<doduo> if that's the case
<doduo> then seismitoad deserves an ou analysis
<Lavos> seismitoad is actually good
<Lavos> lol
<doduo> oh wait
<doduo> you agree?
<Lavos> yeah
<doduo> anyone else?
<dodrio> no
<Lavos> defensive SR with scald
<dodrio> anything that gets set up on by ferro
<doduo> I'm willing to push this through QC
<dodrio> recieves hate
<Lavos> i keep confusing you two
<ginganinja> yea lol its pretty neat
<doduo> then seismitoad deserves an ou analysis
<Lavos> seismitoad is actually good
<Lavos> lol
<doduo> oh wait
<doduo> you agree?
<Lavos> yeah
<doduo> anyone else?
<dodrio> no
<Lavos> defensive SR with scald
<dodrio> anything that gets set up on by ferro
<doduo> I'm willing to push this through QC
<dodrio> recieves hate
<Lavos> i keep confusing you two
<ginganinja> yea lol its pretty neat
-----------------------------------------------------
(jc104) (AccidentalGreed) (Lavos)
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(REJECTION!) (Kacaw!)
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Status: Writing this sexy babe up
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My apologies for the delay; technical issues greatly slowed down the progress of this analysis, as well as a many other things. Anyway, here's everyone's favorite wart cushion!____________________________________
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Status: Writing this sexy babe up
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All hail the Seismitoad!
[Overview]
[SET]
name: All Hail The Seismitoad (Defensive)
move 1: Stealth Rock
move 2: Scald
move 3: Earthquake
move 4: Toxic / Ice Punch
item: Leftovers
ability: Water Absorb
nature: Sassy
evs: 252 HP / 80 Def / 176 SpD
[SET COMMENTS]
Thanks to its handy immunities and passable defenses, a more passive set will utilize Seismitoad's potential most.
- The best you're ever going to be able to squeeze out of Seismitoad
- Still, Seismitoad does a pretty good job at what this moveset aims to do: function as a pivot for specific offensive threats -- usually backed up by Drizzle support -- and throwing a wrench in VoltTurn while also setting up Stealth Rock
- In addition to this, Seismitoad gets Scald, which is very useful in this metagame since everything hates burns
- STAB Earthquake is also very useful in checking CM Jirachi and Starmie while preventing stupid things like SubCM Keldeo from setting up on Seismitoad
- Toxic is definitely the best option to use in the fourth slot
- Seismitoad tends to lure in things like Latias, bulky Dragonite, Jellicent, Celebi, and many other sturdy Pokemon (it also checks Rotom-W very well); Toxic can greatly cripple said Pokemon, easily paving the way for a sweep from something like Keldeo
- Ice Punch is however, an usable if Seismitoad's team has a weakness to more offensive threats, such as Breloom, Dragonite, Latios, Garchomp, and Landorus
- Refresh and Hidden Power are neat alternatives to Toxic / Ice Punch, ridding Seismitoad of troublesome status on command and granting the toad with greater coverage, respectively
- 80 Def EVs prevent LO Starmie from ever 2HKOing with Psyshock after one layer of Spikes damage and Leftovers have been accounted for; this prevents balanced rain (Natt + Starmie in this case) from running a train all over Seismitoad
- 32 Def EVs prevent the same Starmie from 2HKOing with Psyshock after damage from Stealth Rock and Leftovers have been taken into account
- Running a Calm nature is acceptable if you want to take advantage of Seismitoad's odd, but pleasant Speed stat; using Earth Power alongside a -Atk nature makes more sense, but Earthquake is much more reliable when taking into consideration which Pokemon Seismitoad is being sent in to check
- Due to its rather independent nature -- only filling in a team's more notable holes -- Seismitoad is a pretty versatile Pokemon, being able to fit on anywhere between, and including, balanced and semi-stall teams
- However, there are some Pokemon which stand out as good partners for our slippery wart pole
- Jirachi can pass its large Wishes with U-turn; in return, Seismitoad can take the brunt of certain special attacks, ensuring that Jirachi won't be under as much pressure
- Tentacruel is cool for getting rid of Toxic Spikes upon entry and guaranteed spins while rain is active; Tentacruel can also help spread around burns with its own Scald and even abuse them with Substitute + Rain Dish
- Grounded Poison-types in general are good partners, noticeably increasing Seismitoad's life span
- Similarly, Xatu can keep entry hazards off of the field and is a hard counter to some of the things which usually will not hesitate to switch into Seismitoad
- Substitute boosters such as Keldeo and Gyarados can take advantage of potential Scald burns and definitely appreciate Stealth Rock support
- Rain support from Politoed is also pretty nice as, at cost of a team slot, it greatly buffs the aforementioned Pokemon and gives Seismitoad even more of a reason to be used (taking 100% accurate Thunders, boosted Hydro Pumps / Scalds, etc)
- Seismitoad can be played either conservatively or liberally -- and neither playstyle choice is really superior to the other
- It's really up to the player and how their team functions, so don't be hesitant of prioritizing Wish support to Seismitoad or sacrificing it to a Nattorei in order to get a clutch burn / another Pokemon in safely
- Knock Off is actually a decent option, neutering most offensive threats and swatting away more defensive Pokemon's Leftovers, effectively gimping their survivability
- Icy Wind and Bulldoze are also nice if Seismitoad is to be used alongside a powerful, moderately fast threat, such as Choice Band Garchomp
- Hydro Pump if you really, really want the kick in power, but Scald is usually much better
- Low Kick and Focus Blast are options for hitting Nattorei, but neither are generally worth it due to being unreliable
- Grass Knot whacks Jellicent and, uh, Quagsire for a good amount of damage, but has little use otherwise
- Gastro Acid is pretty funny, forcing Reuniclus to take damage from burn or poison status, leaving Baton Pass teams vulnerable to Roar, laughing at Magic Bounce Pokemon -- it's just a very fun option without much practical use
[Checks and Counters]
- Nattorei can take anything Seismitoad can toss out, set up entry hazards and deliver instant BDSM with Power Whip -- needs to watch out for a Scald burn, though
- Reuniclus and Latias laugh at Seismitoad's attempts to bring them down with its STAB moves and can quickly become nuisances with Calm Mind and Recover (Toxic will do away with Latias however)
- Gyarados falls in a similar boat, but it can evade status altogether with Substitute and can just spam boosts
- If you have a Pokemon that doesn't care much about Earthquake, Scald burns, or Toxic, then it has a good shot at defeating Seismitoad