Neko
When you live for love, how precious life can be
I disagree with your assessment that Spectrier should be dropped. The higher Speed tier matters as outspeeding the Latis, Cinderace, Torn-T, Barraskewda not under rain, and Weavile matters. Also, Grim Neigh is an op ability, allowing it to snowball pretty quickly, unlike Gengar. Also note that 394 Speed at +1 outspeeds Excadrill in sand and nearly all choice scarf users should you use a NP-Salac or Scarf set. Spectrier doesn't need the coverage as most Ghost resists in the tier (Ttar, Zarude, Drapion/Skuntank, Hydreigon, and Weavile) have limited forms of recovery and are pressured by Spectrier's teammates. The majority of them also hate to get burnt. And if you're a type that doesn't have a ghost resist, like Elec, Fairy, or Water? Your best bet would be outspeeding and revenge killing it. Oh it Subbed and Calm-Minded? :D
That said, I would like to nominate the following mons to get a raise
(Steel)
(Fairy)
(Water)
(Water)
(Dragon)
(Ground)
And the following mons to get a drop
(Ground)
(Water)
(Dark)
That said, I would like to nominate the following mons to get a raise
(Steel)
It can stop BU Landorus-T and ID Kommo-o with a Taunt+Bulk Up set. It can also run a ton of sets from Iron Defense and Agility + BU Power Trip to pick its matchups it wants to beat. It also sports good mixed bulk and recovery in roost.
(Fairy)
Extremely good fat breaker + priority that can clean Ground / Flying / Steel / Poison types late game.
(Water)
This is a great asset for rainless teams, as this slaps Steel very, very hard. It also staves off meanies like Tapu Bulu, cripples Flying teams with Mantine with the threat of Toxic + Fire + Water coverage, and also works as a Defogger that beats most hazard setters.
(Water)
This mon scary. It's standing there menacingly and it can either First Impression or set Spikes on me. Bonus points if the opposing team is Dark or Psychic, and it also acts as a Ground resist for Rainless teams trying to weather out Excadrill.
(Dragon)
Iron Defense sets are very good vs types Dragon struggles with, such as Steel, Dark, Normal, and (sometimes) Ice.
(Ground)
Provides useful immunities for ground and can run a variety of sets that can work for Sandy and Sandless teams. BU sets bully Steel and Poison extremely hard, while Choice Scarf provides speed control that's hard to find on sandless teams
And the following mons to get a drop
(Ground)
Sandless Ground teams are very viable, and you only need Hippo for Sand...so...
(Water)
Same reasoning as above, Rainless teams can work and aside from setting rain...it doesnt really do much
(Dark)
HO Dark doesn't use this, and balance Dark has been rarer recently... + Sableye can act as a good disruptor for Fighting-types should you want that...
Last edited: