imperfectluck
Banned deucer.
iiMKUltra was the second best teammate I had in this game
“And I found another completely unrelated body. I think this guy went by the name of Engineer Pikachu, but you can never be sure! I think I’ll leave you guys with these for now, I’m off doing something else, productive probably.” Poor Engineer Pikachu’s PM was the following:Blue_Tornado said:You are a Lakitu.
You have 29 HP, 4 Attack, 0 Defense. You have no special traits.
Spiny Flip [+0]:
You may not use Spiny Flip and Spiny Surge during the same night. You may use this every night.
Spiny Surge [Non-Damage]:
Your target will receive 1 unblockable damage for every action they send in during the following cycle. You may not use Spiny Flip and Spiny Surge during the same night. You may use this every night.
Cloud Nine [Non-Damage]:
Your target will be protected from any damage starting from the next half-cycle. This will remain unchanged until you choose another target, stopping the routine immediately. If this action happens to be altered or stopped in any way, it will fail and you will have to choose a new target, not necessarily a different one. You may use this every half-cycle.
You are allied with The Arcade Addicts. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Parakarry brings you the new Scavenge Bank, which is extraordinarily big. You guys might want to browse through and get some of the treasures.Blue_Tornado said:You are a Piranha Plant.
You have 34 HP, 3 Attack, 0 Defense. You have no special traits.
Bite [Special]:
This action does [+0] damage. Your target will be unable to use any action. You may use this every night.
Startle [Non-Damage]:
You will discover your target’s current HP, Attack and Defense. This has a lower priority than anything that modifies said stats. You may use this every cycle.
Piranha Call [Special]:
This action does [+4] damage. This is to be used instead of Bite. Your target will be unable to use any action. You may use this only thrice. You may use this every night.
You are allied with The Star Rod Guardians. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Parakarry drops b--”No time to talk, take your little scavenge list and finish this damn game already.” Whoa.. what got into him?Blue_Tornado said:You are a Clubba.
You have 37 HP, 9 Attack, 0 Defense. You have no special traits.
Day Smash [-2]:
Due to your natural drowsiness, you will be unable to send in any action during the following night. You may use this every day.
Night Smash [+0]:
Due to your natural drowsiness, you may not send in any action, including vote, during the former day in order for this to work. You may use this every night.
Snore [Non-Damage]:
Write any message along with this action. Your target, after being startled by your snoring, will pick up on this message without knowing the author’s identity. This is the only action you are allowed to send in during your drowsiness stage, and it can be sent in twice every time. You may not send in this action otherwise. Note: this is the only action description in the game which does not end with “You may use this every day/night/cycle/half-cycle”.
You are allied with The Kammy Koopa Fanboys. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Blue_Tornado said:You are a Magikoopa.
You have 33 HP, 4 Attack, 0 Defense. You have no special traits.
Power Blast [+4]:
You may use this every night.
Attack Blast[Non-Damage]:
Your target’s attack will be boosted by 3 during the next cycle. You may not use Attack Blast and Defense Blast during the same night. You may use this every night.
Defense Blast [Non-Damage]:
Your target’s defense will be boosted by 2 during the next cycle. You may not use Attack Blast and Defense Blast during the same night. You may use this every night.
You are allied with The Kammy Koopa Fanboys. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
“And with that.. I’d like to get to the votes, if possible. Looks like most of you just don’t like Nightmare jigglypuff. It’s a shame really.” Aaaand he summons a giant Bony Beetle (I’m running out of ideas) to completely squish him/her/it.Blue_Tornado said:You are a Paragoomba.
You have 30 HP, 2 Attack, 0 Defense. You have no special traits.
Spy [Non-Damage]:
You will discover your target’s Role PM. You may use this every day.
Land [+0]:
You may use this every half-cycle.
Float Away [Non-Damage]:
You will be in “Vanish” mode during this half-cycle and the next. You may not send in any action alongside this one. You may use this every night.
You are allied with The Arcade Addicts. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
“Quite the blow, really. Now, apparently the minority of you wanted Nachos gone. An interesting choice indeed.” Nachos then appears from the now small crowd and puts on some shades. “Heh, looks like you’ll have to wait another cycle before you deal with me.” Eldstar swiftly replies: “Actually, I beg to differ- you’re pretty much doomed.” “Uh, you can’t just call the game like that, right?” “Oh I’m not calling. You just die even if you’re in second place. Sorry”Blue_Tornado said:You are a Crazee Dayzee.
You have 30 HP, 2 Attack, 0 Defense. You have no special traits.
Slam [+0]:
You may use this every cycle.
Sing [Non-Damage]:
Your target will be unable to send in any action during the following night. You may use this every day.
Amazee Call [+5]:
This is to be used instead of Slam. You may use this only thrice. You may use this every cycle.
You are allied with The Arcade Addicts. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Ditto’s group, who appear as the remaining [/b]fanboys[/b], can’t seem to wait any longer “Ok great the game is finished.. now have we won yet?”. They seem to be quite confident, waving their PMs. Actually, I don’t really know how a bunch of inactives can wave like that, but I guess it works.Blue_Tornado said:You are a Dry Bones.
You have 10 HP, 4 Attack, 0 Defense. You do not take damage, unless it is unblockable. You will be knocked out even if lynched in second place.
Bone Throw [+0]:
You may use this every night.
Play Dead [Non-Damage]:
You will discover your target’s Role PM. You may not use Play Dead and Frighten during the same night. You may use this every night.
Frighten [Non-Damage]:
Your target will be unable to use any action. You may not use Play Dead and Frighten during the same night. You may use this every night.
You are allied with The Menaces From Toad Town. You win if your faction survives when two others are eliminated.
Blue_Tornado said:You are a Bandit.
You have 32 HP, 2 Attack, 0 Defense. Your scavenge priority is +1.
Dash [Non-Damage]:
You will discover your target’s current HP, Attack and Defense. This has a lower priority than anything that modifies said stats. You may not use Dash and Swipe during the same half-cycle. You may use this every cycle.
Swipe [Special]:
This action does [+0] damage. You will steal your target’s Badge with the least amount of BP usage. If a tie occurs, you will steal the least recent Badge out of all tied Badges. In the case of a second tie, you will steal all tied Badges. If you manage to successfully steal a Badge, your scavenge priority will drop by 1. You may not use Dash and Swipe during the same half-cycle. You may use this every cycle.
You are allied with The Kammy Koopa Fanboys. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Blue_Tornado said:You are a Gulpit.
You have 36 HP, 2 Attack, 0 Defense. You have no special traits.
Spit [+0]:
You may use this every night.
Swallow [Non-Damage]:
Any actions that were directed at your target will now hit you. You may use this every cycle.
Power Spit [+2]:
This is to be used instead of Spit. You may use this only thrice. You may not use Power Spit and Mega Spit during the same night. You may use this every night.
Mega Spit [+6]:
This is to be used instead of Spit. You may use this only once. You may not use Power Spit and Mega Spit during the same night. You may use this every night.
You are allied with The Kammy Koopa Fanboys. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Blue_Tornado said:You are a Pokey.
You have 20 HP, 5 Attack, 0 Defense. You have no visible special traits.
Fling [+0]:
You may use this every night.
Block [Non-Damage]:
Your target will be unable to scavenge or pass a Badge. You may use this every half-cycle.
You are allied with The Kammy Koopa Fanboys. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Blue_Tornado said:It seems that you had fainted and was left neglected against the scorching sun, causing you to dry up and become a Pokey Mummy! The following will now count for your Role PM--
You are a Pokey Mummy.
You have 10 HP, 6 Attack, 0 Defense. You have no special traits.
Fling [+0]:
Your target, along with this action, will be hinted during the night-to-day update. You may use this every night.
Block [Non-Damage]:
Your target will be unable to scavenge or pass a Badge. You may use this every half-cycle.
Ward Off [Non-Damage]:
Your target will not take any damage from actions.You may use this every night.
You are allied with The Kammy Koopa Fanboys. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Blue_Tornado said:You are a Bob-omb.
You have 31 HP, 6 Attack, 0 Defense. You have no special traits.
Body Slam [-3]:
You may not use Body Slam and Bomb during the same half-cycle. You may use this every half-cycle.
Riot [Non-Damage]:
Write any message along with this action. You will cause a loud explosion at the beginning of the day, all the while leaving a note including whatever message you have sent in, for all to see. You may use this every night.
Bomb [+0]:
You will not be able to use Body Slam or Bomb during the following half-cycle. You will receive 1 unblockable damage for using this action. You may not use a combination of Body Slam+Bomb or Bomb+Explosion during the same half-cycle. You may use this every half-cycle.
Explosion [Non-Damage]:
You will create an enormous explosion, stopping the lynch. You will receive 10 unblockable damage for using this action. You may not use Bomb and Explosion during the same half-cycle. You may use this every day.
You are allied with The Arcade Addicts. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Blue_Tornado said:You are a Duplighost.
You have 35 HP, 0 Attack, 0 Defense. Your vote is negligible. All Role PM inspections will fail before a first use of Disguise.
Disguise [Non-Damage]:
You will copy your target’s Role PM and use it as your own from the following half-cycle onwards. You may use any action described in the PM. You may utilize any special traits described in the PM. If inspected, the Role PM given as a result is the one copied from your target, including it’s Win Condition. In reality, your Win Condition stays the same, no matter the target. This has a higher priority than any means of action stop or alter, as well as inspections. After your first use of this, you may use this action despite it not being in your new PM. Since you also copy your target’s stats, your current HP will change by the amount of HP increased or decreased from your original maximum HP to your new maximum HP. If this method leaves you with less than 1 HP, you will endure with 1 HP for that half-cycle. The changes to stats take effect immediately upon use. Upon death, the copied PM will be shown, and you will only be revealed once both you and your target have been knocked out. You may only use this twice. You may use this every half-cycle.
You are allied with yourself. You win if the Fanboys, Addicts and Menaces do not.
Blue_Tornado said:You are a Cleft.
You have 22 HP, 4 Attack, 2 Defense. Your scavenge priority is +1.
Day Charge [Special]:
This action does [+0] damage. Your target’s vote will be made negligible for the duration of the relevant day. Your target will not know of this. You may not use Night Charge during the following night if you choose to use this action. You may use this every day.
Night Charge [Special]:
This action does [+3] damage. You may not use this action if you have used Day Charge during the former day. You may use this every night.
Defensive Ram [Non-Damage]:
Any actions that were directed at your target will now hit you. You may use this every cycle.
You are allied with The Star Rod Guardians. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
lolHowever, Duplighost meant that if there was any doubt regarding the Guardians’ chances of winning compared to other factions, it would surely subside.