CBU
Banned deucer.
Hello everyone and welcome to my RMT. I decided to experiment with something different from what I usually use and hence this team was born. Now, I will admit out right that I am not experienced in the H.O. play style so this RMT has 2 purposes:
- Showcase my team &
- Get help from experienced HO players to improve this team as much as its possible
The Team:
In Depth Analysis:
As I mentioned earlier every sticky web team starts and ends on a reliable sticky web setter. The choice pretty much had to be made between Galvantula, Smeargle and Shuckle. I decided to go with Galvantula, purely based on its really good speed and semi-rellevant offensive presence.
WowSlowDownDude (Galvantula) (M) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunder
- Sticky Web
- Bug Buzz
Everything on this set is self explanatory, provided it is a suicide lead webs setter. I would personally suggest keeping that thing alive even after turn 2 in case you cannot prevent the defog reliably or in case their spinner can seriously damage and/or 1vs1 Jellicent. Thunder wave is there over energy ball in case they lead with a scarfer or a really fast levitating mon that as you can see can really damage the team.
The next mon on the team is Jellicent. Its roll is to never allow the spin, prevent the slow defog and wall any form of cleric as well as cro-mons. Finally, it is the dedicated switchin to mega-Aerodactyl which can be extremely threatening otherwise to this team.
Dead Pringle (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Recover
- Hex
This spread allows Jellicent to easily switch into mega-Aerodactyl and proceed to either Will-O or Recover predicting the switch. Under webs it can outspeed any cleric and/or cro-sweeper and render them useless with the combination of Hex+Taunt+Will-O-Wisp. Even though Scald is a great move to have, I found through testing that it is more useful to dish out huge amounts of damage with Will-O-Wisp+Hex. Overall, Jellicent acts as the defensive backbone of the team, as well as a very reliable stall breaker, PROVIDED webs remain on the field.
The 3rd member of this team is my answer to fast defog, since pretty much every other form of hazard cleaning is taken care of by Jellicent. Here I decided to use Tornadus-I, which also provides a strong attacker and a form of emergency speed control outside of webs.
PrtyFly4AGreenGuy (Tornadus)
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Tailwind
- Knock Off
Tornadus having that defiant ability is essentially a free +2 coming into stuff like support bat or Salamence. Knock off is there to take care of items, whereas superpower is mainly to deal with Empoleon, if they attempt to defog. I am well aware that non-prankster tailwind is a bit stupid, however its a risk i am willing to take in exchange for strong defog punishing potential and lethal +2 acrobatics.
Coming up next is Mega-Blastoise. I decided to go with that mon because under webs it becomes pretty much a murder machine plus it can take some hits with its natural bulk. Its ability to spin and provide hazard control for my team is an extremely helpful added bonus.
Donatello (Blastoise-Mega) (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Aura Sphere
- Dark Pulse
- Rapid Spin
When people think of Mega-Blastoise I am sure that this spread isn't the first thing that comes to mind. However, it is exactly what this team needs. 208 speed helps Mega-Blastoise outspeed offensive Nidoqueen without webs, which is important because Nidoqueen is a pokemon that opponents tend to lead with against this team. Aura sphere is on this set specifically for empoleon and hydreigon to prevent the defog and kill a huge threat to the team respectively. Dark pulse is very nice to punish opposing spin blockers and other than that everything else is self-explanatory. Finally, I need to point that under webs this Blastoise spread creeps Whimsicott and can in theory kill it if it has some prior damage dealt to it(i couldn't find room for ice beam on this set unfortunatelly).
The 5th member of this team is Nidoking. Nidoking covers multiple rolls in this being being simultaneously an electric immunity, my stealth rocker and also my fairy killer.
KingOfKings (Nidoking) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sludge Wave
- Earth Power
- Ice Beam
Everyone knows what Nidoking does. It breaks walls that are not Blissey, Vaporeon and Umbreon. The set is self explanatory for the most part. Nidoking's incredible movepool makes it capable to tear down defensive cores and with the addition of webs on the field it might even not have to predict. Webs help Nidoking outspeed mons that it either could kill but it would get severely weakened in the process or mons that it loses against simply cause it gets outsped and ohkoed (e.g. Cobalion and Krookodile respectively). Also i strongly suggest the timid nature in order to be able to outspeed base 145speed tier mons and also 80-90base speed scarfers like Gardevoir, Chandelure and Porygon-Z.
The last member of this team is the mon that acts as the glue keeping the team together, by eliminating its weaknesses. The team as of this point lacks strong physically attacking presence, priority and the ability to heavily damage fast levitating dragons(aka mainly Hydreigon). The best I could come up with is the tried and trusted nuke that is Mamoswine.
The last member of this team is the mon that acts as the glue keeping the team together, by eliminating its weaknesses. The team as of this point lacks strong physically attacking presence, priority and the ability to heavily damage fast levitating dragons(aka mainly Hydreigon). The best I could come up with is the tried and trusted nuke that is Mamoswine.
Iced Earth (Mamoswine) (M) @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Superpower
Mamoswine's incredible offensive presence complimented by the choice band and the +1 speed boost that gets from the webs, make this thing a true weapon of mass destruction. Provided that nothing in the whole tier that isn't Rotom-H does not resist it's double stab, makes Mamoswine force the opponent to a)sac a pokemon right there or
b)switch out putting themselves in a 50-50 position.
Superpower is there purely to ohko Blissey from full and because apparently people think shuca steel types are Mamoswine counters now(both Empoleon and Cobalion are ohkoed from full). I am well aware that CB-locked Mamoswine is limited when it comes to sweeping, but keep in mind that this thing might have to eat a dark pulse from Hydreigon and kill it back (Ice shard does around 76%, so force them to switch twice in on rocks) so a life orb would make my biggest physically attacking threat kill itself in the process.
Threat List:
Useful Replays:
http://replay.pokemonshowdown.com/uu-388152551 (vs SceptileMC)
http://replay.pokemonshowdown.com/uu-389068861 (vs PokeTCG gamer1288)
http://replay.pokemonshowdown.com/uu-389574721 (vs king uu)
http://replay.pokemonshowdown.com/uu-389937705 (vs senegal)
http://replay.pokemonshowdown.com/uu-390489825 (vs jey the grey)
http://replay.pokemonshowdown.com/uu-390380746 (vs aquadext)
http://replay.pokemonshowdown.com/uu-390271949 (vs sparrow)
http://replay.pokemonshowdown.com/uu-390836577 (vs youthberry)
http://replay.pokemonshowdown.com/uu-392240182 (vs stall)
Importable: http://pastebin.com/YsTjHFWn
Proof Of Laddering: https://postimg.org/image/pooy987jl/
Thanks for you time...
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