Togekiss @ Flame Plate
Ability: Serene Grace
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Fire Blast
- Thunder Wave
- Air Slash
- Roost
Special thanks to
EnGarde for giving me this as I didn't have time to rebreed! 'Cupcake' put in so much work for me, I think I only left it out of 2 fights. I decided on Flame Plate because it gave Fire Blast enough power to OHKO 252 HP / 0 SDef M-Mawile, against anything else it would just T-wave and Air Slash everything to death. Only had trouble with opposing Lum berry Togekiss and faster 'Kiss running T-wave also as they would normally win the flinch war. Dedenne also gave it trouble with T-bolt and Volt Switch, one of my losses was against a Rain Dance + Thunder Dedenne... I ran enough speed to beat 252+ speed Mawile, the rest went into HP. I think Togekiss was definitely one of the most versatile threats in this meta, I ran into Scarf, Lum, Yawn and Life Orb and
STEEL WING which were all really good.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 44 SpD / 212 Spe
Modest Nature
- Synchronoise
- Shadow Ball
- Encore
- Destiny Bond
Thanks to
Jkickit for giving me the Ralts with all the nice egg moves that got me started. I decided on LO Mawile so I figured why not M-Gard? This thing has so much power with modest + Synchronoise, and with enough speed to beat 252+ speed regular Gard in mega forme meant it could usually 1/2hko something and get a Destiny Bond in to give me a 2-1 lead. Encore turned out to be pretty effective at locking stuff like Klefki into Screens or Azumarill into Belly Drum (if you traced Prankster) and Whimsicott into anything other than Taunt. DBond saved me so many times it isn't funny. Out comes a Mawile, click Destiny Bond and the other team has just lost their ace. If they went for Swords Dance or Sucker Punch I could Encore them and go from there.
Mawile @ Life Orb
Ability: Sheer Force
EVs: 12 Atk / 240 SpA / 252 Spe
Mild Nature
- Flash Cannon
- Fire Blast
- Sludge Bomb
- Sucker Punch
Again thanks to Engarde for the parent! To be honest I wasn't totally interested in this meta and wasn't planning on playing but then I saw what
P3DS wrote about how special Life Orb Mawile was working for him and I just thought it would be fun to use. The surprise factor alone gave me the advantage in a lot of my battles. I went for Mild because I wanted Sucker Punch, and figured it wouldn't live a physical hit anyway, the special bulk came in handy against opposing Togekiss and Dedenne so I was happy with that. I was going to speed creep other Mawile but I wasn't sure on a threshold, then noticed max speed reaches 63, 1 point ahead of the uninvested 80 base speed group, this helped A LOT against Togekiss, Klefki and Slurpuff as I could outspeed them and get a surprise kill. There was even a Gardevior I outsped and still ohko'd it! (guessing it was 252 HP / 252 Def). I was a little paranoid because I thought the Dream ball it was in and no Intimidate upon entry would give it away but I had Dedenne's Charming me and Klefkis setting up Reflects in front of it haha.
Klefki @ Choice Specs
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Flash Cannon
- Switcheroo
- Calm Mind
- Thunder Wave
I ran into a specs Klefki on the PS! ladder that destroyed me and decided I needed it on my team. There was one whole game where I Switcheroo'd an opposing Klefki which gave me their Leftovers and they were locked into Substitute, this allowed me my one and only Calm Mind sweep and it was awesome. Actually I think I did it to a Gardevior as well, after I realised it could specs Synchronoise my team to death I was worried but turns out Klefki can survive that and win. My teams were usually Togekiss > Gardevior > either Klefki or Mawile. The decision was based on whether Klefki's steel coverage would be enough, or if I would need Mawile's Fire and Poison coverage, this lead to me using Mawile a fair bit more, but Klefki was still awesome. I know the EVs aren't optimised for level 30 but I didnt need an extra point in anything so just went with max/max.
Clefable @ Babiri Berry
Ability: Unaware
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Minimize
- Cosmic Power
- Stored Power
- Moonlight
Thanks to
rufusdrumknott for the parent! After I had my first four sorted I was at a bit of a loss for what else to use as they were just going to be filler, and in all honesty they were for the most part, that was until I realised on day 2 that I had no answer for Belly Drum Azumarill. On day 3 if I saw that thing then Clefable was getting picked. Obviously it relies purely on luck but that's the kinda guy I am haha. Max evasion and 3 Calm Minds gives Stored Power enough bang to 2hko M-Maw which meant only allowing one Iron Head in 7 turns, not the best odds, and serves me right as it only worked once! But that one time it did work I was thanking my lucky stars
even though I could have brought 'Kiss and killed the Mawile anyway. But it did it's job against Azumarill so a worthy teammate nonetheless.
Azumarill @ Sitrus Berry
Ability:
Huge Power Thick Fat (WHOOPS) *
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
I already had a Marill for this but Worker traded me a flawless one for one of my Klefkis with Switcheroo so I figured I would just use it! I think I used him in two battles, he managed to outspeed and finish off a low health Azumarill that had Belly Drummed (thanks speed creep) and do a Belly Drum sweep of his own. I would have used him more but with my first 4 + Clefable I just didn't have a spot for him in most battles