We'll post a new thread in a few days, but it will be locked for a while to allow things to settle a bit.When is the USMOU vr coming out
We'll post a new thread in a few days, but it will be locked for a while to allow things to settle a bit.When is the USMOU vr coming out
It's too early to tell really. I can't see it being used on it much but I'm sure it's not completely unviable.Is Defog viable on Tapu Koko?
I toyed around with it a bit and, as Gary said, its to early to say for sure but its most definitely not unviable.Is Defog viable on Tapu Koko?
Day 1 teams that aren't running a single check to the mon. Check.
I do not want to derail the thread too much, but I respectfully disagree with the sentiments expressed within your post, so I will try to keep this brief (for my standards) and hopefully we can leave it at that.Day 1 teams that aren't running a single check to the mon. Check.
All replays under 1600 ELO. Check.
It's obvious that Naganadel is going to sweep under these circumstances. You are playing average players while you are a much better than average player, and they are running teams that are completely bent by it. You're simply outplaying them.
I thought it was advised by the mods to not link low rated replays for the purpose of pushing forth an argument. At high level people have been adapting to Nagandel running pokemon such as Assault Vest TTar, Alolan Muk, and Heatran, making Naganadel all but inefficate for sweeping purposes. CB Weavile's ice shard has a 75% to kill after rocks and Fake Outs from Medi and Lop can help finish it off after you hit it while it sets up. Speaking from experience as someone who has been playing at 1800-1900 since Naganadel came out. Let's spectate some. (Note: This isn't my alt, just someone I was watching. I don't save replays anymore.)
https://replay.pokemonshowdown.com/gen7ou-661632293 - Naganadel fails to do anything. Trapped from the get go.
https://replay.pokemonshowdown.com/gen7ou-661627784 - Both players' Naganadel are rendered useless by chansey and TTar, respectively.
https://replay.pokemonshowdown.com/gen7ou-661623848 - Sand and hazards keeps Naganadel in check and it is never able to set up. I wouldn't say that 100 PPH is running a naganadel counter but it doesn't do anything.
I urge the council to calm down and let the metagame develop around the Pokemon. As it stands, as soon as you reach high level play, it's not as efficient because people are bringing checks to it. And ya... there are a lot of good checks to it that fit on many teams and don't suck in other circumstances.
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Also, since people complain about how boring Toxapex Balance meta is, I'm surprised people are rallying behind a ban of a pokemon that turns it into complete setup fodder and FINALLY gives offense a GOOD T Spikes absorber for once.
It depends on the team, usually. While some have just been dropping Scald as Knock Off gives them another move that does actual damage and they can induce Poison as a status through Toxic or Toxic Spikes, others have dropped things like Toxic Spikes. With Naganandel still in the tier, it is hard to justify dropping Haze and I think it is pretty obvious that Recover is a staple on every Toxapex set, so generally Scald or the Poison move gets dropped if the Toxapex user elects to use Knock Off (it is not mandatory).What move does Pex usually drop in order to fit Knock Off?
I don't fully understand the point behind your post---you immediately cite poor building and lack of skill as the main reason Naga swept in those replays (I'll admit Finch could have posted better replays, but that's beside the point), then you proceed to post replays that suffer from similar flaws.Day 1 teams that aren't running a single check to the mon. Check.
All replays under 1600 ELO. Check.
It's obvious that Naganadel is going to sweep under these circumstances. You are playing average players while you are a much better than average player, and they are running teams that are completely bent by it. You're simply outplaying them.
I thought it was advised by the mods to not link low rated replays for the purpose of pushing forth an argument. At high level people have been adapting to Nagandel running pokemon such as Assault Vest TTar, Alolan Muk, and Heatran, making Naganadel all but inefficate for sweeping purposes. CB Weavile's ice shard has a 75% to kill after rocks and Fake Outs from Medi and Lop can help finish it off after you hit it while it sets up. Speaking from experience as someone who has been playing at 1800-1900 since Naganadel came out. Let's spectate some. (Note: This isn't my alt, just someone I was watching. I don't save replays anymore.)
https://replay.pokemonshowdown.com/gen7ou-661632293 - Naganadel fails to do anything. Trapped from the get go.
https://replay.pokemonshowdown.com/gen7ou-661627784 - Both players' Naganadel are rendered useless by chansey and TTar, respectively.
https://replay.pokemonshowdown.com/gen7ou-661623848 - Sand and hazards keeps Naganadel in check and it is never able to set up. I wouldn't say that 100 PPH is running a naganadel counter but it doesn't do anything.
I urge the council to calm down and let the metagame develop around the Pokemon. As it stands, as soon as you reach high level play, it's not as efficient because people are bringing checks to it. And ya... there are a lot of good checks to it that fit on many teams and don't suck in other circumstances.
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Also, since people complain about how boring Toxapex Balance meta is, I'm surprised people are rallying behind a ban of a pokemon that turns it into complete setup fodder and FINALLY gives offense a GOOD T Spikes absorber for once.
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E: also, looking over your replays, your opponents also made grievous errors. Your opponent in the third one, for instance, has the mamo to pressure Naganadel after the free Sparkling Aria hit but 1) doesn't pull the trigger to switch to Mamo when Sludge Wave is the move you're using 95% of the time, and 2) doesn't even Ice Shard when Mamo comes in.
Espeon and Alakazam get Zap Cannon, which they can use for Gigavolt Havoc.So, with the update of Poké Tranfer and the possibility to acess gen 2 mons, are there any "old moves" that can be good now? Like Curse Mega Scizor, Perish Song + Wirlpool Azumarill...?
I don't think we got anything significant out of this as most of these moves are either gimmicks (perish trap on azu) or super niche (curse scizor?) or just unviable (Espeon and non sash regular Zam).So, with the update of Poké Tranfer and the possibility to acess gen 2 mons, are there any "old moves" that can be good now? Like Curse Mega Scizor, Perish Song + Wirlpool Azumarill...?
Theyre mostly niche new options but some of them look fun to mess around withSo, with the update of Poké Tranfer and the possibility to acess gen 2 mons, are there any "old moves" that can be good now? Like Curse Mega Scizor, Perish Song + Wirlpool Azumarill...?
A lot of this is pretty fair, but a minor point: she actually beats a few variants of Heatran, one on one (depending on the set, the best they do is 2HKO her, while she casually slaughters every variation with High Jump Kick). That being said, the general point makes sense: I doubt she would like losing her Band very much, and while she causes a lot of 50-50s, she also causes them on herself, so prediction would be a time and a half.I can't really see it being viable. It's very prediction based, and the amount of cores that can pivot in/out of it are problematic for it. It's very easy to revenge kill, as it's weak to common types such as Fire and Ice and most offensive mons have some sort of coverage move for it. You're also forced to run Magnezone with it as you struggle a lot with steels like Scizor, Celesteela, and even Heatran which is everywhere and Magnezone won't do much against. At that point, it's probably better to use just about any other hard hitting mon and pair it with Magnezone. It also doesn't help that both new toys in Naganadel and Blacephalon beat it, and you aren't exactly switching into anything safely without taking a lot of damage or getting your item removed (trying to switch into Ferro/Clef only to take a Knock Off, for example).
Sure, there you go.anyone have any solid usum sample teams yet?
Strong wallbreakers that can advantage of the momentum and free switches that U-turn provides, such as Swords Dance Landorus-T, Mega Pinsir, Mega Medicham, and Hoopa-U, make for good teammates. Pokemon such as Tapu Bulu and Ferrothorn that appreciate Greninja's ability to revenge kill setup sweepers also make for good teammates, as they're setup bait for Volcarona.What are some good partners for a scarf ninja with the moveset of Rock Slide / U-turn / Gunk Shot / Ice Beam? Basically what kind of mons does this ninja revenge kill and hence opens up opportunities for partners?
This was literally copied and pasted from Greninja's analysis (which I had already read) but thanks anywaysStrong wallbreakers that can advantage of the momentum and free switches that U-turn provides, such as Swords Dance Landorus-T, Mega Pinsir, Mega Medicham, and Hoopa-U, make for good teammates. Pokemon such as Tapu Bulu and Ferrothorn that appreciate Greninja's ability to revenge kill setup sweepers also make for good teammates, as they're setup bait for Volcarona.