Serperior

I use defensive contrarian serp to spread glare everywhere, and leaf storm twice once the chance shows up.

Oh, I used life orb and giga drain.
 

lmitchell0012

Wi-Fi Blacklisted
Has anyone considered using the Defensive EVs in a Contrarian moveset?

Something like this:

Timid
Contrarian
244 HP/12 Def/12 SpD/240 Spe
-Substitute
-Leaf Storm
-Hidden Power Ice/Fire
-Giga Drain
On this set, I would replace giga drain with dragon tail. You don't need two grass moves, and if you need to get rid of something (such as heatran or shanderaa) it's the best option.
 
On this set, I would replace giga drain with dragon tail. You don't need two grass moves, and if you need to get rid of something (such as heatran or shanderaa) it's the best option.
Yeah, but what happens if Leaf Storm runs out of PP (which is very likely)? Serperior could also use the HP recovery from Giga Drain.
 
The set works better with leech seed over giga drain. Unless you spam leaf storm at pressure zapdos or something, it's rare to run out of PP. And with its speed and sub, subseed stall can weaken stuff until it's in range for leaf storm KO as well as give recovery.
 
Jarooda (F) @ Choice Scarf Trait: Perversity
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Glare
- Hidden Power [Fire]
- Giga Drain


ABSOLUTE best set. Will tear holes in any team. Kills 100% natt one on one
 
I don't get why everyone wants to give Serperior choice sets. It needs Leaf Storm boosts to hurt anything, and being locked into a Grass move is never a good thing. Ever.
 

lmitchell0012

Wi-Fi Blacklisted
You have to be smart about using choice sets. You obviously wouldn't bring it out until the end of the match after the walls have been eliminated or are in KO range.
 
You have to be smart about using choice sets. You obviously wouldn't bring it out until the end of the match after the walls have been eliminated or are in KO range.
Unless it's Leaf Storm you're using though, you'd be able to kill 1 Poké at the most (And even then, it'll have to be a 4x weakness for it to be doing any damage) before having to switch or fodder Serperior though, otherwise everything would have to be extremely weakened for Serperior to be able to KO them. You have to remember that Serperior does have base 75 offenses, which don't hurt anything without boosts.
 
Unless it's Leaf Storm you're using though, you'd be able to kill 1 Poké at the most (And even then, it'll have to be a 4x weakness for it to be doing any damage) before having to switch or fodder Serperior though, otherwise everything would have to be extremely weakened for Serperior to be able to KO them. You have to remember that Serperior does have base 75 offenses, which don't hurt anything without boosts.
Not at all. At+6, you can take down nearly any poke in the game... blissey is the only one i can think of that would come close to walling.

You can have a jaroda lead with scarf, leaf storm to get up to even +2 and everything is easy from there.

Genosect has been 1hkod many times by +6 as has heatran and natt
 
Not at all. At+6, you can take down nearly any poke in the game... blissey is the only one i can think of that would come close to walling.

You can have a jaroda lead with scarf, leaf storm to get up to even +2 and everything is easy from there.

Genosect has been 1hkod many times by +6 as has heatran and natt
That's what I was saying, unless you lock yourself into Leaf Storm choice Serperior is useless, and even then most good players would send in their Heatrans and Ferrothorns before you get to +6.

Also I'd like to see some damage calcs. I highly doubt that Serperior could OHKO Heatran and Nattorei at +6 with Leaf Storm.
 
Against Stealth Rock Tran at +6:

323 min Damage
100% min

Against Specially Defensive Forry at +6:

323 min Damage
91.2% min
 
Dude, read Crashman`s last post again.
You should send your Ferro/Nite/Heatran/X BEFORE it gets the +6. Although Serperior`s MUCH more dangerous while setting up, and that it set ups much faster, its almost the same of saying that a +6 Dory cant be countered.

Also, about your calcs... how a 91/106 offensive mon with SR factored in is as bulky as a 74/116 one? Is this right?
 
Dude, read Crashman`s last post again.
You should send your Ferro/Nite/Heatran/X BEFORE it gets the +6. Although Serperior`s MUCH more dangerous while setting up, and that it set ups much faster, its almost the same of saying that a +6 Dory cant be countered.

Also, about your calcs... how a 91/106 offensive mon with SR factored in is as bulky as a 74/116 one? Is this right?
Bleh, double checked and calc screwed up


Jarooda@Choice Scarf (252 EVs, Neutral Nature) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 7.6 ~ 9% (27 ~ 32 HP)

Jarooda@Choice Scarf (252 EVs, Neutral Nature, +2) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 15.3 ~ 17.8% (54 ~ 63 HP)

Jarooda@Choice Scarf (252 EVs, Neutral Nature, +4) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 22.7 ~ 26.9% (80 ~ 95 HP)

Jarooda@Choice Scarf (252 EVs, Neutral Nature, +6) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 30.3 ~ 35.7% (107 ~ 126 HP)

So if starting at +0, you will win 1 on 1 against natt.


Jarooda@Choice Specs (252 EVs, Neutral Nature, +6) 140 Grass Special vs Swampert@Leftovers (252/196 EVs, +Nature): 763.3 ~ 898% (3084 ~ 3628 HP)
 
Bleh, double checked and calc screwed up


Jarooda@Choice Scarf (252 EVs, Neutral Nature) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 7.6 ~ 9% (27 ~ 32 HP)

Jarooda@Choice Scarf (252 EVs, Neutral Nature, +2) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 15.3 ~ 17.8% (54 ~ 63 HP)

Jarooda@Choice Scarf (252 EVs, Neutral Nature, +4) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 22.7 ~ 26.9% (80 ~ 95 HP)

Jarooda@Choice Scarf (252 EVs, Neutral Nature, +6) 140 Grass Special vs Nattorei@Leftovers (252/196 EVs, +Nature): 30.3 ~ 35.7% (107 ~ 126 HP)

So if starting at +0, you will win 1 on 1 against natt.


Jarooda@Choice Specs (252 EVs, Neutral Nature, +6) 140 Grass Special vs Swampert@Leftovers (252/196 EVs, +Nature): 763.3 ~ 898% (3084 ~ 3628 HP)
Natt 2HKOs with Gyro Ball IIRC, so you don't win.

Also was there a point to that Swampert calculation?
 
Natt 2HKOs with Gyro Ball IIRC, so you don't win.

Also was there a point to that Swampert calculation?
Nattorei@Leftovers (0 EVs, Neutral Nature) Gyro Ball vs Jarooda@Choice Scarf (4/0 EVs, Neutral Nature): 43.4 ~ 51.7% (127 ~ 151 HP)

Small chance to 2hko, otherwise 3 hit

swampert is always fun to calc with
 
Nattorei@Leftovers (0 EVs, Neutral Nature) Gyro Ball vs Jarooda@Choice Scarf (4/0 EVs, Neutral Nature): 43.4 ~ 51.7% (127 ~ 151 HP)

Small chance to 2hko, otherwise 3 hit

swampert is always fun to calc with
One on one, Ferrothorn still comes away with just less than half health assuming it only 3HKOs, and Serperior gets max damage on each of it's Leaf Storms, assuming you start at +0. Even if Serperior starts at +2, gets max damage on every Leaf Storm and Ferrothorn 3HKOs it, Ferrothorn still comes out winning with 20% health left. In fact, even if Ferro comes in when Serperior is at +4 and the same things happen as in the previous examples, Ferrothorn wins by 1-2% health. The only way Scarf Serperior can beat Ferrothorn is if it starts at +6, and is at 100% health, and no one is stupid enough to let that happen.
 
Nattorei@Leftovers (0 EVs, Neutral Nature) Gyro Ball vs Jarooda@Choice Scarf (4/0 EVs, Neutral Nature): 43.4 ~ 51.7% (127 ~ 151 HP)

Small chance to 2hko, otherwise 3 hit

swampert is always fun to calc with
Did you work that out correctly? Gyro Ball has base 150 power, remember...
 
Did you work that out correctly? Gyro Ball has base 150 power, remember...
A Mothim (same attack as Nattorei) using a bug typed, physical 150 base power move does 160-189 HP to a Garchomp (same defense as Serperior), which is 55% minimum.
 
A Mothim (same attack as Nattorei) using a bug typed, physical 150 base power move does 160-189 HP to a Garchomp (same defense as Serperior), which is 55% minimum.
Garchomp also has a higher base HP, so it'd likely do even more to Serperior.
 
Nattorei@Leftovers (0 EVs, Neutral Nature) Gyro Ball vs Jarooda@Choice Scarf (4/0 EVs, Neutral Nature): 43.4 ~ 51.7% (127 ~ 151 HP)

Small chance to 2hko, otherwise 3 hit

swampert is always fun to calc with
I've obtained this result:

Nattorei@Leftovers (0 EVs, Neutral Nature) 150 Steel Physical (AKA Gyro Ball) vs Jarooda@Choice Scarf (4/0 EVs, Neutral Nature): 54,7 ~ 64,7% (160 ~ 189 HP)
 
Gyro ball does heaps to scarf jarooda considering any nattorei using gyro ball would have 0 speed IVs and a -speed nature. Scarf jarooda is also really bad because all you can do is spam leaf storm which will prompt invite a 4x resist to come in and force you out. All your other attacks are unboosted coming off 75 spatt and won't be hurting anything.
 
Specs MODEST Serperior's +0 Leaf Storm VS 252 Hp/128 Sp.Def Sassy Ferro: 13.07% - 15.63%

+2: 26.42% - 30.97%

+4: 39.49% - 46.59%

+6: 52.84% - 62.22%


Same Ferrothorn's Gyro Ball against the Modest 4 HP Serperior: 54.79% - 64.73%

Lets say Ferro switched in on the +0 Leaf Storm and took 15%.
He then used Gyro Ball twice to kill you as you spammed Leaf Storm.
Ferrothorn will be left with 9%, assuming max damage and not taking into account Leftovers.

Now, look at a Serperior that ISN'T locked into Leaf Storm: 7.95% - 9.38%

Pretty pathetic, right? But oh wait! You have Hidden Power FIRE: 86.36% - 102.27%

That was at +2, kinda sad that it doesn't guarantee a OHKO, but Serperior can actually beat Ferrothorn.

Btw, Serperior will never beat Balloon Heatran without previous damage(obviously).
Heck, a +6 Leaf Storm doesn't kill him while he can OHKO back easily.

Don't use choice sets on Serperior. Period.
 

voodoo pimp

marco pimp
is a Forum Moderator Alumnus
If I'm correct though, HP Fire requires a 30 SpA and 30 Spe IV, which then means wasting 4 or 8 EVs.
The SpA drop is pretty inconsequencial; all it means is that KO chances become slightly less probable. And you should be running max Speed anyway, so there's nothing you can do about that, but it doesn't really matter because there's nothing else at the same speed except for other Serperior.
 

lmitchell0012

Wi-Fi Blacklisted
If shadow tag doesn't get banned, gastro acid may merit use on some sets. Shanderaa is extremely common, and if you can hit it with gastro acid as it switches in, at least you won't be trapped by him.
 

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