Deck Knight
Blast Off At The Speed Of Light! That's Right!
Hello folks, I decided I would try something a little bit different from your standard fare. I'll be working for a while on a Smogon TCG Card series for your enjoyment. It's a humorist take on some members of our community, myself naturally included.
I already have ideas for several cards, but they take a few hours to make each. I only have 1 created so far, as a sort of sample. If you like what you see, give me a few ideas. Examples include your favorite pokemon, personality traits, etc.
Here's a few things for starters:
Whenever you make a fake card, always give credit to the people who linked you the resources. Without further adieu:
Blanks:
Blanks for Lv. X: T500Wracko at PokeCommunity
Blanks for other cards: CascadeGonPory
Symbols from Shaggy Typhlosion at PokeCommunity
Photos:
Deck’s Manectric Lv.X: Serebii.net screen capture.
jrrrrlax: Plushie from toy Store Inc. + Generic Rainbow icon.
Jrrrrlax Lv.X: ABM Enterprises Rainbow background, Pokemon Snorlax Art.
Jrrrr pic pulled from Firebot.
For those unfamiliar:
C = Colorless
D = Darkness
F = Fighting
G = Grass
L = Lightning
M = Metal
P = Psychic
R = Red (Fire)
W = Water
A few notes on the cards: I was unable to reproduce all the fonts correctly, and my spacing may be a bit off. I will try to improve as I go along, but it's a very imprecise science. Enjoy.
I'll be editing in cards as they are completed below. Here's the teaser card:
Here is the first set of 12 cards in text format, to give you an idea of where this is going:
jrrrrlax
Rare, Basic HP: 110
Type: Colorless
Weak: Fx2
Resist: P-20
Retreat: 4
Attack 1: Taste The Rainbow
Cost: [.](None)
Damage: 20
Effect: Until the end of your next turn, the effect of special energy cards attached to your pokemon changes to the following: provides 1 energy corresponding to the type of each of your pokemon in play, up to 4 energy.
Attack 2: PUSH Coalition
Cost: CCC
Damage: 20X
Effect: Does 20 damage times the difference in jrrrrlax and the Defending Pokemon's Retreat Cost.
jrrrrlax Lx. X
Level-Up from jrrrrlax
Rare-Holo, Level-Up HP: 150
Type: Colorless
Weak: Fx2 (Fighting)
Resist: P-20 (Psychic)
Retreat: 5
Poke-Body: Bear
Effect: If jrrrrlax Lv.X is your Active Pokemon, the opponent cannot remove your Stadium from play.
Attack 1: Rollback
Cost: CC
Damage: 50
Effect: After dealing damage, you may switch jrrrrlax Lv.X with one of your Benched pokemon.
jrrrrizard
Rare, Basic HP: 90
Type: Fire
Weakness: Wx2 (Water)
Resistance: F-20 (Fighting)
Retreat: 1
Poke-Body: Flaming
Effect: You may attach an additional fire energy for each pokemon with the "Flaming" Pokebody (other than jrrrrizard)
Attack 1: Fire Streak
Cost: RC
Damage: 40
Effect: Choose 1 of your opponent's benched pokemon. This attack deals 20 damage to that pokemon.
Attack 2: Flare Up
Cost: RRRC
Damage: 30+
Effect: Does 30 damage plus 30 more damage for each fire energy attached to any of your pokemon this turn.
jrrrrizard Lv. X
Level-Up from jrrrrizard
Rare-Holo, Level-Up HP: 120
Type: Fire
Weakness: Wx2 (Water)
Resistance: F-20 (Fighting)
Retreat: 0
Poke-Power: Return Fire
Effect: As often as you like during your turn, you may return a Fire energy from your pokemon to your hand. Remove 1 damage counter from that pokemon if you do.
Attack 1: Firewall
Cost: RRC
Damage: 60
Effect: The Defending pokemon is now burned, and cannot retreat next turn.
jrrrrachi
Uncommon, Basic HP: 70
Type: Metal
Weakness: Rx2
Resistance: G-20
Retreat: 1
Attack 1: Single Wish
Cost: [.] (None)
Damage: None
Effect: Search your deck for any single card. Show it to your opponent and put it in your hand.
Attack 2: U-turn
Cost: M
Damage: 20
Effect: Switch jrrrrachi with one of your Benched pokemon.
jrrrrafarig
Uncommon, Basic HP: 70
Type: Psychic
Weakness: None
Resistance: None
Retreat: 1
Poke-Body: Two Heads
If jrrrrafarig is your Active Pokemon, once during your turn you may draw a card from the bottom of your deck.
Attack 1: Partners:
Cost: [.] (None)
Damage: None
Effect: Search your deck for any 2 Basic pokemon and put them on your bench.
Attack 2: Crunch
Cost: P
Damage: 20+
Effect: Does 20 Damage + 40 more damage if the the Defending Pokemon is weak to Darkness.
Deck's Octillery
Rare, Basic HP: 80
Type:Water
Weakness: Lx2
Retreat: 2
Attack 1: Precision Strike
Cost: C
Damage: 20+
Effect: If Deck's Octillery has an energy attached that corresponds to an opponent's weakness, this attack does 20 damage plus 20 more damage, and applies weakness.
Attack 2: Flamethrower
Cost: RRC
Damage: 70
Effect: Discard a Fire Energy attached to Deck's Octillery.
Deck's Houndoom
Rare, Basic HP: 80
Type: Darkness
Weak: Fx2
Resistance: P-20
Retreat: 1
Poke-Body: Flaming
Effect: You may attach an additional Fire energy for each pokemon with the "Flaming" Pokebody (other than Deck's Houndoom)
Attack 1: Flamethrower
Cost: RC
Damage: 50
Effect: Discard a Fire energy attached to Deck's Houndoom.
Attack 2: Black Fire
Cost: DRC
Damage: 40+
Effect: Deals 40 damage plus 20 more damage for each Darkness Energy and 10 more Damage for each Fire Energy attached to Deck's Houndoom (not used to pay for this attack's cost).
Deck's Manectric
Rare, Basic HP: 80
Type: Lightning
Weakness: Fx2
Resistance: M-20
Retreat: 0
Attack 1: Blitz
Cost: L
Damage: 60-
Effect: Does 60 damage minus 10 damage for each pokemon on your opponent's Bench.
Attack 2: Flamethrower
Cost: RRC
Damage: 70
Effect: Discard a Fire energy from Deck's Manectric
Deck's Manectric Lv. X
Level-Up from Deck's Manectric
Rare-Holo, Level-Up HP: 110
Type: Lightning
Weakness: Fx2
Resistance: M-20
Retreat: 0
Poke-Power: Double Down
Effect: Once during your turn, when you Level Up your active Deck's Manectric from your hand, choose 1 of your opponent's benched pokemon and all cards attached to it and return it to your opponent's hand. Until the end of your turn, Blitz's Base power is 120. At the end of your turn, Deck's Manectric takes damage equal to the current Defending Pokemon's remaining HP.
Attack 1: Chained Charges:
Cost: LC
Damage: 40
Effect: Does 10 damage to each of your opponent's Benched pokemon.
Deck's Solrock:
Uncommon, Basic HP: 70
Type: Psychic
Weakness: Gx2
Retreat: 1
Poke-Power: Sol Flame
Effect: If you have Jumps' Lunatone is in play, you may search your deck for a Fire energy and attach it to any of your pokemon.
Attack 1: Sol Search
Cost: [.] (None)
Damage: None
Effect: Shuffle your hand into your deck and draw 6 new cards.
Attack 2: Flamethrower
Cost: RRC
Damage: 60
Discard a Fire energy attached to Deck's Solrock
Deck's Primeape
Uncommon, Basic HP: 80
Type: Fighting
Weakness: Px2
Retreat: 1
Attack 1: Raid
Cost: C
Damage: 20
Effect: Choose a Supporter in your opponent's discard pile as an additional effect of this attack. Your opponent shuffles that Supporter back into their deck.
Attack 2: Low Kick
Cost: F
Damage: 20+
Effect: Does 20 Damage plus 20 more damage for each C in the Defending Pokemon's Retreat Cost.
Attack 3: Overheat
Cost: RRRC
Damage: 100
Effect: Overheat's Base Power is 50 until the end of your next turn.
As far as requests:
Please fill out this form:
Name:
Desired Pokemon:
Personality and/or Battling style:
(I try to make attacks that fit the users style and quirks, as well as the pokemon's characteristics)
What can I use as a trainer pic:
(I refuse to use pokemon as representations, or any official pokemon character. Either an avatar, a non-pokemon character associated with your handle, or a smogon photo album, or a small sketch are preferable.)
If you are an artist and want to do the artwork for your own card, the space for the card photo is 313x214 pixels, including background.
I already have ideas for several cards, but they take a few hours to make each. I only have 1 created so far, as a sort of sample. If you like what you see, give me a few ideas. Examples include your favorite pokemon, personality traits, etc.
Here's a few things for starters:
Whenever you make a fake card, always give credit to the people who linked you the resources. Without further adieu:
Blanks:
Blanks for Lv. X: T500Wracko at PokeCommunity
Blanks for other cards: CascadeGonPory
Symbols from Shaggy Typhlosion at PokeCommunity
Photos:
Deck’s Manectric Lv.X: Serebii.net screen capture.
jrrrrlax: Plushie from toy Store Inc. + Generic Rainbow icon.
Jrrrrlax Lv.X: ABM Enterprises Rainbow background, Pokemon Snorlax Art.
Jrrrr pic pulled from Firebot.
For those unfamiliar:
C = Colorless
D = Darkness
F = Fighting
G = Grass
L = Lightning
M = Metal
P = Psychic
R = Red (Fire)
W = Water
A few notes on the cards: I was unable to reproduce all the fonts correctly, and my spacing may be a bit off. I will try to improve as I go along, but it's a very imprecise science. Enjoy.
I'll be editing in cards as they are completed below. Here's the teaser card:
Here is the first set of 12 cards in text format, to give you an idea of where this is going:
jrrrrlax
Rare, Basic HP: 110
Type: Colorless
Weak: Fx2
Resist: P-20
Retreat: 4
Attack 1: Taste The Rainbow
Cost: [.](None)
Damage: 20
Effect: Until the end of your next turn, the effect of special energy cards attached to your pokemon changes to the following: provides 1 energy corresponding to the type of each of your pokemon in play, up to 4 energy.
Attack 2: PUSH Coalition
Cost: CCC
Damage: 20X
Effect: Does 20 damage times the difference in jrrrrlax and the Defending Pokemon's Retreat Cost.
jrrrrlax Lx. X
Level-Up from jrrrrlax
Rare-Holo, Level-Up HP: 150
Type: Colorless
Weak: Fx2 (Fighting)
Resist: P-20 (Psychic)
Retreat: 5
Poke-Body: Bear
Effect: If jrrrrlax Lv.X is your Active Pokemon, the opponent cannot remove your Stadium from play.
Attack 1: Rollback
Cost: CC
Damage: 50
Effect: After dealing damage, you may switch jrrrrlax Lv.X with one of your Benched pokemon.
jrrrrizard
Rare, Basic HP: 90
Type: Fire
Weakness: Wx2 (Water)
Resistance: F-20 (Fighting)
Retreat: 1
Poke-Body: Flaming
Effect: You may attach an additional fire energy for each pokemon with the "Flaming" Pokebody (other than jrrrrizard)
Attack 1: Fire Streak
Cost: RC
Damage: 40
Effect: Choose 1 of your opponent's benched pokemon. This attack deals 20 damage to that pokemon.
Attack 2: Flare Up
Cost: RRRC
Damage: 30+
Effect: Does 30 damage plus 30 more damage for each fire energy attached to any of your pokemon this turn.
jrrrrizard Lv. X
Level-Up from jrrrrizard
Rare-Holo, Level-Up HP: 120
Type: Fire
Weakness: Wx2 (Water)
Resistance: F-20 (Fighting)
Retreat: 0
Poke-Power: Return Fire
Effect: As often as you like during your turn, you may return a Fire energy from your pokemon to your hand. Remove 1 damage counter from that pokemon if you do.
Attack 1: Firewall
Cost: RRC
Damage: 60
Effect: The Defending pokemon is now burned, and cannot retreat next turn.
jrrrrachi
Uncommon, Basic HP: 70
Type: Metal
Weakness: Rx2
Resistance: G-20
Retreat: 1
Attack 1: Single Wish
Cost: [.] (None)
Damage: None
Effect: Search your deck for any single card. Show it to your opponent and put it in your hand.
Attack 2: U-turn
Cost: M
Damage: 20
Effect: Switch jrrrrachi with one of your Benched pokemon.
jrrrrafarig
Uncommon, Basic HP: 70
Type: Psychic
Weakness: None
Resistance: None
Retreat: 1
Poke-Body: Two Heads
If jrrrrafarig is your Active Pokemon, once during your turn you may draw a card from the bottom of your deck.
Attack 1: Partners:
Cost: [.] (None)
Damage: None
Effect: Search your deck for any 2 Basic pokemon and put them on your bench.
Attack 2: Crunch
Cost: P
Damage: 20+
Effect: Does 20 Damage + 40 more damage if the the Defending Pokemon is weak to Darkness.
Deck's Octillery
Rare, Basic HP: 80
Type:Water
Weakness: Lx2
Retreat: 2
Attack 1: Precision Strike
Cost: C
Damage: 20+
Effect: If Deck's Octillery has an energy attached that corresponds to an opponent's weakness, this attack does 20 damage plus 20 more damage, and applies weakness.
Attack 2: Flamethrower
Cost: RRC
Damage: 70
Effect: Discard a Fire Energy attached to Deck's Octillery.
Deck's Houndoom
Rare, Basic HP: 80
Type: Darkness
Weak: Fx2
Resistance: P-20
Retreat: 1
Poke-Body: Flaming
Effect: You may attach an additional Fire energy for each pokemon with the "Flaming" Pokebody (other than Deck's Houndoom)
Attack 1: Flamethrower
Cost: RC
Damage: 50
Effect: Discard a Fire energy attached to Deck's Houndoom.
Attack 2: Black Fire
Cost: DRC
Damage: 40+
Effect: Deals 40 damage plus 20 more damage for each Darkness Energy and 10 more Damage for each Fire Energy attached to Deck's Houndoom (not used to pay for this attack's cost).
Deck's Manectric
Rare, Basic HP: 80
Type: Lightning
Weakness: Fx2
Resistance: M-20
Retreat: 0
Attack 1: Blitz
Cost: L
Damage: 60-
Effect: Does 60 damage minus 10 damage for each pokemon on your opponent's Bench.
Attack 2: Flamethrower
Cost: RRC
Damage: 70
Effect: Discard a Fire energy from Deck's Manectric
Deck's Manectric Lv. X
Level-Up from Deck's Manectric
Rare-Holo, Level-Up HP: 110
Type: Lightning
Weakness: Fx2
Resistance: M-20
Retreat: 0
Poke-Power: Double Down
Effect: Once during your turn, when you Level Up your active Deck's Manectric from your hand, choose 1 of your opponent's benched pokemon and all cards attached to it and return it to your opponent's hand. Until the end of your turn, Blitz's Base power is 120. At the end of your turn, Deck's Manectric takes damage equal to the current Defending Pokemon's remaining HP.
Attack 1: Chained Charges:
Cost: LC
Damage: 40
Effect: Does 10 damage to each of your opponent's Benched pokemon.
Deck's Solrock:
Uncommon, Basic HP: 70
Type: Psychic
Weakness: Gx2
Retreat: 1
Poke-Power: Sol Flame
Effect: If you have Jumps' Lunatone is in play, you may search your deck for a Fire energy and attach it to any of your pokemon.
Attack 1: Sol Search
Cost: [.] (None)
Damage: None
Effect: Shuffle your hand into your deck and draw 6 new cards.
Attack 2: Flamethrower
Cost: RRC
Damage: 60
Discard a Fire energy attached to Deck's Solrock
Deck's Primeape
Uncommon, Basic HP: 80
Type: Fighting
Weakness: Px2
Retreat: 1
Attack 1: Raid
Cost: C
Damage: 20
Effect: Choose a Supporter in your opponent's discard pile as an additional effect of this attack. Your opponent shuffles that Supporter back into their deck.
Attack 2: Low Kick
Cost: F
Damage: 20+
Effect: Does 20 Damage plus 20 more damage for each C in the Defending Pokemon's Retreat Cost.
Attack 3: Overheat
Cost: RRRC
Damage: 100
Effect: Overheat's Base Power is 50 until the end of your next turn.
As far as requests:
Please fill out this form:
Name:
Desired Pokemon:
Personality and/or Battling style:
(I try to make attacks that fit the users style and quirks, as well as the pokemon's characteristics)
What can I use as a trainer pic:
(I refuse to use pokemon as representations, or any official pokemon character. Either an avatar, a non-pokemon character associated with your handle, or a smogon photo album, or a small sketch are preferable.)
If you are an artist and want to do the artwork for your own card, the space for the card photo is 313x214 pixels, including background.