I say Snare Trap and Sand Veil. There had to be one new ability, and Sand Veil was the second that seemes most appropriate. All other choices seem to not be reasonable.
Air Lock: How can this thing stop weather? I don't see how a mummy can.
Rough Skin: How can bandages be rough? It doesn't seem to make sense. Though it would be great with stats like this, it just doesn't make any sense.
Dry Skin: Bandages show the part about that, but since its dead, I don't think you would make it feel pain with fir or love water for that matter.
Immunity: Again, a more understandable ability, seeing as they're dead and dead cant "die" again. This ability though seems only useful once. Being a wall, it hates Toxic. Other than that, Sand Veil is a better choice.
Insomnia: Isn't a mummy supposed to be sleeping? THis totally contradicts that .
Shed Skin: Seeing the bandage motiff, this was my next choice after Sand Veil but I thought Sand Veil would be bettter considering it is a bulky Pokemon and doesn't want dying to passive damage. Status can be easily cured by Aromatherapists.
Air Lock: How can this thing stop weather? I don't see how a mummy can.
Rough Skin: How can bandages be rough? It doesn't seem to make sense. Though it would be great with stats like this, it just doesn't make any sense.
Dry Skin: Bandages show the part about that, but since its dead, I don't think you would make it feel pain with fir or love water for that matter.
Immunity: Again, a more understandable ability, seeing as they're dead and dead cant "die" again. This ability though seems only useful once. Being a wall, it hates Toxic. Other than that, Sand Veil is a better choice.
Insomnia: Isn't a mummy supposed to be sleeping? THis totally contradicts that .
Shed Skin: Seeing the bandage motiff, this was my next choice after Sand Veil but I thought Sand Veil would be bettter considering it is a bulky Pokemon and doesn't want dying to passive damage. Status can be easily cured by Aromatherapists.