Project SM OU Lure That Threat v2 Round 45 - Heart Swap Magearna

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Z-Earthquake regular Gyarados

Gyarados @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch/Ice Fang
- Waterfall
- Earthquake

When your opponent sees that your Gyarados has Intimidate, he may think that you are running Mega Gyarados, a good monster that has a 4MMS (due to the utility of Mold Breaker Ice Fang and Taunt). Intimidate also allows you to have more set-up opportunities.
Bounce doesn't make sense without Flyinium Z, so you can use Crunch or Ice Fang to have a good neutral coverage option, which further makes the opponent think that you have the Megastone.

Calcs showing you all the utility of Earthquake:
252 Atk Gyarados Earthquake vs. 248 HP / 0 Def Magearna: 190-224 (52.3 - 61.7%) -- guaranteed 2HKO
252 Atk Gyarados Earthquake vs. 252 HP / 0 Def Heatran: 408-480 (105.6 - 124.3%) -- guaranteed OHKO (a clean KO without boosts)
252 Atk Gyarados Earthquake vs. 0 HP / 0 Def Tapu Koko: 244-288 (86.8 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock
252 Atk Gyarados Earthquake vs. 4 HP / 0 Def Magnezone: 380-448 (134.7 - 158.8%) -- guaranteed OHKO
252 Atk Gyarados Earthquake vs. 0 HP / 0 Def Bisharp: 214-252 (78.9 - 92.9%) -- guaranteed 2HKO after Stealth Rock

252 Atk Gyarados Tectonic Rage (180 BP) vs. 80 HP / 0 Def Tyranitar: 352-416 (97.5 - 115.2%) -- guaranteed OHKO after Stealth Rock
252 Atk Gyarados Tectonic Rage (180 BP) vs. 248 HP / 0 Def Magearna: 340-400 (93.6 - 110.1%) -- 62.5% chance to OHKO
252 Atk Gyarados Tectonic Rage (180 BP) vs. 248 HP / 8 Def Toxapex: 264-312 (87.1 - 102.9%) -- 93.8% chance to OHKO after Stealth Rock and Black Sludge recovery
-1 252 Atk Gyarados Tectonic Rage (180 BP) vs. 40 HP / 0 Def Mawile-Mega: 210-248 (83.6 - 98.8%) -- 31.3% chance to OHKO after Stealth Rock
 
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Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 252 Spe / 8 Def
Timid Nature
- Calm Mind
- Recover
- Reflect Type
- Stored Power

Steel/Fairy is well-known for being one of the best defensive typings in the entire game, and it's a typing that serves Magearna well in checking MLatias - so let's steal it and throw in Levitate to boot. Now, Mag is nothing more than CM fodder (HP Fire barely tickles even with the newfound weakness), and it'll eventually drop to two +6/+6 Stored Powers even without Knock Off support.

0 SpA Magearna Hidden Power Fire vs. 248 HP / 0 SpD Steel/Fairy Latias-Mega: 78-92 (21.4 - 25.3%) -- 0.1% chance to 4HKO
0 SpA Magearna Hidden Power Fire vs. +6 248 HP / 0 SpD Steel/Fairy Latias-Mega: 22-26 (6 - 7.1%) -- possibly the worst move ever
0 Atk Magearna Iron Head vs. 248 HP / 8 Def Steel/Fairy Latias-Mega: 70-84 (19.2 - 23.1%) -- possible 5HKO
+6 0 SpA Steel/Fairy Latias-Mega Stored Power (260 BP) vs. 248 HP / 224+ SpD Assault Vest Magearna: 221-260 (60.8 - 71.6%) -- guaranteed 2HKO
 
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Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Substitute
- Endeavor
- Moonblast
- Diamond Storm

you substitute spam on the metal garbage can and hit it with the juicy ENDeavor and you save the universe and nobody dies (except the garbage can) happy ending the end
 

Heart Doom

Banned deucer.
Reserving tectonic rage latios

Latios @ Groundium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Draco Meteor
- Psyshock
- Earthquake
- Recover


0 Atk Latios Tectonic Rage (180 BP) vs. 248 HP / 0 Def Magearna: 210-248 (57.8 - 68.3%) -- guaranteed 2HKO



Z Ground latios is a "solid" way of casting magearna as it manages to deal high damage on it and OHKO after it takes a little damage.


 
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Reserving tectonic rage latios

Latios @ Groundium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Draco Meteor
- Psyshock
- Earthquake
- Recover


0 Atk Latios Tectonic Rage (180 BP) vs. 248 HP / 0 Def Magearna: 210-248 (57.8 - 68.3%) -- guaranteed 2HKO



Z Ground latios is a "solid" way of casting magearna as it manages to deal high damage on it and OHKO after it takes a little damage.
4 Atk Latios-Mega Earthquake vs. 248 HP / 0 Def Magearna: 160-190 (44 - 52.3%) -- 74.2% chance to 2HKO after Stealth Rock

vs

0 Atk Latios Earthquake vs. 248 HP / 0 Def Magearna: 118-140 (32.5 - 38.5%) -- guaranteed 3HKO after Stealth Rock
into
0 Atk Latios Tectonic Rage (180 BP) vs. 248 HP / 0 Def Magearna: 210-248 (57.8 - 68.3%) -- guaranteed 2HKO after Stealth Rock

Why not just use Mega Latios and save your Z-move slot for another teammate? You aren't even guaranteed to take Magearna out from full after Earthquake into Z-Earthquake, especially if rocks aren't up. Also, I know I'm talking about technicalities and apologies for being blunt, but you don't "OHKO" something after needing almost half of the opponent's health to be gone beforehand.
 

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick

Most of the good ones have been taken so here's a Scarf Latios. While most Magearna might be weary of switching into a Latios-M Earthquake, once they've scouted from preview or otherwise that Latios isn't Mega, Magearna is likely to be the best switch-in to Latios on the opponent's team. Hitting Magearna with Trick on the switch cripples it, making it much less reliable as a pivot as it 1) has much lower bulk 2) is forced into using only a fast Volt Switch 90% of the time if it doesn't want to lose momentum.

You do have to decide whether you need the Scarf and Defog, and it is unfortunate that you can't Trick the AV again onto some bulky/utility mon, but one cannot be too greedy.
You also end up getting some special bulk which lets Latios survive weird stuff like:
0 SpA Magearna Fleur Cannon vs. 0 HP / 4 SpD Assault Vest Latios: 216-254 (71.7 - 84.3%) -- guaranteed 2HKO
Uncommon scenario where players lead with or double into Magearna and Latios. Latios should only take a hit to Trick the scarf onto Magearna. The rest of the calcs are against mons that would likely OHKO Latios under normal circumstances but now AV Latios can take a hit and retaliate doing lots of damage.

252 SpA Life Orb Protean Greninja Ice Beam vs. 0 HP / 4 SpD Assault Vest Latios: 198-237 (65.7 - 78.7%) -- guaranteed 2HKO
252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 0 HP / 4 SpD Assault Vest Latios: 270-320 (89.7 - 106.3%) -- 37.5% chance to OHKO
252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 0 HP / 4 SpD Assault Vest Latios: 194-230 (64.4 - 76.4%) -- guaranteed 2HKO
252 SpA Tornadus Supersonic Skystrike (185 BP) vs. 0 HP / 4 SpD Assault Vest Latios: 180-213 (59.8 - 70.7%) -- guaranteed 2HKO
252 SpA Alakazam-Mega Shadow Ball vs. 0 HP / 4 SpD Assault Vest Latios: 136-160 (45.1 - 53.1%) -- 28.1% chance to 2HKO

I know this is only about the AV set but if you think it's a setup Magearna then see if you can scout for Leftovers and cripple it with Trick, otherwise assume Z-crystal and save yourself from embarrassment.
 
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Good

Tapunium Z Lele
Z Dig Greninja - While it's more niche, this set isn't used enough. It does a shit load to Gastro and Pex too.
Knock Off Clefable
Electrium Z Kyurem-B - A bit less good now that Gastro is pretty common, but still gimps Magearna.
Z Wild Charge Koko - Was hesitant to put this in Good since the set has fallen off a lot but it can still work.
Scarf Trick Latios
Knock Off Mega Alakazam - It's okay but kinda sucks to miss out on Recover or S Ball. I kinda wanna put this in Decent but I put Knock in Good another Round so ig I'll keep consistent.
Decent

Reflect Type Mega Latias - You sorta beat it already (with a CM up or even 2 Fleur does fuck all and then it does even less bc SpAtk drops) but you can avoid crits at least.
Sub Endeavour Mega Diancie - It's like the only reason to run Mega Diancie, but a lot of teams rely on Magearna for Diancie anyway.

Bad

Z Earthquake Gyarados - This isn't a set.
Z Earthquake Latios - Again, not a set.


Deadline for this round is the 27th, I'll try to actually stick to it this time lol.

Round 26: SpDef Tapu Fini


Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
- Taunt
- Nature's Madness
- Moonblast
- Scald​

Speed is for Modest Base 60s like Magearna and Pelipper and for Jolly Crawdaunt. Lure this fishy ass.​
 
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Tbolt Mega Latios
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Latios-Mega (M) @ Latiosite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Psychic
- Thunderbolt
- Earthquake
- Roost
Mega Latios’ third attack is largely customizable. Thunderbolt is a good option for teams that need to lure Tapu Fini, Celesteela, and Greninja and Mega Gyarados to an extent.
252 SpA Latios-Mega Thunderbolt vs. 248 HP / 164+ SpD Tapu Fini: 146-174 (42.5 - 50.7%) -- 46.5% chance to 2HKO after Stealth Rock and Leftovers recovery
Even if you don’t get the 2HKO Fini can’t OHKO back and will be sufficiently weakened.
252 SpA Latios-Mega Thunderbolt vs. 248 HP / 156 SpD Celesteela: 196-232 (49.3 - 58.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Latios-Mega Thunderbolt vs. 0 HP / 4 SpD Gyarados-Mega: 182-216 (54.9 - 65.2%) -- guaranteed 2HKO after Stealth Rock
Still loses, but it does leave it in range of something like Scarf Lando.
 
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Pelipper @ Choice Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Hurricane
- Surf / Knock Off
- U-turn

Tapu Fini has a good matchup vs the defensive set -- Taunt stops Roost and Defog, while it fears nothing from Scald or U-Turn. Even the occasional defensive Hurricane doesn't deal any damage that can't be Leftovers'd off. The presence of U-Turn on the set makes doubling less attractive, since defensive Pelipper usually doesn't have a compelling reason to hard switch out of Tapu Fini. Tapu Fini also dissuades rain sweepers like Kingdra, Ash Gren, and (to a lesser extent) Mega Swampert from coming in on that U-Turn, limiting the number of rain turns available for that.

Due to the rarity of Specs on Pelipper these days, Tapu Fini users will likely misplay against it and take a huge chunk from Specs Hurricane. Once they realize the set, they can either stay in and become sac fodder, or find something on their team that switches into Specs Hurricane; if they have Celesteela or AV Mag or something, maybe they can do that, but a lot of teams just loathe having to switch into it. Knock Off earlier on can also make Fini susceptible to chip damage over time that would put it in solid 2HKO range, but Surf is usually good to have.

252+ SpA Choice Specs Pelipper Hurricane vs. 248 HP / 164+ SpD Tapu Fini: 153-180 (44.6 - 52.4%) -- guaranteed 3HKO after Leftovers recovery (78.5% chance to 2HKO with rocks and lefties, 19.1% with no rocks and no lefties, 100% with rocks and no lefties)
 
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Z-Belch Hydreigon

Hydreigon @ Poisonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Belch
- Dark Pulse
- U-turn
- Fire Blast

Generally speaking, Fairies are almost an unstoppable wall to Hydreigon's Specs Flash Cannon, but Poisonium Z allows us to use once a powerful Poison STAB towards our target.
Although it doesn't OHKO Fini, it severely damages it to the point Tapu Fini has to switch-out because it doesn't have reliable recovery.

252 SpA Hydreigon Acid Downpour (190 BP) vs. 248 HP / 164+ SpD Tapu Fini: 258-304 (75.2 - 88.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Hydreigon Acid Downpour (190 BP) vs. 252 HP / 4 SpD Clefable: 438-516 (111.1 - 130.9%) -- guaranteed OHKO after Leftovers recovery
252 SpA Hydreigon Acid Downpour (190 BP) vs. 0 HP / 4 SpD Mimikyu: 192-227 (76.4 - 90.4%) -- guaranteed 2HKO
252 SpA Hydreigon Acid Downpour (190 BP) vs. 252 HP / 252+ SpD Assault Vest Tapu Bulu: 404-476 (117.4 - 138.3%) -- guaranteed OHKO after Grassy Terrain recovery
252 SpA Hydreigon Acid Downpour (190 BP) vs. 0 HP / 4 SpD Tapu Lele: 356-420 (126.6 - 149.4%) -- guaranteed OHKO
252 SpA Hydreigon Acid Downpour (190 BP) vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 300-354 (74.2 - 87.6%) -- guaranteed 2HKO (unlikely Fire Blast)
 
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Weakness Policy Zygarde

Zygarde @ Weakness Policy
Ability: Aura Break
EVs: 208 Atk / 88 SpD / 212 Spe OR 240 Atk / 88 SpD / 180 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Extreme Speed
- Iron Tail

DD as they switch in, DD again as you tank a Moonblast, and then sweep their team with your +4/+2 Zygarde.

Or, if you've already scouted and you know its a PhysDef Tapu Fini, you DD as they switch in, hit them with a +1 Thousand Arrows, tank a Moonblast, and then have a good chance of finishing them off with a +3 Thousand Arrows.

Offensive Calcs
+4 208+ Atk Zygarde Thousand Arrows vs. 248 HP / 0 Def Tapu Fini: 345-406 (100.5 - 118.3%) -- guaranteed OHKO
+3 208+ Atk Zygarde Thousand Arrows vs. 248 HP / 0 Def Tapu Fini: 288-339 (83.9 - 98.8%) -- 75% chance to OHKO after Stealth Rock and Leftovers recovery

Defensive Calcs
0 SpA Tapu Fini Moonblast vs. 0 HP / 88 SpD Zygarde: 186-222 (52.1 - 62.1%) -- guaranteed 2HKO

Offensive Calcs
+1 208+ Atk Zygarde Thousand Arrows vs. 252 HP / 252+ Def Tapu Fini: 127-151 (36.9 - 43.8%) -- 99.8% chance to 3HKO after Leftovers recovery
+3 208+ Atk Zygarde Thousand Arrows vs. 252 HP / 252+ Def Tapu Fini: 211-250 (61.3 - 72.6%) -- guaranteed 2HKO after Leftovers recovery

+1 240+ Atk Zygarde Thousand Arrows vs. 252 HP / 252+ Def Tapu Fini: 130-154 (37.7 - 44.7%) -- guaranteed 3HKO after Leftovers recovery
+3 240+ Atk Zygarde Thousand Arrows vs. 252 HP / 252+ Def Tapu Fini: 219-258 (63.6 - 75%) -- guaranteed 2HKO after Leftovers recovery

Defensive Calcs
0 SpA Tapu Fini Moonblast vs. 0 HP / 88 SpD Zygarde: 186-222 (52.1 - 62.1%) -- guaranteed 2HKO

EDIT: I like my lures to be effective against more than 1 potential set because whats the point of luring SpDef Tapu Fini if you lose to PhysDef Tapu Fini. It saves you the need to take chip damage scouting their set, and it allows you to lure and remove the threat earlier in the match.
 
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Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Gunk Shot

Gunk Shot on Ash Gren was used back in a simpler time when Fini was relevant and before Gamefreak began to really spam Defog on every mon ever. While Gunk Shot only 2HKOs, your opponent now has to resort to using Fini as a sack after taking big damage from it. Also a cool move to nab a surprise KO on an unsuspecting Bulu.

0 Atk Greninja-Ash Gunk Shot vs. 248 HP / 0 Def Tapu Fini: 212-250 (61.8 - 72.8%) -- guaranteed 2HKO after Leftovers recovery
 
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Gunk Shot

Gunk Shot on Ash Gren was used back in a simpler time when Fini was relevant and before Gamefreak began to really spam Defog on every mon ever. While Gunk Shot only 2HKOs, your opponent now has to resort to using Fini as a sack after taking big damage from it. Also a cool move to nab a surprise KO on an unsuspecting Bulu.

0 Atk Greninja-Ash Gunk Shot vs. 248 HP / 0 Def Tapu Fini: 212-250 (61.8 - 72.8%) -- guaranteed 2HKO after Leftovers recovery
Keep in mind that Fini will probably be switching in before Gren has transformed, so that calc looks more like this:

0 Atk Greninja Gunk Shot vs. 248 HP / 0 Def Tapu Fini: 146-174 (42.5 - 50.7%) -- guaranteed 3HKO after Leftovers recovery

I was going to post Z-Gunk Ash Gren, so I almost made the same mistake.
 
Keep in mind that Fini will probably be switching in before Gren has transformed, so that calc looks more like this:

0 Atk Greninja Gunk Shot vs. 248 HP / 0 Def Tapu Fini: 146-174 (42.5 - 50.7%) -- guaranteed 3HKO after Leftovers recovery

I was going to post Z-Gunk Ash Gren, so I almost made the same mistake.
Even though that’s more realistic, Fini still hates that it’s a 3HKO with having no reliable recovery. And if we want to be even more realistic, it’s fairly easy to chip away at Fini so the calcs will almost always never be a Fini at full. There’s a lot of theorymonning that’s in lures along with them being prediction heavy so in practice results tend to vary.
 
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Z-Wild Charge Koko ofc

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Hidden Power Ice
- Taunt
- U-turn

Even at -1 it always OHKOs after rocks

-1 252 Atk Tapu Koko Gigavolt Havoc (175 BP) vs. 248 HP / 0 Def Tapu Fini: 312-368 (90.9 - 107.2%) -- 43.8% chance to OHKO after Leftovers recovery
in what world is tapu fini a koko check, and why is the calc -1 attack theres so many questions here
 
Mirror Coat Alomomola



Alomomola @ Leftovers
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Mirror Coat
- Wish
- Protect / Toxic
- Scald

Thanks to an enormous HP stat, when Nature's Madness is used against an Alomomola at full health, Mirror Coat is able to cleanly OHKO Tapu Fini. Mirror Coat will still do a sizable chunk if Tapu Fini decides to use Moonblast, doing roughly 77% damage leaving it heavily weakened.

In an ideal situation, Alomomola uses Wish on the turn Tapu Fini switches in, predicting a potential Scald or Toxic, where Fini would naturally proceed to Taunt Alomomola the next turn to prevent it from using Wish again. Since Nature's Madness will do the most amount of damage to Alomomola, it's the more logical move to use, where Mirror Coat will pick up the knock out afterwards unless Nature's Madness misses.

AV Magearna's Fleur Cannon is strong enough to where Mirror Coat will OHKO back, and Volt Switch will allow Mirror Coat to either kill or heavily damage something that isn't a Dark-type as it comes in.
Hurricane from max SpA Tornadus-T is strong enough to where Mirror Coat will OHKO back, and this Alomomola set can live a Supersonic Skystrike from full and accomplish the same thing.
The EVs are specifically designed to allow Alomomola to survive a Tapu Lele's Specs Psychic from full health so it can OHKO back with Mirror Coat. This means Scarf variants will have an even tougher time against this mon.
Both Mega Latios and Mega Alakazam's Psychics are strong enough to where Mirror Coat will OHKO back. Not even Draco Meteor and Energy Ball (for Gastrodon) are strong enough to OHKO Alomomola from full.
Alomomola can survive a Solar Beam from full and retaliate with Mirror Coat.
Alomomola survives a Giga Drain fairly easily and OHKOes with Mirror Coat.
Alomomola takes 71% from Stored Power post Z-Celebrate, which makes Victini vulnerable to this set.
Defensive Zapdos's Discharge cannot OHKO this set, only dishing out a maximum 61%.
Rotom-W cannot afford to Volt Switch against this Pokemon unless it wants to see one of its teammates take a ton of damage/get knocked out.
 
Mew @ Mewnium Z
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
- Genesis Supernova
- Fire Blast
- Nasty Plot
- Rock Polish

Double Dance Mew is an uncommon set that many players aren’t prepared for, especially since most expect a support set running ice beam/wow/softboiled/defog or some variant of it.

Tapu Fini switches easily into support mew’s ice beam and is immune to wow thanks to misty terrain. Most Tapu Fini sets can then defog on the passive Mew or use Nature’s Madness to pressure Mew, potentially creating a free switch as Mew is forced to recover.

Double Dance Mew uses Fini as setup bait as it can get two boosts off Fini as long as Fini uses a move instead of switching (You do only get one boost if Fini taunts but that’s usually a waste of turn against a faster utility mon.). The cool thing about Mew is that most people won’t suspect a thing if Mew switches into Fini as the support set also enjoys Fini’s passiveness to Defog and can heal off the damage from Nature’s Madness easily.

+2 252 SpA Mew Genesis Supernova vs. 248 HP / 164+ SpD Tapu Fini: 322-379 (93.8 - 110.4%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

After which the opponent is left with a dead SpDef wall and a boosted monster to revenge kill (under psychic terrain too)
 
Specs HP Electric Keldeo



Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]

252 SpA Choice Specs Keldeo Hidden Power Electric vs. 248 HP / 192+ SpD Tapu Fini: 124-146 (36.1 - 42.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Keldeo Hidden Power Electric vs. 248 HP / 192+ SpD Tapu Fini: 124-146 (36.1 - 42.5%) -- 15.2% chance to 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

Rocks plus 1 layer of spike has 1/8 chance to 2HKO Fini and keep hazards up. Also Toxapex rising could favour this 4th moveslot over Icy wind
 
Specs HP Electric Keldeo



Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]

252 SpA Choice Specs Keldeo Hidden Power Electric vs. 248 HP / 192+ SpD Tapu Fini: 124-146 (36.1 - 42.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Keldeo Hidden Power Electric vs. 248 HP / 192+ SpD Tapu Fini: 124-146 (36.1 - 42.5%) -- 15.2% chance to 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

Rocks plus 1 layer of spike has 1/8 chance to 2HKO Fini and keep hazards up. Also Toxapex rising could favour this 4th moveslot over Icy wind
The only hidden power that Keldeo should use as a lure is HP Poison imo.
 
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