Hello Smogonites, I've been working on this team for about a month or so, and It's been doing good for me, however there are some areas I could improve on, so that's where I ask for your help. Edits in bold.
Smeargle @ Focus Sash
Jolly
252 HP/ 252 Spd /4 sp Def
-Spore
-Thunder Wave
-Stealth Rock
-Magic Coat
So basically, you start of by using Spore if it's something like a Metagross lead. As it breaks your focus sash, it's slept. Then you t-wave the switch in. Next you set up SR and die in most cases. By now, you have 1) two pokemon crippled and 2) SR up. Magic Coat is for status and taunt, and it reflects it back right where it came from. I don't know if this is a bug or not, but it even reflects status and taunt through a sub, which I find a great help for something like Breloom.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/148 Def/12 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
Skarmory forms part of the first defensive core in my team. Skarmory serves as a good check against some of the most threatening pokemon that can sweep through this team. The set is pretty standard, but it is almost necessary to keep the stallish theme going in order to trick them into thinking this is a stall team. Spikes is probably the only reason I'm using Skarm. It helps Infernape get OHKOes on Hippowdon and Suicune, and guarantees the OHKOes on Tentacurel and Swampert. Empoleon also uses it to beat the fat pink eggholder. Anyways, this Skarmory has enough speed to outspeed the analysis Tyranitar so I can safely switch in and Roost before Tyranitar can hit me with a second Stone Edge.
Plasma (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/170 Sp Def/88 SAtk
Calm nature (+SDef, -Atk)
- Shadow Ball
- Rest
- Sleep Talk
- Charge Beam
With this set, I can heal myself and not be a sitting duck like most walls. ROttm functions as my special wall and I copied this set straight over from Rotom's Smogon Analysis. Help Me With: EV spread. I suck at it. This looks like a reliable EV spread, and it seems to work. I also need a little help with the whole Rest and Sleep Talk thing. I needed a reliable way to heal and beat. That gives me two reliable STAB, and good coverage. But if I do decide to use the new moveset, then what should I change it to?
Empoleon(F)@Petaya Berry
Modest
Torrent
EVs-12hp/252SpA/12SpD/232spd
-Substitute
-Surf / Brine
-Grass Knot
-Agility
This guy is a good late game sweeper, as well as one of the stars of the show. Sub Petaya Empoleon is an excellent choice. This is how the set works. First, Empoleon comes in on something that is unable to OHKO or cripple it. This includes a variety of commonly used Pokemon such as Blissey without Thunder Wave, Suicune and Vaporeon. Once you get a free turn to set up, you Agility, bringing your speed to an impressive 438. You then Substitute until Petaya Berry activates, boosting Empoleon's already high 350 Special Attack to 525. Surf is boosted by STAB from 95 base power to 137 base power, then Torrent kicks in, boosting its base power to an amazing 208 base power. Even things that resist Water are still severly damaged. Empoleon resists the two most common Priority moves, Bullet Punch and Ice Shard, carrying a 4x resistance to each, meaning they won't even 2HKO an Empoleon's Substitute, while their users are OHKOed by Surf. There is a glitch for Brine in Shoddy(it doesn’t double in base power under 50% health), so I will keep on using Surf until it is fixed.
Scizor @ Choice Band
Adamant
Technician
232 HP / 252 Atk / 22 Spe(testing 180 HP/252 Atk/80 Sp Def)
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
Scizor takes care of the usual suspects that completely shut down Infernape such as Starmie, Tentacruel, Slowbro, Gengar….. you name it he OHKOes or puts the opponent in Infernape’s KO range. He works great as a trapper and for scouting giving me the advantage in tight situaitions. THe synergy with SD Infernape is too great to pass up.
Infernape @ Life Orb
Jolly
6 HP/ 252 Atk/ 252 Speed
-Swords Dance
-Fire Punch
-Stone Edge
-Close Combat
The second star of the show, SD Infernape has so much potential, I even think it's a better poke than SD Luke. A +2 Close Combat OHKOs Vaporeon with Stealth Rock, as well as OHKOing 252 HP / 0 Def Tentacruel 79% of the time with Stealth Rock. It OHKOs 252 HP / 0 Def Metagross, easily. Hurts the Rotom formes with Fire Punch. A lot of the time, when I SD, they switch to Salamence, Gyarados, or Zapdos. Big mistake. Stone Edge KOes them all with Intimidate factored in and no Stealth Rock needed. It needs more attacking power compared to SD Luke, but, half the time, they to switch two times because they think it's MixApe, giving him two SDs. SDApe has tons of surprise value, and it doesn't lack in power too much and is still faster.
Smeargle @ Focus Sash
Jolly
252 HP/ 252 Spd /4 sp Def
-Spore
-Thunder Wave
-Stealth Rock
-Magic Coat
So basically, you start of by using Spore if it's something like a Metagross lead. As it breaks your focus sash, it's slept. Then you t-wave the switch in. Next you set up SR and die in most cases. By now, you have 1) two pokemon crippled and 2) SR up. Magic Coat is for status and taunt, and it reflects it back right where it came from. I don't know if this is a bug or not, but it even reflects status and taunt through a sub, which I find a great help for something like Breloom.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/148 Def/12 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
Skarmory forms part of the first defensive core in my team. Skarmory serves as a good check against some of the most threatening pokemon that can sweep through this team. The set is pretty standard, but it is almost necessary to keep the stallish theme going in order to trick them into thinking this is a stall team. Spikes is probably the only reason I'm using Skarm. It helps Infernape get OHKOes on Hippowdon and Suicune, and guarantees the OHKOes on Tentacurel and Swampert. Empoleon also uses it to beat the fat pink eggholder. Anyways, this Skarmory has enough speed to outspeed the analysis Tyranitar so I can safely switch in and Roost before Tyranitar can hit me with a second Stone Edge.
Plasma (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/170 Sp Def/88 SAtk
Calm nature (+SDef, -Atk)
- Shadow Ball
- Rest
- Sleep Talk
- Charge Beam
With this set, I can heal myself and not be a sitting duck like most walls. ROttm functions as my special wall and I copied this set straight over from Rotom's Smogon Analysis. Help Me With: EV spread. I suck at it. This looks like a reliable EV spread, and it seems to work. I also need a little help with the whole Rest and Sleep Talk thing. I needed a reliable way to heal and beat. That gives me two reliable STAB, and good coverage. But if I do decide to use the new moveset, then what should I change it to?
Empoleon(F)@Petaya Berry
Modest
Torrent
EVs-12hp/252SpA/12SpD/232spd
-Substitute
-Surf / Brine
-Grass Knot
-Agility
This guy is a good late game sweeper, as well as one of the stars of the show. Sub Petaya Empoleon is an excellent choice. This is how the set works. First, Empoleon comes in on something that is unable to OHKO or cripple it. This includes a variety of commonly used Pokemon such as Blissey without Thunder Wave, Suicune and Vaporeon. Once you get a free turn to set up, you Agility, bringing your speed to an impressive 438. You then Substitute until Petaya Berry activates, boosting Empoleon's already high 350 Special Attack to 525. Surf is boosted by STAB from 95 base power to 137 base power, then Torrent kicks in, boosting its base power to an amazing 208 base power. Even things that resist Water are still severly damaged. Empoleon resists the two most common Priority moves, Bullet Punch and Ice Shard, carrying a 4x resistance to each, meaning they won't even 2HKO an Empoleon's Substitute, while their users are OHKOed by Surf. There is a glitch for Brine in Shoddy(it doesn’t double in base power under 50% health), so I will keep on using Surf until it is fixed.
Scizor @ Choice Band
Adamant
Technician
232 HP / 252 Atk / 22 Spe(testing 180 HP/252 Atk/80 Sp Def)
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
Scizor takes care of the usual suspects that completely shut down Infernape such as Starmie, Tentacruel, Slowbro, Gengar….. you name it he OHKOes or puts the opponent in Infernape’s KO range. He works great as a trapper and for scouting giving me the advantage in tight situaitions. THe synergy with SD Infernape is too great to pass up.
Infernape @ Life Orb
Jolly
6 HP/ 252 Atk/ 252 Speed
-Swords Dance
-Fire Punch
-Stone Edge
-Close Combat
The second star of the show, SD Infernape has so much potential, I even think it's a better poke than SD Luke. A +2 Close Combat OHKOs Vaporeon with Stealth Rock, as well as OHKOing 252 HP / 0 Def Tentacruel 79% of the time with Stealth Rock. It OHKOs 252 HP / 0 Def Metagross, easily. Hurts the Rotom formes with Fire Punch. A lot of the time, when I SD, they switch to Salamence, Gyarados, or Zapdos. Big mistake. Stone Edge KOes them all with Intimidate factored in and no Stealth Rock needed. It needs more attacking power compared to SD Luke, but, half the time, they to switch two times because they think it's MixApe, giving him two SDs. SDApe has tons of surprise value, and it doesn't lack in power too much and is still faster.