Ninetales burning me (though then I switch to Blissey and heal it immediately) or Politoed Focus Blasting me (although he's never had the balls to do it - too scared of it missing and losing the weather war). Additionally, having two sandstreamers makes it really easy to win weather wars. Any opposing weathers can get switched in on by one of the two. Hippowdon can come in on a Jirachi in the rain, while Tyranitar can come in on a Thundurus. Hippowdon can come in on an Arcanine in the sun, while Tyranitar can come in on Ninetales.
Hitmontop "Clopin" @
Ability: Intimidate
EVs: 252 HP, 6 Attack, 252 Defense
Impish (+Defense, -Special Attack)
-Rapid Spin
-Close Combat
-Mach Punch
-Toxic
This slot has shifted around the most of all. I need a Rapid Spinner to help me beat other stall teams. It was Excadrill for a while, but I found the he couldn't really come in until end-game when he would try for a clean-up sweep. Donphan worked out for a bit, but overlapped Hippowdon too much. Hitmontop has been the most useful to the team. He's a great switch-in to Tyranitar, scaring him away with his STAB moves and spinning on the switch. He is also a great switch in to Ferrothorn. His Intimidate makes Power Whip and Gyro Ball bounce off, while we can spin away any Spikes, Stealth Rock, or Leech Seed.
Mach Punch provides insurance against a weakened sweeper like Blaziken or the like. Honestly, I haven't found much use for it. And finally, Rest gives him potential recovery (with Blissey waking him up).
I've added Toxic over Rest as the loss of healing is a worthy sacrifice for a way to hurt Jellicent on the switch as well as any Rotom-W who stay in to Will-o-Wisp (since Blissey can switch in afterwards and immediately heal that). The loss of Rest is not too troublesome. Hitmontop's Rapid Spin is very important so I am extremely careful with him. He only comes in when I know he'll be taking minimal damage and rarely stays in for more than one turn. I'm switched to Close Combat over HJK to avoid the risk of misses since the damage difference is minimal and the misses can wreck an entire battle.
Threat List
Instead of filling out a little list of how I respond to, um, everyone in the metagame, I'm just going to list the Pokes that make me cringe when I see them on the Team Preview. The ones that make me shit myself if they get in for free.
- This guy's just a bastard to everyone I think. He can come in without fear on Tyranitar and Blissey and he frequently takes advantage of this. I sacrifice Hippowdon to sleep and then send in Skarmory to break the Substitute and threaten an OHKO. From then on out, I can blast him with Flamethrower if he tries to set up on Slowbro. Actually, Slowbro fares pretty well too if something's already asleep.
- If I don't get Stealth Rocks up, this will go downhill fast. Blissey is the only one who's safe. I cross my fingers that she's healthy and that Toxic hits. If it has Lum Berry, I'm even more screwed. I get it Toxic'd as soon as possible and hope Blissey can hold on because if it breaks through Blissey, it breaks through the whole team.
- This guy makes me nervous when he comes in. If he doesn't have Taunt then he's totally useless and Blissey can Toxic him away. If he DOES have Taunt though, it'll take some real legwork to take him down. Only Tyranitar can smash him and not if he gets Will-o-wisp'd. The best bet is to switch in Blissey and then double switch to Tyranitar as he Taunts and try to Pursuit or Crunch him, depending on how I feel. Either one will do tons of damage (even if he lands the burn) since it's STAB super effective Choice Banded hitting his weaker defensive stat (overkill?).
- Again, things that can Taunt me are really obnoxious. I usually go to Skarmory and try to Whirlwind him. If Taunted, I gotta go to Slowbro and start smacking away with Ice Beam and Surf, letting Sandstorm eat away at him (he needs a TON of boosts to dent Slowbro). I can heal by Regenerator by switching to Tyranitar or Skarmory on the Bounce and back to Slowbro on the next Waterfall. Eventually, Life Orb recoil and sandstorm will bring him down. Cured by replacing Surf with Scald on Slowbro!
- Noticing a theme here? Taunt Mew tears this team to threads. I'm not too sure what exactly I can do to it, though it can't really do much to Slowbro who can pound away with Surf and switch out to heal (bypassing the Taunt). Otherwise I'm at a loss.
- As mentioned below, Nasty Plot Thundurus is a pretty big threat to this team as well. He can deal huge damage to everyone, even Blissey, after just one NP, which it has no trouble getting against Skarmory, Slowbro, Hippowdon, or Hitmontop (fuck). Luckily, Blissey can survive one Focus Blast and try to get it Toxic'd. Life Orb recoil, sandstorm, and Stealth Rock really help, but he's definitely something to watch out for.
- Heatran can be a pain mostly because he's a special attacking Fire type. I usually switch in Slowbro to scare him away with Surf, but he does not like taking an Earth Power. Once the Balloon is broken, the entry hazards really eat him alive. Finally, Blissey can wall him, although she can't do anything back.
- Magnezone is not really a huge threat to many members of the team (yeah, he can scare away Slowbro but that's not the main problem). However if he traps and takes out Skarmory, I'm in pretty big trouble. This being a stall team, any lost team member means a distinct loss of synergy. I will say I win a lot more games with 4 or 5 team members left than with 1 left, that's for sure. If I see Magnezone on Team Preview, I make sure to play my Skarm judiciously. Other than Slowbro, all the other members of the team can take Magnezone with their hands tied behind their back and will scare it away. But it always feels like a matter of time until my Spike bird goes down.
- Wobbuffet. This asshole is still very, very Uber. As mentioned above, losing an integral member of a stall team can spell doom as everyone plays their own part towards victory. With Wobbuffet, I'm almost guaranteed to lose someone, and probably early on. I just cross my fingers that the opponent misplays and wastes his free kill on someone slightly more expendable like Hippowdon. Either way, I do not like seeing my opponent get a free crack at my team any more than the next guy.
- This Gorebyss Shell Smash Baton Pass strategy is really tough. I can come out on top sometimes, but I really need to be on the top of my game. It takes some clever switching, some surprise KOs on the Baton Pass, and some careful use of Hitmontop's Intimidate. A lot of times they'll sac at least one to Slowbro by underestimating his bulk or not expecting one of his offensive moves. Blissey can probably Toxic something on the switch and Skarmory can Sturdy-Whirlwind something. But it usually comes to be an exceptionally close match. This strategy is killer.
Conclusion
Whew! I have a lot of respect now for the people who put in the effort to make a real nice RMT. I hope I can get some genuine feedback here (at least more than an RMT with only one sentence per Poke). I've had a great time trying out OU for the first time and am thrilled to have met this sort of success. I can vouch that all six of the Pokes are really strong in this metagame (ESPECIALLY SLOWBRO) and deserve lots of usage. I can also attest that stall really can thrive in a metagame this powerful. And not just Toxic Spikes stall. Lay down some Spikes, get a few surprise KOs from unexpected movesets, and then stall away your problems. I'm glad you took the time to read my whole post and I wish you a good day! À la prochaine fois!
Edit: With your tweaks, the team has climbed up the new leaderboard and is now sitting comfortably at the top, jumping around the #12-#7 mark depending on hax. Hopefully I can move up a bit more as I keep it up.
Edit 2: Some heavy laddering brought this team to number one on the server for at least a little bit (although that means way less outside of the voting rights period). Thanks for everyone's help!
Changes will be edited in in bold.
Hello folks! Let me start by first thanking everyone who took it upon themselves to even click into this thread. I know I'm kind of a no-name around these parts. In fact, I've only really started playing OU Pokémon in the past month or so. In Gen IV, I was an avid UU player since many of my favorite Pokémon were found in that tier and I never had a knack for OU. With Gen V, I decided to give OU a try, but as I run Mac OS, I had to wait for Pokémon Online to release a Mac-compatible update. Thus, I've really only played OU during this third round of suspect testing.
So while I'm a bit new to this scene, I have, however, lurked a lot so I know a bit about the community. For example, I know that roughly half of you would like me to overload you with as much information as possible, giving you even my most intricate and delicate thought processes. The other half of you would be content with a bare bones list of EVs and moves. I'll try to appeal to both parties with copious spoiler tabs so people who are interested can read more, and people who aren't can get on with their rate.
Without further ado, let's get on to...
Asile! Et la foule applaudissait. Enfin, il fit une troisième apparition sur le sommet de la tour du bourdon ; de là il sembla montrer avec orgueil à toute la ville celle qu'il avait sauvée, et sa voix tonnante, cette voix qu'on entendait si rarement et qu'il n'entendait jamais, répéta trois fois avec frénésie jusque dans les nuages : Asile! Asile! Asile!
Sanctuary!
An OU sand stall team
Since I've only been playing OU Pokémon for about a month now, I've been using more or less the same team the entire time. In order to test myself and make sure I could get accustomed to a new metagame, I refused to scrap even the most useless of teams. I opted instead to make frequent and countless adjustments to my current team. Needless to say, the team has gone through an absurd number of versions with nearly every team member changing multiple times. Just around the time when the suspect period ended, I made one change and the team just started winning and winning. Since making my final change a few days ago, it has not lost and I have shot up the ladder. I'm not exactly sure whether I've hit gold or if it's just because the ladder is no longer the fighting ground for voting rights, but the numbers don't lie. It has peaked at 1431 (and still rising) putting me (at the time of this post) at #12 on the leaderboard, which is the highest I have EVER been, even in UU last gen.
At a glance...
Teambuilding Process
As mentioned above, this was not only my first Gen V team, but my first OU team in general. All the old favorites that you folks knew by heart were completely new to me. I've adjusted as we went along, learning the relative bulk of walls like Gliscor and Skarmory, learning what outspeeds what, learning what should make me shit my pants.
In this crazy offensive metagame, you may be wondering what on earth would drive me to make my first ever OU team be stall. Well, I fiddled around with some more offensive versions of this team and I simply came to the conclusion that stall is just plain more reliable. An offensive team can only run so many sweepers and each sweeper has his checklist of counters and checks. If your opponent happens to have the right answers to your team, you've already lost. With stall, however, there is no reliance on any one member of the team. Each member works together to slowly wear down any opposing forces and victory is more like a long, sure march than a wild shot in the dark.
So stall was my decision. Since I've been changing this team so much before it settled as it is, instead of trying to remember and trace that whole history, I'll just present the final members of the team and how they came to be chosen.
Slowbro was the only guy who was ALWAYS on the team. Back in UU last gen, I had an unhealthy reliance on the only good bulky water in the tier - Milotic. Simply put, Milotic defensively COMMANDED that tier and was invaluable on pretty much every team. So, even though Bulky Waters have started to fall out of favor, I had to have one on my team. Add on his ridiculous new ability and you have the only guy who has survived every team change so far. This guy is ridiculous.
Blissey has been changed only once really, but otherwise has also stuck with the team since day one. I really have seen very little of this pink blob on enemy teams, but I had heard legends of her days of ruling OU last gen. She originally passed Wishes to the rest of the team, but I came to learn that she could be relied on for much more and is my only line of defense against many dangerous forces. I know Chansey is supposed to be bulkier, but the loss of Leftovers is just killer on a sandstorm based team.
For a long time, Hippowdon provided my main source of sandstorm on the team. I honestly haven't seen too many of these dudes around lately either, with his offensive doppelganger, Tyranitar overshadowing him as a sandstreamer. Originally, Hippowdon provided the sand for an Excadrill sweeper but has since fell into more of a phazing role, roaring away scary sweepers and building up entry hazard damage.
Speaking of hazards, ladies and gentlemen, the hazards machine! This was originally Ferrothorn, but Skarmory's key resistances, Whirlwind, and Sturdy has made him completely irreplaceable. This bastard can wall entire teams on its own and was a fantastic switch from Ferrothorn.
Tyranitar's addition to the team was really a turning point. In the past, I'd juggled around with replacing Hippowdon with him, but Hippowdon's bulk was always missed. Then, I noted a serious Reuniclus and Latios weakness (not good weaknesses to have). I realized it would make sense to have them both on my team. With Tyranitar being specially defensive and Hippowdon being defensive, the two had no trouble messing with opposing weathers. Finally, I got rocked by a surprise Choice Band T-tar and immediately switched mine to the same. That was the thing that clicked and made the team really blast off.
This final spot has shuffled around a lot. It's always been a rapid spinner because my many grounded and defensive Pokémon really hated switching in a lot with hazards down. For a while it was Excadrill as a clean up sweeper and spinner, but I found that he never got the chance to come in until the very end game when he made a last bid effort for victory. I needed something that could come in on a common threat and proceed to spin multiple times. In the end, Hitmontop fit the bill, walking all over most T-tar and ALL Ferrothorn.
In this crazy offensive metagame, you may be wondering what on earth would drive me to make my first ever OU team be stall. Well, I fiddled around with some more offensive versions of this team and I simply came to the conclusion that stall is just plain more reliable. An offensive team can only run so many sweepers and each sweeper has his checklist of counters and checks. If your opponent happens to have the right answers to your team, you've already lost. With stall, however, there is no reliance on any one member of the team. Each member works together to slowly wear down any opposing forces and victory is more like a long, sure march than a wild shot in the dark.
So stall was my decision. Since I've been changing this team so much before it settled as it is, instead of trying to remember and trace that whole history, I'll just present the final members of the team and how they came to be chosen.
Slowbro was the only guy who was ALWAYS on the team. Back in UU last gen, I had an unhealthy reliance on the only good bulky water in the tier - Milotic. Simply put, Milotic defensively COMMANDED that tier and was invaluable on pretty much every team. So, even though Bulky Waters have started to fall out of favor, I had to have one on my team. Add on his ridiculous new ability and you have the only guy who has survived every team change so far. This guy is ridiculous.
Blissey has been changed only once really, but otherwise has also stuck with the team since day one. I really have seen very little of this pink blob on enemy teams, but I had heard legends of her days of ruling OU last gen. She originally passed Wishes to the rest of the team, but I came to learn that she could be relied on for much more and is my only line of defense against many dangerous forces. I know Chansey is supposed to be bulkier, but the loss of Leftovers is just killer on a sandstorm based team.
For a long time, Hippowdon provided my main source of sandstorm on the team. I honestly haven't seen too many of these dudes around lately either, with his offensive doppelganger, Tyranitar overshadowing him as a sandstreamer. Originally, Hippowdon provided the sand for an Excadrill sweeper but has since fell into more of a phazing role, roaring away scary sweepers and building up entry hazard damage.
Speaking of hazards, ladies and gentlemen, the hazards machine! This was originally Ferrothorn, but Skarmory's key resistances, Whirlwind, and Sturdy has made him completely irreplaceable. This bastard can wall entire teams on its own and was a fantastic switch from Ferrothorn.
Tyranitar's addition to the team was really a turning point. In the past, I'd juggled around with replacing Hippowdon with him, but Hippowdon's bulk was always missed. Then, I noted a serious Reuniclus and Latios weakness (not good weaknesses to have). I realized it would make sense to have them both on my team. With Tyranitar being specially defensive and Hippowdon being defensive, the two had no trouble messing with opposing weathers. Finally, I got rocked by a surprise Choice Band T-tar and immediately switched mine to the same. That was the thing that clicked and made the team really blast off.
This final spot has shuffled around a lot. It's always been a rapid spinner because my many grounded and defensive Pokémon really hated switching in a lot with hazards down. For a while it was Excadrill as a clean up sweeper and spinner, but I found that he never got the chance to come in until the very end game when he made a last bid effort for victory. I needed something that could come in on a common threat and proceed to spin multiple times. In the end, Hitmontop fit the bill, walking all over most T-tar and ALL Ferrothorn.
Nickname Theme
I always enjoy to have a team with themed nicknames. I feel like it makes me have more fun with the team and, additionally, helps me see if I have anything in common with my opponents as they will sometimes comment on the themed names. The theme for this team is based on a book that I just finished reading. I actually just finished a six month study abroad trip in France and was really missing it. To remind me of my time there, and to test and maintain my language level, I embarked upon a quest to read a classic of French literature - Notre Dame de Paris (better known by its English translation name, The Hunchback of Notre Dame).
As I finished the book and saw that many of the names fit some of my team, I decided to make that my theme. Add to this that my favorite place in Paris is the square in front of Notre Dame Cathedral and that one of my favorite movies is the Disney adaptation, and it was a no-brainer. The title comes from one of the most memorable scenes from the book, when Quasimodo swings from the top of the tower on a rope, scoops up Esmeralda (who is on her way to be hung), and runs throughout the cathedral, crying out "Sanctuary! Sanctuary!" The associated quote is found below the photo of Notre Dame above. In the end, I've really grown attached to my little Quasimodo and friends.
As I finished the book and saw that many of the names fit some of my team, I decided to make that my theme. Add to this that my favorite place in Paris is the square in front of Notre Dame Cathedral and that one of my favorite movies is the Disney adaptation, and it was a no-brainer. The title comes from one of the most memorable scenes from the book, when Quasimodo swings from the top of the tower on a rope, scoops up Esmeralda (who is on her way to be hung), and runs throughout the cathedral, crying out "Sanctuary! Sanctuary!" The associated quote is found below the photo of Notre Dame above. In the end, I've really grown attached to my little Quasimodo and friends.
The Team
Hippowdon "Phoebus" @
Ability: Sandstream
EVs: 240 HP, 252 Defense, 18 Special Defense
Impish (+Defense, -Special Attack)
-Earthquake
-Stealth Rock
-Roar
-Slack Off
One of two potential leads. If the opposing team has a Politoed or Ninetales, I'll send in Tyranitar (as I'll explain further down). If there's no weather on the other team, I'll send in Hippowdon. If the other team is sand as well, I'll take a closer look at the team to decide a lead. This poor guy has been with the team for a long time and having two weather starters is invaluable against other weather teams. Aside from that, he is kind of the most replaceable member of the team. If their Balloon is broken, he provides a great counter to Excadrill and Blaziken. He can come in pretty easily against Jirachi (a frequent sight on rain teams), switching the weather back.
Aside from weather he was the only one with a free moveslot for Stealth Rock which is extremely important as otherwise, I'd be very weak to Volcorona, and it helps wear down Latios as well. Leading with him lets me get them down as fast as possible. His Roar helps him phaze any Pokes who aren't threats to him (Gliscor, etc.) to build up entry hazard damage or to get rid of a scary sweeper. The EVs are pretty basic. The weird HP EVs come from my crusade to give all of my guys magic lefties numbers, although I'm not sure how much good it's doing. The leftover EVs were originally in attack, but Hippowdon is not going to be doing much damage to anything with Earthquake, almost always preferring Roar. I put them into Special Defense to give a tiny bit more survivability.
Phoebus is the dashing captain of the king's division of Parisian archers. In the Disney movie, he's a swashbuckling, but honorable knight who wins Esmeralda's heart and saves Quasimodo by leading the battle against Frollo's goons. In the book, he's engaged to someone else and only feigns interest in Esmeralda so he can get in her pants. When she is framed for his "murder" he does nothing to help her. She is loyal to him always and he leaves her to die.
Hippowdon fits the book version because he summons the sandstorm that, on one hand, wears down the opponents, but, on the other hand, keeps Blissey's Leftovers from restoring her health. Thus, Blissey loves him, but is constantly hurt by him as well.
Hippowdon fits the book version because he summons the sandstorm that, on one hand, wears down the opponents, but, on the other hand, keeps Blissey's Leftovers from restoring her health. Thus, Blissey loves him, but is constantly hurt by him as well.
Skarmory "Jehan" @
Ability: Sturdy
EVs: 200 HP, 252 Defense, 50 Special Defense, 8 Speed
Impish (+Defense, -Special Attack)
-Brave Bird
-Spikes
-Whirlwind
-Roost
Skarmory replaced Ferrothorn as my spiker early on in the run of this team and I haven't looked back. Skarm is an absolute beast in this metagame. He gets so many chances to set up Spikes it's just insane. He can come in on many of the top threats of the metagame and just set up in their faces - Excadrill, Scizor, Gliscor, Ferrothorn (sort of, if you want him to set up too). He also provides a dynamite response to huge parts of the metagame with Whirlwind phazing away any scary set-uppers. Roost gives him monstrous longevity since he can restore health against countless threats and he tends to last the entire game.
Sturdy is always incredibly useful here as well. With a stall team like this, you should never let the game get away from you. An opponent who gets one too many stat boosts could mean the end of you. With Sturdy, you get a "Get Out of Jail Free Card" - Skarmory hangs on with its Sturdy and then Whirlwinds them away.
It occurred to me that the speed EVs were only there to outspeed other Skarmory to the Whirlwind, but with most running either zero or one extra speed point, I figured the EVs could be better served adding a bit more special bulk to him, if only a bit.
Jehan is one of the characters who didn't make it into the Disney movie. Jehan is Frollo's brother and Quasimodo's half brother. In the book, he is entirely dependent on Frollo to provide the money that he drinks away. Towards the end of the book, as Frollo loses his mind, Jehan asks for more money but is told to become a beggar instead. He joins the beggar troupe in the Court of Miracles and follows them in their assault on the cathedral. He gets totally drunk and dresses up in a comically overprotective suit of armor and leads the charge into the cathedral. Quasimodo, not knowing it is him, picks him up and smashes him against the wall until his body is completely broken and he dies.
This fits Skarmory because he is the closest thing I have to a walking suit of armor. Unfortunately, he's not really dependent on my Frollo (Hitmontop), but he is crushed by Quasimodo's (Slowbro) Flamethrower.
This fits Skarmory because he is the closest thing I have to a walking suit of armor. Unfortunately, he's not really dependent on my Frollo (Hitmontop), but he is crushed by Quasimodo's (Slowbro) Flamethrower.
Slowbro "Quasimodo" @
Ability: Regenerator
EVs: 216 HP, 252 Defense, 42 Special Attack
Bold (+Defense, -Attack)
-Scald
-Ice Beam
-Slack Off
-Flamethrower
Slowbro is currently my favorite Pokémon in this meta. His defenses are just obnoxiously good and Regeneration on a defensive mon like this is unheard of. He can come in over and over throughout the entire match, soaking up hits and coming out with a net gain in health. His move set is my pride and joy. Slack Off is necessary to help him stay in tip top shape if he doesn't want to switch out. Scizor's U-Turn does just around half of his life, so Slowbro can just take the switch, Slack Off his health back, and check out who comes in. He can do the same with Tyranitar as well to scout for Pursuit vs. Crunch.
His offensive options deal some serious damage as well. Surf is there to provide a guaranteed OHKO on Blaziken (since Slowbro is totally the only guaranteed Blaziken counter). Ice Beam lets him net surprise KOs on Gliscor, Garchomp, Landorus, etc. For some reason, people don't expect him to carry it. This makes him my only real response to a Taunt Gliscor (Skarmory can set up on him otherwise). Finally, Flamethrower gives him even more surprise kills - wrecking Scizor on the switch-in and Ferrothorn always. Ferrothorn loves switching in so massive damage on him is a godsend. Finally, he is the only one who can really dent opposing Skarmory.
I've played around with Yawn as well to help build up hazards damage or to stop a rampaging opponent. I found that it started getting less use once I had Tyranitar to take care of Reuniclus instead so Flamethrower is spectacular. I've decided to use Flamethrower for good now. It's awesome.
At the advice of franky, I switched Surf to Scald and am very happy with the results. The damage difference is minimal, and the burn really helps against Gyarados and switch-ins. It makes my team a bit more Conkeldurr weak, though since Slowbro can't take him on on his own any more. Hippowdon and Hitmontop have been picking up some slack there, though.
Slowbro is the glue for this team. He counters tons of top threats and Regenerator lets him come in and do it over and over. Some stuff he can counter - Blaziken, Arcanine, Darmanitan, Garchomp, Landorus, Skarmory, Gliscor, Heatran, non-Seed Bomb Breloom, Conkeldurr, and so on.
A few calcs to prove my point:
Blaziken
Max attack +2 Flare Blitz - 38-45% (3HKO)
Max attack +2 Flare Blitz in the sun - 76-90% (2HKO)
Max attack +2 Shadow Claw - 60-70% (2HKO)
Max attack +2 Stone Edge - 42-50% (3HKO)
Slowbro's Surf is a guaranteed KO outside the sun, it does 50-59% in the sun (enough for Hitmontop to finish him plus the recoil from Flare Blitz and Life Orb)
Conkeldurr
Max attack +2 Payback - 49-58% (2HKO)
Slowness benefits us! Slowbro's Surf does enough for him to not want to sit there Bulking Up while I heal with Leftovers.
Landorus
Max attack +2 Earthquake in sandstorm - 79-94% (2HKO)
While Ice Beam does 90-100%
Max attack +2 Flare Blitz - 38-45% (3HKO)
Max attack +2 Flare Blitz in the sun - 76-90% (2HKO)
Max attack +2 Shadow Claw - 60-70% (2HKO)
Max attack +2 Stone Edge - 42-50% (3HKO)
Slowbro's Surf is a guaranteed KO outside the sun, it does 50-59% in the sun (enough for Hitmontop to finish him plus the recoil from Flare Blitz and Life Orb)
Conkeldurr
Max attack +2 Payback - 49-58% (2HKO)
Slowness benefits us! Slowbro's Surf does enough for him to not want to sit there Bulking Up while I heal with Leftovers.
Landorus
Max attack +2 Earthquake in sandstorm - 79-94% (2HKO)
While Ice Beam does 90-100%
Quasimodo is the titular hunchback. He's the main character of the book and the movie. He is fiercely loyal, especially to his master Frollo. When Esmeralda shows the slightest ounce of compassion towards him, he becomes absurdly loyal to her as well and falls in love with her. He saves her life and cares for her himself in the cathedral. However, when Frollo goes behind his back to kill Esmeralda, Quasimodo becomes enraged, throwing his master from the belltower. He then goes to Esmeralda's mass grave and hugs her corpse until he dies of starvation. Years later, when excavators try to remove his skeleton, it collapses to dust. In the film, he is a caring creature who only wants to be free from his cathedral and be accepted in the real world.
Slowbro is the star of my team in the same way that Quasimodo is the star of the novel. He's kind of ugly and doesn't get the respect he deserves in this metagame. Additionally, he's kind of got a hunchback with that shell stuck to his tail!
Slowbro is the star of my team in the same way that Quasimodo is the star of the novel. He's kind of ugly and doesn't get the respect he deserves in this metagame. Additionally, he's kind of got a hunchback with that shell stuck to his tail!
Blissey "Esmeralda" @
Ability: Natural Cure
EVs: 216 HP, 252 Defense, 42 Special Attack
Bold (+Defense, -Attack)
-Softboiled
-Heal Bell
-Toxic
-Flamethrower
I swear I'm not a SkarmBliss whore! Blissey is completely necessary for this team. Without her, I'd have no responses to Rotom-W, any ghosts, and some special attacking behemoths (like Latios if Tyranitar is down). I think it's a testament to the state of the metagame that a defensive team like mine can run four dedicated physical walls and one Blissey and can cover the whole metagame well. This metagame is so physical, it's no surprise Blissey has fallen out of usage. But there is still a small collection of special attackers that she can help me deal with.
The moveset helps her with this role. Softboiled keeps her healthy, while Heal Bell keeps the team healthy. This is invaluable for many reasons. First, it allows me some flexibility if I make a misprediction and someone gets crippled (Tyranitar gets burned, Slowbro gets Toxic'd). It lets me wake my team up once Breloom goes down. And, since Rest is Hitmontop's only health restoration option, it lets her keep Hitmontop healthy as well.
Toxic lets her pose a threat to many things and is my go-to if I expect a switch. It provides a solid way to bring down bulky waters like opposing Slowbro, Rotom-W, etc. Once I scout their switch-in, Flamethrower becomes a surprise move. It can smash Scizor on the switch and destroy Ferrothorn as well. It provides stellar surprise KOs, which can make a huge difference in a drawn-out battle.
Esmeralda is the ideal woman in the novel. However, she's only 16 so don't get too excited, folks. She's impossibly beautiful, an enchanting dancer, and a beautiful singer. All the men who meet her fall for her, but she only has eyes for Phoebus, who doesn't care for her at all. In the end, the archdeacon Frollo falls in love with her but he's horrifyingly creepy so she shuns him. He sees to it that she is hung for a crime he frames her for. In the movie, she's a bit older, but more or less follows the same character arc (although she survives because, hey, it's Disney).
Blissey had to fill this role by virtue of being required to be female (and Esmeralda's the only female character in the book). Additionally, just as all the men in the world fall for her on sight, Blissey stops all special attackers in their tracks with her beguiling good looks.
Blissey had to fill this role by virtue of being required to be female (and Esmeralda's the only female character in the book). Additionally, just as all the men in the world fall for her on sight, Blissey stops all special attackers in their tracks with her beguiling good looks.
Tyranitar "Frollo" @
Ability: Sandstream
EVs: 6 HP, 252 Attack, 252 Special Defense
Adamant (+Attack, -Special Attack)
-Crunch
-Pursuit
-Superpower
-Fire Punch
Adding Tyranitar was the defining moment of this team. The moment he joined, the whole thing just turned around. He was originally specially defensive, meant to counter Latios and Reuniclus. But then one day an enemy Tyranitar netted a surprise KO on Slowbro since he was Banded. I've never looked back. Choice Band is completely unexpected in this metagame and nets me tons and tons of surprise kills.
Pursuit allows him to chase down and finish off fleeing opponents like Latios or Xatu. STAB, Banded, max attack Pursuit is much more powerful than it has any business being. Superpower provides an OHKO on opposing Tyranitar and is a good response if you're not sure whether Ferrothorn is going to switch or not. Fire Punch is if you want to smash Ferrothorn or Skarmory. Crunch is his go-to move. My favorite thing is to switch him in as Reuniclus starts Calm Mind-ing. Since no one expects Choice Band, they typically stay in for the kill, while Crunch is an OHKO almost every time (and EVERY time if Reuniclus has suffered any prior damage at all). I've only had a full health Reuniclus survive it once and I must say I was very disappoint :(
The EVs make him hit the hardest while making him extra bulky specially. I'm not interested in tanking physical hits (I have four other physical walls) and he needs all the help he can to smash Latios.
If I see a Politoed or Ninetales on the opposing team, he is my go-to lead. Often, Politoed and Ninetales will try to switch out so I hit them with a boosted Pursuit on turn one. If it doesn't OHKO them, it puts them in easy range of entry hazards. The worst that can happen is Ninetales burning me (though then I switch to Blissey and heal it immediately) or Politoed Focus Blasting me (although he's never had the balls to do it - too scared of it missing and losing the weather war). Additionally, having two sandstreamers makes it really easy to win weather wars. Any opposing weathers can get switched in on by one of the two. Hippowdon can come in on a Jirachi in the rain, while Tyranitar can come in on a Thundurus. Hippowdon can come in on an Arcanine in the sun, while Tyranitar can come in on Ninetales.
Frollo is one scary bastard. In the movie, he's the egomaniacal judge of Paris on a crusade against gypsies. In the book, he's a super-genius who has cared for his brother his entire life and took the deformed Quasimodo in out of the care of his heart. When he falls in love with the dancer Esmeralda, his love is forbidden. He concludes that she is a witch, tempting him to Satan, but he decides he loves her anyway. When she repeatedly refuses him, he has her hanged, which causes Quasimodo to throw him off the tower, to his death.
Like Frollo, Tyranitar is one scary looking motherfucker. He ruthlessly smashes unsuspecting foes with his unexpected force.
Like Frollo, Tyranitar is one scary looking motherfucker. He ruthlessly smashes unsuspecting foes with his unexpected force.
Hitmontop "Clopin" @
Ability: Intimidate
EVs: 252 HP, 6 Attack, 252 Defense
Impish (+Defense, -Special Attack)
-Rapid Spin
-Close Combat
-Mach Punch
-Toxic
This slot has shifted around the most of all. I need a Rapid Spinner to help me beat other stall teams. It was Excadrill for a while, but I found the he couldn't really come in until end-game when he would try for a clean-up sweep. Donphan worked out for a bit, but overlapped Hippowdon too much. Hitmontop has been the most useful to the team. He's a great switch-in to Tyranitar, scaring him away with his STAB moves and spinning on the switch. He is also a great switch in to Ferrothorn. His Intimidate makes Power Whip and Gyro Ball bounce off, while we can spin away any Spikes, Stealth Rock, or Leech Seed.
Mach Punch provides insurance against a weakened sweeper like Blaziken or the like. Honestly, I haven't found much use for it. And finally, Rest gives him potential recovery (with Blissey waking him up).
I've added Toxic over Rest as the loss of healing is a worthy sacrifice for a way to hurt Jellicent on the switch as well as any Rotom-W who stay in to Will-o-Wisp (since Blissey can switch in afterwards and immediately heal that). The loss of Rest is not too troublesome. Hitmontop's Rapid Spin is very important so I am extremely careful with him. He only comes in when I know he'll be taking minimal damage and rarely stays in for more than one turn. I'm switched to Close Combat over HJK to avoid the risk of misses since the damage difference is minimal and the misses can wreck an entire battle.
Clopin is a manic jester in the Disney movie. The leader of the scoundrels of Paris, king of the Court of Miracles. He is a force of chaos, dancing through the dark underside of Paris. In the book, he's a bit more sinister. He hangs people for no good reason and leads the army of scoundrels to pillage the cathedral (and save Esmeralda).
Hitmontop is my Clopin since he's sort of a dancing jester type already.
Hitmontop is my Clopin since he's sort of a dancing jester type already.
Threat List
Instead of filling out a little list of how I respond to, um, everyone in the metagame, I'm just going to list the Pokes that make me cringe when I see them on the Team Preview. The ones that make me shit myself if they get in for free.
Conclusion
Whew! I have a lot of respect now for the people who put in the effort to make a real nice RMT. I hope I can get some genuine feedback here (at least more than an RMT with only one sentence per Poke). I've had a great time trying out OU for the first time and am thrilled to have met this sort of success. I can vouch that all six of the Pokes are really strong in this metagame (ESPECIALLY SLOWBRO) and deserve lots of usage. I can also attest that stall really can thrive in a metagame this powerful. And not just Toxic Spikes stall. Lay down some Spikes, get a few surprise KOs from unexpected movesets, and then stall away your problems. I'm glad you took the time to read my whole post and I wish you a good day! À la prochaine fois!
Edit: With your tweaks, the team has climbed up the new leaderboard and is now sitting comfortably at the top, jumping around the #12-#7 mark depending on hax. Hopefully I can move up a bit more as I keep it up.
Edit 2: Some heavy laddering brought this team to number one on the server for at least a little bit (although that means way less outside of the voting rights period). Thanks for everyone's help!