Before all, note that I am not a high level player, and as such remember that my team may not be good. This is especially true as I favor BO, but wanted to try to build a HO, and this is my first one I don't think is terrible.
This team uses to set screens for my offensive , , and meteor beam , so that each one can either break a hole in the opposing team or clean up after each other. is used to set rocks and provide a free pivot so that I can position my threats without a sack. For speed control I opted for a for defensive role compression, although I opted not to use defog in spite of the fact I didn't have it, as I preferred the breaking power of nature's madness.
Another side note is that the main resource I used to build this team was SPL, so anything that looks creative is, but its not my creativity. Pokepaste in link below:
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hail
- Freeze Dry
- Aurora Veil
- Encore
This pokemon is solely here to set screens, but it is also an okay sponge to bulky waters and sometimes Zapdos and non-vest Tornadus-T, provided that I don't need to do it for a long time. I chose the move hail to help against rain, and I chose encore as it is more consistent in either outright giving me a setup opportunity or a favorable risk/reward 50-50 as opposed to hypnosis. This is almost always my lead, unless there is something such as a scarf-Kart or T-tar that could shut it down completely. in those situations Landorus-T is generally my lead.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Flamethrower
- Psychic
- Giga Drain
This Pokemon is my first screen abuser; although when I use it it gets sniped, it still remains my team's most effective cleaner. It can't break through SpDef Heatran, but most other walls such as birds and Landorus-T are vulnerable to being bowled over after chip and repeated hits. it comes in on Koko after eject button, Ferro, other blobs if misty terrain is up, and on double switches. I chose not to use bug buzz as hitting bulky waters with giga drain and hitting Heatran, Pex, and Dragonite with psychic are far more important that hitting Garchomp and Slowking harder.
Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Fiery Wrath
- Nasty Plot
- Taunt
I chose taunt in favor of agility because I wanted a wallbreaker which could setup against stall and was confident about my ability to clean. defensively, this pokemon provides a ghost resist, which my team would otherwise lack. provided that it can bypass fairies and sometimes melmetal via screens and good hurricane luck, it pressures other special walls that could stop my other abusers.
Celesteela @ Power Herb
Ability: Beast Boost
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Meteor Beam
- Autotomize
- Air Slash
- Flamethrower
I use only 216 speed EVs as that is all that is necessary to outspeed Zeraora after a boost. I chose this pokemon so that I had a bulky steel that could abuse screens. sometimes it can wallbreak, but this isn't reliable because it thuds against toxapex, which I have to chip significantly or give a choice scarf. it is also a capable cleaner, as the most common revenge killing tactics don't work due to celesteela's huge bulk from behind screens. it works together with volcarona to overwhelm heatran, especially its offensive variants.
Landorus-Therian @ Eject Button
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
IVs: 23 Spe (note that it is not in the pokepaste but this is my preferred spread)
Careful Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
Eject button Landorus-T was a nice tech that I saw in SPL, and is used to position threats w/o having to sack a pokemon. other than the item choice, this is your garden variety Landorus-T, which handles electric threats and sometimes ground threats. Knock Off felt more applicable to this type of team than toxic, and 23 speed IVs are to underspeed opposing Landorus-T. Stealth rock is great help to create progress against regenerator cores in particular.
Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
- Hydro Pump
- Moonblast
- Trick
- Nature's Madness
We now know that the Lando-water-steel-bird core is truly ubiquitous. Jokes aside, this provides roll compression between speed control, dragon check, ghost scout, balloon tran check, and more. 216 speed and a Timid nature allows Fini to outspeed Dragonite after a d-dance, while bulk investment is used to better check the many threats it is tasked with. Nature's Madness is used over both taunt and defog because hazard control is rarely important for my team, and being able to shut down mons such as Toxapex (unreliable to trick due to black sludge) and G-Slowking so that Volcarona and Celesteela can bypass them was too good to pass up over taunt.
Team Weaknesses:
Notable threats to my team include T-tar, Zapdos (both), sometimes CM clef, sometimes Melmetal, and rain. My team will lose if it is unable to get my threats in position, or if I have no way to break through or pivot around opposing walls.
This team uses to set screens for my offensive , , and meteor beam , so that each one can either break a hole in the opposing team or clean up after each other. is used to set rocks and provide a free pivot so that I can position my threats without a sack. For speed control I opted for a for defensive role compression, although I opted not to use defog in spite of the fact I didn't have it, as I preferred the breaking power of nature's madness.
Another side note is that the main resource I used to build this team was SPL, so anything that looks creative is, but its not my creativity. Pokepaste in link below:
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hail
- Freeze Dry
- Aurora Veil
- Encore
This pokemon is solely here to set screens, but it is also an okay sponge to bulky waters and sometimes Zapdos and non-vest Tornadus-T, provided that I don't need to do it for a long time. I chose the move hail to help against rain, and I chose encore as it is more consistent in either outright giving me a setup opportunity or a favorable risk/reward 50-50 as opposed to hypnosis. This is almost always my lead, unless there is something such as a scarf-Kart or T-tar that could shut it down completely. in those situations Landorus-T is generally my lead.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Flamethrower
- Psychic
- Giga Drain
This Pokemon is my first screen abuser; although when I use it it gets sniped, it still remains my team's most effective cleaner. It can't break through SpDef Heatran, but most other walls such as birds and Landorus-T are vulnerable to being bowled over after chip and repeated hits. it comes in on Koko after eject button, Ferro, other blobs if misty terrain is up, and on double switches. I chose not to use bug buzz as hitting bulky waters with giga drain and hitting Heatran, Pex, and Dragonite with psychic are far more important that hitting Garchomp and Slowking harder.
Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Fiery Wrath
- Nasty Plot
- Taunt
I chose taunt in favor of agility because I wanted a wallbreaker which could setup against stall and was confident about my ability to clean. defensively, this pokemon provides a ghost resist, which my team would otherwise lack. provided that it can bypass fairies and sometimes melmetal via screens and good hurricane luck, it pressures other special walls that could stop my other abusers.
Celesteela @ Power Herb
Ability: Beast Boost
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Meteor Beam
- Autotomize
- Air Slash
- Flamethrower
I use only 216 speed EVs as that is all that is necessary to outspeed Zeraora after a boost. I chose this pokemon so that I had a bulky steel that could abuse screens. sometimes it can wallbreak, but this isn't reliable because it thuds against toxapex, which I have to chip significantly or give a choice scarf. it is also a capable cleaner, as the most common revenge killing tactics don't work due to celesteela's huge bulk from behind screens. it works together with volcarona to overwhelm heatran, especially its offensive variants.
Landorus-Therian @ Eject Button
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
IVs: 23 Spe (note that it is not in the pokepaste but this is my preferred spread)
Careful Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
Eject button Landorus-T was a nice tech that I saw in SPL, and is used to position threats w/o having to sack a pokemon. other than the item choice, this is your garden variety Landorus-T, which handles electric threats and sometimes ground threats. Knock Off felt more applicable to this type of team than toxic, and 23 speed IVs are to underspeed opposing Landorus-T. Stealth rock is great help to create progress against regenerator cores in particular.
Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
- Hydro Pump
- Moonblast
- Trick
- Nature's Madness
We now know that the Lando-water-steel-bird core is truly ubiquitous. Jokes aside, this provides roll compression between speed control, dragon check, ghost scout, balloon tran check, and more. 216 speed and a Timid nature allows Fini to outspeed Dragonite after a d-dance, while bulk investment is used to better check the many threats it is tasked with. Nature's Madness is used over both taunt and defog because hazard control is rarely important for my team, and being able to shut down mons such as Toxapex (unreliable to trick due to black sludge) and G-Slowking so that Volcarona and Celesteela can bypass them was too good to pass up over taunt.
Team Weaknesses:
Notable threats to my team include T-tar, Zapdos (both), sometimes CM clef, sometimes Melmetal, and rain. My team will lose if it is unable to get my threats in position, or if I have no way to break through or pivot around opposing walls.