QC: trc / Anty / Megazard
GP: The Dutch Plumberjack / P Squared
[OVERVIEW]
Stoutland is able to distinguish itself from other Pokemon in the PU metagame with its high Attack stat, good bulk, and access to great abilities in Scrappy and Sand Rush. Thanks to Scrappy, Stoutland is a fearsome wallbreaker due to the fact that it isn't forced to predict around Ghost-types and can use his Normal-type STAB moves freely. Stoutland can also take advantage of Sand Rush to double its Speed under sandstorm, making it an incredibly fast and strong sweeper. These two abilities make Stoutland very effective against defensive and offensive teams, respectively. Stoutland also has great natural bulk, meaning it can avoid being revenge killed by faster Pokemon such as Floatzel and Zebstrika. On the downside, Stoutland faces strong competition from Dodrio, which is faster and has access to a stronger secondary STAB move in Brave Bird as well as priority in Quick Attack. Thankfully, Stoutland can take on Steel- and Rock-types more effectively with Superpower, and it isn't weak to Stealth Rock, unlike Dodrio. Stoutland also faces major competition from Bouffalant, which has access to Swords Dance and abilities such as Sap Sipper and Soundproof but lacks the ability to take on Ghost-types. Stoutland, while very bulky, is relatively slow, meaning it can easily be revenge killed by Pokemon such as Simipour and Monferno.
[SET]
name: Wallbreaker
move 1: Return
move 2: Facade
move 3: Superpower
move 4: Crunch / Pursuit
item: Choice Band
ability: Scrappy
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Return is Stoutland's strongest and most spammable STAB move and is extremely difficult to switch into. Facade prevents Stoutland from being crippled by moves such as Will-O-Wisp and Toxic while even punishing the use of these moves by giving it an even stronger STAB move once inflicted by status. Superpower deals a lot of damage to Steel- and Rock-types such as Probopass and Golem. Crunch allows Stoutland to deal more damage to Solrock and Metang, both of which are strong checks to Stoutland. Pursuit is another option that allows Stoutland to deal a lot of damage to Pokemon that it threatens out, even KOing Pokemon such as Grumpig if they switch out.
Set Details
========
Scrappy allows Stoutland to hit Ghost-types such as Misdreavus and Gourgeist-XL with Normal-type moves. Maximum Attack investment along with a Choice Band and an Adamant nature is used to hit as hard as possible, while maximum Speed investment allows Stoutland to outspeed Pokemon such as Mightyena.
Usage Tips
========
Stoutland should mainly spam Return and Facade, although if the opponent has a Steel- or Rock-type such as Probopass, Stoutland can use Superpower in order to pick up a KO; however, be wary of locking Stoutland into a move that is resisted by another opposing Pokemon, as Stoutland can then be taken advantage of. Stoutland can be switched into status-inducing moves such as Toxic in order to boost the damage output of Facade, though the negatives sometimes outweigh the positives when it comes to the status infliction. Stoutland can be switched into weaker attacks such as Clefairy's Moonblast and defensive Roselia's Giga Drain, though it should be wary of being worn down. Be wary of using Superpower, as setup sweepers such as Gorebyss can take advantage of the Attack drop.
Team Options
========
Slower Pokemon with access to Volt Switch and U-turn such as Probopass and Pelipper can be used to get Stoutland into the field of play without having to take unnecessary damage. Sweepers such as Fraxure and Mightyena appreciate Stoutland's wallbreaking capabilities, as they make it easier for them to sweep. Healing Wish support from Pokemon such as Mr. Mime and Clefairy can be helpful to fully revive Stoutland after it has been worn down or severely weakened. Sticky Web support from Leavanny can slow down foes, making it easier for Stoutland to sweep through opposing teams. Machoke makes for a good partner for Stoutland, as it can lure Pokemon that check Stoutland such as Tangela and Solrock and cripple them with Knock Off.
[SET]
name: Sand Rush
move 1: Return
move 2: Superpower
move 3: Crunch
move 4: Wild Charge
item: Life Orb / Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Return is Stoutland's most spammable STAB move and is extremely hard to switch into. Superpower allows Stoutland to hit Steel- and Rock-types such as Probopass and Golem, which resist Return. Crunch allows Stoutland to hit Ghost-types such as Misdreavus and Gourgeist-XL, which are immune to both Return and Superpower. Wild Charge allows Stoutland to OHKO Pelipper, one of its biggest checks.
Set Details
========
An Adamant nature along with maximum Attack investment and a Choice Band allows Stoutland to hit as hard as possible, while Life Orb allows Stoutland to spam its STAB moves without having to predict at the cost of having to take recoil at the end of every turn. While sand is active, maximum Speed investment along with Sand Rush allows Stoutland to outspeed the entire unboosted PU metagame.
Usage Tips
========
Once sand has been set up, Stoutland should be brought in as soon as possible to take full advantage of sand turns. In order to keep sand present, make sure to keep Hippopotas alive as long as possible. Hippopotas can be sacrificed late-game, giving Stoutland a free switch in and a chance to sweep. Stoutland shouldn't be switched directly into strong attacks; instead, it should be brought in after a Pokemon has been KOed or on a double switch. Opponents may try to switch around Stoutland to waste turns of sand, so you can predict what Pokemon your opponent will switch in in order to limit this.
Team Options
========
Hippopotas is a mandatory partner for Stoutland, as it is the only Pokemon in PU that can provide Stoutland with sand thanks to its access to Sand Stream. Rock-types such as Relicanth can get a Special Defense boost from the sand, making them good partners on a sand team. Water- and Grass-types such as Floatzel and Roselia are important in taking on Hippopotas's checks, making it easier to keep it alive throughout the battle.
[STRATEGY COMMENTS]
Other Options
=============
Choice Scarf is an option that allows Stoutland to take on faster Pokemon that would normally outspeed it such as Floatzel and Jumpluff. Work Up can be used to boost Stoutland's Attack stat, though Stoutland is easily revenge killed because of its relatively low Speed. Sleep Talk can be used if nothing else on your team can switch into Sleep Powder. Silk Scarf is another option that, at the cost of power, allows Stoutland to switch moves freely while also bluffing Choice Band. Toxic can be used to cripple Pokemon such as Tangela as they switch in, making them easier to take on later in the battle. Play Rough allows Stoutland to deal more damage to Machoke, although it is much more situational than moves such as Crunch and Pursuit. Iron Head allows Stoutland to better take on Pokemon such as Armaldo and Carbink, although Carbink is less relevant than Metang, which Crunch is able to hit for a lot of damage.
Checks and Counters
===================
**Physically Bulky Pokemon**: Tangela and Gourgeist-XL can take multiple hits from Stoutland, recover their health, damage or cripple it with a status move such as Sleep Powder or damage it with an attack such as Foul Play.
**Rock-types**: Solrock and Relicanth resist Stoutland's STAB moves and can stop the spam of Return, although the former is 2HKOed by Crunch and the latter is 2HKOed by Superpower unless it's defensive.
**Steel-types**: Metang and Klang resist Stoutland's STAB moves and don't take too much damage from its coverage moves. The former can use Pursuit in order to get off chip damage against Stoutland, while the latter can use Stoutland as setup fodder if it is locked into a STAB move.
**Faster Pokemon**: Pokemon that outspeed Stoutland such as Floatzel, Monferno, and Chatot can take advantage of Stoutland's low Speed and deal a lot of damage to it, although Stoutland can usually take any one hit and KO them in return.
GP: The Dutch Plumberjack / P Squared
[OVERVIEW]
Stoutland is able to distinguish itself from other Pokemon in the PU metagame with its high Attack stat, good bulk, and access to great abilities in Scrappy and Sand Rush. Thanks to Scrappy, Stoutland is a fearsome wallbreaker due to the fact that it isn't forced to predict around Ghost-types and can use his Normal-type STAB moves freely. Stoutland can also take advantage of Sand Rush to double its Speed under sandstorm, making it an incredibly fast and strong sweeper. These two abilities make Stoutland very effective against defensive and offensive teams, respectively. Stoutland also has great natural bulk, meaning it can avoid being revenge killed by faster Pokemon such as Floatzel and Zebstrika. On the downside, Stoutland faces strong competition from Dodrio, which is faster and has access to a stronger secondary STAB move in Brave Bird as well as priority in Quick Attack. Thankfully, Stoutland can take on Steel- and Rock-types more effectively with Superpower, and it isn't weak to Stealth Rock, unlike Dodrio. Stoutland also faces major competition from Bouffalant, which has access to Swords Dance and abilities such as Sap Sipper and Soundproof but lacks the ability to take on Ghost-types. Stoutland, while very bulky, is relatively slow, meaning it can easily be revenge killed by Pokemon such as Simipour and Monferno.
[SET]
name: Wallbreaker
move 1: Return
move 2: Facade
move 3: Superpower
move 4: Crunch / Pursuit
item: Choice Band
ability: Scrappy
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Return is Stoutland's strongest and most spammable STAB move and is extremely difficult to switch into. Facade prevents Stoutland from being crippled by moves such as Will-O-Wisp and Toxic while even punishing the use of these moves by giving it an even stronger STAB move once inflicted by status. Superpower deals a lot of damage to Steel- and Rock-types such as Probopass and Golem. Crunch allows Stoutland to deal more damage to Solrock and Metang, both of which are strong checks to Stoutland. Pursuit is another option that allows Stoutland to deal a lot of damage to Pokemon that it threatens out, even KOing Pokemon such as Grumpig if they switch out.
Set Details
========
Scrappy allows Stoutland to hit Ghost-types such as Misdreavus and Gourgeist-XL with Normal-type moves. Maximum Attack investment along with a Choice Band and an Adamant nature is used to hit as hard as possible, while maximum Speed investment allows Stoutland to outspeed Pokemon such as Mightyena.
Usage Tips
========
Stoutland should mainly spam Return and Facade, although if the opponent has a Steel- or Rock-type such as Probopass, Stoutland can use Superpower in order to pick up a KO; however, be wary of locking Stoutland into a move that is resisted by another opposing Pokemon, as Stoutland can then be taken advantage of. Stoutland can be switched into status-inducing moves such as Toxic in order to boost the damage output of Facade, though the negatives sometimes outweigh the positives when it comes to the status infliction. Stoutland can be switched into weaker attacks such as Clefairy's Moonblast and defensive Roselia's Giga Drain, though it should be wary of being worn down. Be wary of using Superpower, as setup sweepers such as Gorebyss can take advantage of the Attack drop.
Team Options
========
Slower Pokemon with access to Volt Switch and U-turn such as Probopass and Pelipper can be used to get Stoutland into the field of play without having to take unnecessary damage. Sweepers such as Fraxure and Mightyena appreciate Stoutland's wallbreaking capabilities, as they make it easier for them to sweep. Healing Wish support from Pokemon such as Mr. Mime and Clefairy can be helpful to fully revive Stoutland after it has been worn down or severely weakened. Sticky Web support from Leavanny can slow down foes, making it easier for Stoutland to sweep through opposing teams. Machoke makes for a good partner for Stoutland, as it can lure Pokemon that check Stoutland such as Tangela and Solrock and cripple them with Knock Off.
[SET]
name: Sand Rush
move 1: Return
move 2: Superpower
move 3: Crunch
move 4: Wild Charge
item: Life Orb / Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Return is Stoutland's most spammable STAB move and is extremely hard to switch into. Superpower allows Stoutland to hit Steel- and Rock-types such as Probopass and Golem, which resist Return. Crunch allows Stoutland to hit Ghost-types such as Misdreavus and Gourgeist-XL, which are immune to both Return and Superpower. Wild Charge allows Stoutland to OHKO Pelipper, one of its biggest checks.
Set Details
========
An Adamant nature along with maximum Attack investment and a Choice Band allows Stoutland to hit as hard as possible, while Life Orb allows Stoutland to spam its STAB moves without having to predict at the cost of having to take recoil at the end of every turn. While sand is active, maximum Speed investment along with Sand Rush allows Stoutland to outspeed the entire unboosted PU metagame.
Usage Tips
========
Once sand has been set up, Stoutland should be brought in as soon as possible to take full advantage of sand turns. In order to keep sand present, make sure to keep Hippopotas alive as long as possible. Hippopotas can be sacrificed late-game, giving Stoutland a free switch in and a chance to sweep. Stoutland shouldn't be switched directly into strong attacks; instead, it should be brought in after a Pokemon has been KOed or on a double switch. Opponents may try to switch around Stoutland to waste turns of sand, so you can predict what Pokemon your opponent will switch in in order to limit this.
Team Options
========
Hippopotas is a mandatory partner for Stoutland, as it is the only Pokemon in PU that can provide Stoutland with sand thanks to its access to Sand Stream. Rock-types such as Relicanth can get a Special Defense boost from the sand, making them good partners on a sand team. Water- and Grass-types such as Floatzel and Roselia are important in taking on Hippopotas's checks, making it easier to keep it alive throughout the battle.
[STRATEGY COMMENTS]
Other Options
=============
Choice Scarf is an option that allows Stoutland to take on faster Pokemon that would normally outspeed it such as Floatzel and Jumpluff. Work Up can be used to boost Stoutland's Attack stat, though Stoutland is easily revenge killed because of its relatively low Speed. Sleep Talk can be used if nothing else on your team can switch into Sleep Powder. Silk Scarf is another option that, at the cost of power, allows Stoutland to switch moves freely while also bluffing Choice Band. Toxic can be used to cripple Pokemon such as Tangela as they switch in, making them easier to take on later in the battle. Play Rough allows Stoutland to deal more damage to Machoke, although it is much more situational than moves such as Crunch and Pursuit. Iron Head allows Stoutland to better take on Pokemon such as Armaldo and Carbink, although Carbink is less relevant than Metang, which Crunch is able to hit for a lot of damage.
Checks and Counters
===================
**Physically Bulky Pokemon**: Tangela and Gourgeist-XL can take multiple hits from Stoutland, recover their health, damage or cripple it with a status move such as Sleep Powder or damage it with an attack such as Foul Play.
**Rock-types**: Solrock and Relicanth resist Stoutland's STAB moves and can stop the spam of Return, although the former is 2HKOed by Crunch and the latter is 2HKOed by Superpower unless it's defensive.
**Steel-types**: Metang and Klang resist Stoutland's STAB moves and don't take too much damage from its coverage moves. The former can use Pursuit in order to get off chip damage against Stoutland, while the latter can use Stoutland as setup fodder if it is locked into a STAB move.
**Faster Pokemon**: Pokemon that outspeed Stoutland such as Floatzel, Monferno, and Chatot can take advantage of Stoutland's low Speed and deal a lot of damage to it, although Stoutland can usually take any one hit and KO them in return.
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