So you think you're punny eh?
So I decided to give Lopunny a try after playing with Gallade for a while and ended up loving the fighting bunny. I decided to use my Tyranitar/Excadrill/Greninja core from my previous RMT so you'll see some similar things as well as some changes. Don't be afraid to give some advice or make changes to my team as I'm always looking to better myself. Hope you enjoy this team as much as I do.
Lopunny was always made fun of for it's appearance though I never minded it. Now with it's Mega form it's no longer a joke and I wanted to builda team around it.
First a lead to drop Stealth Rock on the field and Ttar was nice choice with his sand further wearing down opponents and messing with teams who like to abuse Mega Swampert in the rain. Bonus points to the fact he could pursuit trap some annoying leads like Jirachi and Celebi and threaten Mega Latias.
I needed a spinner to get rid of hazards from the opposing team as they make life hell and generally get on my nerves. Excadrill was a perfect choice as not only can he spin them away but he is the perfect partner with Tyranitar and could serve as a backup cleaner with sand up. He also serves as means to deal with Fairies that plague both Tyranitar and Gallade.
Mega Salamence, Greninja and several new megas are quite threatening to this team so I needed some that could handle them most of the time. Porygon2 was the perfect answer to that. It's great bulk, recovery and decent offensive help take out MegaMence and other problems.
The team was looking good but I had a weakness to status as well as issues with stall. I also had several Pokemon that were weak to Ground, Grass, and Fighting. Togekiss was the perfect match being immune to Ground while resisting Grass and Fighting. More importantly it also could cure any status issues the team may have and heal off my worn down team mate with bulky Wishes.
With all the other roles covered I needed a revenge killer to tie things up. Greninja came straight to mind with its great speed, amazing coverage and STAB on all it's moves thanks to it's ability. I also needed another mon to handle fairies if Excadrill was out of the picture.
Since I am darn sure Mega Salamence will be booted to Ubers Porygon2 lost it's main niche for my team. As suggested by Albacore Celebi makes a great replace and forms a solid Pokemon to my team covering several threats to the team like Mega Heracross and Mega Venusaur.
After looking the team over I decided that Talonflame would make a better stallbreaker then Togekiss and still have good synergy with several members. It also further helped with my Mega Heracross problem and can take on several of the fast new Megas introduced in ORAS
Tyranitar (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 156 Atk / 104 SpA
Brave Nature
- Stealth Rock
- Ice Beam
- Fire Blast
- Rock Slide
The team's lead and stealth rock setter as well as my support for Excadrill. Tyranitar's job is to get off SR immediately and setup sand for Excadrill. After setting up SR it's best to switch out to save for setting up sand later for Excadrill unless the team has no checks for the speedy mole which would be baffling to say the least. Fire Blast was chosen to fry common steel leads like Ferrothorn and Skamory. Rock Slide allows me to check Talonflame on switch, Choice Band locked one's (can be risky though) and the rare Talonflame that isn't packing Roost. Ttar still has to beware of the Talonfalmes that can cripple it with WoW and the Bulk Up variants which will just use Ttar as setup bait. Ice Beam let's Ttar lure out Gliscor and Landorus-T. Tyranitar's man synergy is of course with my Sand Rush Excadrill which need's sand up to got to town once he's checks/counters have been taken out. Tyranitar also has some nice synergy with Lopunny checking the ever threatening birdspam from the likes of Talonflame, Mega Pinsir and Staraptor.
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
The mole that flies through the sands Excadrill serves as this teams late game sweeper when his checks are gone. He also serves as my hazard spinner because lord knows I hate hazards. Once sand is up outspeeds threats including many using choice scarf that threat my slower members. Sometimes he can be thrown out early game after Ttar has setup SR if there are few or no checks/if the opponent's lead hazard setter is gone allowing him to run through enough of the team's members to secure me a victory even after he has fallen. Air Balloon allows me to come in on a predicted ground move without taking any hits. Earthquake and Iron Head are my STABs of choice taking out the many Steels and Fairies that threaten the team. Rock Slide like Ttar let's me heavily damage common bird spam users on switch. Rapid to remove hazards of course which it does quite well. As already mention it pairs perfectly with Ttar since it needs sand to do it's job.
Celebi @ Life Orb
Ability: Natural Cure
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Leaf Storm
- Psychic
- Earth Power
- Recover
A replacement for Porygon2 as suggested by Albacore when MegaMence is ban. Celebi is a solid glue to this team that checks threats Azumarill, Keldeo, MVenu, MHera and Conkeldurr. Modest was ran for extra power and the EVs wear picked to out speed Jolly Mega Heracross. Leaf Storm is Celebi's main STAB wrecking Azumarill and doing heavy damage to neutral targets. Psychic covers the various Fighting threats as well as Mega Venusaur. Earth Power lures in Heatran and smacks it in it's face. Recover let's Celebi heal off prior damage and Life Orb recoil keeping it healthy through out the match. Celebi has great synergy with Lopunny, Excardill and Tyranitar cover several of their weaknesses and checking their would be counters.
Talonflame (M) @ Sharp Beak
Ability: Gale Wing
EVs: 248 HP / 108 Atk / 144 SpD / 8 Spe
Careful Nature
- Brave Bird
- Taunt
- Roost
- Will o Wisp
Replacing stallbreaker Togekiss I felt Stallbreaker Talonflame fit better with this team. Talonflame not only causes problems for several stall Pokemon but can also pick off several threats to the team with priority Brave Bird. The spread was chosen to give it as much bulk as needed but have enough attack combined with Sharp Beak to give a clean OHKO to Keldeo. Brave Bird is the stab of choice wrecking threats like Keldeo, Mega Gallade, Mega Lopunny, Mega Heracross and several other threats. Roost lets him heal of Stealth Rock and prior damage and can remove his weakness to Thunder though I most be careful that it also gives me a weakness to Ground. Taunt let's me stop setup and status inducers like Clefable, Ferrothorn and Venusaur. Will o Wisp fills the last slot allowing me to cripple physical threats and provide damage over time on stall Pokemon without a cleric. Talonflame fits well as a fairy switch in bar Azumarill who is handled by Celebi anyways. It also can be great at revenge killing certain threats with priority Brave Bird.
Greninja (M) @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Ice Beam
- Extrasensory
- Low Kick
My cleaner and revenge killer Greninja is a massive threat to teams in the current meta right at home on this team. Gunk Shot is Greninja's new tutor move in ORAS and absolute godsend allow it to break through Fairies that original walled it like Clefable, Sylveon and Azumarill. Ice Beam let's Greninja handle several threatening Pokemon including Dragonite, Salamence, Garchomp, Landerous and Gliscor. Extrasensory helps with threats like Keldeo, Mega Venusaur, Conkeldurr and Mega Heracross who is a huge threat to the team. Low Kick is in my last slot for handling Tyranitar, Terrakion and some troublesome steel types including Ferrothorn and Magnezone. Greninja works well with many of the team mates having a coverage move that can handle threats they may hate that have already been listed above. A Naive nature was taken over a Timid nature as extra attack is needed to hit major threats like Azumarill with Gunk Shot.
Lopunny (M) @ Lopunnite
Ability: Limber ---> Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- High Jump Kick
- Return
- Heal Bell
The star of the team and all around badass Mega Lopunny! He is of course my cleaner wiping out the weaken threats with his perfect neutral coverage bar Shedinja. His new 135 speed let's him out speed most threats like Greninja, Garchomp, Terrakion, Keldeo and Landorus. Substitute allows me to go one on one with Mew on switch as well as stop Ferrothorn dead in it's tracks and wall Mega-Sableye post Mevo. High Jump Kick is his Fighting STAB of choice breaking threats weak or neutral to the attack. Return was chosen to smack opponents that resist HJK. Heal Bell let's Lopunny serve as a fast cleric and let's it ignore status like burn. Lopunny makes an excellent cleaner as it outspeeds most of the unboosted meta and has unresisted STAB with HJK and Return. It also pairs well with Greninja as the two are extremely fast, hit hard and have STAB with little to no resists.
Still working on this list
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 156 Atk / 104 SpA
Brave Nature
- Stealth Rock
- Ice Beam
- Fire Blast
- Rock Slide
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Celebi @ Life Orb
Ability: Natural Cure
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Leaf Storm
- Psychic
- Earth Power
- Recover
Talonflame @ Sharp Beak
Ability: Gale Wing
EVs: 248 HP / 108 Atk / 144 SpD / 8 Spe
Careful Nature
- Brave Bird
- Taunt
- Roost
- Will o Wisp
Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Ice Beam
- Extrasensory
- Low Kick
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- High Jump Kick
- Return
- Heal Bell
Ability: Sand Stream
EVs: 248 HP / 156 Atk / 104 SpA
Brave Nature
- Stealth Rock
- Ice Beam
- Fire Blast
- Rock Slide
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Celebi @ Life Orb
Ability: Natural Cure
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Leaf Storm
- Psychic
- Earth Power
- Recover
Talonflame @ Sharp Beak
Ability: Gale Wing
EVs: 248 HP / 108 Atk / 144 SpD / 8 Spe
Careful Nature
- Brave Bird
- Taunt
- Roost
- Will o Wisp
Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Ice Beam
- Extrasensory
- Low Kick
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- High Jump Kick
- Return
- Heal Bell
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