I love this idea! Now if only if this+Stat Switch+Tier Shift would become OM Mashup......
you could say that Keldo having sword's dance is now... JustifiedPony!
Keldeo @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance / X-Scissor
- Aqua Jet
- Aqua Tail / X-Scissor
- Close Combat
So Shiny Pony becomes a very scary SD sweeper. Aqua Tail is probably preferred over X-Scissor because its dual STAB is really good, but X-Scissor has neat coverage.
Also Azu should always be Shiny because it's a direct buff (60 atk vs 50)
252+ SpA (165) Life Orb Sheer Force Rampardos Ancient Power vs. 0 HP / 0 SpD Mew: 218-257 (63.9 - 75.3%) -- guaranteed 2HKONidoking @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Stealth Rock/Substitute/Superpower
It's the same as standard, but with 20 more base Sp. Attack. And if you follow Tim Taylor's philosophy:
Rampardos @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ancient Power
- Earth Power
- Flamethrower
- Ice Beam/Focus Blast
You're still slow and frail, and you have a bad STAB move, but Life Force (that's what I call it) and 165 Sp. Attack will hurt a lot.
Your STAB may be noticeably weaker, but your coverage will be significantly more powerful.252+ SpA (165) Life Orb Sheer Force Rampardos Ancient Power vs. 0 HP / 0 SpD Mew: 218-257 (63.9 - 75.3%) -- guaranteed 2HKO
252 SpA (125) Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 0 SpD Mew: 242-286 (70.9 - 83.8%) -- guaranteed 2HKO
:/
Dusk mod pony ;-;Pony!
Keldeo @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance / X-Scissor
- Aqua Jet
- Aqua Tail / X-Scissor
- Close Combat
So Shiny Pony becomes a very scary SD sweeper. Aqua Tail is probably preferred over X-Scissor because its dual STAB is really good, but X-Scissor has neat coverage.
Also Azu should always be Shiny because it's a direct buff (60 atk vs 50)
Put a Charizardite Y on that thing instead of Lefties.Absolutely love the banner! The metagame looks great too.
These sets are probably worthless gimmicks, but they might work out. I dunno I'm tired.
Charizard @ Leftovers
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Dragon Dance
- Flare Blitz
- Thunder Punch
- Earthquake
SubPunch Gengar is back!Garchomp will definitely be fun in this. Quite a nice special movepool (Draco Meteor, Surf, Fire Blast, Earth Power) and the standard physical sets are still pretty good. Plus, the sprites are so similar that you'll really have to pay close attention to decide whether to send in your special or physical wall. Mixed sets could add to the confusion even more.
Gengar could probably use the sprite similarity to its advantage too. It doesn't have the greatest physical STAB (Shadow Punch and Poison Jab), but it does get some nice moves (elemental punches, Knock Off, Brick Break, Explosion)
Gengar should use Drain Punch over Brick Break imo. It also gets Sucker Punch.Garchomp will definitely be fun in this. Quite a nice special movepool (Draco Meteor, Surf, Fire Blast, Earth Power) and the standard physical sets are still pretty good. Plus, the sprites are so similar that you'll really have to pay close attention to decide whether to send in your special or physical wall. Mixed sets could add to the confusion even more.
Gengar could probably use the sprite similarity to its advantage too. It doesn't have the greatest physical STAB (Shadow Punch and Poison Jab), but it does get some nice moves (elemental punches, Knock Off, Brick Break, Explosion)
And shadow sneak.Gengar should use Drain Punch over Brick Break imo. It also gets Sucker Punch.
You have 4 other Pokemon to deal with the Fighting types and mixed sweepers, so ChanBliss is a great core for stopping everything which isn't a Fighting type or dedicated stallbreaker. I think stall will be a dominant playstyle in this meta since most physical walls can be converted to special walls and vice versa. While there are offensive Pokemon which can be converted the same way, there are many offensive Pokemon whose movepools are geared toward their actual stats and not their shiny stats. A lot of the offensive sets posted here sound cool until you realize they are hopelessly walled by the appropriate pink blob.If you're gonna use ChanBliss (this was difficult to make a portmanteau of), you should ALWAYS use shiny Blissey and regular Chansey. Blissey is infinitely better at tanking Knock Off, one of the most popular physical moves in the standard metagame.
That said, I don't recommend using that core. Mixed sweepers can power right through it, and the Fighting weakness in conjunction with zero resists is hard to overlook.
And then normal keldeo happily tramples over both of themYou have 4 other Pokemon to deal with the Fighting types and mixed sweepers, so ChanBliss is a great core for stopping everything which isn't a Fighting type or dedicated stallbreaker. I think stall will be a dominant playstyle in this meta since most physical walls can be converted to special walls and vice versa. While there are offensive Pokemon which can be converted the same way, there are many offensive Pokemon whose movepools are geared toward their actual stats and not their shiny stats. A lot of the offensive sets posted here sound cool until you realize they are hopelessly walled by the appropriate pink blob.
{
name: "Stat Preference",
section: "XY Singles",
mod: 'statpreference',
ruleset: ['OU'],
banlist: ['']
},
exports.BattleScripts = {
pokemon: {
formeChange: function (template, dontRecalculateStats) {
template = this.battle.getTemplate(template);
if (!template.abilities) return false;
this.illusion = null;
this.template = template;
this.types = template.types;
this.typesData = [];
for (var i = 0, l = this.types.length; i < l; i++) {
this.typesData.push({
type: this.types[i],
suppressed: false,
isAdded: false
});
}
if (!dontRecalculateStats) {
for (var statName in this.stats) {
var stat = this.template.baseStats[statName];
if (this.set.shiny) {
var newStat;
if (statName === 'atk') newStat = 'spa';
if (statName === 'def') newStat = 'spd';
if (statName === 'spa') newStat = 'atk';
if (statName === 'spd') newStat = 'def';
if (newStat) stat = this.template.baseStats[newStat];
}
stat = Math.floor(Math.floor(2 * stat + this.set.ivs[statName] + Math.floor(this.set.evs[statName] / 4)) * this.level / 100 + 5);
// nature
var nature = this.battle.getNature(this.set.nature);
if (statName === nature.plus) stat *= 1.1;
if (statName === nature.minus) stat *= 0.9;
this.baseStats[statName] = this.stats[statName] = Math.floor(stat);
}
this.speed = this.stats.spe;
}
return true;
}
}
};