Changes will be made in Red.
Hi there, I'm attending to Germany for the VGC and wish to have some tips on my team, since it's my first VGC attempt.
I'm running a semi-tailwind team with as a core the Terrakion + whimiscott combo.
Whimiscott @ Focus Sash
Ability: Prankster
EVs: 252 HP/ 4 spD/252 Speed
Timid Nature (+Speed, -Attack)
-Beat Up
-Tailwind
-Charm
-Taunt
Whimiscott is usually the first I send out, along with Terrakion to create the first offensive momentum of the battle. I use the standard set-up method. I really need to get this working, so maybe more solid tips on the combi (particulary on the side of Whimiscott) would be welcome! Trick Room is to reverse other's trick room. Charm is for protecting terrakion against strong physical attacks.
Terrakion @ Rock gem
Ability: Justified
EVs: 4 HP/ 252 Attack/ 252 Speed
Jolly Nature (+Speed, - Sp Attack)
-Close Combat
-Quick Attack
-Rock slide
-Protect
The other side of the card trick. I don't know which item to use because Whimiscott already has the focus sash (item clause, isn't it?), so I use Rock gem for a deadly rock slide. Earthquake is for some extra coverage. the rest is usual.
Thundurus @ Electric Gem
Ability: Prankster
EVs: 4 HP/ 252 Sp. Attack/ 212 Speed
Timid Nature (-Attack, + Speed)
-Thunderbolt
-Thunderwave
-HP Ice
-Protect
Genies are great, and thundurus isn't an exception. Thunderwave is for crippling opponents and good for countering Tailwind opponents. Thunderbolt as a powerful stab, HP Ice for all common flying types.
Jellicent @ Choice Scarf
Ability: Cursed Body
EVs: 4 HP/ 252 Sp Attack/ 252 Speed
Timid Nature (+ Speed, - Attack)
-Water Spout
-Ice Beam
-Shadow ball
-Energy ball
I'm a bit unsure about the item, but I don't know how I could otherwise use full power water spout(s). Jellicent is on the team to cover the big ice weakness I have.
Tornadus @ Flight Gem
Ability: Prankster
EVs: 4 HP/ 252 Attack/ 252 Speed
Jolly Nature (+ Speed, - Attack)
-Tailwind
-Acrobatics
-Hammer Arm
-Protect
My first backup is a second Tailwind user, and a second genie (double genie combo). Acrobatics is just insane, Hammer arm is for coverage. Protect is obvious.
Haxorus @ Haban Berry
Ability: Mold Breaker
EVs: 252 Attack / 252 Speed / 4 HP
Adamant Nature (+ Attack, - Sp Attack)
-Dragon Claw
-Rock slide
-Earthquake
-Protect
Just a random pokemon who would benefit truly from tailwind.
I'm in for changes of pokémon too, except the Whimiscott + Terrakion combo. I would like that one to stay. Please help me to prepare for Juli the 2nd!
Problems:
-Ice weakness
(-Diversity?)
(-Metagame countering?)
Pokemon really unsure of:
Tornadus
Haxorus
Hi there, I'm attending to Germany for the VGC and wish to have some tips on my team, since it's my first VGC attempt.
I'm running a semi-tailwind team with as a core the Terrakion + whimiscott combo.
Whimiscott @ Focus Sash
Ability: Prankster
EVs: 252 HP/ 4 spD/252 Speed
Timid Nature (+Speed, -Attack)
-Beat Up
-Tailwind
-Charm
-Taunt
Whimiscott is usually the first I send out, along with Terrakion to create the first offensive momentum of the battle. I use the standard set-up method. I really need to get this working, so maybe more solid tips on the combi (particulary on the side of Whimiscott) would be welcome! Trick Room is to reverse other's trick room. Charm is for protecting terrakion against strong physical attacks.
Terrakion @ Rock gem
Ability: Justified
EVs: 4 HP/ 252 Attack/ 252 Speed
Jolly Nature (+Speed, - Sp Attack)
-Close Combat
-Quick Attack
-Rock slide
-Protect
The other side of the card trick. I don't know which item to use because Whimiscott already has the focus sash (item clause, isn't it?), so I use Rock gem for a deadly rock slide. Earthquake is for some extra coverage. the rest is usual.
Thundurus @ Electric Gem
Ability: Prankster
EVs: 4 HP/ 252 Sp. Attack/ 212 Speed
Timid Nature (-Attack, + Speed)
-Thunderbolt
-Thunderwave
-HP Ice
-Protect
Genies are great, and thundurus isn't an exception. Thunderwave is for crippling opponents and good for countering Tailwind opponents. Thunderbolt as a powerful stab, HP Ice for all common flying types.
Jellicent @ Choice Scarf
Ability: Cursed Body
EVs: 4 HP/ 252 Sp Attack/ 252 Speed
Timid Nature (+ Speed, - Attack)
-Water Spout
-Ice Beam
-Shadow ball
-Energy ball
I'm a bit unsure about the item, but I don't know how I could otherwise use full power water spout(s). Jellicent is on the team to cover the big ice weakness I have.
Tornadus @ Flight Gem
Ability: Prankster
EVs: 4 HP/ 252 Attack/ 252 Speed
Jolly Nature (+ Speed, - Attack)
-Tailwind
-Acrobatics
-Hammer Arm
-Protect
My first backup is a second Tailwind user, and a second genie (double genie combo). Acrobatics is just insane, Hammer arm is for coverage. Protect is obvious.
Haxorus @ Haban Berry
Ability: Mold Breaker
EVs: 252 Attack / 252 Speed / 4 HP
Adamant Nature (+ Attack, - Sp Attack)
-Dragon Claw
-Rock slide
-Earthquake
-Protect
Just a random pokemon who would benefit truly from tailwind.
I'm in for changes of pokémon too, except the Whimiscott + Terrakion combo. I would like that one to stay. Please help me to prepare for Juli the 2nd!
Problems:
-Ice weakness
(-Diversity?)
(-Metagame countering?)
Pokemon really unsure of:
Tornadus
Haxorus