i am really liking this iteration of sv ou so far, way more than i liked predlc. few takes of the new toys; toxic trio are thankfully ass idt anybody wanted to play a tier where shit got toxic'd randomly, bursaluna is really good but seeing a bit of a overreaction imo, waterpon is probably the most consistent of the ogrepon quadruplets but not rly broken it adds a lot of nice utility to the tier offensively and defensively, rockpon is rly underexplored, grass pon is cool but pretty whatever, manaphy is good but really really overrated thankfully we didnt overreact and quickban it, kommoo is incredibly fun to use, infernape and empoleon are also pretty underexplored, gliscor is fucking awesome, garchomp feels like a whole new mon with scale shot, clef is "good" but situational, alolamola panic was so far very unwarranted.
I left firepon out of the list due this next section letting me go into more detail.
the "watchlist"
: while i do think
is incredibly more consistent in the most matchups making it the better of the pons, firepon find itself in this weird spot where offensive orientated teams can manage it pretty well while it can smash through fatter teams way too consistently. we've seen similar mons in the past that can do this but they usually have particular flaws such as their speed or being forced to run some kind of set that is otherwise a hinderace. In firepons case this isn't really a problem, it has a pretty good speed tier which can nullify a lot of tools that fatter teams would use to otherwise deal with it and its best overall set is the one that does the damage on bulkier structures. It's not like firepon is a particular niche pick either that only sees use to counter-team fat, firepon is in a pretty good spot overall typically finding itself or its water counterpart of the majority of builds, especially offense, at the moment. fat teams do have a few tools to deal with it in all fairness such as random tera dragon mons, in particular dondozo, but a mon forcing you to tera isn't exactly ideal and in most cases not named dozo you're liking going to get hurt pretty bad by play rough since its incredibly common. Another form of counterplay fat has is hazards due to firepons inability to hold boots, which have always been a incredibly defining part of SVs gameplay loop and while this is obviously the biggest hinderance to the mon, offense just can get hazards up way more consistently. These characteristics really make offense noticeably dominating at the moment as having such a common mon being such a nuisance to a playstyle is less than ideal if you're hoping to run it, while offense has a ton of natural counterplay which makes it way more appealing to use. If you're somebody that enjoys using offense like myself, firepon isn't really a issue but I also feel like the way firepon makes the tier learn towards offense is pretty oppressive and doesn't really suggest a healthy mon. Firepon finds itself in a weird spot where its not really hard for one playstyle to deal with at all but makes wanting to use certain structures like balance and less offensive orientated BO really hard to justify, which is a huge red flag of a unhealthy mon but maybe not a noticeably over the top broken one. While my tiering philosophy usually aims towards ideally having most playstyles in a tier generally on the same level and while I do feel like removing firepon is overall beneficial for SV OU, i'm still on the fence about this as firepon is also just the cutest (and has some particularly reliable counterplay even though the vast majority of it is on offense teams), though it does top my list of things to watch right now.
just for clarity, i find waterpon nets the most consistent matchups compared to any pon, being useful vs just about anything but also not overwhelming. where as firepon has a pretty just average mu into HO due to the natural counterplay but an absurdly good mu into fatter teams. This conclusion means that while I feel firepon is more restrictive than waterpon is, waterpon is naturally more consistent with a better mu into offense making it technically "better". both are extremely good but i feel the wording might confuse some.
: i dont feel particularly strongly about banning this mon at the moment, its worth mentioning as some people do consider it more annoying to deal with than firepon. i think this mon is just incredibly good at what it does but kind of suffers for 4mss and slow mon syndrome which is noticeably a detriment to it when using it. its worth watching this mon still as I feel it could get out of control pretty quickly if theres some kind of meta shift that favors it but right now it just feels like a top mon to me. that said if you some how manage to get more than two cms i can see why people think its giga broken but i dont think the super offense based tier right now allows it to set up that much. the bulky set can feel like it never dies sometimes but i feel we also have ample ways to deal with it as we have dealt with more annoying "this shit never dies" pokemon like tinglu and dozo before and in comparison its just not as annoying to kill, especially with moonlight being blocked by weather. I know people will say vacuum wave is bad and not to use it, bursa doesn't have 4mss etc.. but i do feel vacuum wave is a genuinely fine option on it and has done me well in practice. I also feel there is other options on bursa other than just cm moonlight blood moon ep vacuum wave, which is why i mentioned the 4mss bit.
: mentioning gambit here because its still just as good and still does the same thing it did before. i dont feel inclined to ban it right now though, which is different from how I felt pre dlc. This I feel is mostly because we have more diversity in all structures in general at the moment and a few more ways to handle it which didnt exist before, not seeing gambit on every team nowadays is definitely nice. i feel gambit does extremely benefit from firepon in the tier though as in tandem they can pretty much smash through the majority of bulkier teams, while my thoughts above about firepon were in a vacuum, I will mention here that I find the core of firepon + gambit extremely annoying and restrictive. similar to bursaluna though, it just feels like a top mon at the moment that might get out of control if there is a metagame shift that favors it and is worth watching due to it solely because it is kingambit.
tera: will round out the bottom of my list just because of how controversial the topic is making it always getting watched. though I will say, even though i have gone on record on saying im not really a tera enjoyer and i do feel like id still ban, tera as a whole does not feel that bad at the moment right now (september 19th, 2023) compared to the less diverse, gambit dominated meta that was predlc sv ou. i'm currently reevaluating my thoughts on the mechanic and its possible my gripes were more with gambit the the mechanic itself?