Hey guys, Biskit back here, this time with a mega Sceptile HO team. Was at around 1550 when the ladder got reset for the suspect test, but that doesn't really matter. So lets get right into it.
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Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Taunt
- Toxic
- Lava Plume
Heatran completes the F/W/G core of the team as well as being a reliable rocker. Is my primary switch into many threats like talonflame. Taunt is to annoy ferrothorn and other slower set-up sweepers, while toxic is to wear down walls, especially SpD hippo and deal with T-flame which is otherwise a big threat. EV's are just smogon's standard set for SpD tran.
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Scizor @ Iron Plate
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Roost
- Swords Dance
Scizor makes a good revenge cleaner and clean-up sweeper. SD scizor is able to set-up on a lot, without too much fear. Although its mega form is far superior, Iron Plate can allow it to bluff being banded (kinda). SD is to sweep, running dual STAB, and Roost is for a bit more longevity, as it usually doesn't need the extra coverage. Looking for a better ev spread if you have suggestions, but for now its adamant max attack with the rest in Speed.
TEAM IMPORT:
http://pastebin.com/xEpwQ5fM
TEAM OVERVIEW
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DETAILS
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Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 40 Atk / 252 SpA / 216 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
The star of the team, mega-sceptile is a fairly underrated mon. It does lack some power, but its moveset can cover. Leaf Storm is for the water types, and is a pretty strong move coming from base 145 SpA. Dragon pulse is secondary STAB and for when u don't want to lose SpA. HP Fire is to kill scizor and ferrothorn, both of which like to set up on sceptile otherwise. Earthquake has a good chance to kill tran after rocks +1 attack. 216 speed is to outspeed raikou and starmie pre-mega, with the remaining 40 in atk to kill tran.---------------------------------------------------------------
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DETAILS
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Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 40 Atk / 252 SpA / 216 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
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Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Pretty self-explanatory AV azu set. Makes it a good switch into keldeo (excluding scald burns) and starmie, and allows it to live a hit from Mega-manectric and raikou. EV's are to balance out bulk, with the obligatory 252 Adamant to be able to net kills.Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
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Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Taunt
- Toxic
- Lava Plume
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Thundurus @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Nasty Plot thundurus is a good wincon for the team as it can usually sweep fairly easily once one or two defensive mons are weakened. The biggest threat to thundurus is mons that outspeed it, as well as SpD hippo which can otherwise wall it. Nasty Plot is to break walls and sweep. T-bolt/ HP ice are standard, and Focus Blast is for: Heatran, Ferrothorn, Excadrill, etc.Thundurus @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
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Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Zen Headbutt
Although scarf hoopa is becoming more common, it still has a pretty good surprise factor. Hyperspace Fury is the strongest STAB it gets, and can 2HKO many non resists, and is altogether a great move to have. Drain Punch is there for lopunny, which can otherwise wreak havoc on this team. Gunk Shot is to OHKO Clefable, and Zen Headbutt is the final STAB move, and can beat Fighting types that may resist Hyperspace Fury.Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Zen Headbutt
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Scizor @ Iron Plate
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Roost
- Swords Dance
TEAM IMPORT:
http://pastebin.com/xEpwQ5fM
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