Hey guys, so I've been testing out lots of pre-bank teams since I think it's pretty fun right now (at least until January) and I've been wanting to try Shift Gear Magearna, so this is the team I came up with. I am currently at the top 500 with 1570, but I haven't dropped yet and am still laddering. Any help would be great.
Proof of peak:
Playboy (Magearna-Original) @ Steelium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Aura Sphere
- Thunderbolt
- Flash Cannon
Shift Gear Magerna is an absolute beast in pre-bank. With shift gear it guarantees to outspeed the entire uninvested tier. I honestly feel like it needs no fairy STAB, especially considering Fleur Cannon drops SpA -2 when you're trying to sweep. Aura Sphere lures in Magnezone and can easily 2HKO (and its HP Fire/Tbolt do shit), Thunderbolt is for Toxapex and any birds, and flash cannon with steelium z takes out just about anything that would otherwise resist your moves and you desperately need the Soul-Heart boost.
Switch-In (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Scarfed Tapu Lele in my opinion is far superior to Specs. It hits hard enough with terrain-boosted Psychic (which does STAB + Terrain = 2.25x the power). It can nuke dark types with Moonblast, and then shadow ball (ghost types) and HP Fire (Scizor, Ferro) are just for coverage. Honestly with Aegislash banned from OU, you can probably run T-bolt over shadow ball.
Garbage (Muk-Alola) @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 212 Atk / 44 SpD
Adamant Nature
- Knock Off
- Poison Jab
- Stone Edge
- Shadow Sneak
This thing eats up special attacks for days. It is a solid switch in to Tapu Lele and Koko. Poison Jab murders the tapus, and it has a 30% chance to poison alongside a 30% chance from Poison Touch, so it almost always guarantees a poison, which is absolutely amazing. Sadly I can't run pursuit since it isn't legal pre-bank, but stone edge has some niche coverage.
Mega Karp (Gyarados) @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Earthquake
This thing beats like half of the damn pre-bank tier. It's your average gen 6 set, with D-Dance + 3 attacks. Mold Breaker eats right through Mimikyu's disguise, and a +1 crunch OHKO's it. The mind games that you can play with Intimidate/not mega-evolving is so good as well, since it can beat Phero/Buzzwole without mega evolving and then mega when a Lele/Necrozma comes out.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 4 Atk / 252 SpD
Careful Nature
- Flare Blitz
- Shadow Bone
- Earthquake
- Will-O-Wisp
I love A-Marowak in pre-bank meta; it absolutely walls Magnezone, Magearna, Tapu Koko, Tapu Bulu, etc. Its three coverage moves go super well with Thick Club, and will-o-wisp can cover for its uninvested defense. There isn't really much else to say about this thing.. maybe you can run lefties>thick club or fire punch>blitz for extra HP.
Necrozma @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 240 Def / 4 SpA / 12 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Moonlight
- Thunder Wave
- Stealth Rock
Necrozma is the ultimate utility mon in pre-bank meta. UB-07 here absolutely walls physical mons and can stall them with helmet damage and moonlight. The 12 speed is to guaranteed outspeed uninvested Buzzwole and OHKO with psychic. T-wave is to outspeed and get off a moonlight if necessary, and rocks are rocks. It is a pretty good lead overall, but gets pretty walled by dark types as its only hope is that it can t-wave into Rocky Helmet damage/Moonlight.
Any help would be greatly appreciated, thanks!
Proof of peak:
Playboy (Magearna-Original) @ Steelium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Aura Sphere
- Thunderbolt
- Flash Cannon
Shift Gear Magerna is an absolute beast in pre-bank. With shift gear it guarantees to outspeed the entire uninvested tier. I honestly feel like it needs no fairy STAB, especially considering Fleur Cannon drops SpA -2 when you're trying to sweep. Aura Sphere lures in Magnezone and can easily 2HKO (and its HP Fire/Tbolt do shit), Thunderbolt is for Toxapex and any birds, and flash cannon with steelium z takes out just about anything that would otherwise resist your moves and you desperately need the Soul-Heart boost.
Switch-In (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Scarfed Tapu Lele in my opinion is far superior to Specs. It hits hard enough with terrain-boosted Psychic (which does STAB + Terrain = 2.25x the power). It can nuke dark types with Moonblast, and then shadow ball (ghost types) and HP Fire (Scizor, Ferro) are just for coverage. Honestly with Aegislash banned from OU, you can probably run T-bolt over shadow ball.
Garbage (Muk-Alola) @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 212 Atk / 44 SpD
Adamant Nature
- Knock Off
- Poison Jab
- Stone Edge
- Shadow Sneak
This thing eats up special attacks for days. It is a solid switch in to Tapu Lele and Koko. Poison Jab murders the tapus, and it has a 30% chance to poison alongside a 30% chance from Poison Touch, so it almost always guarantees a poison, which is absolutely amazing. Sadly I can't run pursuit since it isn't legal pre-bank, but stone edge has some niche coverage.
Mega Karp (Gyarados) @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Earthquake
This thing beats like half of the damn pre-bank tier. It's your average gen 6 set, with D-Dance + 3 attacks. Mold Breaker eats right through Mimikyu's disguise, and a +1 crunch OHKO's it. The mind games that you can play with Intimidate/not mega-evolving is so good as well, since it can beat Phero/Buzzwole without mega evolving and then mega when a Lele/Necrozma comes out.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 4 Atk / 252 SpD
Careful Nature
- Flare Blitz
- Shadow Bone
- Earthquake
- Will-O-Wisp
I love A-Marowak in pre-bank meta; it absolutely walls Magnezone, Magearna, Tapu Koko, Tapu Bulu, etc. Its three coverage moves go super well with Thick Club, and will-o-wisp can cover for its uninvested defense. There isn't really much else to say about this thing.. maybe you can run lefties>thick club or fire punch>blitz for extra HP.
Necrozma @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 240 Def / 4 SpA / 12 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Moonlight
- Thunder Wave
- Stealth Rock
Necrozma is the ultimate utility mon in pre-bank meta. UB-07 here absolutely walls physical mons and can stall them with helmet damage and moonlight. The 12 speed is to guaranteed outspeed uninvested Buzzwole and OHKO with psychic. T-wave is to outspeed and get off a moonlight if necessary, and rocks are rocks. It is a pretty good lead overall, but gets pretty walled by dark types as its only hope is that it can t-wave into Rocky Helmet damage/Moonlight.
Any help would be greatly appreciated, thanks!
1. Alolan-Marowak
This damn Pokémon. The thing is, I can switch into Gyarados and get an intimidate to ensure that it doesn't hit hard, but if it reads that and clicks will-o-wisp my Gyarados is basically dead. If I think it will attack, I can switch into it, but I have to predict the will-o and usually go Necrozma who, with Max Def/Prism Armor/Rocky Helmet, can take Shadow Bones and recover stall it.
4 Atk Thick Club Marowak-Alola Shadow Bone vs. 252 HP / 240+ Def Prism Armor Necrozma: 166-198 (41.7 - 49.7%) -- guaranteed 3HKO
A max roll does less than Moonlight recovers^
2. Zygarde-50% or Zygarde-10%
This thing can basically spam Thousand Arrows against my team; 1/2 of my team is weak to the move, and Necrozma can't stall it out since it doesn't make any contact. I can go Necrozma, but obviously I can't T-wave this thing and I don't even think Psychic will break its sub if it has enough SpDef investment. I really think I should replace Necrozma with something that takes both these threats down.
This damn Pokémon. The thing is, I can switch into Gyarados and get an intimidate to ensure that it doesn't hit hard, but if it reads that and clicks will-o-wisp my Gyarados is basically dead. If I think it will attack, I can switch into it, but I have to predict the will-o and usually go Necrozma who, with Max Def/Prism Armor/Rocky Helmet, can take Shadow Bones and recover stall it.
4 Atk Thick Club Marowak-Alola Shadow Bone vs. 252 HP / 240+ Def Prism Armor Necrozma: 166-198 (41.7 - 49.7%) -- guaranteed 3HKO
A max roll does less than Moonlight recovers^
2. Zygarde-50% or Zygarde-10%
This thing can basically spam Thousand Arrows against my team; 1/2 of my team is weak to the move, and Necrozma can't stall it out since it doesn't make any contact. I can go Necrozma, but obviously I can't T-wave this thing and I don't even think Psychic will break its sub if it has enough SpDef investment. I really think I should replace Necrozma with something that takes both these threats down.
Playboy (Magearna-Original) @ Steelium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Aura Sphere
- Thunderbolt
- Flash Cannon
Switch-In (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Garbage (Muk-Alola) @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 212 Atk / 44 SpD
Adamant Nature
- Knock Off
- Poison Jab
- Stone Edge
- Shadow Sneak
Mega Karp (Gyarados) @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Earthquake
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 4 Atk / 252 SpD
Careful Nature
- Flare Blitz
- Shadow Bone
- Earthquake
- Will-O-Wisp
Necrozma @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 240 Def / 4 SpA / 12 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Moonlight
- Thunder Wave
- Stealth Rock
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Aura Sphere
- Thunderbolt
- Flash Cannon
Switch-In (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Garbage (Muk-Alola) @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 212 Atk / 44 SpD
Adamant Nature
- Knock Off
- Poison Jab
- Stone Edge
- Shadow Sneak
Mega Karp (Gyarados) @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Earthquake
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 4 Atk / 252 SpD
Careful Nature
- Flare Blitz
- Shadow Bone
- Earthquake
- Will-O-Wisp
Necrozma @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 240 Def / 4 SpA / 12 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Moonlight
- Thunder Wave
- Stealth Rock
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