'sup. I made a rain team and huh... I just hope to see your opinions, tips and stuff about it. My team is slowly offensive-oriented, since most of those Pokémon are tanks, they perform their tasks well. but you might never know.
Politoed (F) @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Focus Blast
- Ice Beam
- Perish Song
The lead of the battle. Sets up rain, nothing much to say about it. Hydro pump blasts anything that isn't Chansey, Blissey and [instert generic grass type here]. Focus blast takes care of Ferrothorn, ice beam takes care of dragons and such. Perish song is just there to intimidate setuppers and late-game sweepers. I choosed modest over timid because I don't need to revenge kill others, since Politoed is just there to "open the battle" and to attack in later turns.
Scizor (F) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor. Probably the best OU Pokémon. It takes most Pokémon around there, namely Tyranitar, Abomasnow, Celebi, Terrakion and more. U-turn just scouts opponent and instan-kills Tyranitar, Abomasnow and Celebi. Bullet punch takes down Terrakion, Kyurem-B, Abomasnow, Frosslass, and [insert ice type here]. Superpower and pursuit are mostly fillers. Superpower takes care of Chansey, Blissey, Magnezone, Heatran, Ferrothorn, Lucario and other steel types. Pursuit just puts Celebi in a checkmate position.
Latias (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Roost
Latias might seem a weird choice for this role, since Latios is much better at that, but Latias actually can help me winning weather war against Ninetales, unlike Latios. Draco meteor just smash it out, Psyshock is just to beat calm mind Keldeo, Chansey and Blissey. Surf is just to abuse rain a bit more. Roost is just to recover life orb recoil and damage.
Tangrowth (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Sleep Powder
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
Why in Unova should I use Tangrowth in OU as physical wall, I mean, why? Principally because unlike Skarmory, it isn't totally screwed by taunt, plus it can put them to sleep, and then I can switch to an appropriate counter safely. Inside the rain It's even sturdier than before: not only fire attacks don't 1HKO him, but actually he can put foes to sleep, leaving them uneffective for the rest of the rounds. Salamence, Dragonite and such are no longer a problem with him in the field. It has a reliable recovery too, which increases its longevity in the field. The only physical attack it can't take is Heracross' megahorn, but actually Heracross isn't around that much in OU.
Slowking (F) @ Life Orb
Trait: Regenerator
EVs: 252 HP / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Surf
- Psyshock
- Ice Beam
- Thunder Wave
Rotom-W and Jellicent are both better than Slowking as Special walls, but what makes Slowking so special? Actually It's his ability: Regenerator. With Renerator I have a reliable recovery that makes Slowking a deadly opponent to face. Moves are principally fillers, but thunder-wave is just used to make foes slower than him and mostly... Cripple choice scarf users. Usually Calm mind Slowking fits better this role (or Calm mind/Amnesia Slowbro), but actually Slowking has the potential to switch in and strike back.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Thunder
- Hidden Power [Ice]
Magnezone finds its place there as supporter more than attacker. Actually just uses choice-locked Scizors and Ferrothorn as setup baits. If Ferrothorn places Stealth rocks first, then they must say goodbye to him and 1-2 teamates. Thunder just takes advantage of the power it can drain outta Ferrothorn, while HP ice is just used to take down ground types who try to wall it. Pro if foe pulls out a slower threat than Magnezone.