> Sand Fortress: an OU sand semi-stall <
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Introduction
Hey everyone this is my first RMT for ORAS OU, I decided to put my most played team up for rate!
I played mostly defensive sand teams in xy so naturally i wanted to try my favorite style in ORAS :D
The Team
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 240 HP / 16 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Crunch
- Fire Blast
- Stealth Rock
The big man on campus and sandstorm inducer #1 TYRANITAR MEGA, originally is was regular Tyranitar but I had the mega slot open so the added spD and atk were very welcome. Tyranitars primary job is to set up their team for an exca sweep, he does that best by surprising people with his immense special bulk and setting rocks. The biggest problem with mega-T is his lack of recovery he is a very important member and it is pretty difficult to keep him healthy throughout the long battle.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 SpD / 252 Def
Relaxed Nature
IVs: 0 Spe
- Slack Off
-Stone Edge Whirlwind
- Earthquake
-Ice Fang Toxic
Sandstorm inducer #2 Land Manatee, having sandstorm up all the time is super important to wear down the opponents team. A general purpose physical wall Ice Fang gives important coverage to 4x ice weak physical threats like Landorus-T, ect. this guy is mostly just a safe switch to get an extra turn of sand damage.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
- Leech Seed
- Protect
- Spikes
- Knock Off
One of the all-stars, Ferrothorn has so many tools to setup for exca. not much to say about a pretty standard poke other than knock off is super key to this team for getting rid of lefties so sand hurts more.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
The win condition, stab earthquakes to finish off their half health team and my spinner. balloon makes life easier either for spinning or sweeping late game getting a free turn with ground immunity is game breaking.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Wish
- Aromatherapy
-Flamethrower/moonblast
- Calm Mind
needed someone to keep tyranitar healthy and stop CM Sableye-Mega Clefable does that amazingly. still cant decide whether moonblast or flamethrower is better...
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- U-turn
- Hurricane
- Heatwave
- Knock Off
Many pokemon held this last spot before i finally found a pokemon to fit in. Finally after so much trial and error I finally did it. Assault vest Tornadus-t does what Mega-T cannot, Tank million of special hits. this is my safe switch into any non-electric/ice(even some of those if their not super strong) special attacker that T-tar can't handle. move choices are for maximum utility. the poison chance from sludge bomb is huge against fairy walls and knockoff is for racking up the passive damage by getting rid of lefties.
Introduction
Hey everyone this is my first RMT for ORAS OU, I decided to put my most played team up for rate!
I played mostly defensive sand teams in xy so naturally i wanted to try my favorite style in ORAS :D
The Team
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 240 HP / 16 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Crunch
- Fire Blast
- Stealth Rock
The big man on campus and sandstorm inducer #1 TYRANITAR MEGA, originally is was regular Tyranitar but I had the mega slot open so the added spD and atk were very welcome. Tyranitars primary job is to set up their team for an exca sweep, he does that best by surprising people with his immense special bulk and setting rocks. The biggest problem with mega-T is his lack of recovery he is a very important member and it is pretty difficult to keep him healthy throughout the long battle.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 SpD / 252 Def
Relaxed Nature
IVs: 0 Spe
- Slack Off
-
- Earthquake
-
Sandstorm inducer #2 Land Manatee, having sandstorm up all the time is super important to wear down the opponents team. A general purpose physical wall Ice Fang gives important coverage to 4x ice weak physical threats like Landorus-T, ect. this guy is mostly just a safe switch to get an extra turn of sand damage.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
- Leech Seed
- Protect
- Spikes
- Knock Off
One of the all-stars, Ferrothorn has so many tools to setup for exca. not much to say about a pretty standard poke other than knock off is super key to this team for getting rid of lefties so sand hurts more.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
The win condition, stab earthquakes to finish off their half health team and my spinner. balloon makes life easier either for spinning or sweeping late game getting a free turn with ground immunity is game breaking.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Wish
- Aromatherapy
-
- Calm Mind
needed someone to keep tyranitar healthy and stop CM Sableye-Mega Clefable does that amazingly. still cant decide whether moonblast or flamethrower is better...
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- U-turn
- Hurricane
- Heatwave
- Knock Off
Many pokemon held this last spot before i finally found a pokemon to fit in. Finally after so much trial and error I finally did it. Assault vest Tornadus-t does what Mega-T cannot, Tank million of special hits. this is my safe switch into any non-electric/ice(even some of those if their not super strong) special attacker that T-tar can't handle. move choices are for maximum utility. the poison chance from sludge bomb is huge against fairy walls and knockoff is for racking up the passive damage by getting rid of lefties.
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