I am interested in doing the Quagsire analysis. I have also expressed interest in updating Vileplume (removing Zarude mentions, adding synergy with Umbreon and maybe Quagsire) if it's not already being done by someone else. I'm fine with taking on these projects separately as I am new to this sort of thing but yeah, here's my pitch.
Edit: Adding sample sets so you have an idea of what I'm suggesting
This isn't the set I use but I figure a standard Quagsire would probably look like this:
I personally run a Curse set that might be less popular for its single attack or lack of Toxic (and both of Quag's STABs have common immunities)
There's a really nasty Quagsire set with Curse/Amnesia/Rest/Infestation that punishes not having a Grass move (or Freeze-Dry) very hard but I'm not sure if that's analysis-worthy. Please remember I'm new with the forums.
Personally I think Curse is the way more relevant one but I'm not sure how the general public will perceive Scald not being on a bulky water and Unaware deters physical setup pretty well without Curse anyway. I have lots of experience with this poke in this meta but feel free to guide me.
Second edit: also there's a very odd mention of Vileplume in its current analysis being able to avoid a 4HKO from Xurkitree's Tbolt with a certain spread and it makes zero sense considering Vileplume has both Giga Drain and Strength Sap to recover with, and there is no perceivable situation in which Xurkitree is staying in for that long or in which Vileplume needs 4 turns to beat Xurkitree 1v1.
zizalith edit: go ahead with curse quag first and well see how it goes
Edit: Adding sample sets so you have an idea of what I'm suggesting
This isn't the set I use but I figure a standard Quagsire would probably look like this:
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Recover
- Earthquake
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Recover
- Earthquake
I personally run a Curse set that might be less popular for its single attack or lack of Toxic (and both of Quag's STABs have common immunities)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Curse
- Recover
- Liquidation / Toxic
- Earthquake / Toxic
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Curse
- Recover
- Liquidation / Toxic
- Earthquake / Toxic
There's a really nasty Quagsire set with Curse/Amnesia/Rest/Infestation that punishes not having a Grass move (or Freeze-Dry) very hard but I'm not sure if that's analysis-worthy. Please remember I'm new with the forums.
Personally I think Curse is the way more relevant one but I'm not sure how the general public will perceive Scald not being on a bulky water and Unaware deters physical setup pretty well without Curse anyway. I have lots of experience with this poke in this meta but feel free to guide me.
Second edit: also there's a very odd mention of Vileplume in its current analysis being able to avoid a 4HKO from Xurkitree's Tbolt with a certain spread and it makes zero sense considering Vileplume has both Giga Drain and Strength Sap to recover with, and there is no perceivable situation in which Xurkitree is staying in for that long or in which Vileplume needs 4 turns to beat Xurkitree 1v1.
zizalith edit: go ahead with curse quag first and well see how it goes
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